Fog depend on humidity
authorproller <proller@github.com>
Fri, 30 Aug 2013 17:20:07 +0000 (21:20 +0400)
committerproller <proller@github.com>
Mon, 16 Sep 2013 22:43:24 +0000 (02:43 +0400)
src/game.cpp

index f313ae28f77f664b4f784e88880611e37d6862db..b9ffcb7cfd7d9ec8f4ef18ac7093d5e8c0ac128e 100644 (file)
@@ -2860,6 +2860,8 @@ void the_game(
                        fog_range = 100000*BS;
                else {
                        fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
+                       if(g_settings->getBool("weather"))
+                               fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
                        fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
                        fog_range *= 0.9;
                }