BiomeDefManager::~BiomeDefManager() {
- for (int i = 0; i != bgroups.size(); i++)
+ for (unsigned int i = 0; i != bgroups.size(); i++)
delete bgroups[i];
}
case BIOME_TERRAIN_FLAT:
return new BiomeSuperflat;
}
+ return NULL;
}
void BiomeDefManager::addBiome(Biome *b) {
std::vector<Biome *> *bgroup;
- if (b->groupid >= bgroups.size()) {
+ if ((unsigned int)b->groupid >= bgroups.size()) {
errorstream << "BiomeDefManager: attempted to add biome '" << b->name
<< "' to nonexistent biome group " << b->groupid << std::endl;
return;
void BiomeDefManager::addDefaultBiomes() {
- std::vector<Biome *> *bgroup;
Biome *b;
b = new Biome;
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
- settings->setDefault("use_mapgen_version", "6");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "72");
- settings->setDefault("default_water_level", "1");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
- settings->setDefault("mgv6_use_smooth_biome_trans", "true"); //temporary
settings->setDefault("congestion_control_aim_rtt", "0.2");
settings->setDefault("congestion_control_max_rate", "400");
settings->setDefault("congestion_control_min_rate", "10");
settings->setDefault("remote_media", "");
+
+ //mapgen related things
+ settings->setDefault("mg_version", "6");
+ settings->setDefault("water_level", "1");
+ settings->setDefault("chunksize", "5");
+ settings->setDefault("mg_flags", "19");
+ settings->setDefault("mgv6_freq_desert", "0.45");
+ settings->setDefault("mgv6_freq_beach", "0.15");
+
+ settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250.0, 250, 250), 82341, 5, 0.6");
+ settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
+ settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
+ settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
+ settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
+ settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55");
+ settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50");
+ settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50");
+ settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50");
+
+ settings->setDefault("mgv7_np_terrain", "10, 12, (350, 350, 350), 82341, 5, 0.6");
+ settings->setDefault("mgv7_np_bgroup", "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6");
+ settings->setDefault("mgv7_np_heat", "25, 50, (500, 500, 500), 35293, 1, 0");
+ settings->setDefault("mgv7_np_humidity", "50, 31.25, (750, 750, 750), 12094, 2, 0.6");
}
/*
ServerMap
*/
-
-ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
+ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
Map(dout_server, gamedef),
m_seed(0),
+ m_emerge(NULL),
m_map_metadata_changed(true),
m_database(NULL),
m_database_read(NULL),
{
verbosestream<<__FUNCTION_NAME<<std::endl;
- m_emerge = emerge;
-
//m_chunksize = 8; // Takes a few seconds
+ m_mgparams = MapgenParams::getParamsFromSettings(g_settings);
+ if (!m_mgparams)
+ m_mgparams = new MapgenV6Params();
+
+ m_seed = m_mgparams->seed;
+
if (g_settings->get("fixed_map_seed").empty())
{
m_seed = (((u64)(myrand()%0xffff)<<0)
+ ((u64)(myrand()%0xffff)<<16)
+ ((u64)(myrand()%0xffff)<<32)
+ ((u64)(myrand()&0xffff)<<48));
+ m_mgparams->seed = m_seed;
}
- else
- {
- m_seed = g_settings->getU64("fixed_map_seed");
- }
- //emerge->params.seed = m_seed;
- //emerge->params.water_level = g_settings->getS16("default_water_level");
- //mapgen version
- //chunksize
- //noiseparams
/*
Experimental and debug stuff
// Load map metadata (seed, chunksize)
loadMapMeta();
}
+ catch(SettingNotFoundException &e){
+ infostream<<"ServerMap: Some metadata not found."
+ <<" Using default settings."<<std::endl;
+ }
catch(FileNotGoodException &e){
infostream<<"WARNING: Could not load map metadata"
//<<" Disabling chunk-based generator."
