"button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
"button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
- if mod and mod.name ~= "" and mod.typ ~= "game_mod" then
+ if mod and mod.name ~= "" and not mod.is_game_content then
if mod.is_modpack then
local rawlist = data.list:get_raw_list()
local function enable_mod(this, toset)
local mod = this.data.list:get_list()[this.data.selected_mod]
- if mod.typ == "game_mod" then
+ if mod.is_game_content then
-- game mods can't be enabled or disabled
elseif not mod.is_modpack then
if toset == nil then
local i,mod
for i,mod in ipairs(rawlist) do
if not mod.is_modpack and
- mod.typ ~= "game_mod" then
+ not mod.is_game_content then
if modname_valid(mod.name) then
worldfile:set("load_mod_"..mod.name, tostring(mod.enabled))
else
local list = this.data.list:get_raw_list()
for i = 1, #list do
- if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+ if not list[i].is_game_content
+ and not list[i].is_modpack then
list[i].enabled = true
end
end
local list = this.data.list:get_raw_list()
for i = 1, #list do
- if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+ if not list[i].is_game_content
+ and not list[i].is_modpack then
list[i].enabled = false
end
end
return true
end
end,
- function(element,criteria)
+ function(element, criteria)
if criteria.hide_game and
- element.typ == "game_mod" then
- return false
+ element.is_game_content then
+ return false
end
if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
+ element.modpack ~= nil then
+ return false
+ end
return true
end, --filter
{ worldpath= dlg.data.worldspec.path,
break
end
end
- elseif v.typ == "game_mod" or v.typ == "game" then
+ elseif v.is_game_content then
color = mt_color_blue
elseif v.enabled then
color = mt_color_green
-- Add title
retval[#retval + 1] = {
typ = "game",
+ is_game_content = true,
name = fgettext("Subgame Mods")
}
end
for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod"
+ game_mods[i].is_game_content = true
retval[#retval + 1] = game_mods[i]
end
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
- "Only chararacters [a-z0-9_] are allowed.");
+ "Only characters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
- "Only chararacters [a-z0-9_] are allowed.");
+ "Only characters [a-z0-9_] are allowed.");
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""