void ServerEnvironment::saveMeta()
{
+ if (!m_meta_loaded)
+ return;
+
std::string path = m_path_world + DIR_DELIM "env_meta.txt";
// Open file and serialize
void ServerEnvironment::loadMeta()
{
+ SANITY_CHECK(!m_meta_loaded);
+ m_meta_loaded = true;
+
// If file doesn't exist, load default environment metadata
if (!fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
infostream << "ServerEnvironment: Loading default environment metadata"
IntervalLimiter m_active_blocks_management_interval;
IntervalLimiter m_active_block_modifier_interval;
IntervalLimiter m_active_blocks_nodemetadata_interval;
+ // Whether the variables below have been read from file yet
+ bool m_meta_loaded = false;
// Time from the beginning of the game in seconds.
// Incremented in step().
u32 m_game_time = 0;