Settings params;
- params.setS16("mg_version", m_emerge->mg_version);
+ params.setS16("mg_version", m_emerge->params->mg_version);
params.setU64("seed", m_emerge->params->seed);
params.setS16("water_level", m_emerge->params->water_level);
params.setS16("chunksize", m_emerge->params->chunksize);
- params.setS32("flags", m_emerge->params->flags);
- switch (m_emerge->mg_version) {
+ params.setS32("mg_flags", m_emerge->params->flags);
+ switch (m_emerge->params->mg_version) {
case 6:
{
- MapgenV6Params *v6params = m_emerge->params;
-
- params.setFloat("freq_desert", v6params->freq_desert);
- params.setFloat("freq_beach", v6params->freq_beach);
-
+ MapgenV6Params *v6params = (MapgenV6Params *)m_emerge->params;
+
+ params.setFloat("mgv6_freq_desert", v6params->freq_desert);
+ params.setFloat("mgv6_freq_beach", v6params->freq_beach);
+ params.setNoiseParams("mgv6_np_terrain_base", v6params->np_terrain_base);
+ params.setNoiseParams("mgv6_np_terrain_higher", v6params->np_terrain_higher);
+ params.setNoiseParams("mgv6_np_steepness", v6params->np_steepness);
+ params.setNoiseParams("mgv6_np_height_select", v6params->np_height_select);
+ params.setNoiseParams("mgv6_np_trees", v6params->np_trees);
+ params.setNoiseParams("mgv6_np_mud", v6params->np_mud);
+ params.setNoiseParams("mgv6_np_beach", v6params->np_beach);
+ params.setNoiseParams("mgv6_np_biome", v6params->np_biome);
+ params.setNoiseParams("mgv6_np_cave", v6params->np_cave);
break;
}
case 7:
{
- MapgenV7Params *v7params = m_emerge->params;
+ MapgenV7Params *v7params = (MapgenV7Params *)m_emerge->params;
+
+ params.setNoiseParams("mgv7_np_terrain", v7params->np_terrain);
+ params.setNoiseParams("mgv7_np_bgroup", v7params->np_bgroup);
+ params.setNoiseParams("mgv7_np_heat", v7params->np_heat);
+ params.setNoiseParams("mgv7_np_humidity", v7params->np_humidity);
break;
}
default:
params.parseConfigLine(line);
}
- m_emerge->mg_version = params.getS16("mg_version");
- m_emerge->setMapgenParams();
-
- m_emerge->params->seed = params.getU64("seed");
- m_emerge->params->water_level = params.getS16("water_level");
- m_emerge->params->chunksize = params.getS16("chunksize");
- m_emerge->params->flags = params.getS32("flags");
-
- m_seed = m_emerge->params->seed;
-
- switch (m_emerge->mg_version) {
- case 6:
- {
- MapgenV6Params *v6params = m_emerge->params;
-
- v6params->freq_desert = params.getFloat("freq_desert");
- v6params->freq_beach = params.getFloat("freq_beach");
-
- break;
+ MapgenParams *mgparams = MapgenParams::getParamsFromSettings(¶ms);
+ if (mgparams) {
+ if (m_mgparams)
+ delete m_mgparams;
+ m_mgparams = mgparams;
+ m_seed = mgparams->seed;
+ } else {
+ if (params.exists("seed")) {
+ m_seed = params.getU64("seed");
+ m_mgparams->seed = m_seed;
}
- case 7:
- {
- MapgenV7Params *v6params = m_emerge->params;
-
- break;
- }
- default:
- ; //complain here
}
-
verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
}
already_known_by_peer(0)
{
}
-
+
MapEditEvent * clone()
{
MapEditEvent *event = new MapEditEvent();
{
return MAPTYPE_BASE;
}
-
+
/*
Drop (client) or delete (server) the map.
*/
void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call.
void dispatchEvent(MapEditEvent *event);
-
+
// On failure returns NULL
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
MapBlock * getBlockNoCreate(v3s16 p);
// Returns NULL if not found
MapBlock * getBlockNoCreateNoEx(v3s16 p);
-
+
/* Server overrides */
virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
{ return getBlockNoCreateNoEx(p); }
// Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p);
-
+
bool isValidPosition(v3s16 p);
-
+
// throws InvalidPositionException if not found
MapNode getNode(v3s16 p);
// throws InvalidPositionException if not found
void setNode(v3s16 p, MapNode & n);
-
+
// Returns a CONTENT_IGNORE node if not found
MapNode getNodeNoEx(v3s16 p);
v3s16 pos, u8 lightwas,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
void spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
void lightNeighbors(enum LightBank bank,
v3s16 pos,
core::map<v3s16, MapBlock*> & modified_blocks);
s16 propagateSunlight(v3s16 start,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
void updateLighting(enum LightBank bank,
core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
/*
These handle lighting but not faces.
*/
*/
bool addNodeWithEvent(v3s16 p, MapNode n);
bool removeNodeWithEvent(v3s16 p);
-
+
/*
Takes the blocks at the edges into account
*/
// Call these before and after saving of many blocks
virtual void beginSave() {return;};
virtual void endSave() {return;};
-
+
virtual void save(ModifiedState save_level){assert(0);};
-
+
// Server implements this.
// Client leaves it as no-op.
virtual void saveBlock(MapBlock *block){};
*/
void timerUpdate(float dtime, float unload_timeout,
core::list<v3s16> *unloaded_blocks=NULL);
-
+
// Deletes sectors and their blocks from memory
// Takes cache into account
// If deleted sector is in sector cache, clears cache
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
-
+
void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
/*
Node metadata
These are basically coordinate wrappers to MapBlock
*/
-
+
NodeMetadata* getNodeMetadata(v3s16 p);
void setNodeMetadata(v3s16 p, NodeMetadata *meta);
void removeNodeMetadata(v3s16 p);
Node Timers
These are basically coordinate wrappers to MapBlock
*/
-
+
NodeTimer getNodeTimer(v3s16 p);
void setNodeTimer(v3s16 p, NodeTimer t);
void removeNodeTimer(v3s16 p);
/*
Variables
*/
-
+
protected:
std::ostream &m_dout; // A bit deprecated, could be removed
core::map<v2s16, MapSector*> m_sectors;
- // Be sure to set this to NULL when the cached sector is deleted
+ // Be sure to set this to NULL when the cached sector is deleted
MapSector *m_sector_cache;
v2s16 m_sector_cache_p;
/*
savedir: directory to which map data should be saved
*/
- ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
+ ServerMap(std::string savedir, IGameDef *gamedef);
~ServerMap();
s32 mapType() const
void initBlockMake(BlockMakeData *data, v3s16 blockpos);
MapBlock* finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks);
-
+
// A non-threaded wrapper to the above - DEFUNCT
/* MapBlock * generateBlock(
v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks
);*/
-
+
/*
Get a block from somewhere.
