#include "gui/guiPasswordChange.h"
#include "gui/guiVolumeChange.h"
#include "gui/mainmenumanager.h"
+#include "gui/profilergraph.h"
#include "mapblock.h"
#include "minimap.h"
#include "nodedef.h" // Needed for determining pointing to nodes
#include "settings.h"
#include "shader.h"
#include "sky.h"
-#include "subgame.h"
-#include "tool.h"
#include "translation.h"
#include "util/basic_macros.h"
#include "util/directiontables.h"
/* Form update callback */
-static const std::string empty_string = "";
class NodeMetadataFormSource: public IFormSource
{
public:
}
const std::string &getForm() const
{
+ static const std::string empty_string = "";
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if (!meta)
Client *m_client;
};
-/* Profiler display */
-class ProfilerGraph
-{
-private:
- struct Piece {
- Profiler::GraphValues values;
- };
- struct Meta {
- float min;
- float max;
- video::SColor color;
- Meta(float initial = 0,
- video::SColor color = video::SColor(255, 255, 255, 255)):
- min(initial),
- max(initial),
- color(color)
- {}
- };
- std::deque<Piece> m_log;
-public:
- u32 m_log_max_size = 200;
-
- ProfilerGraph() = default;
-
- void put(const Profiler::GraphValues &values)
- {
- Piece piece;
- piece.values = values;
- m_log.push_back(piece);
-
- while (m_log.size() > m_log_max_size)
- m_log.erase(m_log.begin());
- }
-
- void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
- gui::IGUIFont *font) const
- {
- // Do *not* use UNORDERED_MAP here as the order needs
- // to be the same for each call to prevent flickering
- std::map<std::string, Meta> m_meta;
-
- for (const Piece &piece : m_log) {
- for (const auto &i : piece.values) {
- const std::string &id = i.first;
- const float &value = i.second;
- std::map<std::string, Meta>::iterator j = m_meta.find(id);
-
- if (j == m_meta.end()) {
- m_meta[id] = Meta(value);
- continue;
- }
-
- if (value < j->second.min)
- j->second.min = value;
-
- if (value > j->second.max)
- j->second.max = value;
- }
- }
-
- // Assign colors
- static const video::SColor usable_colors[] = {
- video::SColor(255, 255, 100, 100),
- video::SColor(255, 90, 225, 90),
- video::SColor(255, 100, 100, 255),
- video::SColor(255, 255, 150, 50),
- video::SColor(255, 220, 220, 100)
- };
- static const u32 usable_colors_count =
- sizeof(usable_colors) / sizeof(*usable_colors);
- u32 next_color_i = 0;
-
- for (auto &i : m_meta) {
- Meta &meta = i.second;
- video::SColor color(255, 200, 200, 200);
-
- if (next_color_i < usable_colors_count)
- color = usable_colors[next_color_i++];
-
- meta.color = color;
- }
-
- s32 graphh = 50;
- s32 textx = x_left + m_log_max_size + 15;
- s32 textx2 = textx + 200 - 15;
- s32 meta_i = 0;
-
- for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
- i != m_meta.end(); ++i) {
- const std::string &id = i->first;
- const Meta &meta = i->second;
- s32 x = x_left;
- s32 y = y_bottom - meta_i * 50;
- float show_min = meta.min;
- float show_max = meta.max;
-
- if (show_min >= -0.0001 && show_max >= -0.0001) {
- if (show_min <= show_max * 0.5)
- show_min = 0;
- }
-
- s32 texth = 15;
- char buf[10];
- snprintf(buf, 10, "%.3g", show_max);
- font->draw(utf8_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - graphh,
- textx2, y - graphh + texth),
- meta.color);
- snprintf(buf, 10, "%.3g", show_min);
- font->draw(utf8_to_wide(buf).c_str(),
- core::rect<s32>(textx, y - texth,
- textx2, y),
- meta.color);
- font->draw(utf8_to_wide(id).c_str(),
- core::rect<s32>(textx, y - graphh / 2 - texth / 2,
- textx2, y - graphh / 2 + texth / 2),
- meta.color);
- s32 graph1y = y;
- s32 graph1h = graphh;
- bool relativegraph = (show_min != 0 && show_min != show_max);
- float lastscaledvalue = 0.0;
- bool lastscaledvalue_exists = false;
-
- for (const Piece &piece : m_log) {
- float value = 0;
- bool value_exists = false;
- Profiler::GraphValues::const_iterator k =
- piece.values.find(id);
-
- if (k != piece.values.end()) {
- value = k->second;
- value_exists = true;
- }
-
- if (!value_exists) {
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
-
- float scaledvalue = 1.0;
-
- if (show_max != show_min)
- scaledvalue = (value - show_min) / (show_max - show_min);
-
- if (scaledvalue == 1.0 && value == 0) {
- x++;
- lastscaledvalue_exists = false;
- continue;
- }
-
- if (relativegraph) {
- if (lastscaledvalue_exists) {
- s32 ivalue1 = lastscaledvalue * graph1h;
- s32 ivalue2 = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
- v2s32(x, graph1y - ivalue2), meta.color);
- }
-
- lastscaledvalue = scaledvalue;
- lastscaledvalue_exists = true;
- } else {
- s32 ivalue = scaledvalue * graph1h;
- driver->draw2DLine(v2s32(x, graph1y),
- v2s32(x, graph1y - ivalue), meta.color);
- }
-
- x++;
- }
-
- meta_i++;
- }
- }
-};
-
class NodeDugEvent: public MtEvent
{
public:
}
};
-
-bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def,
- const ItemStack &playeritem, v3s16 nodepos, v3s16 neighbourpos)
-{
- std::string prediction = playeritem_def.node_placement_prediction;
- INodeDefManager *nodedef = client.ndef();
- ClientMap &map = client.getEnv().getClientMap();
- MapNode node;
- bool is_valid_position;
-
- node = map.getNodeNoEx(nodepos, &is_valid_position);
- if (!is_valid_position)
- return false;
-
- if (!prediction.empty() && !nodedef->get(node).rightclickable) {
- verbosestream << "Node placement prediction for "
- << playeritem_def.name << " is "
- << prediction << std::endl;
- v3s16 p = neighbourpos;
-
- // Place inside node itself if buildable_to
- MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
- if (is_valid_position)
- {
- if (nodedef->get(n_under).buildable_to)
- p = nodepos;
- else {
- node = map.getNodeNoEx(p, &is_valid_position);
- if (is_valid_position &&!nodedef->get(node).buildable_to)
- return false;
- }
- }
-
- // Find id of predicted node
- content_t id;
- bool found = nodedef->getId(prediction, id);
-
- if (!found) {
- errorstream << "Node placement prediction failed for "
- << playeritem_def.name << " (places "
- << prediction
- << ") - Name not known" << std::endl;
- return false;
- }
-
- const ContentFeatures &predicted_f = nodedef->get(id);
-
- // Predict param2 for facedir and wallmounted nodes
- u8 param2 = 0;
-
- if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
- predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
- v3s16 dir = nodepos - neighbourpos;
-
- if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
- param2 = dir.Y < 0 ? 1 : 0;
- } else if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 2;
- } else {
- param2 = dir.Z < 0 ? 5 : 4;
- }
- }
-
- if (predicted_f.param_type_2 == CPT2_FACEDIR ||
- predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
- v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
-
- if (abs(dir.X) > abs(dir.Z)) {
- param2 = dir.X < 0 ? 3 : 1;
- } else {
- param2 = dir.Z < 0 ? 2 : 0;
- }
- }
-
- assert(param2 <= 5);
-
- //Check attachment if node is in group attached_node
- if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
- static v3s16 wallmounted_dirs[8] = {
- v3s16(0, 1, 0),
- v3s16(0, -1, 0),
- v3s16(1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16(0, 0, 1),
- v3s16(0, 0, -1),
- };
- v3s16 pp;
-
- if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
- predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
- pp = p + wallmounted_dirs[param2];
- else
- pp = p + v3s16(0, -1, 0);
-
- if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
- return false;
- }
-
- // Apply color
- if ((predicted_f.param_type_2 == CPT2_COLOR
- || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
- || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
- const std::string &indexstr = playeritem.metadata.getString(
- "palette_index", 0);
- if (!indexstr.empty()) {
- s32 index = mystoi(indexstr);
- if (predicted_f.param_type_2 == CPT2_COLOR) {
- param2 = index;
- } else if (predicted_f.param_type_2
- == CPT2_COLORED_WALLMOUNTED) {
- // param2 = pure palette index + other
