// public
m_moved(false),
m_inventory_not_sent(false),
- m_hp_not_sent(false),
m_breath_not_sent(false),
m_wielded_item_not_sent(false),
m_physics_override_speed(1),
{
s16 oldhp = m_player->hp;
- if(hp < 0)
+ if (hp < 0)
hp = 0;
- else if(hp > PLAYER_MAX_HP)
+ else if (hp > PLAYER_MAX_HP)
hp = PLAYER_MAX_HP;
- if(hp < oldhp && g_settings->getBool("enable_damage") == false)
- {
- m_hp_not_sent = true; // fix wrong prediction on client
- return;
- }
-
m_player->hp = hp;
- if(hp != oldhp) {
- m_hp_not_sent = true;
- if(oldhp > hp)
- m_damage += oldhp - hp;
- }
+ if (oldhp > hp)
+ m_damage += (oldhp - hp);
// Update properties on death
- if((hp == 0) != (oldhp == 0))
+ if ((hp == 0) != (oldhp == 0))
m_properties_sent = false;
}
// Some flags used by Server
bool m_moved;
bool m_inventory_not_sent;
- bool m_hp_not_sent;
bool m_breath_not_sent;
bool m_wielded_item_not_sent;
<< std::endl;
playersao->setHP(playersao->getHP() - damage);
-
- if (playersao->getHP() == 0 && playersao->m_hp_not_sent)
- DiePlayer(pkt->getPeerId());
-
- if (playersao->m_hp_not_sent)
- SendPlayerHP(pkt->getPeerId());
+ SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
}
}
RespawnPlayer(pkt->getPeerId());
- actionstream<<player->getName()<<" respawns at "
- <<PP(player->getPosition()/BS)<<std::endl;
+ actionstream << player->getName() << " respawns at "
+ << PP(player->getPosition()/BS) << std::endl;
// ActiveObject is added to environment in AsyncRunStep after
// the previous addition has been succesfully removed
).normalize();
float time_from_last_punch =
playersao->resetTimeFromLastPunch();
+
+ s16 src_original_hp = pointed_object->getHP();
+ s16 dst_origin_hp = playersao->getHP();
+
pointed_object->punch(dir, &toolcap, playersao,
time_from_last_punch);
+
+ // If the object is a player and its HP changed
+ if (src_original_hp != pointed_object->getHP() &&
+ pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(),
+ pointed_object->getHP() == 0);
+ }
+
+ // If the puncher is a player and its HP changed
+ if (dst_origin_hp != playersao->getHP()) {
+ SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
+ }
}
} // action == 0
time_from_last_punch = lua_tonumber(L, 3);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
dir.normalize();
+
+ s16 src_original_hp = co->getHP();
+ s16 dst_origin_hp = puncher->getHP();
+
// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
+
+ // If the punched is a player, and its HP changed
+ if (src_original_hp != co->getHP() &&
+ co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(),
+ co->getHP() == 0);
+ }
+
+ // If the puncher is a player, and its HP changed
+ if (dst_origin_hp != puncher->getHP() &&
+ puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)puncher)->getPeerID(),
+ puncher->getHP() == 0);
+ }
return 0;
}
<<" hp="<<hp<<std::endl;*/
// Do it
co->setHP(hp);
+ if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(), co->getHP() == 0);
+ }
// Return
return 0;
}
if(playersao == NULL)
continue;
- /*
- Handle player HPs (die if hp=0)
- */
- if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
- {
- if(playersao->getHP() == 0)
- DiePlayer(*i);
- else
- SendPlayerHP(*i);
- }
-
/*
Send player breath if changed
*/
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
- playersao->m_hp_not_sent = false;
SendHP(peer_id, playersao->getHP());
m_script->player_event(playersao,"health_changed");
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
- infostream<<"Server::DiePlayer(): Player "
- <<playersao->getPlayer()->getName()
- <<" dies"<<std::endl;
+ infostream << "Server::DiePlayer(): Player "
+ << playersao->getPlayer()->getName()
+ << " dies" << std::endl;
playersao->setHP(0);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
- infostream<<"Server::RespawnPlayer(): Player "
- <<playersao->getPlayer()->getName()
- <<" respawns"<<std::endl;
+ infostream << "Server::RespawnPlayer(): Player "
+ << playersao->getPlayer()->getName()
+ << " respawns" << std::endl;
playersao->setHP(PLAYER_MAX_HP);
playersao->setBreath(PLAYER_MAX_BREATH);
+ SendPlayerHP(peer_id);
+
bool repositioned = m_script->on_respawnplayer(playersao);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());
u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
std::string* vers_string);
+ void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
// Bind address
Address m_bind_addr;