- Memory
- Memory
- Load from disk
- Create blank filled with CONTENT_IGNORE
-
+
*/
MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
-
+
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
void save(ModifiedState save_level);
//void loadAll();
-
+
void listAllLoadableBlocks(core::list<v3s16> &dst);
-
+
// Saves map seed and possibly other stuff
void saveMapMeta();
void loadMapMeta();
-
+
/*void saveChunkMeta();
void loadChunkMeta();*/
-
+
// The sector mutex should be locked when calling most of these
-
+
// This only saves sector-specific data such as the heightmap
// (no MapBlocks)
// DEPRECATED? Sectors have no metadata anymore.
void saveSectorMeta(ServerMapSector *sector);
MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
bool loadSectorMeta(v2s16 p2d);
-
+
// Full load of a sector including all blocks.
// returns true on success, false on failure.
bool loadSectorFull(v2s16 p2d);
// If sector is not found in memory, try to load it from disk.
// Returns true if sector now resides in memory
//bool deFlushSector(v2s16 p2d);
-
+
void saveBlock(MapBlock *block);
// This will generate a sector with getSector if not found.
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
u64 getSeed(){ return m_seed; }
- EmergeManager *m_emerge;
+ MapgenParams *getMapgenParams(){ return m_mgparams; }
+
+ void setEmerge(EmergeManager *emerge){ m_emerge = emerge; }
+
+ // Parameters fed to the Mapgen
+ MapgenParams *m_mgparams;
private:
// Seed used for all kinds of randomness in generation
u64 m_seed;
-
+
+
+
+ // Emerge manager
+ EmergeManager *m_emerge;
+
std::string m_savedir;
bool m_map_saving_enabled;
This is reset to false when written on disk.
*/
bool m_map_metadata_changed;
-
+
/*
SQLite database and statements
*/
public:
MapVoxelManipulator(Map *map);
virtual ~MapVoxelManipulator();
-
+
virtual void clear()
{
VoxelManipulator::clear();
void setMap(Map *map)
{m_map = map;}
-
+
virtual void emerge(VoxelArea a, s32 caller_id=-1);
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
-
+
// This is much faster with big chunks of generated data
void blitBackAll(core::map<v3s16, MapBlock*> * modified_blocks);
#include "main.h" // For g_profiler
#include "treegen.h"
-
-
-/*
-MapgenV7Params mg_def_params_v7 = {
- 0,
- 1,
- 5,
- MG_TREES | MG_CAVES | MG_DUNGEONS,
- &nparams_v7_def_terrain,
- &nparams_v7_def_bgroup,
- &nparams_v7_def_heat,
- &nparams_v7_def_humidity
-};*/
+/////////////////// Mapgen V6 perlin noise default values
+NoiseParams nparams_v6_def_terrain_base =
+ {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
+NoiseParams nparams_v6_def_terrain_higher =
+ {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
+NoiseParams nparams_v6_def_steepness =
+ {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
+NoiseParams nparams_v6_def_height_select =
+ {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
+NoiseParams nparams_v6_def_trees =
+ {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
+NoiseParams nparams_v6_def_mud =
+ {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
+NoiseParams nparams_v6_def_beach =
+ {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
+NoiseParams nparams_v6_def_biome =
+ {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
+NoiseParams nparams_v6_def_cave =
+ {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+
+/////////////////// Mapgen V7 perlin noise default values
+NoiseParams nparams_v7_def_terrain =
+ {10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
+NoiseParams nparams_v7_def_bgroup =
+ {0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
+NoiseParams nparams_v7_def_heat =
+ {25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
+NoiseParams nparams_v7_def_humidity =
+ {50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
///////////////////////////////////////////////////////////////////////////////
this->generating = false;
this->id = mapgenid;
this->biomedef = biomedef;
+ this->ndef = biomedef->ndef;
- this->seed = params->seed;
- this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; /////////////////get this from config!
