return true
end
+-- Sapling ABMs
+
minetest.register_abm({
nodenames = {"default:sapling"},
interval = 10,
return
end
- minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
+ minetest.log("action", "A sapling grows into a tree at "..
+ minetest.pos_to_string(pos))
default.grow_tree(pos, random(1, 4) == 1)
end
})
minetest.register_abm({
nodenames = {"default:junglesapling"},
- interval = 10,
+ interval = 11,
chance = 50,
action = function(pos, node)
if not can_grow(pos) then
end
})
+minetest.register_abm({
+ nodenames = {"default:pine_sapling"},
+ interval = 12,
+ chance = 50,
+ action = function(pos, node)
+ if not can_grow(pos) then
+ return
+ end
+
+ minetest.log("action", "A pine sapling grows into a tree at "..
+ minetest.pos_to_string(pos))
+ default.grow_pinetree(pos)
+ end
+})
-local c_air = minetest.get_content_id("air")
-local c_apple = minetest.get_content_id("default:apple")
+-- Appletree, jungletree function
local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
height, size, iters, is_apple_tree)
local x, y, z = pos.x, pos.y, pos.z
+ local c_air = minetest.get_content_id("air")
+ local c_ignore = minetest.get_content_id("ignore")
+ local c_apple = minetest.get_content_id("default:apple")
-- Trunk
for y_dist = 0, height - 1 do
local vi = a:index(x, y + y_dist, z)
- if y_dist == 0 or data[vi] == c_air or data[vi] == leaves_cid then
+ local node_id = data[vi]
+ if y_dist == 0 or node_id == c_air or node_id == c_ignore
+ or node_id == leaves_cid then
data[vi] = tree_cid
end
end
for y_dist = -size, 1 do
local vi = a:index(x - 1, y + height + y_dist, z + z_dist)
for x_dist = -1, 1 do
- if data[vi] == c_air then
+ if data[vi] == c_air or data[vi] == c_ignore then
if is_apple_tree and random(1, 8) == 1 then
data[vi] = c_apple
else
for yi = 0, 1 do
for zi = 0, 1 do
local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi)
- if data[vi] == c_air then
+ if data[vi] == c_air or data[vi] == c_ignore then
if is_apple_tree and random(1, 8) == 1 then
data[vi] = c_apple
else
end
end
-
-local c_tree = minetest.get_content_id("default:tree")
-local c_leaves = minetest.get_content_id("default:leaves")
+-- Appletree
function default.grow_tree(pos, is_apple_tree, bad)
--[[
local x, y, z = pos.x, pos.y, pos.z
local height = random(4, 5)
+ local c_tree = minetest.get_content_id("default:tree")
+ local c_leaves = minetest.get_content_id("default:leaves")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
- {x = pos.x - 2, y = pos.y, z = pos.z - 2},
- {x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
+ {x = pos.x - 2, y = pos.y, z = pos.z - 2},
+ {x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
vm:update_map()
end
-local c_jungletree = minetest.get_content_id("default:jungletree")
-local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
+-- Jungletree
function default.grow_jungletree(pos, bad)
--[[
- NOTE: Tree-placing code is currently duplicated in the engine
+ NOTE: Jungletree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
--]]
local x, y, z = pos.x, pos.y, pos.z
local height = random(8, 12)
+ local c_air = minetest.get_content_id("air")
+ local c_ignore = minetest.get_content_id("ignore")
+ local c_jungletree = minetest.get_content_id("default:jungletree")
+ local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
- {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
- {x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3})
+ {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
+ {x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
+ )
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
-- Roots
for z_dist = -1, 1 do
local vi_1 = a:index(x - 1, y - 1, z + z_dist)
- local vi_2 = a:index(x - 1, y, z + z_dist)
+ local vi_2 = a:index(x - 1, y, z + z_dist)
