on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
- local node = minetest.get_node(pointed_thing.under).name
- local def = minetest.registered_nodes[node]
+ local node = minetest.get_node(pointed_thing.under)
+ local def = minetest.registered_nodes[node.name]
local player_name = placer:get_player_name()
+ if def and def.on_rightclick then
+ return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
+ pointed_thing)
+ end
+
if def and def.liquidtype == "source" and
- minetest.get_item_group(node, "water") > 0 then
+ minetest.get_item_group(node.name, "water") > 0 then
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "flowers:waterlily",
param2 = math.random(0, 3)})