+ this->seed = (int)params->seed;
+ this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->water_level = params->water_level;
- //g_settings->getS16("default_water_level");
-
- /*
- this->np_terrain = np_terrain;
- this->np_bgroup = np_bgroup;
- this->np_heat = np_heat;
- this->np_humidity = np_humidity;
- */
noise_terrain = new Noise(params->np_terrain, seed, csize.X, csize.Y);
noise_bgroup = new Noise(params->np_bgroup, seed, csize.X, csize.Y);
noise_heat = new Noise(params->np_heat, seed, csize.X, csize.Y);
noise_humidity = new Noise(params->np_humidity, seed, csize.X, csize.Y);
- this->ndef = biomedef->ndef;
+
n_air = MapNode(ndef->getId("mapgen_air"));
n_water = MapNode(ndef->getId("mapgen_water_source"));
n_lava = MapNode(ndef->getId("mapgen_lava_source"));
}
-EmergeManager::EmergeManager(IGameDef *gamedef, int mg_version) {
- this->mg_version = mg_version;
- this->biomedef = new BiomeDefManager(gamedef);
+Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
+ float bgroup = NoisePerlin2D(noise_bgroup->np, p.X, p.Y, seed);
+ float heat = NoisePerlin2D(noise_heat->np, p.X, p.Y, seed);
+ float humidity = NoisePerlin2D(noise_humidity->np, p.X, p.Y, seed);
+ return biomedef->getBiome(bgroup, heat, humidity);
+}
+
+
+//FIXME: This assumes y == 0, that is, always in a non-hell/non-sky biome
+int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
+ float terrain = NoisePerlin2D(noise_terrain->np, p.X, p.Y, seed);
+ Biome *biome = getBiomeAtPoint(v3s16(p.X, p.Y, 0));
+ return biome->getSurfaceHeight(terrain);
+}
+
+
+/////////////////////////////// Emerge Manager ////////////////////////////////
+
- this->params = NULL;
- setMapgenParams();
+
+EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef,
+ MapgenParams *mgparams) {
+ //the order of these assignments is pretty important
+ this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
+ this->params = mgparams;
+ this->mapgen = NULL;
+ this->mapgen = getMapgen();
}
Mapgen *EmergeManager::getMapgen() {
if (!mapgen) {
- switch (mg_version) {
+ switch (params->mg_version) {
case 6:
- mapgen = new MapgenV6(0, params);
+ mapgen = new MapgenV6(0, (MapgenV6Params *)params);
break;
case 7:
- mapgen = new MapgenV7(biomedef, 0, params);
+ mapgen = new MapgenV7(biomedef, 0, (MapgenV7Params *)params);
break;
default:
errorstream << "EmergeManager: Unsupported mapgen version "
- << mg_version << ", falling back to V6" << std::endl;
- mg_version = 6;
- mapgen = new MapgenV6(0, mgv6params);
+ << params->mg_version << ", falling back to V6" << std::endl;
+ params->mg_version = 6;
+ mapgen = new MapgenV6(0, (MapgenV6Params *)params);
}
}
return mapgen;
}
-void EmergeManager::setMapgenParams() {
- if (params)
- delete params;
-
- switch (mg_version) {
- case 6:
- params = new MapgenV6Params();
- break;
- case 7:
- params = new MapgenV7Params();
- break;
- default: //////do something here!
- ;
- }
-}
-
-
void EmergeManager::addBlockToQueue() {
-
+ //STUB
}
-Biome *EmergeManager::getBiomeAtPoint(v3s16 p) {
- float bgroup = NoisePerlin2D(np_bgroup, p.X, p.Y, seed);
- float heat = NoisePerlin2D(np_heat, p.X, p.Y, seed);
- float humidity = NoisePerlin2D(np_humidity, p.X, p.Y, seed);
- return biomedef->getBiome(bgroup, heat, humidity);
-}
-
-
-//FIXME: This assumes y == 0, that is, always in a non-hell/non-sky biome
int EmergeManager::getGroundLevelAtPoint(v2s16 p) {
- float terrain = NoisePerlin2D(np_terrain, p.X, p.Y, seed);
- Biome *biome = getBiomeAtPoint(v3s16(p.X, p.Y, 0));
- return biome->getSurfaceHeight(terrain);
+ if (!mapgen)
+ return 0;
+ return mapgen->getGroundLevelAtPoint(p);
}
//yuck, but then again, should i bother being accurate?
//the height of the nodes in a single block is quite variable
- return blockpos.Y * (MAP_BLOCKSIZE + 1) <= water_level;
+ return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params->water_level;
}
u32 EmergeManager::getBlockSeed(v3s16 p) {
- return (u32)(seed & 0xFFFFFFFF) +
+ return (u32)(params->seed & 0xFFFFFFFF) +
p.Z * 38134234 +
p.Y * 42123 +
p.Y * 23;
}
+MapgenParams *MapgenParams::createMapgenParams(int mgver) {
+ switch (mgver) {
+ case 6:
+ return new MapgenV6Params();
+ case 7:
+ return new MapgenV7Params();
+ default: //instead of complaining, default to 6
+ return new MapgenV6Params();
+ }
+}
+
+
+MapgenParams *MapgenParams::getParamsFromSettings(Settings *settings) {
+ int mg_version = settings->getS16("mg_version");
+ MapgenParams *mgparams = MapgenParams::createMapgenParams(mg_version);
+ mgparams->mg_version = mg_version;
+ mgparams->seed = settings->getU64(settings == g_settings ? "fixed_map_seed" : "seed");
+ mgparams->water_level = settings->getS16("water_level");
+ mgparams->chunksize = settings->getS16("chunksize");
+ mgparams->flags = settings->getS32("mg_flags");
+
+ switch (mg_version) {
+ case 6:
+ {
+ MapgenV6Params *v6params = (MapgenV6Params *)mgparams;
+
+ v6params->freq_desert = settings->getFloat("mgv6_freq_desert");
+ v6params->freq_beach = settings->getFloat("mgv6_freq_beach");
+ v6params->np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
+ v6params->np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
+ v6params->np_steepness = settings->getNoiseParams("mgv6_np_steepness");
