scriptapi.cpp
script.cpp
log.cpp
+ content_sao_firefly.cpp
+ content_sao_item.cpp
+ content_sao_lua.cpp
+ content_sao_mobv2.cpp
+ content_sao_oerkki1.cpp
+ content_sao_rat.cpp
+ content_sao_test.cpp
content_sao.cpp
mapgen.cpp
content_nodemeta.cpp
#include "utility.h"
#include "log.h"
-
-//this ain't the right place to define this but until cao/sao split
-//is decided it'll have to stay here
-struct AO_Message_type {
- static const u8 SetPosition = 0x00;
- static const u8 SetTextureMod = 0x01;
- static const u8 SetSprite = 0x02;
- static const u8 Punched = 0x03;
- static const u8 TakeDamage = 0x04;
- static const u8 Shoot = 0x05;
- static const u8 Link = 0x06;
- static const u8 UnLink = 0x07;
-};
-
-
class ClientLinkableObject {
public:
ClientLinkableObject();
#include "gamedef.h"
#include "nodedef.h"
#include "content_sao.h"
+#include "content_sao_rat.h"
+#include "content_sao_mobv2.h"
+#include "content_sao_oerkki1.h"
#include "settings.h"
#include "mapblock.h" // For getNodeBlockPos
#include "mapgen.h" // For mapgen::make_tree
#ifndef CONTENT_OBJECT_HEADER
#define CONTENT_OBJECT_HEADER
-#define ACTIVEOBJECT_TYPE_TEST 1
-#define ACTIVEOBJECT_TYPE_ITEM 2
-#define ACTIVEOBJECT_TYPE_RAT 3
-#define ACTIVEOBJECT_TYPE_OERKKI1 4
-#define ACTIVEOBJECT_TYPE_FIREFLY 5
-#define ACTIVEOBJECT_TYPE_MOBV2 6
-
-#define ACTIVEOBJECT_TYPE_LUAENTITY 7
+#define ACTIVEOBJECT_TYPE_TEST 0x01
+#define ACTIVEOBJECT_TYPE_ITEM 0x02
+#define ACTIVEOBJECT_TYPE_RAT 0x03
+#define ACTIVEOBJECT_TYPE_OERKKI1 0x04
+#define ACTIVEOBJECT_TYPE_FIREFLY 0x05
+#define ACTIVEOBJECT_TYPE_MOBV2 0x06
+#define ACTIVEOBJECT_TYPE_LUAENTITY 0x07
// Special type, not stored as a static object
-#define ACTIVEOBJECT_TYPE_PLAYER 100
+#define ACTIVEOBJECT_TYPE_PLAYER 0x64
+
+struct AO_Message_type {
+ static const u8 SetPosition = 0x00;
+ static const u8 SetTextureMod = 0x01;
+ static const u8 SetSprite = 0x02;
+ static const u8 Punched = 0x03;
+ static const u8 TakeDamage = 0x04;
+ static const u8 Shoot = 0x05;
+ static const u8 Link = 0x06;
+ static const u8 UnLink = 0x07;
+};
#endif
speed.Y = target_speed.Y;
}
-/*
- TestSAO
-*/
-
-// Prototype
-TestSAO proto_TestSAO(NULL, v3f(0,0,0));
-
-TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_timer1(0),
- m_age(0)
-{
- ServerActiveObject::registerType(getType(), create);
-}
-
-ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- return new TestSAO(env, pos);
-}
-
-void TestSAO::step(float dtime, bool send_recommended)
-{
- m_age += dtime;
- if(m_age > 10)
- {
- m_removed = true;
- return;
- }
-
- m_base_position.Y += dtime * BS * 2;
- if(m_base_position.Y > 8*BS)
- m_base_position.Y = 2*BS;
-
- if(send_recommended == false)
- return;
-
- m_timer1 -= dtime;
- if(m_timer1 < 0.0)
- {
- m_timer1 += 0.125;
-
- std::string data;
-
- data += itos(0); // 0 = position
- data += " ";
- data += itos(m_base_position.X);
- data += " ";
- data += itos(m_base_position.Y);
- data += " ";
- data += itos(m_base_position.Z);
-
- ActiveObjectMessage aom(getId(), false, data);
- m_messages_out.push_back(aom);
- }
-}
-
-
-/*
- ItemSAO
-*/
-
-// Prototype
-ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
-
-ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
- const std::string inventorystring):
- ServerActiveObject(env, pos),
- m_inventorystring(inventorystring),
- m_speed_f(0,0,0),
- m_last_sent_position(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-}
-
-ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- std::string inventorystring = deSerializeString(is);
- infostream<<"ItemSAO::create(): Creating item \""
- <<inventorystring<<"\""<<std::endl;
- return new ItemSAO(env, pos, inventorystring);
-}
-
-void ItemSAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- const float interval = 0.2;
- if(m_move_interval.step(dtime, interval)==false)
- return;
- dtime = interval;
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
- collisionMoveResult moveresult;
- // Apply gravity
- m_speed_f += v3f(0, -dtime*9.81*BS, 0);
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- setBasePosition(pos_f);
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- char buf[6];
- // command (0 = update position)
- buf[0] = 0;
- os.write(buf, 1);
- // pos
- writeS32((u8*)buf, m_base_position.X*1000);
- os.write(buf, 4);
- writeS32((u8*)buf, m_base_position.Y*1000);
- os.write(buf, 4);
- writeS32((u8*)buf, m_base_position.Z*1000);
- os.write(buf, 4);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string ItemSAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- char buf[6];
- // version
- buf[0] = 0;
- os.write(buf, 1);
- // pos
- writeS32((u8*)buf, m_base_position.X*1000);
- os.write(buf, 4);
- writeS32((u8*)buf, m_base_position.Y*1000);
- os.write(buf, 4);
- writeS32((u8*)buf, m_base_position.Z*1000);
- os.write(buf, 4);
- // inventorystring
- os<<serializeString(m_inventorystring);
- return os.str();
-}
-
-std::string ItemSAO::getStaticData()
-{
- infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- char buf[1];
- // version
- buf[0] = 0;
- os.write(buf, 1);
- // inventorystring
- os<<serializeString(m_inventorystring);
- return os.str();
-}
-
-InventoryItem * ItemSAO::createInventoryItem()
-{
- try{
- std::istringstream is(m_inventorystring, std::ios_base::binary);
- IGameDef *gamedef = m_env->getGameDef();
- InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
- infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
- <<m_inventorystring<<"\" -> item="<<item
- <<std::endl;
- return item;
- }
- catch(SerializationError &e)
- {
- infostream<<__FUNCTION_NAME<<": serialization error: "
- <<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
- return NULL;
- }
-}
-
-void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- InventoryItem *item = createInventoryItem();
- bool fits = puncher->addToInventory(item);
- if(fits)
- m_removed = true;
- else
- delete item;
-}
-
-/*
- RatSAO
-*/
-
-// Prototype
-RatSAO proto_RatSAO(NULL, v3f(0,0,0));
-
-RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = myrand_range(0,PI*2);
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
-}
-
-ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- return new RatSAO(env, pos);
-}
-
-void RatSAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
- {
- if(m_inactive_interval.step(dtime, 0.5)==false)
- return;
- }
-
- /*
- The AI
- */
-
- /*m_age += dtime;
- if(m_age > 60)
- {
- // Die
- m_removed = true;
- return;
- }*/
-
- // Apply gravity
- m_speed_f.Y -= dtime*9.81*BS;
-
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
- {
- player_is_close = true;
- break;
- }
- }
-
- m_is_active = player_is_close;
-
- if(player_is_close == false)
- {
- m_speed_f.X = 0;
- m_speed_f.Z = 0;
- }
- else
- {
- // Move around
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- f32 speed = 2*BS;
- m_speed_f.X = speed * dir.X;
- m_speed_f.Z = speed * dir.Z;
-
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
- {
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 1.0;
- m_speed_f.Y = 5.0*BS;
- }
- }
-
- {
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw = wrapDegrees(m_yaw);
- }
- }
- }
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- setBasePosition(pos_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string RatSAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string RatSAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- return os.str();
-}
-
-void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- std::istringstream is("CraftItem rat 1", std::ios_base::binary);
- IGameDef *gamedef = m_env->getGameDef();
- InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
- bool fits = puncher->addToInventory(item);
- if(fits)
- m_removed = true;
- else
- delete item;
-}
-
-/*
- Oerkki1SAO
-*/
-
-// Prototype
-Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
-
-Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = 0;
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
- m_hp = 20;
- m_after_jump_timer = 0;
-}
-
-ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- // read version
- u8 version = readU8(is);
- // read hp
- u8 hp = readU8(is);
- // check if version is supported
- if(version != 0)
- return NULL;
- Oerkki1SAO *o = new Oerkki1SAO(env, pos);
- o->m_hp = hp;
- return o;
-}
-
-void Oerkki1SAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
- {
- if(m_inactive_interval.step(dtime, 0.5)==false)
- return;
- }
-
- /*
- The AI
- */
-
- m_age += dtime;
- if(m_age > 120)
- {
- // Die
- m_removed = true;
- return;
- }
-
- m_after_jump_timer -= dtime;
-
- v3f old_speed = m_speed_f;
-
- // Apply gravity
- m_speed_f.Y -= dtime*9.81*BS;
-
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- bool player_is_too_close = false;
- v3f near_player_pos;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- f32 dist = m_base_position.getDistanceFrom(playerpos);
- if(dist < BS*0.6)
- {
- m_removed = true;
- return;
- player_is_too_close = true;
- near_player_pos = playerpos;
- }
- else if(dist < BS*15.0 && !player_is_too_close)
- {
- player_is_close = true;
- near_player_pos = playerpos;
- }
- }
-
- m_is_active = player_is_close;
-
- v3f target_speed = m_speed_f;
-
- if(!player_is_close)
- {
- target_speed = v3f(0,0,0);
- }
- else
- {
- // Move around
-
- v3f ndir = near_player_pos - m_base_position;
- ndir.Y = 0;
- ndir.normalize();
-
- f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
- if(nyaw < m_yaw - 180)
- nyaw += 360;
- else if(nyaw > m_yaw + 180)
- nyaw -= 360;
- m_yaw = 0.95*m_yaw + 0.05*nyaw;
- m_yaw = wrapDegrees(m_yaw);
-
- f32 speed = 2*BS;
-
- if((m_touching_ground || m_after_jump_timer > 0.0)
- && !player_is_too_close)
- {
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- target_speed.X = speed * dir.X;