- param2 = (index & 0xf8) | (param2 & 0x07);
- } else if (predicted_f.param_type_2
- == CPT2_COLORED_FACEDIR) {
- // param2 = pure palette index + other
- param2 = (index & 0xe0) | (param2 & 0x1f);
- }
- }
- }
-
- // Add node to client map
- MapNode n(id, 0, param2);
-
- try {
- LocalPlayer *player = client.getEnv().getLocalPlayer();
-
- // Dont place node when player would be inside new node
- // NOTE: This is to be eventually implemented by a mod as client-side Lua
- if (!nodedef->get(n).walkable ||
- g_settings->getBool("enable_build_where_you_stand") ||
- (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
- (nodedef->get(n).walkable &&
- neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
- neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
-
- // This triggers the required mesh update too
- client.addNode(p, n);
- return true;
- }
- } catch (InvalidPositionException &e) {
- errorstream << "Node placement prediction failed for "
- << playeritem_def.name << " (places "
- << prediction
- << ") - Position not loaded" << std::endl;
- }
- }
-
- return false;
-}
-
-static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
- Client *client, JoystickController *joystick,
- IFormSource *fs_src, TextDest *txt_dest)
-{
-
- if (*cur_formspec == 0) {
- *cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
- client, client->getTextureSource(), fs_src, txt_dest);
- (*cur_formspec)->doPause = false;
-
- /*
- Caution: do not call (*cur_formspec)->drop() here --
- the reference might outlive the menu, so we will
- periodically check if *cur_formspec is the only
- remaining reference (i.e. the menu was removed)
- and delete it in that case.
- */
-
- } else {
- (*cur_formspec)->setFormSource(fs_src);
- (*cur_formspec)->setTextDest(txt_dest);
- }
-
-}
-
#ifdef __ANDROID__
#define SIZE_TAG "size[11,5.5]"
#else
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
void updateChat(f32 dtime, const v2u32 &screensize);
+
+ bool nodePlacementPrediction(const ItemDefinition &playeritem_def,
+ const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos);
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
InputHandler *input = nullptr;
if (!client->moddingEnabled()
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
TextDest *txt_dst = new TextDestPlayerInventory(client);
- create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
+ GUIFormSpecMenu::create(¤t_formspec, client, &input->joystick, fs_src,
+ txt_dst);
cur_formname = "";
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
- create_formspec_menu(¤t_formspec, client, &input->joystick,
+ GUIFormSpecMenu::create(¤t_formspec, client, &input->joystick,
fs_src, txt_dst);
cur_formname = *(event->show_formspec.formname);
}
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(*event->show_formspec.formname, client);
- create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
+ GUIFormSpecMenu::create(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
&client->getEnv().getClientMap(), nodepos);
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
- create_formspec_menu(¤t_formspec, client,
- &input->joystick, fs_src, txt_dst);
- cur_formname = "";
+ GUIFormSpecMenu::create(¤t_formspec, client, &input->joystick, fs_src,
+ txt_dst);
+ cur_formname.clear();
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
// If the wielded item has node placement prediction,
// make that happen
- bool placed = nodePlacementPrediction(*client,
- playeritem_def, playeritem,
- nodepos, neighbourpos);
+ bool placed = nodePlacementPrediction(playeritem_def, playeritem, nodepos,
+ neighbourpos);
if (placed) {
// Report to server
}
}
+bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
+ const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos)
+{
+ std::string prediction = playeritem_def.node_placement_prediction;
+ INodeDefManager *nodedef = client->ndef();
+ ClientMap &map = client->getEnv().getClientMap();
+ MapNode node;
+ bool is_valid_position;
+
+ node = map.getNodeNoEx(nodepos, &is_valid_position);
+ if (!is_valid_position)
+ return false;
+
+ if (!prediction.empty() && !nodedef->get(node).rightclickable) {
+ verbosestream << "Node placement prediction for "
+ << playeritem_def.name << " is "
+ << prediction << std::endl;
+ v3s16 p = neighbourpos;
+
+ // Place inside node itself if buildable_to
+ MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
+ if (is_valid_position)
+ {
+ if (nodedef->get(n_under).buildable_to)
+ p = nodepos;
+ else {
+ node = map.getNodeNoEx(p, &is_valid_position);
+ if (is_valid_position &&!nodedef->get(node).buildable_to)
+ return false;
+ }
+ }
+
+ // Find id of predicted node
+ content_t id;
+ bool found = nodedef->getId(prediction, id);
+
+ if (!found) {
+ errorstream << "Node placement prediction failed for "
+ << playeritem_def.name << " (places "
+ << prediction
+ << ") - Name not known" << std::endl;
+ return false;
+ }
+
+ const ContentFeatures &predicted_f = nodedef->get(id);
+
+ // Predict param2 for facedir and wallmounted nodes
+ u8 param2 = 0;
+
+ if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
+ predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
+ v3s16 dir = nodepos - neighbourpos;
+
+ if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
+ param2 = dir.Y < 0 ? 1 : 0;
+ } else if (abs(dir.X) > abs(dir.Z)) {
+ param2 = dir.X < 0 ? 3 : 2;
+ } else {
+ param2 = dir.Z < 0 ? 5 : 4;
+ }
+ }
+
+ if (predicted_f.param_type_2 == CPT2_FACEDIR ||
+ predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
+ v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
+
+ if (abs(dir.X) > abs(dir.Z)) {
+ param2 = dir.X < 0 ? 3 : 1;
+ } else {
+ param2 = dir.Z < 0 ? 2 : 0;
+ }
+ }
+
+ assert(param2 <= 5);
+
+ //Check attachment if node is in group attached_node
+ if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
+ static v3s16 wallmounted_dirs[8] = {
+ v3s16(0, 1, 0),
+ v3s16(0, -1, 0),
+ v3s16(1, 0, 0),
+ v3s16(-1, 0, 0),
+ v3s16(0, 0, 1),
+ v3s16(0, 0, -1),
+ };
+ v3s16 pp;
+
+ if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
+ predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
+ pp = p + wallmounted_dirs[param2];
+ else
+ pp = p + v3s16(0, -1, 0);
+
+ if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
+ return false;
+ }
+
+ // Apply color
+ if ((predicted_f.param_type_2 == CPT2_COLOR
+ || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
+ || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
+ const std::string &indexstr = playeritem.metadata.getString(
+ "palette_index", 0);
+ if (!indexstr.empty()) {
+ s32 index = mystoi(indexstr);
+ if (predicted_f.param_type_2 == CPT2_COLOR) {
+ param2 = index;
+ } else if (predicted_f.param_type_2
+ == CPT2_COLORED_WALLMOUNTED) {
+ // param2 = pure palette index + other
+ param2 = (index & 0xf8) | (param2 & 0x07);
+ } else if (predicted_f.param_type_2
+ == CPT2_COLORED_FACEDIR) {
+ // param2 = pure palette index + other
+ param2 = (index & 0xe0) | (param2 & 0x1f);
+ }
+ }
+ }
+
+ // Add node to client map
+ MapNode n(id, 0, param2);
+
+ try {
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+
+ // Dont place node when player would be inside new node
+ // NOTE: This is to be eventually implemented by a mod as client-side Lua
+ if (!nodedef->get(n).walkable ||
+ g_settings->getBool("enable_build_where_you_stand") ||
+ (client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
+ (nodedef->get(n).walkable &&
+ neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
+ neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
+
+ // This triggers the required mesh update too
+ client->addNode(p, n);
+ return true;
+ }
+ } catch (InvalidPositionException &e) {
+ errorstream << "Node placement prediction failed for "
+ << playeritem_def.name << " (places "
+ << prediction
+ << ") - Position not loaded" << std::endl;
+ }
+ }
+
+ return false;
+}
void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