+ v6params->np_height_select = settings->getNoiseParams("mgv6_np_height_select");
+ v6params->np_trees = settings->getNoiseParams("mgv6_np_trees");
+ v6params->np_mud = settings->getNoiseParams("mgv6_np_mud");
+ v6params->np_beach = settings->getNoiseParams("mgv6_np_beach");
+ v6params->np_biome = settings->getNoiseParams("mgv6_np_biome");
+ v6params->np_cave = settings->getNoiseParams("mgv6_np_cave");
+
+ if (!v6params->np_terrain_base || !v6params->np_terrain_higher ||
+ !v6params->np_steepness || !v6params->np_height_select ||
+ !v6params->np_trees || !v6params->np_mud ||
+ !v6params->np_beach || !v6params->np_biome || !v6params->np_cave) {
+ delete mgparams;
+ return NULL;
+ }
+
+ break;
+ }
+ case 7:
+ {
+ MapgenV7Params *v7params = (MapgenV7Params *)mgparams;
+
+ v7params->np_terrain = settings->getNoiseParams("mgv7_np_terrain");
+ v7params->np_bgroup = settings->getNoiseParams("mgv7_np_bgroup");
+ v7params->np_heat = settings->getNoiseParams("mgv7_np_heat");
+ v7params->np_humidity = settings->getNoiseParams("mgv7_np_humidity");
+
+ if (!v7params->np_terrain || !v7params->np_bgroup ||
+ !v7params->np_heat || !v7params->np_humidity) {
+ delete mgparams;
+ return NULL;
+ }
+
+ break;
+ }
+ default:
+ delete mgparams;
+ return NULL;
+ }
+
+ return mgparams;
+
+}
+
+
/////////////////////////////////// legacy static functions for farmesh
#include "gamedef.h"
#include "mapnode.h"
#include "noise.h"
+#include "settings.h"
+
+/////////////////// Mapgen flags
+#define MG_TREES 0x01
+#define MG_CAVES 0x02
+#define MG_DUNGEONS 0x04
+#define MGV6_FORESTS 0x08
+#define MGV6_BIOME_BLEND 0x10
+
+#define AVERAGE_MUD_AMOUNT 4
class BiomeDefManager;
class Biome;
class VoxelManipulator;
class INodeDefManager;
+extern NoiseParams nparams_v6_def_terrain_base;
+extern NoiseParams nparams_v6_def_terrain_higher;
+extern NoiseParams nparams_v6_def_steepness;
+extern NoiseParams nparams_v6_def_height_select;
+extern NoiseParams nparams_v6_def_trees;
+extern NoiseParams nparams_v6_def_mud;
+extern NoiseParams nparams_v6_def_beach;
+extern NoiseParams nparams_v6_def_biome;
+extern NoiseParams nparams_v6_def_cave;
+
+extern NoiseParams nparams_v7_def_terrain;
+extern NoiseParams nparams_v7_def_bgroup;
+extern NoiseParams nparams_v7_def_heat;
+extern NoiseParams nparams_v7_def_humidity;
enum BiomeType
{
};
-/////////////////// Mapgen flags
-#define MG_TREES 0x01
-#define MG_CAVES 0x02
-#define MG_DUNGEONS 0x04
-#define MGV6_FORESTS 0x08
-#define MGV6_BIOME_BLEND 0x10
-
-#define AVERAGE_MUD_AMOUNT 4
-
-/////////////////// Mapgen V6 perlin noise default values
-NoiseParams nparams_v6_def_terrain_base =
- {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
-NoiseParams nparams_v6_def_terrain_higher =
- {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
-NoiseParams nparams_v6_def_steepness =
- {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
-NoiseParams nparams_v6_def_height_select =
- {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
-NoiseParams nparams_v6_def_trees =
- {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
-NoiseParams nparams_v6_def_mud =
- {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
-NoiseParams nparams_v6_def_beach =
- {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
-NoiseParams nparams_v6_def_biome =
- {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
-NoiseParams nparams_v6_def_cave =
- {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
-
-/////////////////// Mapgen V7 perlin noise default values
-NoiseParams nparams_v7_def_terrain =
- {10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
-NoiseParams nparams_v7_def_bgroup =
- {0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
-NoiseParams nparams_v7_def_heat =
- {25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
-NoiseParams nparams_v7_def_humidity =
- {50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
-
struct MapgenParams {
- int seed;
- int water_level;
+ int mg_version;
int chunksize;
+ u64 seed;
+ int water_level;
u32 flags;
MapgenParams() {
+ mg_version = 6;
seed = 0;
water_level = 1;
chunksize = 5;
flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
}
+ static MapgenParams *createMapgenParams(int mgver);
+ static MapgenParams *getParamsFromSettings(Settings *settings);
+
};
struct MapgenV6Params : public MapgenParams {
int id;
virtual void makeChunk(BlockMakeData *data) {};
+ virtual int getGroundLevelAtPoint(v2s16 p) = 0;
//Legacy functions for Farmesh (pending removal)
static bool get_have_beach(u64 seed, v2s16 p2d);
Noise *noise_mud;
Noise *noise_beach;
Noise *noise_biome;
- Noise *noise_cave;
float *map_terrain_base;
float *map_terrain_higher;
float *map_mud;
float *map_beach;
float *map_biome;
- float *map_cave;
+
+ NoiseParams *np_cave;
u32 flags;
float freq_desert;
~MapgenV6();
void makeChunk(BlockMakeData *data);
+ int getGroundLevelAtPoint(v2s16 p);
static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
int id;
u32 flags;
-/*
- NoiseParams *np_terrain;
- NoiseParams *np_bgroup;
- NoiseParams *np_heat;
- NoiseParams *np_humidity;*/
-
//should these be broken off into a "commonly used nodes" class?
