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Nodedef: Restore smooth lighting to water
author
paramat
<mat.gregory@virginmedia.com>
Fri, 26 Feb 2016 22:30:50 +0000
(22:30 +0000)
committer
paramat
<mat.gregory@virginmedia.com>
Sat, 27 Feb 2016 21:27:42 +0000
(21:27 +0000)
src/nodedef.cpp
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diff --git
a/src/nodedef.cpp
b/src/nodedef.cpp
index 6d740fac339eb9276b3a3210412527d65c5a2b58..1dd5aa537af1a5d6123727d3da22eff1f12bcf1d 100644
(file)
--- a/
src/nodedef.cpp
+++ b/
src/nodedef.cpp
@@
-853,7
+853,7
@@
void CNodeDefManager::updateTextures(IGameDef *gamedef,
assert(f->liquid_type == LIQUID_SOURCE);
if (opaque_water)
f->alpha = 255;
- f->solidness =
0
;
+ f->solidness =
1
;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID: