void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
float *humidity_map, s16 *height_map, u8 *biomeid_map)
{
- int i = 0;
- for (int y = 0; y != sy; y++) {
- for (int x = 0; x != sx; x++, i++) {
- float heat = (heat_map[i] + 1) * 50;
- float humidity = (humidity_map[i] + 1) * 50;
- biomeid_map[i] = getBiome(heat, humidity, height_map[i])->id;
- }
- }
+ for (size_t i = 0; i != sx * sy; i++)
+ biomeid_map[i] = getBiome(heat_map[i], humidity_map[i], height_map[i])->id;
}