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Fix multiple texture support for animated meshnodes.
author
stujones11
<stujones11@server.fake>
Wed, 22 May 2013 19:20:05 +0000
(20:20 +0100)
committer
Kahrl
<kahrl@gmx.net>
Mon, 3 Jun 2013 21:31:08 +0000
(23:31 +0200)
src/content_cao.cpp
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diff --git
a/src/content_cao.cpp
b/src/content_cao.cpp
index f79d0d6f62c78d63467b4b75180d6687aae33809..57bbb30b960f8152b19af4831b15680283f72ead 100644
(file)
--- a/
src/content_cao.cpp
+++ b/
src/content_cao.cpp
@@
-1308,7
+1308,7
@@
public:
}
// Set material flags and texture
- m_animated_meshnode->
setMaterialTexture(i, texture)
;
+ m_animated_meshnode->
getMaterial(i).TextureLayer[0].Texture = texture
;
video::SMaterial& material = m_animated_meshnode->getMaterial(i);
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);