for x_dist = -1, 1 do
if random(1, 3) >= 2 then
- if data[vi_1] == c_air then
+ if data[vi_1] == c_air or data[vi_1] == c_ignore then
data[vi_1] = c_jungletree
- elseif data[vi_2] == c_air then
+ elseif data[vi_2] == c_air or data[vi_2] == c_ignore then
data[vi_2] = c_jungletree
end
end
vm:update_map()
end
+-- Pinetree from mg mapgen mod, design by sfan5, pointy top added by paramat
+
+local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles)
+ if data[vi] == c_air or data[vi] == c_ignore or data[vi] == c_snow then
+ data[vi] = c_pine_needles
+ end
+end
+
+local function add_snow(data, vi, c_air, c_ignore, c_snow)
+ if data[vi] == c_air or data[vi] == c_ignore then
+ data[vi] = c_snow
+ end
+end
+
+function default.grow_pinetree(pos)
+ local x, y, z = pos.x, pos.y, pos.z
+ local maxy = y + random(9, 13) -- Trunk top
+
+ local c_air = minetest.get_content_id("air")
+ local c_ignore = minetest.get_content_id("ignore")
+ local c_pinetree = minetest.get_content_id("default:pinetree")
+ local c_pine_needles = minetest.get_content_id("default:pine_needles")
+ local c_snow = minetest.get_content_id("default:snow")
+ local c_snowblock = minetest.get_content_id("default:snowblock")
+ local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
+
+ local vm = minetest.get_voxel_manip()
+ local minp, maxp = vm:read_from_map(
+ {x = x - 3, y = y - 1, z = z - 3},
+ {x = x + 3, y = maxy + 3, z = z + 3}
+ )
+ local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
+ local data = vm:get_data()
+
+ -- Scan for snow nodes near sapling
+ local snow = false
+ for yy = y - 1, y + 1 do
+ for zz = z - 1, z + 1 do
+ local vi = a:index(x - 1, yy, zz)
+ for xx = x - 1, x + 1 do
+ local nodid = data[vi]
+ if nodid == c_snow
+ or nodid == c_snowblock
+ or nodid == c_dirtsnow then
+ snow = true
+ end
+ vi = vi + 1
+ end
+ end
+ end
+
+ -- Upper branches layer
+ local dev = 3
+ for yy = maxy - 1, maxy + 1 do
+ for zz = z - dev, z + dev do
+ local vi = a:index(x - dev, yy, zz)
+ local via = a:index(x - dev, yy + 1, zz)
+ for xx = x - dev, x + dev do
+ if random() < 0.95 - dev * 0.05 then
+ add_pine_needles(data, vi, c_air, c_ignore, c_snow,
+ c_pine_needles)
+ if snow then
+ add_snow(data, via, c_air, c_ignore, c_snow)
+ end
+ end
+ vi = vi + 1
+ via = via + 1
+ end
+ end
+ dev = dev - 1
+ end
+
+ -- Centre top nodes
+ add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow,
+ c_pine_needles)
+ add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow,
+ c_pine_needles) -- Paramat added a pointy top node
+ if snow then
+ add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow)
+ end
+
+ -- Lower branches layer
+ local my = 0
+ for i = 1, 20 do -- Random 2x2 squares of needles
+ local xi = x + random(-3, 2)
+ local yy = maxy + random(-6, -5)
+ local zi = z + random(-3, 2)
+ if yy > my then
+ my = yy
+ end
+ for zz = zi, zi+1 do
+ local vi = a:index(xi, yy, zz)
+ local via = a:index(xi, yy + 1, zz)
+ for xx = xi, xi + 1 do
+ add_pine_needles(data, vi, c_air, c_ignore, c_snow,
+ c_pine_needles)
+ if snow then
+ add_snow(data, via, c_air, c_ignore, c_snow)
+ end
+ vi = vi + 1
+ via = via + 1
+ end
+ end
+ end
+
+ local dev = 2
+ for yy = my + 1, my + 2 do
+ for zz = z - dev, z + dev do
+ local vi = a:index(x - dev, yy, zz)
+ local via = a:index(x - dev, yy + 1, zz)
+ for xx = x - dev, x + dev do
+ if random() < 0.95 - dev * 0.05 then
+ add_pine_needles(data, vi, c_air, c_ignore, c_snow,
+ c_pine_needles)
+ if snow then
+ add_snow(data, via, c_air, c_ignore, c_snow)
+ end
+ end
+ vi = vi + 1
+ via = via + 1
+ end
+ end
+ dev = dev - 1
+ end
+
+ -- Trunk
+ for yy = y, maxy do
+ local vi = a:index(x, yy, z)
+ data[vi] = c_pinetree
+ end
+
+ vm:set_data(data)
+ vm:write_to_map()
+ vm:update_map()
+end
+