const v3f &player_position, bool show_debug)
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
- create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
+ GUIFormSpecMenu::create(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
current_formspec->setFocus("btn_continue");
current_formspec->doPause = true;
}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "profilergraph.h"
+#include "util/string.h"
+
+void ProfilerGraph::put(const Profiler::GraphValues &values)
+{
+ m_log.emplace_back(values);
+
+ while (m_log.size() > m_log_max_size)
+ m_log.erase(m_log.begin());
+}
+
+void ProfilerGraph::draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
+ gui::IGUIFont *font) const
+{
+ // Do *not* use UNORDERED_MAP here as the order needs
+ // to be the same for each call to prevent flickering
+ std::map<std::string, Meta> m_meta;
+
+ for (const Piece &piece : m_log) {
+ for (const auto &i : piece.values) {
+ const std::string &id = i.first;
+ const float &value = i.second;
+ std::map<std::string, Meta>::iterator j = m_meta.find(id);
+
+ if (j == m_meta.end()) {
+ m_meta[id] = Meta(value);
+ continue;
+ }
+
+ if (value < j->second.min)
+ j->second.min = value;
+
+ if (value > j->second.max)
+ j->second.max = value;
+ }
+ }
+
+ // Assign colors
+ static const video::SColor usable_colors[] = {
+ video::SColor(255, 255, 100, 100),
+ video::SColor(255, 90, 225, 90),
+ video::SColor(255, 100, 100, 255),
+ video::SColor(255, 255, 150, 50),
+ video::SColor(255, 220, 220, 100)
+ };
+ static const u32 usable_colors_count =
+ sizeof(usable_colors) / sizeof(*usable_colors);
+ u32 next_color_i = 0;
+
+ for (auto &i : m_meta) {
+ Meta &meta = i.second;
+ video::SColor color(255, 200, 200, 200);
+
+ if (next_color_i < usable_colors_count)
+ color = usable_colors[next_color_i++];
+
+ meta.color = color;
+ }
+
+ s32 graphh = 50;
+ s32 textx = x_left + m_log_max_size + 15;
+ s32 textx2 = textx + 200 - 15;
+ s32 meta_i = 0;
+
+ for (const auto &p: m_meta) {
+ const std::string &id = p.first;
+ const Meta &meta = p.second;
+ s32 x = x_left;
+ s32 y = y_bottom - meta_i * 50;
+ float show_min = meta.min;
+ float show_max = meta.max;
+
+ if (show_min >= -0.0001 && show_max >= -0.0001) {
+ if (show_min <= show_max * 0.5)
+ show_min = 0;
+ }
+
+ s32 texth = 15;
+ char buf[10];
+ snprintf(buf, 10, "%.3g", show_max);
+ font->draw(utf8_to_wide(buf).c_str(),
+ core::rect<s32>(textx, y - graphh,
+ textx2, y - graphh + texth),
+ meta.color);
+ snprintf(buf, 10, "%.3g", show_min);
+ font->draw(utf8_to_wide(buf).c_str(),
+ core::rect<s32>(textx, y - texth,
+ textx2, y),
+ meta.color);
+ font->draw(utf8_to_wide(id).c_str(),
+ core::rect<s32>(textx, y - graphh / 2 - texth / 2,
+ textx2, y - graphh / 2 + texth / 2),
+ meta.color);
+ s32 graph1y = y;
+ s32 graph1h = graphh;
+ bool relativegraph = (show_min != 0 && show_min != show_max);
+ float lastscaledvalue = 0.0;
+ bool lastscaledvalue_exists = false;
+
+ for (const Piece &piece : m_log) {
+ float value = 0;
+ bool value_exists = false;
+ Profiler::GraphValues::const_iterator k =
+ piece.values.find(id);
+
+ if (k != piece.values.end()) {
+ value = k->second;
+ value_exists = true;
+ }
+
+ if (!value_exists) {
+ x++;
+ lastscaledvalue_exists = false;
+ continue;
+ }
+
+ float scaledvalue = 1.0;
+
+ if (show_max != show_min)
+ scaledvalue = (value - show_min) / (show_max - show_min);
+
+ if (scaledvalue == 1.0 && value == 0) {
+ x++;
+ lastscaledvalue_exists = false;
+ continue;
+ }
+
+ if (relativegraph) {
+ if (lastscaledvalue_exists) {
+ s32 ivalue1 = lastscaledvalue * graph1h;
+ s32 ivalue2 = scaledvalue * graph1h;
+ driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
+ v2s32(x, graph1y - ivalue2), meta.color);
+ }
+
+ lastscaledvalue = scaledvalue;
+ lastscaledvalue_exists = true;
+ } else {
+ s32 ivalue = scaledvalue * graph1h;
+ driver->draw2DLine(v2s32(x, graph1y),
+ v2s32(x, graph1y - ivalue), meta.color);
+ }
+
+ x++;
+ }
+
+ meta_i++;
+ }
+}