local model = model_name and models[model_name]
if model and not player_attached[name] then
local controls = player:get_player_control()
- local walking = false
local animation_speed_mod = model.animation_speed or 30
- -- Determine if the player is walking
- if controls.up or controls.down or controls.left or controls.right then
- walking = true
- end
-
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
- elseif walking then
+ -- Determine if the player is walking
+ elseif controls.up or controls.down or controls.left or controls.right then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak