default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
- "list[nodemeta:" .. spos .. ";default:chest;0,0.3;8,4;]" ..
+ "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";default:chest]" ..
+ "listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
- inv:set_size("default:chest", 8*4)
+ inv:set_size("main", 8*4)
end
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
- return inv:is_empty("default:chest") and
+ return inv:is_empty("main") and
default.can_interact_with_node(player, pos)
end
def.allow_metadata_inventory_move = function(pos, from_list, from_index,
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
- inv:set_size("default:chest", 8*4)
+ inv:set_size("main", 8*4)
end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
- return inv:is_empty("default:chest")
+ return inv:is_empty("main")
end
def.on_rightclick = function(pos, node, clicker)
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
-- convert old chests to this new variant
minetest.register_lbm({
label = "update chests to opening chests",
- name = "default:upgrade_" .. name,
+ name = "default:upgrade_" .. name .. "_v2",
nodenames = {"default:" .. name},
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil)
local inv = meta:get_inventory()
- local list = inv:get_list("main")
- inv:set_list("main", nil)
- inv:set_size("default:chest", 8*4)
- inv:set_list("default:chest", list)
+ local list = inv:get_list("default:chest")
+ if list then
+ inv:set_size("main", 8*4)
+ inv:set_list("main", list)
+ inv:set_list("default:chest", nil)
+ end
end
})
end