--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------
- local creative_mode_cache = core.settings:get_bool("creative_mode")
- local function is_creative(name)
- return creative_mode_cache or
- core.check_player_privs(name, {creative = true})
- end
-
core.rotate_node = function(itemstack, placer, pointed_thing)
local name = placer and placer:get_player_name() or ""
local invert_wall = placer and placer:get_player_control().sneak or false
return core.rotate_and_place(itemstack, placer, pointed_thing,
- is_creative(name),
- {invert_wall = invert_wall}, true)
+ core.is_creative_enabled(name),
+ {invert_wall = invert_wall}, true)
end
end
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
- if not core.settings:get_bool("creative_mode") then
+ if not core.is_creative_enabled(diggername) then
wielded:add_wear(dp.wear)
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
core.sound_play(wdef.sound.breaks, {
end
end
+-- To be overridden by Creative mods
+
+local creative_mode_cache = core.settings:get_bool("creative_mode")
+function core.is_creative_enabled(name)
+ return creative_mode_cache
+end
-- Checks if specified volume intersects a protected volume
* `minetest.record_protection_violation(pos, name)`
* This function calls functions registered with
`minetest.register_on_protection_violation`.
+* `minetest.is_creative_enabled(name)`: returns boolean
+ * Returning `true` means that Creative Mode is enabled for player `name`.
+ * `name` will be `""` for non-players or if the player is unknown.
+ * This function should be overridden by Creative Mode-related mods to
+ implement a per-player Creative Mode.
+ * By default, this function returns `true` if the setting
+ `creative_mode` is `true` and `false` otherwise.
* `minetest.is_area_protected(pos1, pos2, player_name, interval)`
* Returns the position of the first node that `player_name` may not modify
in the specified cuboid between `pos1` and `pos2`.
elseif s_infplace == "false" then
infplace = false
else
- infplace = minetest.settings:get_bool("creative_mode", false)
+ infplace = minetest.is_creative_enabled("")
end
minetest.register_chatcommand("infplace", {