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Use access() instead of stat() for checking whether scripts exist.
author
Guus Sliepen
<guus@tinc-vpn.org>
Mon, 14 Sep 2009 22:36:07 +0000
(
00:36
+0200)
committer
Guus Sliepen
<guus@tinc-vpn.org>
Mon, 14 Sep 2009 22:36:07 +0000
(
00:36
+0200)
src/process.c
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diff --git
a/src/process.c
b/src/process.c
index f03f12a43f08865daa54a3a145f111aa51b5d339..544c2242fcce5bec1c845b520ba0bbf889ea809b 100644
(file)
--- a/
src/process.c
+++ b/
src/process.c
@@
-364,7
+364,6
@@
bool execute_script(const char *name, char **envp)
{
#ifdef HAVE_SYSTEM
int status, len;
- struct stat s;
char *scriptname, *p;
int i;
@@
-383,7
+382,7
@@
bool execute_script(const char *name, char **envp)
#ifndef HAVE_TUNEMU
/* First check if there is a script */
- if(
stat(scriptname + 1, &s
)) {
+ if(
access(scriptname + 1, F_OK
)) {
free(scriptname);
return true;
}