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Lint fix on localplayer.h
author
Loic Blot
<loic.blot@unix-experience.fr>
Tue, 15 Aug 2017 07:15:04 +0000
(09:15 +0200)
committer
Loic Blot
<loic.blot@unix-experience.fr>
Tue, 15 Aug 2017 07:15:04 +0000
(09:15 +0200)
src/localplayer.h
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diff --git
a/src/localplayer.h
b/src/localplayer.h
index 3d293ecf44963c9a298459afe9ae4cd2daf11fa6..ffaa83f33667e1f7a8785e755f53a39e027cf3e4 100644
(file)
--- a/
src/localplayer.h
+++ b/
src/localplayer.h
@@
-144,8
+144,7
@@
public:
void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
private:
- void accelerateHorizontal(const v3f &target_speed,
- const f32 max_increase, bool slippery);
+ void accelerateHorizontal(const v3f &target_speed, f32 max_increase, bool slippery);
void accelerateVertical(const v3f &target_speed, const f32 max_increase);
bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);