MapNode n_air;
MapNode n_water;
~MapgenV7();
void makeChunk(BlockMakeData *data);
+ int getGroundLevelAtPoint(v2s16 p);
+
+ Biome *getBiomeAtPoint(v3s16 p);
void updateLiquid(v3s16 node_min, v3s16 node_max);
void updateLighting(v3s16 node_min, v3s16 node_max);
class EmergeManager {
public:
//settings
- int mg_version;
MapgenParams *params;
//mapgen objects here
//biome manager
BiomeDefManager *biomedef;
- EmergeManager(IGameDef *gamedef, int mg_version=6);
+ EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
~EmergeManager();
Mapgen *getMapgen();
- void setMapgenParams();
void addBlockToQueue();
//mapgen helper methods
u32 getBlockSeed(v3s16 p);
};
-
-/*
-namespace mapgen
-{
- // Finds precise ground level at any position
- s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
-
- // Find out if block is completely underground
- bool block_is_underground(u64 seed, v3s16 blockpos);
-
- // Get a pseudorandom seed for a position on the map
- u32 get_blockseed(u64 seed, v3s16 p);
-
- // Main map generation routine
- void make_block(BlockMakeData *data);
-
-
- //These are used by FarMesh
- bool get_have_beach(u64 seed, v2s16 p2d);
- double tree_amount_2d(u64 seed, v2s16 p);
-
- struct BlockMakeData
- {
- bool no_op;
- ManualMapVoxelManipulator *vmanip; // Destructor deletes
- u64 seed;
- v3s16 blockpos_min;
- v3s16 blockpos_max;
- v3s16 blockpos_requested;
- UniqueQueue<v3s16> transforming_liquid;
- INodeDefManager *nodedef;
-
- BlockMakeData();
- ~BlockMakeData();
- };
-
-}; // namespace mapgen
-*/
#endif
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
-/*
-#define AVERAGE_MUD_AMOUNT 4
-
-NoiseParams nparams_v6_def_terrain_base =
- {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
-NoiseParams nparams_v6_def_terrain_higher =
- {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85309, 5, 0.6};
-NoiseParams nparams_v6_def_steepness =
- {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
-NoiseParams nparams_v6_def_height_select =
- {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
-NoiseParams nparams_v6_def_trees =
- {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
-NoiseParams nparams_v6_def_mud =
- {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
-NoiseParams nparams_v6_def_beach =
- {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
-NoiseParams nparams_v6_def_biome =
- {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
-NoiseParams nparams_v6_def_cave =
- {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
-
-
-MapgenV6Params mg_def_params_v6 = {
- 0,
- 1,
- 5,
- MG_TREES | MG_CAVES | MGV6_BIOME_BLEND,
- 0.45,
- 0.15,
- &nparams_v6_def_terrain_base,
- &nparams_v6_def_terrain_higher,
- &nparams_v6_def_steepness,
- &nparams_v6_def_height_select,
- &nparams_v6_def_trees,
- &nparams_v6_def_mud,
- &nparams_v6_def_beach,
- &nparams_v6_def_biome,
- &nparams_v6_def_cave
-};
-*/
///////////////////////////////////////////////////////////////////////////////
this->generating = false;
this->id = mapgenid;
- this->seed = params->seed;
+ this->seed = (int)params->seed;
this->water_level = params->water_level;
- this->flags = flags;
+ this->flags = params->flags;
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->freq_desert = params->freq_desert;
this->ystride = csize.X; //////fix this
+ np_cave = params->np_cave;
+
noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
delete noise_mud;
delete noise_beach;
delete noise_biome;
- delete noise_cave;
}
return (u32)(seed%0x100000000ULL) + z*38134234 + y*42123 + x*23;
}
+
+int MapgenV6::getGroundLevelAtPoint(v2s16 p) {
+ return base_rock_level_2d(seed, p) + AVERAGE_MUD_AMOUNT;
+}
+
+
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
void MapgenV6::makeChunk(BlockMakeData *data)
0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250,
data->seed+34329, 3, 0.50);*/
- double cave_amount = np_cave->offset + np_cave->scale * noise2d_perlin(
- 0.5 + (double)node_min.X / np_cave->spread.X,
- 0.5 + (double)node_min.Y / np_cave->spread.Y,
- data->seed + np_cave->seed, np_cave->octaves, np_cave->persist);
+ double cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, data->seed);
const u32 age_loops = 2;
for(u32 i_age=0; i_age<age_loops; i_age++)
}
for(u32 jj=0; jj<caves_count+bruises_count; jj++)
{
- int avg_height = (int)
+ if (!(flags & MG_CAVES))
+ continue;
+
+ /*int avg_height = (int)
((base_rock_level_2d(data->seed, v2s16(node_min.X, node_min.Z)) +
base_rock_level_2d(data->seed, v2s16(node_max.X, node_max.Z))) / 2);
if ((node_max.Y + node_min.Y) / 2 > avg_height)
- break;
+ break;*/
+
bool large_cave = (jj >= caves_count);
s16 min_tunnel_diameter = 2;
s16 max_tunnel_diameter = ps.range(2,6);
Generate some trees
*/
assert(central_area_size.X == central_area_size.Z);
- {
+ if (flags & MG_TREES) {
// Divide area into parts
s16 div = 8;
s16 sidelen = central_area_size.X / div;
delete[] buf;
delete[] result;
this->buf = new float[sx * sy * sz];
- this->result = new float[sx * sy * sz];
+ this->result = new float[sx * sy * sz];
}
};
+// Convenience macros for getting/setting NoiseParams in Settings
+#define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f")
+#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y))
+
class Noise {
public:
NoiseParams *np;
}
#define NoisePerlin2D(np, x, y, s) ((np)->offset + (np)->scale * \
- noise2d_perlin((float)(x) * (np)->spread.X, (float)(y) * (np)->spread.Y, \
+ noise2d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
(s) + (np)->seed, (np)->octaves, (np)->persist))
+#define NoisePerlin3D(np, x, y, z, s) ((np)->offset + (np)->scale * \
+ noise2d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
+ (float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, (np)->persist))
+
#endif
if (!lua_istable(L, index))
throw LuaError(L, "register_biome_groups: parameter is not a table");
- BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
+ BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
if (!bmgr) {
verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
return 0;
std::string nodename;
IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
- BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
+ BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
if (!bmgr) {
verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
return 0;
m_rollback_sink_enabled(true),
m_enable_rollback_recording(false),
m_emerge(NULL),
+ m_biomedef(NULL),
m_lua(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
- // Create emerge manager
- m_emerge = new EmergeManager(this, g_settings->getS16("use_mapgen_version"));
+ // Create biome definition manager
+ m_biomedef = new BiomeDefManager(this);
// Create rollback manager
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
m_nodedef->updateAliases(m_itemdef);
// Add default biomes after nodedef had its aliases added
- if (m_emerge->biomedef)
- m_emerge->biomedef->addDefaultBiomes();
+ m_biomedef->addDefaultBiomes();
// Initialize Environment
+ ServerMap *servermap = new ServerMap(path_world, this);
+ m_env = new ServerEnvironment(servermap, m_lua, this, this);
+
+ // Create emerge manager
+ m_emerge = new EmergeManager(this, m_biomedef, servermap->getMapgenParams());
- m_env = new ServerEnvironment(new ServerMap(path_world, this, m_emerge), m_lua,
- this, this);
+ // Give map pointer to the emerge manager
+ servermap->setEmerge(m_emerge);
// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
// Register us to receive map edit events
- m_env->getMap().addEventReceiver(this);
+ servermap->addEventReceiver(this);
// If file exists, load environment metadata
if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
#endif
#if 1
- s16 water_level = map.m_emerge->water_level; //g_settings->getS16("default_water_level");
+ s16 water_level = map.m_mgparams->water_level;
// Try to find a good place a few times
for(s32 i=0; i<1000; i++)
continue;
}
- nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
+ nodepos = v3s16(nodepos2d.X, groundheight+1, nodepos2d.Y);
bool is_good = false;
s32 air_count = 0;
for(s32 i=0; i<10; i++){
//TODO: determine what should be locked when accessing the emerge manager
EmergeManager *getEmergeManager(){ return m_emerge; }
+ BiomeDefManager *getBiomeDef(){ return m_biomedef; }
+
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
// Emerge manager
EmergeManager *m_emerge;
+ // Biome Definition Manager
+ BiomeDefManager *m_biomedef;
+
// Scripting
// Envlock and conlock should be locked when using Lua
lua_State *m_lua;
return value;
}
-template<typename T> struct alignment_trick { char c; T member; };