- target_speed.Z = speed * dir.Z;
- }
-
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
- {
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 0.2;
- // Jump
- target_speed.Y = 5.0*BS;
- m_after_jump_timer = 1.0;
- }
- }
-
- {
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- //m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw += ((float)(myrand()%200)-100)/100*90;
- m_yaw = wrapDegrees(m_yaw);
- }
- }
- }
-
- if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
- accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
- else
- accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- /*// Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- // Do collision damage
- float tolerance = BS*30;
- float factor = BS*0.5;
- v3f speed_diff = old_speed - m_speed_f;
- // Increase effect in X and Z
- speed_diff.X *= 2;
- speed_diff.Z *= 2;
- float vel = speed_diff.getLength();
- if(vel > tolerance)
- {
- f32 damage_f = (vel - tolerance)/BS*factor;
- u16 damage = (u16)(damage_f+0.5);
- doDamage(damage);
- }
-
- setBasePosition(pos_f);
-
- if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string Oerkki1SAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string Oerkki1SAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // hp
- writeU8(os, m_hp);
- return os.str();
-}
-
-void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- if(!puncher)
- return;
-
- v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
- m_speed_f += dir*12*BS;
-
- // "Material" properties of an oerkki
- MaterialProperties mp;
- mp.diggability = DIGGABLE_NORMAL;
- mp.crackiness = -1.0;
- mp.cuttability = 1.0;
-
- ToolDiggingProperties tp;
- puncher->getWieldDiggingProperties(&tp);
-
- HittingProperties hitprop = getHittingProperties(&mp, &tp,
- time_from_last_punch);
-
- doDamage(hitprop.hp);
- puncher->damageWieldedItem(hitprop.wear);
-}
-
-void Oerkki1SAO::doDamage(u16 d)
-{
- infostream<<"oerkki damage: "<<d<<std::endl;
-
- if(d < m_hp)
- {
- m_hp -= d;
- }
- else
- {
- // Die
- m_hp = 0;
- m_removed = true;
- }
-
- {
- std::ostringstream os(std::ios::binary);
- // command (1 = damage)
- writeU8(os, 1);
- // amount
- writeU8(os, d);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-/*
- FireflySAO
-*/
-
-// Prototype
-FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
-
-FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = 0;
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
-}
-
-ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- return new FireflySAO(env, pos);
-}
-
-void FireflySAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
- {
- if(m_inactive_interval.step(dtime, 0.5)==false)
- return;
- }
-
- /*
- The AI
- */
-
- // Apply (less) gravity
- m_speed_f.Y -= dtime*3*BS;
-
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
- {
- player_is_close = true;
- break;
- }
- }
-
- m_is_active = player_is_close;
-
- if(player_is_close == false)
- {
- m_speed_f.X = 0;
- m_speed_f.Z = 0;
- }
- else
- {
- // Move around
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- f32 speed = BS/2;
- m_speed_f.X = speed * dir.X;
- m_speed_f.Z = speed * dir.Z;
-
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
- {
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 1.0;
- m_speed_f.Y = 5.0*BS;
- }
- }
-
- {
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw = wrapDegrees(m_yaw);
- }
- }
- }
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- setBasePosition(pos_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string FireflySAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string FireflySAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- return os.str();
-}
-
-/*
- MobV2SAO
-*/
-
-// Prototype
-MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
-
-MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
- Settings *init_properties):
- ServerActiveObject(env, pos),
- m_move_type("ground_nodes"),
- m_speed(0,0,0),
- m_last_sent_position(0,0,0),
- m_oldpos(0,0,0),
- m_yaw(0),
- m_counter1(0),
- m_counter2(0),
- m_age(0),
- m_touching_ground(false),
- m_hp(10),
- m_walk_around(false),
- m_walk_around_timer(0),
- m_next_pos_exists(false),
- m_shoot_reload_timer(0),
- m_shooting(false),
- m_shooting_timer(0),
- m_falling(false),
- m_disturb_timer(100000),
- m_random_disturb_timer(0),
- m_shoot_y(0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_properties = new Settings();
- if(init_properties)
- m_properties->update(*init_properties);
-
- m_properties->setV3F("pos", pos);
-
- setPropertyDefaults();
- readProperties();
-}
-
-MobV2SAO::~MobV2SAO()
-{
- delete m_properties;
-}
-
-ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- Settings properties;
- properties.parseConfigLines(is, "MobArgsEnd");
- MobV2SAO *o = new MobV2SAO(env, pos, &properties);
- return o;
-}
-
-std::string MobV2SAO::getStaticData()
-{
- updateProperties();
-
- std::ostringstream os(std::ios::binary);
- m_properties->writeLines(os);
- return os.str();
-}
-
-std::string MobV2SAO::getClientInitializationData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
-
- updateProperties();
-
- std::ostringstream os(std::ios::binary);
-
- // version
- writeU8(os, 0);
-
- Settings client_properties;
-
- /*client_properties.set("version", "0");
- client_properties.updateValue(*m_properties, "pos");
- client_properties.updateValue(*m_properties, "yaw");
- client_properties.updateValue(*m_properties, "hp");*/
-
- // Just send everything for simplicity
- client_properties.update(*m_properties);
-
- std::ostringstream os2(std::ios::binary);
- client_properties.writeLines(os2);
- compressZlib(os2.str(), os);
-
- return os.str();
-}
-
bool checkFreePosition(Map *map, v3s16 p0, v3s16 size)
{
for(int dx=0; dx<size.X; dx++)
return true;
}
-static void get_random_u32_array(u32 a[], u32 len)
+void get_random_u32_array(u32 a[], u32 len)
{
u32 i, n;
for(i=0; i<len; i++)
}
}
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
-static void explodeSquare(Map *map, v3s16 p0, v3s16 size)
+void explodeSquare(Map *map, v3s16 p0, v3s16 size)
{
core::map<v3s16, MapBlock*> modified_blocks;
}
map->dispatchEvent(&event);
}
-
-void MobV2SAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
-
- assert(m_env);
- Map *map = &m_env->getMap();
-
- m_age += dtime;
-
- if(m_die_age >= 0.0 && m_age >= m_die_age){
- m_removed = true;
- return;
- }
-
- m_random_disturb_timer += dtime;
- if(m_random_disturb_timer >= 5.0)
- {
- m_random_disturb_timer = 0;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- f32 dist = m_base_position.getDistanceFrom(playerpos);
- if(dist < BS*16)
- {
- if(myrand_range(0,3) == 0){
- actionstream<<"Mob id="<<m_id<<" at "
- <<PP(m_base_position/BS)
- <<" got randomly disturbed by "
- <<player->getName()<<std::endl;
- m_disturbing_player = player->getName();
- m_disturb_timer = 0;
- break;
- }
- }
- }
- }
-
- Player *disturbing_player =
- m_env->getPlayer(m_disturbing_player.c_str());
- v3f disturbing_player_off = v3f(0,1,0);
- v3f disturbing_player_norm = v3f(0,1,0);
- float disturbing_player_distance = 1000000;
- float disturbing_player_dir = 0;
- if(disturbing_player){
- disturbing_player_off =
- disturbing_player->getPosition() - m_base_position;
- disturbing_player_distance = disturbing_player_off.getLength();
- disturbing_player_norm = disturbing_player_off;
- disturbing_player_norm.normalize();
- disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
- disturbing_player_norm.X);
- }
-
- m_disturb_timer += dtime;
-
- if(!m_falling)
- {
- m_shooting_timer -= dtime;
- if(m_shooting_timer <= 0.0 && m_shooting){
- m_shooting = false;
-
- std::string shoot_type = m_properties->get("shoot_type");
- v3f shoot_pos(0,0,0);
- shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
- if(shoot_type == "fireball"){
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- dir.Y = m_shoot_y;
- dir.normalize();
- v3f speed = dir * BS * 10.0;
- v3f pos = m_base_position + shoot_pos;
- infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
- <<" shooting fireball from "<<PP(pos)
- <<" at speed "<<PP(speed)<<std::endl;
- Settings properties;
- properties.set("looks", "fireball");
- properties.setV3F("speed", speed);
- properties.setFloat("die_age", 5.0);
- properties.set("move_type", "constant_speed");
- properties.setFloat("hp", 1000);
- properties.set("lock_full_brightness", "true");
- properties.set("player_hit_damage", "9");
- properties.set("player_hit_distance", "2");
- properties.set("player_hit_interval", "1");
- ServerActiveObject *obj = new MobV2SAO(m_env,
- pos, &properties);
- //m_env->addActiveObjectAsStatic(obj);
- m_env->addActiveObject(obj);
- } else {
- infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
- <<": Unknown shoot_type="<<shoot_type
- <<std::endl;
- }
- }
-
- m_shoot_reload_timer += dtime;
-
- float reload_time = 15.0;
- if(m_disturb_timer <= 15.0)
- reload_time = 3.0;
-
- bool shoot_without_player = false;
- if(m_properties->getBool("mindless_rage"))
- shoot_without_player = true;
-
- if(!m_shooting && m_shoot_reload_timer >= reload_time &&
- !m_next_pos_exists &&
- (m_disturb_timer <= 60.0 || shoot_without_player))
- {
- m_shoot_y = 0;
- if(m_disturb_timer < 60.0 && disturbing_player &&
- disturbing_player_distance < 16*BS &&
- fabs(disturbing_player_norm.Y) < 0.8){
- m_yaw = disturbing_player_dir;
- sendPosition();
- m_shoot_y += disturbing_player_norm.Y;
- } else {
- m_shoot_y = 0.01 * myrand_range(-30,10);
- }
- m_shoot_reload_timer = 0.0;
- m_shooting = true;
- m_shooting_timer = 1.5;
- {
- std::ostringstream os(std::ios::binary);
- // command (2 = shooting)
- writeU8(os, 2);
- // time
- writeF1000(os, m_shooting_timer + 0.1);
- // bright?
- writeU8(os, true);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
- }
- }
-
- if(m_move_type == "ground_nodes")
- {
- if(!m_shooting){
- m_walk_around_timer -= dtime;
- if(m_walk_around_timer <= 0.0){
- m_walk_around = !m_walk_around;
- if(m_walk_around)
- m_walk_around_timer = 0.1*myrand_range(10,50);
- else
- m_walk_around_timer = 0.1*myrand_range(30,70);
- }
- }
-
- /* Move */
- if(m_next_pos_exists){
- v3f pos_f = m_base_position;
- v3f next_pos_f = intToFloat(m_next_pos_i, BS);
-
- v3f v = next_pos_f - pos_f;
- m_yaw = atan2(v.Z, v.X) / PI * 180;
-
- v3f diff = next_pos_f - pos_f;
- v3f dir = diff;
- dir.normalize();
- float speed = BS * 0.5;
- if(m_falling)
- speed = BS * 3.0;
- dir *= dtime * speed;
- bool arrived = false;
- if(dir.getLength() > diff.getLength()){
- dir = diff;
- arrived = true;
- }
- pos_f += dir;
- m_base_position = pos_f;
-
- if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
- m_next_pos_exists = false;
- }
- }
-
- v3s16 pos_i = floatToInt(m_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
-
- if(!m_next_pos_exists){
- /* Check whether to drop down */
- if(checkFreePosition(map,
- pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
- m_next_pos_i = pos_i + v3s16(0,-1,0);
- m_next_pos_exists = true;
- m_falling = true;
- } else {
- m_falling = false;
- }
- }
-
- if(m_walk_around)
- {
- if(!m_next_pos_exists){
- /* Find some position where to go next */
- v3s16 dps[3*3*3];
- int num_dps = 0;
- for(int dx=-1; dx<=1; dx++)
- for(int dy=-1; dy<=1; dy++)
- for(int dz=-1; dz<=1; dz++){
- if(dx == 0 && dy == 0)
- continue;
- if(dx != 0 && dz != 0 && dy != 0)
- continue;
- dps[num_dps++] = v3s16(dx,dy,dz);
- }
- u32 order[3*3*3];
- get_random_u32_array(order, num_dps);
- for(int i=0; i<num_dps; i++){
- v3s16 p = dps[order[i]] + pos_i;
- bool is_free = checkFreeAndWalkablePosition(map,
- p + pos_size_off, size_blocks);
- if(!is_free)
- continue;
- m_next_pos_i = p;
- m_next_pos_exists = true;
- break;
- }
- }
- }
- }
- else if(m_move_type == "constant_speed")
- {
- m_base_position += m_speed * dtime;
-
- v3s16 pos_i = floatToInt(m_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
- bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
- if(!free){
- explodeSquare(map, pos_i, v3s16(3,3,3));
- m_removed = true;
- return;
- }
- }
- else
- {
- errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
- <<m_move_type<<"\""<<std::endl;
- }
-
- if(send_recommended == false)
- return;
-
- if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- sendPosition();
- }
-}
-
-void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- if(!puncher)
- return;
-
- v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
-
- // A quick hack; SAO description is player name for player
- std::string playername = puncher->getDescription();
-
- Map *map = &m_env->getMap();
-
- actionstream<<playername<<" punches mob id="<<m_id
- <<" at "<<PP(m_base_position/BS)<<std::endl;
-
- m_disturb_timer = 0;
- m_disturbing_player = playername;
- m_next_pos_exists = false; // Cancel moving immediately
-
- m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
- v3f new_base_position = m_base_position + dir * BS;
- {
- v3s16 pos_i = floatToInt(new_base_position, BS);
- v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
- v3s16 pos_size_off(0,0,0);
- if(m_size.X >= 2.5){
- pos_size_off.X = -1;
- pos_size_off.Y = -1;
- }
- bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
- if(free)
- m_base_position = new_base_position;
- }
- sendPosition();
-
-
- // "Material" properties of the MobV2
- MaterialProperties mp;
- mp.diggability = DIGGABLE_NORMAL;
- mp.crackiness = -1.0;
- mp.cuttability = 1.0;
-
- ToolDiggingProperties tp;
- puncher->getWieldDiggingProperties(&tp);
-
- HittingProperties hitprop = getHittingProperties(&mp, &tp,
- time_from_last_punch);
-
- doDamage(hitprop.hp);
- puncher->damageWieldedItem(hitprop.wear);
-}
-
-bool MobV2SAO::isPeaceful()
-{
- return m_properties->getBool("is_peaceful");
-}
-
-void MobV2SAO::sendPosition()
-{
- m_last_sent_position = m_base_position;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
-}
-
-void MobV2SAO::setPropertyDefaults()
-{
- m_properties->setDefault("is_peaceful", "false");
- m_properties->setDefault("move_type", "ground_nodes");
- m_properties->setDefault("speed", "(0,0,0)");
- m_properties->setDefault("age", "0");
- m_properties->setDefault("yaw", "0");
- m_properties->setDefault("pos", "(0,0,0)");
- m_properties->setDefault("hp", "0");
- m_properties->setDefault("die_age", "-1");
- m_properties->setDefault("size", "(1,2)");
- m_properties->setDefault("shoot_type", "fireball");
- m_properties->setDefault("shoot_y", "0");
- m_properties->setDefault("mindless_rage", "false");
-}
-void MobV2SAO::readProperties()
-{
- m_move_type = m_properties->get("move_type");
- m_speed = m_properties->getV3F("speed");
- m_age = m_properties->getFloat("age");
- m_yaw = m_properties->getFloat("yaw");
- m_base_position = m_properties->getV3F("pos");
- m_hp = m_properties->getS32("hp");
- m_die_age = m_properties->getFloat("die_age");
- m_size = m_properties->getV2F("size");
-}
-void MobV2SAO::updateProperties()
-{
- m_properties->set("move_type", m_move_type);
- m_properties->setV3F("speed", m_speed);
- m_properties->setFloat("age", m_age);
- m_properties->setFloat("yaw", m_yaw);
- m_properties->setV3F("pos", m_base_position);
- m_properties->setS32("hp", m_hp);
- m_properties->setFloat("die_age", m_die_age);
- m_properties->setV2F("size", m_size);
-
- m_properties->setS32("version", 0);
-}
-
-void MobV2SAO::doDamage(u16 d)
-{
- infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
-
- if(d < m_hp)
- {
- m_hp -= d;
- }
- else
- {
- actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
- <<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
- // Die
- m_hp = 0;
- m_removed = true;
- }
-
- {
- std::ostringstream os(std::ios::binary);
- // command (1 = damage)
- writeU8(os, 1);
- // amount
- writeU16(os, d);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-
-/*
- LuaEntitySAO
-*/
-
-#include "scriptapi.h"
-#include "luaentity_common.h"
-
-// Prototype
-LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
-
-LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
- const std::string &name, const std::string &state):
- ServerActiveObject(env, pos),
- m_init_name(name),
- m_init_state(state),
- m_registered(false),
- m_prop(new LuaEntityProperties),
- m_velocity(0,0,0),
- m_acceleration(0,0,0),
- m_yaw(0),
- m_last_sent_yaw(0),
- m_last_sent_position(0,0,0),
- m_last_sent_velocity(0,0,0),
- m_last_sent_position_timer(0),
- m_last_sent_move_precision(0)
-{
- // Only register type if no environment supplied
- if(env == NULL){
- ServerActiveObject::registerType(getType(), create);
- return;
- }
-}
-
-LuaEntitySAO::~LuaEntitySAO()
-{
- if(m_registered){
- lua_State *L = m_env->getLua();
- scriptapi_luaentity_rm(L, m_id);
- }
- delete m_prop;
-}
-
-void LuaEntitySAO::addedToEnvironment()
-{
- ServerActiveObject::addedToEnvironment();
-
- // Create entity from name and state
- lua_State *L = m_env->getLua();
- m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
- m_init_state.c_str());
-
- if(m_registered){
- // Get properties
- scriptapi_luaentity_get_properties(L, m_id, m_prop);
- }
-}
-
-ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- // read version
- u8 version = readU8(is);
- // check if version is supported
- if(version != 0)
- return NULL;
- // read name
- std::string name = deSerializeString(is);
- // read state
- std::string state = deSerializeLongString(is);
- // create object
- infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
- <<state<<"\")"<<std::endl;
- return new LuaEntitySAO(env, pos, name, state);
-}
-
-void LuaEntitySAO::step(float dtime, bool send_recommended)
-{
- m_last_sent_position_timer += dtime;
-
- if(m_prop->physical){
- core::aabbox3d<f32> box = m_prop->collisionbox;
- box.MinEdge *= BS;
- box.MaxEdge *= BS;
- collisionMoveResult moveresult;
- f32 pos_max_d = BS*0.25; // Distance per iteration
- v3f p_pos = getBasePosition();
- v3f p_velocity = m_velocity;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, p_pos, p_velocity);
- // Apply results
- setBasePosition(p_pos);
- m_velocity = p_velocity;
-
- m_velocity += dtime * m_acceleration;
- } else {
- m_base_position += dtime * m_velocity + 0.5 * dtime
- * dtime * m_acceleration;
- m_velocity += dtime * m_acceleration;
- }
-
- if(m_registered){
- lua_State *L = m_env->getLua();
- scriptapi_luaentity_step(L, m_id, dtime);
- }
-
- if(send_recommended == false)
- return;
-
- // TODO: force send when acceleration changes enough?
- float minchange = 0.2*BS;
- if(m_last_sent_position_timer > 1.0){
- minchange = 0.01*BS;
- } else if(m_last_sent_position_timer > 0.2){
- minchange = 0.05*BS;
- }
- float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
- move_d += m_last_sent_move_precision;
- float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
- if(move_d > minchange || vel_d > minchange ||
- fabs(m_yaw - m_last_sent_yaw) > 1.0){
- sendPosition(true, false);
- }
-}
-
-std::string LuaEntitySAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // properties
- std::ostringstream prop_os(std::ios::binary);
- m_prop->serialize(prop_os);
- os<<serializeLongString(prop_os.str());
- // return result
- return os.str();
-}
-
-std::string LuaEntitySAO::getStaticData()
-{
- infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // name
- os<<serializeString(m_init_name);
- // state
- if(m_registered){
- lua_State *L = m_env->getLua();
- std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
- os<<serializeLongString(state);
- } else {
- os<<serializeLongString(m_init_state);
- }
- return os.str();
-}
-
-void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- if(!m_registered){
- // Delete unknown LuaEntities when punched
- m_removed = true;
- return;
- }
- lua_State *L = m_env->getLua();
- scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch);
-}
-
-void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
-{
- if(!m_registered)
- return;
- lua_State *L = m_env->getLua();
- scriptapi_luaentity_rightclick(L, m_id, clicker);
-}
-
-void LuaEntitySAO::setPos(v3f pos)
-{
- m_base_position = pos;
- sendPosition(false, true);
-}
-
-void LuaEntitySAO::moveTo(v3f pos, bool continuous)
-{
- m_base_position = pos;
- if(!continuous)
- sendPosition(true, true);
-}
-
-float LuaEntitySAO::getMinimumSavedMovement()
-{
- return 0.1 * BS;
-}
-
-void LuaEntitySAO::setVelocity(v3f velocity)
-{
- m_velocity = velocity;
-}
-
-v3f LuaEntitySAO::getVelocity()
-{
- return m_velocity;
-}
-
-void LuaEntitySAO::setAcceleration(v3f acceleration)
-{
- m_acceleration = acceleration;
-}
-
-v3f LuaEntitySAO::getAcceleration()
-{
- return m_acceleration;
-}
-
-void LuaEntitySAO::setYaw(float yaw)
-{
- m_yaw = yaw;
-}
-
-float LuaEntitySAO::getYaw()
-{
- return m_yaw;
-}
-
-void LuaEntitySAO::setTextureMod(const std::string &mod)
-{
- std::ostringstream os(std::ios::binary);
- // command (1 = set texture modification)
- writeU8(os, 1);
- // parameters
- os<<serializeString(mod);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
-}
-
-void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
- bool select_horiz_by_yawpitch)
-{
- std::ostringstream os(std::ios::binary);
- // command (2 = set sprite)
- writeU8(os, 2);
- // parameters
- writeV2S16(os, p);
- writeU16(os, num_frames);
- writeF1000(os, framelength);
- writeU8(os, select_horiz_by_yawpitch);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
-}
-
-std::string LuaEntitySAO::getName()
-{
- return m_init_name;
-}
-
-void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
-{
- m_last_sent_move_precision = m_base_position.getDistanceFrom(
- m_last_sent_position);
- m_last_sent_position_timer = 0;
- m_last_sent_yaw = m_yaw;
- m_last_sent_position = m_base_position;
- m_last_sent_velocity = m_velocity;
- //m_last_sent_acceleration = m_acceleration;
-
- float update_interval = m_env->getSendRecommendedInterval();
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
-
- // do_interpolate
- writeU8(os, do_interpolate);
- // pos
- writeV3F1000(os, m_base_position);
- // velocity
- writeV3F1000(os, m_velocity);
- // acceleration
- writeV3F1000(os, m_acceleration);
- // yaw
- writeF1000(os, m_yaw);
- // is_end_position (for interpolation)
- writeU8(os, is_movement_end);
- // update_interval (for interpolation)
- writeF1000(os, update_interval);
-
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
-}
-
#include "serverobject.h"
#include "content_object.h"
-
-class TestSAO : public ServerActiveObject
-{
-public:
- TestSAO(ServerEnvironment *env, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_TEST;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
-private:
- float m_timer1;
- float m_age;
-};
-
-class ItemSAO : public ServerActiveObject
-{
-public:
- ItemSAO(ServerEnvironment *env, v3f pos,
- const std::string inventorystring);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_ITEM;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- InventoryItem* createInventoryItem();
- void punch(ServerActiveObject *puncher, float time_from_last_punch);
- float getMinimumSavedMovement(){ return 0.1*BS; }
-private:
- std::string m_inventorystring;
- v3f m_speed_f;
- v3f m_last_sent_position;
- IntervalLimiter m_move_interval;
-};
-
-class RatSAO : public ServerActiveObject
-{
-public:
- RatSAO(ServerEnvironment *env, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_RAT;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- void punch(ServerActiveObject *puncher, float time_from_last_punch);
-private:
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
- v3f m_last_sent_position;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
-};
-
-class Oerkki1SAO : public ServerActiveObject
-{
-public:
- Oerkki1SAO(ServerEnvironment *env, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_OERKKI1;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- void punch(ServerActiveObject *puncher, float time_from_last_punch);
- bool isPeaceful(){return false;}
-private:
- void doDamage(u16 d);
-
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
- v3f m_last_sent_position;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
- u8 m_hp;
- float m_after_jump_timer;
-};
-
-class FireflySAO : public ServerActiveObject
-{
-public:
- FireflySAO(ServerEnvironment *env, v3f pos);
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_FIREFLY;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
-private:
- bool m_is_active;
- IntervalLimiter m_inactive_interval;
- v3f m_speed_f;
- v3f m_oldpos;
- v3f m_last_sent_position;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
-};
+#include "collision.h"
+#include "environment.h"
+#include "settings.h"
+#include "main.h" // For g_profiler
+#include "profiler.h"
+#include "serialization.h" // For compressZlib
+#include "materials.h" // For MaterialProperties
+#include "tooldef.h" // ToolDiggingProperties
class Settings;
-class MobV2SAO : public ServerActiveObject
-{
-public:
- MobV2SAO(ServerEnvironment *env, v3f pos,
- Settings *init_properties);
- virtual ~MobV2SAO();
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_MOBV2;}
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- std::string getStaticData();
- std::string getClientInitializationData();
- void step(float dtime, bool send_recommended);
- void punch(ServerActiveObject *puncher, float time_from_last_punch);
- bool isPeaceful();
-private:
- void sendPosition();
- void setPropertyDefaults();
- void readProperties();
- void updateProperties();
- void doDamage(u16 d);
-
- std::string m_move_type;
- v3f m_speed;
- v3f m_last_sent_position;
- v3f m_oldpos;
- float m_yaw;
- float m_counter1;
- float m_counter2;
- float m_age;
- bool m_touching_ground;
- int m_hp;
- bool m_walk_around;
- float m_walk_around_timer;
- bool m_next_pos_exists;
- v3s16 m_next_pos_i;
- float m_shoot_reload_timer;
- bool m_shooting;
- float m_shooting_timer;
- float m_die_age;
- v2f m_size;
- bool m_falling;
- float m_disturb_timer;
- std::string m_disturbing_player;
- float m_random_disturb_timer;
- float m_shoot_y;
-
- Settings *m_properties;
-};
-
-struct LuaEntityProperties;
-
-class LuaEntitySAO : public ServerActiveObject
-{
-public:
- LuaEntitySAO(ServerEnvironment *env, v3f pos,
- const std::string &name, const std::string &state);
- ~LuaEntitySAO();
- u8 getType() const
- {return ACTIVEOBJECT_TYPE_LUAENTITY;}
- virtual void addedToEnvironment();
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData();
- std::string getStaticData();
- void punch(ServerActiveObject *puncher, float time_from_last_punch);
- void rightClick(ServerActiveObject *clicker);
- void setPos(v3f pos);
- void moveTo(v3f pos, bool continuous);
- float getMinimumSavedMovement();
- /* LuaEntitySAO-specific */
- void setVelocity(v3f velocity);
- v3f getVelocity();
- void setAcceleration(v3f acceleration);
- v3f getAcceleration();
- void setYaw(float yaw);
- float getYaw();
- void setTextureMod(const std::string &mod);
- void setSprite(v2s16 p, int num_frames, float framelength,
- bool select_horiz_by_yawpitch);
- std::string getName();
-private:
- void sendPosition(bool do_interpolate, bool is_movement_end);
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
- std::string m_init_name;
- std::string m_init_state;
- bool m_registered;
- struct LuaEntityProperties *m_prop;
-
- v3f m_velocity;
- v3f m_acceleration;
- float m_yaw;
- float m_last_sent_yaw;
- v3f m_last_sent_position;
- v3f m_last_sent_velocity;
- float m_last_sent_position_timer;
- float m_last_sent_move_precision;
-};
+void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase);
+bool checkFreePosition(Map *map, v3s16 p0, v3s16 size);
+bool checkWalkablePosition(Map *map, v3s16 p0);
+bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size);
+void get_random_u32_array(u32 a[], u32 len);
+void explodeSquare(Map *map, v3s16 p0, v3s16 size);
#endif
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "content_sao_firefly.h"
+
+/*
+ FireflySAO
+*/
+
+FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
+ m_is_active(false),
+ m_speed_f(0,0,0)
+{
+ ServerActiveObject::registerType(getType(), create);
+
+ m_oldpos = v3f(0,0,0);
+ m_last_sent_position = v3f(0,0,0);
+ m_yaw = 0;
+ m_counter1 = 0;
+ m_counter2 = 0;
+ m_age = 0;
+ m_touching_ground = false;
+}
+
+ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ char buf[1];
+ // read version
+ is.read(buf, 1);
+ u8 version = buf[0];
+ // check if version is supported
+ if(version != 0)
+ return NULL;
+ return new FireflySAO(env, pos);
+}
+
+void FireflySAO::step(float dtime, bool send_recommended)
+{
+ ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
+
+ assert(m_env);
+
+ if(m_is_active == false)
+ {
+ if(m_inactive_interval.step(dtime, 0.5)==false)
+ return;
+ }
+
+ /*
+ The AI
+ */
+
+ // Apply (less) gravity
+ m_speed_f.Y -= dtime*3*BS;
+
+ /*
+ Move around if some player is close
+ */
+ bool player_is_close = false;
+ // Check connected players
+ core::list<Player*> players = m_env->getPlayers(true);
+ core::list<Player*>::Iterator i;
+ for(i = players.begin();
+ i != players.end(); i++)
+ {
+ Player *player = *i;
+ v3f playerpos = player->getPosition();
+ if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
+ {
+ player_is_close = true;
+ break;
+ }
+ }
+
+ m_is_active = player_is_close;
+
+ if(player_is_close == false)
+ {
+ m_speed_f.X = 0;
+ m_speed_f.Z = 0;
+ }
+ else
+ {
+ // Move around
+ v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
+ f32 speed = BS/2;
+ m_speed_f.X = speed * dir.X;
+ m_speed_f.Z = speed * dir.Z;
+
+ if(m_touching_ground && (m_oldpos - m_base_position).getLength()
+ < dtime*speed/2)
+ {
+ m_counter1 -= dtime;
+ if(m_counter1 < 0.0)
+ {
+ m_counter1 += 1.0;
+ m_speed_f.Y = 5.0*BS;
+ }
+ }
+
+ {
+ m_counter2 -= dtime;
+ if(m_counter2 < 0.0)
+ {
+ m_counter2 += (float)(myrand()%100)/100*3.0;
+ m_yaw += ((float)(myrand()%200)-100)/100*180;
+ m_yaw = wrapDegrees(m_yaw);
+ }
+ }
+ }
+
+ m_oldpos = m_base_position;
+
+ /*
+ Move it, with collision detection
+ */
+
+ core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
+ collisionMoveResult moveresult;
+ // Maximum movement without glitches
+ f32 pos_max_d = BS*0.25;
+ // Limit speed
+ if(m_speed_f.getLength()*dtime > pos_max_d)
+ m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
+ v3f pos_f = getBasePosition();
+ v3f pos_f_old = pos_f;
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
+ m_touching_ground = moveresult.touching_ground;
+
+ setBasePosition(pos_f);
+
+ if(send_recommended == false)
+ return;
+
+ if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+ {
+ m_last_sent_position = pos_f;
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, AO_Message_type::SetPosition);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+}
+
+std::string FireflySAO::getClientInitializationData()
+{
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ return os.str();
+}
+
+std::string FireflySAO::getStaticData()
+{
+ //infostream<<__FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ return os.str();
+}
+
+// Prototype
+FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CONTENT_SOA_FIREFLY_H_
+#define CONTENT_SOA_FIREFLY_H_
+
+#include "content_sao.h"
+
+class FireflySAO : public ServerActiveObject
+{
+public:
+ FireflySAO(ServerEnvironment *env, v3f pos);
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_FIREFLY;}
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data);
+ void step(float dtime, bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+private:
+ bool m_is_active;
+ IntervalLimiter m_inactive_interval;
+ v3f m_speed_f;
+ v3f m_oldpos;
+ v3f m_last_sent_position;
+ float m_yaw;
+ float m_counter1;
+ float m_counter2;
+ float m_age;
+ bool m_touching_ground;
+};
+
+#endif /* CONTENT_SOA_FIREFLY_H_ */
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "content_sao_item.h"
+
+/*
+ ItemSAO
+*/
+
+ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
+ const std::string inventorystring):
+ ServerActiveObject(env, pos),
+ m_inventorystring(inventorystring),
+ m_speed_f(0,0,0),
+ m_last_sent_position(0,0,0)
+{
+ ServerActiveObject::registerType(getType(), create);
+}
+
+ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ char buf[1];
+ // read version
+ is.read(buf, 1);
+ u8 version = buf[0];
+ // check if version is supported
+ if(version != 0)
+ return NULL;
+ std::string inventorystring = deSerializeString(is);
+ infostream<<"ItemSAO::create(): Creating item \""
+ <<inventorystring<<"\""<<std::endl;
+ return new ItemSAO(env, pos, inventorystring);
+}
+
+void ItemSAO::step(float dtime, bool send_recommended)
+{
+ ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
+
+ assert(m_env);
+
+ const float interval = 0.2;
+ if(m_move_interval.step(dtime, interval)==false)
+ return;
+ dtime = interval;
+
+ core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
+ collisionMoveResult moveresult;
+ // Apply gravity
+ m_speed_f += v3f(0, -dtime*9.81*BS, 0);
+ // Maximum movement without glitches
+ f32 pos_max_d = BS*0.25;
+ // Limit speed
+ if(m_speed_f.getLength()*dtime > pos_max_d)
+ m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
+ v3f pos_f = getBasePosition();
+ v3f pos_f_old = pos_f;
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
+
+ if(send_recommended == false)
+ return;
+
+ if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+ {
+ setBasePosition(pos_f);
+ m_last_sent_position = pos_f;
+
+ std::ostringstream os(std::ios::binary);
+ char buf[6];
+ // command (0 = update position)
+ buf[0] = AO_Message_type::SetPosition;
+ os.write(buf, 1);
+ // pos
+ writeS32((u8*)buf, m_base_position.X*1000);
+ os.write(buf, 4);
+ writeS32((u8*)buf, m_base_position.Y*1000);
+ os.write(buf, 4);
+ writeS32((u8*)buf, m_base_position.Z*1000);
+ os.write(buf, 4);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+}
+
+std::string ItemSAO::getClientInitializationData()
+{
+ std::ostringstream os(std::ios::binary);
+ char buf[6];
+ // version
+ buf[0] = 0;
+ os.write(buf, 1);
+ // pos
+ writeS32((u8*)buf, m_base_position.X*1000);
+ os.write(buf, 4);
+ writeS32((u8*)buf, m_base_position.Y*1000);
+ os.write(buf, 4);
+ writeS32((u8*)buf, m_base_position.Z*1000);
+ os.write(buf, 4);
+ // inventorystring
+ os<<serializeString(m_inventorystring);
+ return os.str();
+}
+
+std::string ItemSAO::getStaticData()
+{
+ infostream<<__FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ char buf[1];
+ // version
+ buf[0] = 0;
+ os.write(buf, 1);
+ // inventorystring
+ os<<serializeString(m_inventorystring);
+ return os.str();
+}
+
+InventoryItem * ItemSAO::createInventoryItem()
+{
+ try{
+ std::istringstream is(m_inventorystring, std::ios_base::binary);
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
+ <<m_inventorystring<<"\" -> item="<<item
+ <<std::endl;
+ return item;
+ }
+ catch(SerializationError &e)
+ {
+ infostream<<__FUNCTION_NAME<<": serialization error: "
+ <<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
+ return NULL;
+ }
+}
+
+void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
+{
+ InventoryItem *item = createInventoryItem();
+ bool fits = puncher->addToInventory(item);
+ if(fits)
+ m_removed = true;
+ else
+ delete item;
+}
+
+// Prototype
+ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CONTENT_SAO_ITEM_H_
+#define CONTENT_SAO_ITEM_H_
+
+#include "content_sao.h"
+
+class ItemSAO : public ServerActiveObject
+{
+public:
+ ItemSAO(ServerEnvironment *env, v3f pos,
+ const std::string inventorystring);
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_ITEM;}
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data);
+ void step(float dtime, bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ InventoryItem* createInventoryItem();
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
+ float getMinimumSavedMovement(){ return 0.1*BS; }
+private:
+ std::string m_inventorystring;
+ v3f m_speed_f;
+ v3f m_last_sent_position;
+ IntervalLimiter m_move_interval;
+};
+
+#endif /* CONTENT_SAO_ITEM_H_ */
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+#include <iostream>
+#include "content_sao_lua.h"
+
+/*
+ LuaEntitySAO
+*/
+
+LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
+ const std::string &name, const std::string &state):
+ ServerActiveObject(env, pos),
+ m_init_name(name),
+ m_init_state(state),
+ m_registered(false),
+ m_prop(new LuaEntityProperties),
+ m_velocity(0,0,0),
+ m_acceleration(0,0,0),
+ m_yaw(0),
+ m_last_sent_yaw(0),
+ m_last_sent_position(0,0,0),
+ m_last_sent_velocity(0,0,0),
+ m_last_sent_position_timer(0),
+ m_last_sent_move_precision(0)
+{
+ // Only register type if no environment supplied
+ if(env == NULL){
+ ServerActiveObject::registerType(getType(), create);
+ return;
+ }
+}
+
+LuaEntitySAO::~LuaEntitySAO()
+{
+ if(m_registered){
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_rm(L, m_id);
+ }
+ delete m_prop;
+}
+
+void LuaEntitySAO::addedToEnvironment()
+{
+ ServerActiveObject::addedToEnvironment();
+
+ // Create entity from name and state
+ lua_State *L = m_env->getLua();
+ m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
+ m_init_state.c_str());
+
+ if(m_registered){
+ // Get properties
+ scriptapi_luaentity_get_properties(L, m_id, m_prop);
+ }
+}
+
+ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ // read version
+ u8 version = readU8(is);
+ // check if version is supported
+ if(version != 0)
+ return NULL;
+ // read name
+ std::string name = deSerializeString(is);
+ // read state
+ std::string state = deSerializeLongString(is);
+ // create object
+ infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
+ <<state<<"\")"<<std::endl;
+ return new LuaEntitySAO(env, pos, name, state);
+}
+
+void LuaEntitySAO::step(float dtime, bool send_recommended)
+{
+ //errorstream << this << " step: old_vel=(" << m_velocity.X << "," << m_velocity.Y << "," << m_velocity.Z << ")" << std::endl;
+ //errorstream << this << " step: old_pos=(" << m_base_position.X << "," << m_base_position.Y << "," << m_base_position.Z << ")" << std::endl;
+ m_last_sent_position_timer += dtime;
+
+ if(m_prop->physical){
+ core::aabbox3d<f32> box = m_prop->collisionbox;
+ box.MinEdge *= BS;
+ box.MaxEdge *= BS;
+ collisionMoveResult moveresult;
+ f32 pos_max_d = BS*0.25; // Distance per iteration
+ v3f p_pos = getBasePosition();
+ v3f p_velocity = m_velocity;
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, p_pos, p_velocity);
+ // Apply results
+ setBasePosition(p_pos);
+ m_velocity = p_velocity;
+ //if (moveresult.collides) errorstream << "collision" << std::endl;
+ //if (moveresult.touching_ground) errorstream << "ground" << std::endl;
+ m_velocity += dtime * m_acceleration;
+ } else {
+ m_base_position += dtime * m_velocity + 0.5 * dtime
+ * dtime * m_acceleration;
+ m_velocity += dtime * m_acceleration;
+ }
+
+ //errorstream << this << " step: new_vel=(" << m_velocity.X << "," << m_velocity.Y << "," << m_velocity.Z << ")" << std::endl;
+ //errorstream << this << " step: new_pos=(" << m_base_position.X << "," << m_base_position.Y << "," << m_base_position.Z << ")" << std::endl;
+
+ if(m_registered){
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_step(L, m_id, dtime);
+ }
+
+ if(send_recommended == false)
+ return;
+
+ // TODO: force send when acceleration changes enough?
+ float minchange = 0.2*BS;
+ if(m_last_sent_position_timer > 1.0){
+ minchange = 0.01*BS;
+ } else if(m_last_sent_position_timer > 0.2){
+ minchange = 0.05*BS;
+ }
+ float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+ move_d += m_last_sent_move_precision;
+ float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
+ if(move_d > minchange || vel_d > minchange ||
+ fabs(m_yaw - m_last_sent_yaw) > 1.0 ||
+ m_last_sent_position_timer > 10.0){
+ sendPosition(true, false);
+ }
+}
+
+std::string LuaEntitySAO::getClientInitializationData()
+{
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // properties
+ std::ostringstream prop_os(std::ios::binary);
+ m_prop->serialize(prop_os);
+ os<<serializeLongString(prop_os.str());
+ // return result
+ return os.str();
+}
+
+std::string LuaEntitySAO::getStaticData()
+{
+ infostream<<__FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // name
+ os<<serializeString(m_init_name);
+ // state
+ if(m_registered){
+ lua_State *L = m_env->getLua();
+ std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
+ os<<serializeLongString(state);
+ } else {
+ os<<serializeLongString(m_init_state);
+ }
+ return os.str();
+}
+
+void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
+{
+ if(!m_registered){
+ // Delete unknown LuaEntities when punched
