- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata
- Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
# Set some optimizations and tweaks
-include(CheckCXXCompilerFlag)
+include(CheckCSourceCompiles)
if(MSVC)
# Visual Studio
else()
set(RELEASE_WARNING_FLAGS "")
endif()
-
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(WARNING_FLAGS "${WARNING_FLAGS} -Wsign-compare")
endif()
+
if(APPLE AND USE_LUAJIT)
# required per http://luajit.org/install.html
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pagezero_size 10000 -image_base 100000000")
+ elseif(UNIX AND USE_LUAJIT)
+ check_c_source_compiles("#ifndef __aarch64__\n#error\n#endif\nint main(){}" IS_AARCH64)
+ if(IS_AARCH64)
+ # Move text segment below LuaJIT's 47-bit limit (see issue #9367)
+ SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-Ttext-segment=0x200000000")
+ endif()
endif()
if(MINGW)
#define CUSTOM_RIDX_CURRENT_MOD_NAME (CUSTOM_RIDX_BASE + 2)
#define CUSTOM_RIDX_BACKTRACE (CUSTOM_RIDX_BASE + 3)
+// Determine if CUSTOM_RIDX_SCRIPTAPI will hold a light or full userdata
+#if defined(__aarch64__) && USE_LUAJIT
+/* LuaJIT has a 47-bit limit for lightuserdata on this platform and we cannot
+ * assume that the ScriptApi class was allocated at a fitting address. */
+#define INDIRECT_SCRIPTAPI_RIDX 1
+#else
+#define INDIRECT_SCRIPTAPI_RIDX 0
+#endif
+
// Pushes the error handler onto the stack and returns its index
#define PUSH_ERROR_HANDLER(L) \
(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE), lua_gettop((L)))
luaL_openlibs(m_luastack);
// Make the ScriptApiBase* accessible to ModApiBase
+#if INDIRECT_SCRIPTAPI_RIDX
+ *(void **)(lua_newuserdata(m_luastack, sizeof(void *))) = this;
+#else
lua_pushlightuserdata(m_luastack, this);
+#endif
lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
// Add and save an error handler
// Get server from registry
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
- ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
+ ScriptApiBase *script;
+#if INDIRECT_SCRIPTAPI_RIDX
+ script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1));
+#else
+ script = (ScriptApiBase *) lua_touserdata(L, -1);
+#endif
lua_pop(L, 1);
const IGameDef *gamedef = script->getGameDef();
if (!gamedef)
{
// Get server from registry
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
- ScriptApiBase *sapi_ptr = (ScriptApiBase*) lua_touserdata(L, -1);
+ ScriptApiBase *sapi_ptr;
+#if INDIRECT_SCRIPTAPI_RIDX
+ sapi_ptr = (ScriptApiBase*) *(void**)(lua_touserdata(L, -1));
+#else
+ sapi_ptr = (ScriptApiBase*) lua_touserdata(L, -1);
+#endif
lua_pop(L, 1);
return sapi_ptr;
}