added cobblestone to the texture atlas
authorPerttu Ahola <celeron55@gmail.com>
Fri, 29 Apr 2011 15:30:34 +0000 (18:30 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Fri, 29 Apr 2011 15:30:34 +0000 (18:30 +0300)
src/mapnode.cpp
src/tile.cpp

index 2d4d75b37ed453425480f3ed4a23d89230d4ea9b..6deebd56d28417dc82ef0ac4c5dd22f27a2907e7 100644 (file)
@@ -347,6 +347,7 @@ void init_mapnode()
        f->is_ground_content = true;
        f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
        
+       // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
 }
 
 v3s16 facedir_rotate(u8 facedir, v3s16 dir)
index 1f4456653f5a1867e60defac5eb03a7dd3dc79cd..e65e92b7e43601409f5ae89e00ed2572605b859c 100644 (file)
@@ -477,6 +477,7 @@ void TextureSource::buildMainAtlas()
        sourcelist.push_back("water.png");
        sourcelist.push_back("leaves.png");
        sourcelist.push_back("mud.png^grass_side.png");
+       sourcelist.push_back("cobble.png");
        
        sourcelist.push_back("stone.png^mineral_coal.png");
        sourcelist.push_back("stone.png^mineral_iron.png");