+ m_removed = true;
+ return;
+ }
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch);
+}
+
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
+{
+ if(!m_registered)
+ return;
+ lua_State *L = m_env->getLua();
+ scriptapi_luaentity_rightclick(L, m_id, clicker);
+}
+
+void LuaEntitySAO::setPos(v3f pos)
+{
+ m_base_position = pos;
+ sendPosition(false, true);
+}
+
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
+{
+ m_base_position = pos;
+ if(!continuous)
+ sendPosition(true, true);
+}
+
+float LuaEntitySAO::getMinimumSavedMovement()
+{
+ return 0.1 * BS;
+}
+
+void LuaEntitySAO::setVelocity(v3f velocity)
+{
+ //errorstream << this << " Set velocity: (" << velocity.X << "," << velocity.Y << "," <<velocity.Z << ")" << std::endl;
+ m_velocity = velocity;
+}
+
+v3f LuaEntitySAO::getVelocity()
+{
+ return m_velocity;
+}
+
+void LuaEntitySAO::setAcceleration(v3f acceleration)
+{
+ m_acceleration = acceleration;
+}
+
+v3f LuaEntitySAO::getAcceleration()
+{
+ return m_acceleration;
+}
+
+void LuaEntitySAO::setYaw(float yaw)
+{
+ m_yaw = yaw;
+}
+
+float LuaEntitySAO::getYaw()
+{
+ return m_yaw;
+}
+
+void LuaEntitySAO::setTextureMod(const std::string &mod)
+{
+ std::ostringstream os(std::ios::binary);
+ // command (1 = set texture modification)
+ writeU8(os, AO_Message_type::SetTextureMod);
+ // parameters
+ os<<serializeString(mod);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+}
+
+void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
+ bool select_horiz_by_yawpitch)
+{
+ std::ostringstream os(std::ios::binary);
+ // command (2 = set sprite)
+ writeU8(os, AO_Message_type::SetSprite);
+ // parameters
+ writeV2S16(os, p);
+ writeU16(os, num_frames);
+ writeF1000(os, framelength);
+ writeU8(os, select_horiz_by_yawpitch);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+}
+
+std::string LuaEntitySAO::getName()
+{
+ return m_init_name;
+}
+
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+ m_last_sent_move_precision = m_base_position.getDistanceFrom(
+ m_last_sent_position);
+ m_last_sent_position_timer = 0;
+ m_last_sent_yaw = m_yaw;
+ m_last_sent_position = m_base_position;
+ m_last_sent_velocity = m_velocity;
+ //m_last_sent_acceleration = m_acceleration;
+
+ float update_interval = m_env->getSendRecommendedInterval();
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, AO_Message_type::SetPosition);
+
+ // do_interpolate
+ writeU8(os, do_interpolate);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // velocity
+ writeV3F1000(os, m_velocity);
+ // acceleration
+ writeV3F1000(os, m_acceleration);
+ // yaw
+ writeF1000(os, m_yaw);
+ // is_end_position (for interpolation)
+ writeU8(os, is_movement_end);
+ // update_interval (for interpolation)
+ writeF1000(os, update_interval);
+
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+}
+
+// Prototype
+LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CONTENT_SAO_LUA_H_
+#define CONTENT_SAO_LUA_H_
+
+#include "content_sao.h"
+#include "serverlinkableobject.h"
+#include "scriptapi.h"
+#include "luaentity_common.h"
+
+class LuaEntitySAO : public ServerActiveObject
+{
+public:
+ LuaEntitySAO(ServerEnvironment *env, v3f pos,
+ const std::string &name, const std::string &state);
+ ~LuaEntitySAO();
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_LUAENTITY;}
+ virtual void addedToEnvironment();
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data);
+ void step(float dtime, bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
+ void rightClick(ServerActiveObject *clicker);
+ void setPos(v3f pos);
+ void moveTo(v3f pos, bool continuous);
+ float getMinimumSavedMovement();
+ /* LuaEntitySAO-specific */
+ void setVelocity(v3f velocity);
+ v3f getVelocity();
+ void setAcceleration(v3f acceleration);
+ v3f getAcceleration();
+ void setYaw(float yaw);
+ float getYaw();
+ void setTextureMod(const std::string &mod);
+ void setSprite(v2s16 p, int num_frames, float framelength,
+ bool select_horiz_by_yawpitch);
+ std::string getName();
+
+private:
+ void sendPosition(bool do_interpolate, bool is_movement_end);
+
+ std::string m_init_name;
+ std::string m_init_state;
+ bool m_registered;
+ struct LuaEntityProperties *m_prop;
+
+ v3f m_velocity;
+ v3f m_acceleration;
+ float m_yaw;
+ float m_last_sent_yaw;
+ v3f m_last_sent_position;
+ v3f m_last_sent_velocity;
+ float m_last_sent_position_timer;
+ float m_last_sent_move_precision;
+};
+
+
+#endif /* CONTENT_SAO_LUA_H_ */
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "content_sao_mobv2.h"
+
+/*
+ MobV2SAO
+*/
+
+MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
+ Settings *init_properties):
+ ServerActiveObject(env, pos),
+ m_move_type("ground_nodes"),
+ m_speed(0,0,0),
+ m_last_sent_position(0,0,0),
+ m_oldpos(0,0,0),
+ m_yaw(0),
+ m_counter1(0),
+ m_counter2(0),
+ m_age(0),
+ m_touching_ground(false),
+ m_hp(10),
+ m_walk_around(false),
+ m_walk_around_timer(0),
+ m_next_pos_exists(false),
+ m_shoot_reload_timer(0),
+ m_shooting(false),
+ m_shooting_timer(0),
+ m_falling(false),
+ m_disturb_timer(100000),
+ m_random_disturb_timer(0),
+ m_shoot_y(0)
+{
+ ServerActiveObject::registerType(getType(), create);
+
+ m_properties = new Settings();
+ if(init_properties)
+ m_properties->update(*init_properties);
+
+ m_properties->setV3F("pos", pos);
+
+ setPropertyDefaults();
+ readProperties();
+}
+
+MobV2SAO::~MobV2SAO()
+{
+ delete m_properties;
+}
+
+ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ Settings properties;
+ properties.parseConfigLines(is, "MobArgsEnd");
+ MobV2SAO *o = new MobV2SAO(env, pos, &properties);
+ return o;
+}
+
+std::string MobV2SAO::getStaticData()
+{
+ updateProperties();
+
+ std::ostringstream os(std::ios::binary);
+ m_properties->writeLines(os);
+ return os.str();
+}
+
+std::string MobV2SAO::getClientInitializationData()
+{
+ //infostream<<__FUNCTION_NAME<<std::endl;
+
+ updateProperties();
+
+ std::ostringstream os(std::ios::binary);
+
+ // version
+ writeU8(os, 0);
+
+ Settings client_properties;
+
+ /*client_properties.set("version", "0");
+ client_properties.updateValue(*m_properties, "pos");
+ client_properties.updateValue(*m_properties, "yaw");
+ client_properties.updateValue(*m_properties, "hp");*/
+
+ // Just send everything for simplicity
+ client_properties.update(*m_properties);
+
+ std::ostringstream os2(std::ios::binary);
+ client_properties.writeLines(os2);
+ compressZlib(os2.str(), os);
+
+ return os.str();
+}
+
+void MobV2SAO::step(float dtime, bool send_recommended)
+{
+ ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
+
+ assert(m_env);
+ Map *map = &m_env->getMap();
+
+ m_age += dtime;
+
+ if(m_die_age >= 0.0 && m_age >= m_die_age){
+ m_removed = true;
+ return;
+ }
+
+ m_random_disturb_timer += dtime;
+ if(m_random_disturb_timer >= 5.0)
+ {
+ m_random_disturb_timer = 0;
+ // Check connected players
+ core::list<Player*> players = m_env->getPlayers(true);
+ core::list<Player*>::Iterator i;
+ for(i = players.begin();
+ i != players.end(); i++)
+ {
+ Player *player = *i;
+ v3f playerpos = player->getPosition();
+ f32 dist = m_base_position.getDistanceFrom(playerpos);
+ if(dist < BS*16)
+ {
+ if(myrand_range(0,3) == 0){
+ actionstream<<"Mob id="<<m_id<<" at "
+ <<PP(m_base_position/BS)
+ <<" got randomly disturbed by "
+ <<player->getName()<<std::endl;
+ m_disturbing_player = player->getName();
+ m_disturb_timer = 0;
+ break;
+ }
+ }
+ }
+ }
+
+ Player *disturbing_player =
+ m_env->getPlayer(m_disturbing_player.c_str());
+ v3f disturbing_player_off = v3f(0,1,0);
+ v3f disturbing_player_norm = v3f(0,1,0);
+ float disturbing_player_distance = 1000000;
+ float disturbing_player_dir = 0;
+ if(disturbing_player){
+ disturbing_player_off =
+ disturbing_player->getPosition() - m_base_position;
+ disturbing_player_distance = disturbing_player_off.getLength();
+ disturbing_player_norm = disturbing_player_off;
+ disturbing_player_norm.normalize();
+ disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
+ disturbing_player_norm.X);
+ }
+
+ m_disturb_timer += dtime;
+
+ if(!m_falling)
+ {
+ m_shooting_timer -= dtime;
+ if(m_shooting_timer <= 0.0 && m_shooting){
+ m_shooting = false;
+
+ std::string shoot_type = m_properties->get("shoot_type");
+ v3f shoot_pos(0,0,0);
+ shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
+ if(shoot_type == "fireball"){
+ v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
+ dir.Y = m_shoot_y;
+ dir.normalize();
+ v3f speed = dir * BS * 10.0;
+ v3f pos = m_base_position + shoot_pos;
+ infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
+ <<" shooting fireball from "<<PP(pos)
+ <<" at speed "<<PP(speed)<<std::endl;
+ Settings properties;
+ properties.set("looks", "fireball");
+ properties.setV3F("speed", speed);
+ properties.setFloat("die_age", 5.0);
+ properties.set("move_type", "constant_speed");
+ properties.setFloat("hp", 1000);
+ properties.set("lock_full_brightness", "true");
+ properties.set("player_hit_damage", "9");
+ properties.set("player_hit_distance", "2");
+ properties.set("player_hit_interval", "1");
+ ServerActiveObject *obj = new MobV2SAO(m_env,
+ pos, &properties);
+ //m_env->addActiveObjectAsStatic(obj);
+ m_env->addActiveObject(obj);
+ } else {
+ infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
+ <<": Unknown shoot_type="<<shoot_type
+ <<std::endl;
+ }
+ }
+
+ m_shoot_reload_timer += dtime;
+
+ float reload_time = 15.0;
+ if(m_disturb_timer <= 15.0)
+ reload_time = 3.0;
+
+ bool shoot_without_player = false;
+ if(m_properties->getBool("mindless_rage"))
+ shoot_without_player = true;
+
+ if(!m_shooting && m_shoot_reload_timer >= reload_time &&
+ !m_next_pos_exists &&
+ (m_disturb_timer <= 60.0 || shoot_without_player))
+ {
+ m_shoot_y = 0;
+ if(m_disturb_timer < 60.0 && disturbing_player &&
+ disturbing_player_distance < 16*BS &&
+ fabs(disturbing_player_norm.Y) < 0.8){
+ m_yaw = disturbing_player_dir;
+ sendPosition();
+ m_shoot_y += disturbing_player_norm.Y;
+ } else {
+ m_shoot_y = 0.01 * myrand_range(-30,10);
+ }
+ m_shoot_reload_timer = 0.0;
+ m_shooting = true;
+ m_shooting_timer = 1.5;
+ {
+ std::ostringstream os(std::ios::binary);
+ // command (2 = shooting)
+ writeU8(os, AO_Message_type::Shoot);
+ // time
+ writeF1000(os, m_shooting_timer + 0.1);
+ // bright?
+ writeU8(os, true);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+ }
+ }
+
+ if(m_move_type == "ground_nodes")
+ {
+ if(!m_shooting){
+ m_walk_around_timer -= dtime;
+ if(m_walk_around_timer <= 0.0){
+ m_walk_around = !m_walk_around;
+ if(m_walk_around)
+ m_walk_around_timer = 0.1*myrand_range(10,50);
+ else
+ m_walk_around_timer = 0.1*myrand_range(30,70);
+ }
+ }
+
+ /* Move */
+ if(m_next_pos_exists){
+ v3f pos_f = m_base_position;
+ v3f next_pos_f = intToFloat(m_next_pos_i, BS);
+
+ v3f v = next_pos_f - pos_f;
+ m_yaw = atan2(v.Z, v.X) / PI * 180;
+
+ v3f diff = next_pos_f - pos_f;
+ v3f dir = diff;
+ dir.normalize();
+ float speed = BS * 0.5;
+ if(m_falling)
+ speed = BS * 3.0;
+ dir *= dtime * speed;
+ bool arrived = false;
+ if(dir.getLength() > diff.getLength()){
+ dir = diff;
+ arrived = true;
+ }
+ pos_f += dir;
+ m_base_position = pos_f;
+
+ if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
+ m_next_pos_exists = false;
+ }
+ }
+
+ v3s16 pos_i = floatToInt(m_base_position, BS);
+ v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
+ v3s16 pos_size_off(0,0,0);
+ if(m_size.X >= 2.5){
+ pos_size_off.X = -1;
+ pos_size_off.Y = -1;
+ }
+
+ if(!m_next_pos_exists){
+ /* Check whether to drop down */
+ if(checkFreePosition(map,
+ pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
+ m_next_pos_i = pos_i + v3s16(0,-1,0);
+ m_next_pos_exists = true;
+ m_falling = true;
+ } else {
+ m_falling = false;
+ }
+ }
+
+ if(m_walk_around)
+ {
+ if(!m_next_pos_exists){
+ /* Find some position where to go next */
+ v3s16 dps[3*3*3];
+ int num_dps = 0;
+ for(int dx=-1; dx<=1; dx++)
+ for(int dy=-1; dy<=1; dy++)
+ for(int dz=-1; dz<=1; dz++){
+ if(dx == 0 && dy == 0)
+ continue;
+ if(dx != 0 && dz != 0 && dy != 0)
+ continue;
+ dps[num_dps++] = v3s16(dx,dy,dz);
+ }
+ u32 order[3*3*3];
+ get_random_u32_array(order, num_dps);
+ for(int i=0; i<num_dps; i++){
+ v3s16 p = dps[order[i]] + pos_i;
+ bool is_free = checkFreeAndWalkablePosition(map,
+ p + pos_size_off, size_blocks);
+ if(!is_free)
+ continue;
+ m_next_pos_i = p;
+ m_next_pos_exists = true;
+ break;
+ }
+ }
+ }
+ }
+ else if(m_move_type == "constant_speed")
+ {
+ m_base_position += m_speed * dtime;
+
+ v3s16 pos_i = floatToInt(m_base_position, BS);
+ v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
+ v3s16 pos_size_off(0,0,0);
+ if(m_size.X >= 2.5){
+ pos_size_off.X = -1;
+ pos_size_off.Y = -1;
+ }
+ bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
+ if(!free){
+ explodeSquare(map, pos_i, v3s16(3,3,3));
+ m_removed = true;
+ return;
+ }
+ }
+ else
+ {
+ errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
+ <<m_move_type<<"\""<<std::endl;
+ }
+
+ if(send_recommended == false)
+ return;
+
+ if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+ {
+ sendPosition();
+ }
+}
+
+void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
+{
+ if(!puncher)
+ return;
+
+ v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+ // A quick hack; SAO description is player name for player
+ std::string playername = puncher->getDescription();
+
+ Map *map = &m_env->getMap();
+
+ actionstream<<playername<<" punches mob id="<<m_id
+ <<" at "<<PP(m_base_position/BS)<<std::endl;
+
+ m_disturb_timer = 0;
+ m_disturbing_player = playername;
+ m_next_pos_exists = false; // Cancel moving immediately
+
+ m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
+ v3f new_base_position = m_base_position + dir * BS;
+ {
+ v3s16 pos_i = floatToInt(new_base_position, BS);
+ v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
+ v3s16 pos_size_off(0,0,0);
+ if(m_size.X >= 2.5){
+ pos_size_off.X = -1;
+ pos_size_off.Y = -1;
+ }
+ bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
+ if(free)
+ m_base_position = new_base_position;
+ }
+ sendPosition();
+
+
+ // "Material" properties of the MobV2
+ MaterialProperties mp;
+ mp.diggability = DIGGABLE_NORMAL;
+ mp.crackiness = -1.0;
+ mp.cuttability = 1.0;
+
+ ToolDiggingProperties tp;
+ puncher->getWieldDiggingProperties(&tp);
+
+ HittingProperties hitprop = getHittingProperties(&mp, &tp,
+ time_from_last_punch);
+
+ doDamage(hitprop.hp);
+ puncher->damageWieldedItem(hitprop.wear);
+}
+
+bool MobV2SAO::isPeaceful()
+{
+ return m_properties->getBool("is_peaceful");
+}
+
+void MobV2SAO::sendPosition()
+{
+ m_last_sent_position = m_base_position;
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, AO_Message_type::SetPosition);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+}
+
+void MobV2SAO::setPropertyDefaults()
+{
+ m_properties->setDefault("is_peaceful", "false");
+ m_properties->setDefault("move_type", "ground_nodes");
+ m_properties->setDefault("speed", "(0,0,0)");
+ m_properties->setDefault("age", "0");
+ m_properties->setDefault("yaw", "0");
+ m_properties->setDefault("pos", "(0,0,0)");
+ m_properties->setDefault("hp", "0");
+ m_properties->setDefault("die_age", "-1");
+ m_properties->setDefault("size", "(1,2)");
+ m_properties->setDefault("shoot_type", "fireball");
+ m_properties->setDefault("shoot_y", "0");
+ m_properties->setDefault("mindless_rage", "false");
+}
+void MobV2SAO::readProperties()
+{
+ m_move_type = m_properties->get("move_type");
+ m_speed = m_properties->getV3F("speed");
+ m_age = m_properties->getFloat("age");
+ m_yaw = m_properties->getFloat("yaw");
+ m_base_position = m_properties->getV3F("pos");
+ m_hp = m_properties->getS32("hp");
+ m_die_age = m_properties->getFloat("die_age");
+ m_size = m_properties->getV2F("size");
+}
+void MobV2SAO::updateProperties()
+{
+ m_properties->set("move_type", m_move_type);
+ m_properties->setV3F("speed", m_speed);
+ m_properties->setFloat("age", m_age);
+ m_properties->setFloat("yaw", m_yaw);
+ m_properties->setV3F("pos", m_base_position);
+ m_properties->setS32("hp", m_hp);
+ m_properties->setFloat("die_age", m_die_age);
+ m_properties->setV2F("size", m_size);
+
+ m_properties->setS32("version", 0);
+}
+
+void MobV2SAO::doDamage(u16 d)
+{
+ infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
+
+ if(d < m_hp)
+ {
+ m_hp -= d;
+ }
+ else
+ {
+ actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
+ <<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
+ // Die
+ m_hp = 0;
+ m_removed = true;
+ }
+
+ {
+ std::ostringstream os(std::ios::binary);
+ // command (1 = damage)
+ writeU8(os, AO_Message_type::TakeDamage);
+ // amount
+ writeU16(os, d);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+}
+
+// Prototype
+MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#ifndef CONTENT_SAO_MOBV2_H_
+#define CONTENT_SAO_MOBV2_H_
+
+#include "content_sao.h"
+
+class MobV2SAO : public ServerActiveObject
+{
+public:
+ MobV2SAO(ServerEnvironment *env, v3f pos,
+ Settings *init_properties);
+ virtual ~MobV2SAO();
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_MOBV2;}
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data);
+ std::string getStaticData();
+ std::string getClientInitializationData();
+ void step(float dtime, bool send_recommended);
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
+ bool isPeaceful();
+private:
+ void sendPosition();
+ void setPropertyDefaults();
+ void readProperties();
+ void updateProperties();
+ void doDamage(u16 d);
+
+ std::string m_move_type;
+ v3f m_speed;
+ v3f m_last_sent_position;
+ v3f m_oldpos;
+ float m_yaw;
+ float m_counter1;
+ float m_counter2;
+ float m_age;
+ bool m_touching_ground;
+ int m_hp;
+ bool m_walk_around;
+ float m_walk_around_timer;
+ bool m_next_pos_exists;
+ v3s16 m_next_pos_i;
+ float m_shoot_reload_timer;
+ bool m_shooting;
+ float m_shooting_timer;
+ float m_die_age;
+ v2f m_size;
+ bool m_falling;
+ float m_disturb_timer;
+ std::string m_disturbing_player;
+ float m_random_disturb_timer;
+ float m_shoot_y;
+
+ Settings *m_properties;
+};
+
+#endif /* CONTENT_SAO_MOBV2_H_ */
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "content_sao_oerkki1.h"
+
+/*
+ Oerkki1SAO
+*/
+
+Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
+ m_is_active(false),
+ m_speed_f(0,0,0)
+{
+ ServerActiveObject::registerType(getType(), create);
+
+ m_oldpos = v3f(0,0,0);
+ m_last_sent_position = v3f(0,0,0);
+ m_yaw = 0;
+ m_counter1 = 0;
+ m_counter2 = 0;
+ m_age = 0;
+ m_touching_ground = false;
+ m_hp = 20;
+ m_after_jump_timer = 0;
+}
+
+ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ // read version
+ u8 version = readU8(is);
+ // read hp
+ u8 hp = readU8(is);
+ // check if version is supported
+ if(version != 0)
+ return NULL;
+ Oerkki1SAO *o = new Oerkki1SAO(env, pos);
+ o->m_hp = hp;
+ return o;
+}
+
+void Oerkki1SAO::step(float dtime, bool send_recommended)
+{
+ ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
+
+ assert(m_env);
+
+ if(m_is_active == false)
+ {
+ if(m_inactive_interval.step(dtime, 0.5)==false)
+ return;
+ }
+
+ /*
+ The AI
+ */
+
+ m_age += dtime;
+ if(m_age > 120)
+ {
+ // Die
+ m_removed = true;
+ return;
+ }
+
+ m_after_jump_timer -= dtime;
+
+ v3f old_speed = m_speed_f;
+
+ // Apply gravity
+ m_speed_f.Y -= dtime*9.81*BS;
+
+ /*
+ Move around if some player is close
+ */
+ bool player_is_close = false;
+ bool player_is_too_close = false;
+ v3f near_player_pos;
+ // Check connected players
+ core::list<Player*> players = m_env->getPlayers(true);
+ core::list<Player*>::Iterator i;
+ for(i = players.begin();
+ i != players.end(); i++)
+ {
+ Player *player = *i;
+ v3f playerpos = player->getPosition();
+ f32 dist = m_base_position.getDistanceFrom(playerpos);
+ if(dist < BS*0.6)
+ {
+ m_removed = true;
+ return;
+ player_is_too_close = true;
+ near_player_pos = playerpos;
+ }
+ else if(dist < BS*15.0 && !player_is_too_close)
+ {
+ player_is_close = true;
+ near_player_pos = playerpos;
+ }
+ }
+
+ m_is_active = player_is_close;
+
+ v3f target_speed = m_speed_f;
+
+ if(!player_is_close)
+ {
+ target_speed = v3f(0,0,0);
+ }
+ else
+ {
+ // Move around
+
+ v3f ndir = near_player_pos - m_base_position;
+ ndir.Y = 0;
+ ndir.normalize();
+
+ f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
+ if(nyaw < m_yaw - 180)
+ nyaw += 360;
+ else if(nyaw > m_yaw + 180)
+ nyaw -= 360;
+ m_yaw = 0.95*m_yaw + 0.05*nyaw;
+ m_yaw = wrapDegrees(m_yaw);
+
+ f32 speed = 2*BS;
+
+ if((m_touching_ground || m_after_jump_timer > 0.0)
+ && !player_is_too_close)
+ {
+ v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
+ target_speed.X = speed * dir.X;
+ target_speed.Z = speed * dir.Z;
+ }
+
+ if(m_touching_ground && (m_oldpos - m_base_position).getLength()
+ < dtime*speed/2)
+ {
+ m_counter1 -= dtime;
+ if(m_counter1 < 0.0)
+ {
+ m_counter1 += 0.2;
+ // Jump
+ target_speed.Y = 5.0*BS;
+ m_after_jump_timer = 1.0;
+ }
+ }
+
+ {
+ m_counter2 -= dtime;
+ if(m_counter2 < 0.0)
+ {