-#define ALIGNOF(type) offsetof (alignment_trick<type>, member)
+//template<typename T> struct alignment_trick { char c; T member; };
+//#define ALIGNOF(type) offsetof (alignment_trick<type>, member)
+#ifdef _WIN32
+ #define ALIGNOF(x) __alignof(x)
+#else
+ #define ALIGNOF(x) __alignof__(x)
+#endif
#define PADDING(x, y) ((ALIGNOF(y) - ((uintptr_t)(x) & (ALIGNOF(y) - 1))) & (ALIGNOF(y) - 1))
-typedef int64_t s64;
+#ifdef _WIN32
+ #define strtok_r(x, y, z) strtok_s(x, y, z)
+ #define strtof(x, y) (float)strtod(x, y)
+ #define strtoll(x, y, z) _strtoi64(x, y, z)
+ #define strtoull(x, y, z) _strtoui64(x, y, z)
+#endif
- void *getStruct(std::string &name, std::string format, size_t len)
+typedef long long int s64; //to be added to src/irrlichttypes.h later
+
+ template <class T> T *getStruct(std::string name, std::string format)
{
+ size_t len = sizeof(T);
std::vector<std::string *> strs_alloced;
std::string *str;
- char *s = &(get(name))[0];
- char *buf = new char[len];
- char *bufpos = buf;
+ std::string valstr = get(name);
+ char *s = &valstr[0];
+ T *buf = new T;
+ char *bufpos = (char *)buf;
char *f, *snext;
size_t pos;
- char *fmt = &format[0];
- while ((f = strsep(&fmt, ",")) && s) {
+ char *fmtpos, *fmt = &format[0];
+ while ((f = strtok_r(fmt, ",", &fmtpos)) && s) {
+ fmt = NULL;
+
bool is_unsigned = false;
int width = 0;
char valtype = *f;
if (width && valtype == 's')
valtype = 'i';
- switch (*f) {
+ switch (valtype) {
case 'u':
is_unsigned = true;
/* FALLTHROUGH */
case 'i':
if (width == 16) {
bufpos += PADDING(bufpos, u16);
- if ((bufpos - buf) + sizeof(u16) <= len) {
+ if ((bufpos - (char *)buf) + sizeof(u16) <= len) {
if (is_unsigned)
*(u16 *)bufpos = (u16)strtoul(s, &s, 10);
else
bufpos += sizeof(u16);
} else if (width == 32) {
bufpos += PADDING(bufpos, u32);
- if ((bufpos - buf) + sizeof(u32) <= len) {
+ if ((bufpos - (char *)buf) + sizeof(u32) <= len) {
if (is_unsigned)
*(u32 *)bufpos = (u32)strtoul(s, &s, 10);
else
bufpos += sizeof(u32);
} else if (width == 64) {
bufpos += PADDING(bufpos, u64);
- if ((bufpos - buf) + sizeof(u64) <= len) {
+ if ((bufpos - (char *)buf) + sizeof(u64) <= len) {
if (is_unsigned)
*(u64 *)bufpos = (u64)strtoull(s, &s, 10);
else
*snext++ = 0;
bufpos += PADDING(bufpos, bool);
- if ((bufpos - buf) + sizeof(bool) <= len)
+ if ((bufpos - (char *)buf) + sizeof(bool) <= len)
*(bool *)bufpos = is_yes(std::string(s));
bufpos += sizeof(bool);
break;
case 'f':
bufpos += PADDING(bufpos, float);
- if ((bufpos - buf) + sizeof(float) <= len)
+ if ((bufpos - (char *)buf) + sizeof(float) <= len)
*(float *)bufpos = strtof(s, &s);
bufpos += sizeof(float);
while ((pos = str->find("\\\"", pos)) != std::string::npos)
str->erase(pos, 1);
- if ((bufpos - buf) + sizeof(std::string *) <= len)
+ if ((bufpos - (char *)buf) + sizeof(std::string *) <= len)
*(std::string **)bufpos = str;
bufpos += sizeof(std::string *);
strs_alloced.push_back(str);
if (width == 2) {
bufpos += PADDING(bufpos, v2f);
- if ((bufpos - buf) + sizeof(v2f) <= len) {
+ if ((bufpos - (char *)buf) + sizeof(v2f) <= len) {
v2f *v = (v2f *)bufpos;
v->X = strtof(s, &s);
s++;
bufpos += sizeof(v2f);
} else if (width == 3) {
bufpos += PADDING(bufpos, v3f);
- if ((bufpos - buf) + sizeof(v3f) <= len) {
+ if ((bufpos - (char *)buf) + sizeof(v3f) <= len) {
v3f *v = (v3f *)bufpos;
v->X = strtof(s, &s);
s++;
if (s && *s == ',')
s++;
- if ((bufpos - buf) > len) //error, buffer too small
+ if ((size_t)(bufpos - (char *)buf) > len) //error, buffer too small
goto fail;
}
if (f && *f) { //error, mismatched number of fields and values
fail:
- for (int i = 0; i != strs_alloced.size(); i++)
+ for (unsigned int i = 0; i != strs_alloced.size(); i++)
delete strs_alloced[i];
- delete[] buf;
+ delete buf;
+ //delete[] buf;
buf = NULL;
}
size_t fpos;
char *f;
- int nprinted;
char *bufpos = (char *)value;
- char *fmt = &format[0];
-
- while ((f = strsep(&fmt, ","))) {
+ char *fmtpos, *fmt = &format[0];
+ while ((f = strtok_r(fmt, ",", &fmtpos))) {
+ fmt = NULL;
bool is_unsigned = false;
- int width = 0;
+ int width = 0, nprinted = 0;
char valtype = *f;
width = (int)strtol(f + 1, &f, 10);
bufpos += PADDING(bufpos, u64);
nprinted = snprintf(sbuf + pos, sbuflen,
is_unsigned ? "%llu, " : "%lli, ",
- *((u64 *)bufpos));
+ (unsigned long long)*((u64 *)bufpos));
bufpos += sizeof(u64);
}
break;