+ m_counter2 += (float)(myrand()%100)/100*3.0;
+ //m_yaw += ((float)(myrand()%200)-100)/100*180;
+ m_yaw += ((float)(myrand()%200)-100)/100*90;
+ m_yaw = wrapDegrees(m_yaw);
+ }
+ }
+ }
+
+ if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
+ accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
+ else
+ accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
+
+ m_oldpos = m_base_position;
+
+ /*
+ Move it, with collision detection
+ */
+
+ core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
+ collisionMoveResult moveresult;
+ // Maximum movement without glitches
+ f32 pos_max_d = BS*0.25;
+ /*// Limit speed
+ if(m_speed_f.getLength()*dtime > pos_max_d)
+ m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
+ v3f pos_f = getBasePosition();
+ v3f pos_f_old = pos_f;
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
+ m_touching_ground = moveresult.touching_ground;
+
+ // Do collision damage
+ float tolerance = BS*30;
+ float factor = BS*0.5;
+ v3f speed_diff = old_speed - m_speed_f;
+ // Increase effect in X and Z
+ speed_diff.X *= 2;
+ speed_diff.Z *= 2;
+ float vel = speed_diff.getLength();
+ if(vel > tolerance)
+ {
+ f32 damage_f = (vel - tolerance)/BS*factor;
+ u16 damage = (u16)(damage_f+0.5);
+ doDamage(damage);
+ }
+
+ setBasePosition(pos_f);
+
+ if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
+ return;
+
+ if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+ {
+ m_last_sent_position = pos_f;
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, AO_Message_type::SetPosition);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+}
+
+std::string Oerkki1SAO::getClientInitializationData()
+{
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ return os.str();
+}
+
+std::string Oerkki1SAO::getStaticData()
+{
+ //infostream<<__FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // hp
+ writeU8(os, m_hp);
+ return os.str();
+}
+
+void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
+{
+ if(!puncher)
+ return;
+
+ v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+ m_speed_f += dir*12*BS;
+
+ // "Material" properties of an oerkki
+ MaterialProperties mp;
+ mp.diggability = DIGGABLE_NORMAL;
+ mp.crackiness = -1.0;
+ mp.cuttability = 1.0;
+
+ ToolDiggingProperties tp;
+ puncher->getWieldDiggingProperties(&tp);
+
+ HittingProperties hitprop = getHittingProperties(&mp, &tp,
+ time_from_last_punch);
+
+ doDamage(hitprop.hp);
+ puncher->damageWieldedItem(hitprop.wear);
+}
+
+void Oerkki1SAO::doDamage(u16 d)
+{
+ infostream<<"oerkki damage: "<<d<<std::endl;
+
+ if(d < m_hp)
+ {
+ m_hp -= d;
+ }
+ else
+ {
+ // Die
+ m_hp = 0;
+ m_removed = true;
+ }
+
+ {
+ std::ostringstream os(std::ios::binary);
+ // command (1 = damage)
+ writeU8(os, AO_Message_type::TakeDamage);
+ // amount
+ writeU8(os, d);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+}
+
+// Prototype
+Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CONTENT_SAO_OERKKI1_H_
+#define CONTENT_SAO_OERKKI1_H_
+
+#include "content_sao.h"
+
+class Oerkki1SAO : public ServerActiveObject
+{
+public:
+ Oerkki1SAO(ServerEnvironment *env, v3f pos);
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_OERKKI1;}
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data);
+ void step(float dtime, bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
+ bool isPeaceful(){return false;}
+private:
+ void doDamage(u16 d);
+
+ bool m_is_active;
+ IntervalLimiter m_inactive_interval;
+ v3f m_speed_f;
+ v3f m_oldpos;
+ v3f m_last_sent_position;
+ float m_yaw;
+ float m_counter1;
+ float m_counter2;
+ float m_age;
+ bool m_touching_ground;
+ u8 m_hp;
+ float m_after_jump_timer;
+};
+
+#endif /* CONTENT_SAO_OERKKI1_H_ */
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "content_sao_rat.h"
+
+/*
+ RatSAO
+*/
+RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
+ m_is_active(false),
+ m_speed_f(0,0,0)
+{
+ ServerActiveObject::registerType(getType(), create);
+
+ m_oldpos = v3f(0,0,0);
+ m_last_sent_position = v3f(0,0,0);
+ m_yaw = myrand_range(0,PI*2);
+ m_counter1 = 0;
+ m_counter2 = 0;
+ m_age = 0;
+ m_touching_ground = false;
+}
+
+ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ std::istringstream is(data, std::ios::binary);
+ char buf[1];
+ // read version
+ is.read(buf, 1);
+ u8 version = buf[0];
+ // check if version is supported
+ if(version != 0)
+ return NULL;
+ return new RatSAO(env, pos);
+}
+
+void RatSAO::step(float dtime, bool send_recommended)
+{
+ ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
+
+ assert(m_env);
+
+ if(m_is_active == false)
+ {
+ if(m_inactive_interval.step(dtime, 0.5)==false)
+ return;
+ }
+
+ /*
+ The AI
+ */
+
+ /*m_age += dtime;
+ if(m_age > 60)
+ {
+ // Die
+ m_removed = true;
+ return;
+ }*/
+
+ // Apply gravity
+ m_speed_f.Y -= dtime*9.81*BS;
+
+ /*
+ Move around if some player is close
+ */
+ bool player_is_close = false;
+ // Check connected players
+ core::list<Player*> players = m_env->getPlayers(true);
+ core::list<Player*>::Iterator i;
+ for(i = players.begin();
+ i != players.end(); i++)
+ {
+ Player *player = *i;
+ v3f playerpos = player->getPosition();
+ if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
+ {
+ player_is_close = true;
+ break;
+ }
+ }
+
+ m_is_active = player_is_close;
+
+ if(player_is_close == false)
+ {
+ m_speed_f.X = 0;
+ m_speed_f.Z = 0;
+ }
+ else
+ {
+ // Move around
+ v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
+ f32 speed = 2*BS;
+ m_speed_f.X = speed * dir.X;
+ m_speed_f.Z = speed * dir.Z;
+
+ if(m_touching_ground && (m_oldpos - m_base_position).getLength()
+ < dtime*speed/2)
+ {
+ m_counter1 -= dtime;
+ if(m_counter1 < 0.0)
+ {
+ m_counter1 += 1.0;
+ m_speed_f.Y = 5.0*BS;
+ }
+ }
+
+ {
+ m_counter2 -= dtime;
+ if(m_counter2 < 0.0)
+ {
+ m_counter2 += (float)(myrand()%100)/100*3.0;
+ m_yaw += ((float)(myrand()%200)-100)/100*180;
+ m_yaw = wrapDegrees(m_yaw);
+ }
+ }
+ }
+
+ m_oldpos = m_base_position;
+
+ /*
+ Move it, with collision detection
+ */
+
+ core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
+ collisionMoveResult moveresult;
+ // Maximum movement without glitches
+ f32 pos_max_d = BS*0.25;
+ // Limit speed
+ if(m_speed_f.getLength()*dtime > pos_max_d)
+ m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
+ v3f pos_f = getBasePosition();
+ v3f pos_f_old = pos_f;
+ IGameDef *gamedef = m_env->getGameDef();
+ moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ pos_max_d, box, dtime, pos_f, m_speed_f);
+ m_touching_ground = moveresult.touching_ground;
+
+ setBasePosition(pos_f);
+
+ if(send_recommended == false)
+ return;
+
+ if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+ {
+ m_last_sent_position = pos_f;
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ // yaw
+ writeF1000(os, m_yaw);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+}
+
+std::string RatSAO::getClientInitializationData()
+{
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, m_base_position);
+ return os.str();
+}
+
+std::string RatSAO::getStaticData()
+{
+ //infostream<<__FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ return os.str();
+}
+
+void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
+{
+ std::istringstream is("CraftItem rat 1", std::ios_base::binary);
+ IGameDef *gamedef = m_env->getGameDef();
+ InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+ bool fits = puncher->addToInventory(item);
+ if(fits)
+ m_removed = true;
+ else
+ delete item;
+}
+
+// Prototype
+RatSAO proto_RatSAO(NULL, v3f(0,0,0));
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CONTENT_SAO_RAT_H_
+#define CONTENT_SAO_RAT_H_
+
+#include "content_sao.h"
+
+class RatSAO : public ServerActiveObject
+{
+public:
+ RatSAO(ServerEnvironment *env, v3f pos);
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_RAT;}
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data);
+ void step(float dtime, bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ void punch(ServerActiveObject *puncher, float time_from_last_punch);
+private:
+ bool m_is_active;
+ IntervalLimiter m_inactive_interval;
+ v3f m_speed_f;
+ v3f m_oldpos;
+ v3f m_last_sent_position;
+ float m_yaw;
+ float m_counter1;
+ float m_counter2;
+ float m_age;
+ bool m_touching_ground;
+};
+
+#endif /* CONTENT_SAO_RAT_H_ */
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "content_sao.h"
+
+
+class TestSAO : public ServerActiveObject
+{
+public:
+ TestSAO(ServerEnvironment *env, v3f pos);
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_TEST;}
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data);
+ void step(float dtime, bool send_recommended);
+private:
+ float m_timer1;
+ float m_age;
+};
+
+
+/*
+ TestSAO
+*/
+
+TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos),
+ m_timer1(0),
+ m_age(0)
+{
+ ServerActiveObject::registerType(getType(), create);
+}
+
+ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
+ const std::string &data)
+{
+ return new TestSAO(env, pos);
+}
+
+void TestSAO::step(float dtime, bool send_recommended)
+{
+ m_age += dtime;
+ if(m_age > 10)
+ {
+ m_removed = true;
+ return;
+ }
+
+ m_base_position.Y += dtime * BS * 2;
+ if(m_base_position.Y > 8*BS)
+ m_base_position.Y = 2*BS;
+
+ if(send_recommended == false)
+ return;
+
+ m_timer1 -= dtime;
+ if(m_timer1 < 0.0)
+ {
+ m_timer1 += 0.125;
+
+ std::string data;
+
+ data += itos(AO_Message_type::SetPosition); // 0 = position
+ data += " ";
+ data += itos(m_base_position.X);
+ data += " ";
+ data += itos(m_base_position.Y);
+ data += " ";
+ data += itos(m_base_position.Z);
+
+ ActiveObjectMessage aom(getId(), false, data);
+ m_messages_out.push_back(aom);
+ }
+}
#include "serverobject.h"
#include "content_mapnode.h"
#include "content_sao.h"
+#include "content_sao_item.h"
#include "environment.h"
#include "mapblock.h"
#include "player.h"
#include "script.h"
//#include "luna.h"
#include "luaentity_common.h"
-#include "content_sao.h" // For LuaEntitySAO
+#include "content_sao.h"
+#include "content_sao_lua.h" // For LuaEntitySAO
+#include "content_sao_item.h"
+#include "content_sao_rat.h"
+#include "content_sao_firefly.h"
#include "tooldef.h"
#include "nodedef.h"
#include "craftdef.h"
#include "content_object.h"
#include "log.h"
-//this ain't the right place to define this but until cao/sao split
-//is decided it'll have to stay here
-struct AO_Message_type {
- static const u8 SetPosition = 0x00;
- static const u8 SetTextureMod = 0x01;
- static const u8 SetSprite = 0x02;
- static const u8 Punched = 0x03;
- static const u8 TakeDamage = 0x04;
- static const u8 Shoot = 0x05;
- static const u8 Link = 0x06;
- static const u8 UnLink = 0x07;
-};
-
class ServerLinkableObject {
public:
ServerLinkableObject();