--- /dev/null
+farming.register_hoe(name, hoe definition)
+ -> Register a new hoe, see [hoe definition]
+
+farming.register_plant(name, Plant definition)
+ -> Register a new growing plant, see [Plant definition]
+
+Hoe Definition
+{
+ description = "", -- Description for tooltip
+ inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
+ max_uses = 30, -- Uses until destroyed
+ recipe = { -- Craft recipe
+ {"air", "air", "air"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+}
+
+Plant definition
+{
+ description = "", -- Description of seed item
+ inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
+ steps = 8, -- How many steps the plant has to grow, until it can be harvested
+ ^ Always provide a plant texture for ech step, format: modname_plantname_i.png (i = stepnumber)
+ minlight = 13, -- Minimum light to grow
+ maxlight = LIGHT_MAX -- Maximum light to grow
+}
\ No newline at end of file
License of source code:
-----------------------
-Copyright (C) 2012-2013 PilzAdam
+Copyright (C) 2014 webdesigner97
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
--- /dev/null
+-- Wear out hoes, place soil
+-- TODO Ignore group:flower
+farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
+ local pt = pointed_thing
+ -- check if pointing at a node
+ if not pt then
+ return
+ end
+ if pt.type ~= "node" then
+ return
+ end
+
+ local under = minetest.get_node(pt.under)
+ local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
+ local above = minetest.get_node(p)
+
+ -- return if any of the nodes is not registered
+ if not minetest.registered_nodes[under.name] then
+ return
+ end
+ if not minetest.registered_nodes[above.name] then
+ return
+ end
+
+ -- check if the node above the pointed thing is air
+ if above.name ~= "air" then
+ return
+ end
+
+ -- check if pointing at soil
+ if minetest.get_item_group(under.name, "soil") ~= 1 then
+ return
+ end
+
+ -- check if (wet) soil defined
+ local regN = minetest.registered_nodes
+ if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
+ return
+ end
+
+ -- turn the node into soil, wear out item and play sound
+ minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
+ minetest.sound_play("default_dig_crumbly", {
+ pos = pt.under,
+ gain = 0.5,
+ })
+ itemstack:add_wear(65535/(uses-1))
+ return itemstack
+end
+
+-- Register new hoes
+farming.register_hoe = function(name, def)
+ -- Check for : prefix (register new hoes in your mod's namespace)
+ if name:sub(1,1) ~= ":" then
+ name = ":" .. name
+ end
+ -- Check def table
+ if def.description == nil then
+ def.description = "Hoe"
+ end
+ if def.inventory_image == nil then
+ def.inventory_image = "unknown_item.png"
+ end
+ if def.recipe == nil then
+ def.recipe = {
+ {"air","air",""},
+ {"","group:stick",""},
+ {"","group:stick",""}
+ }
+ end
+ if def.max_uses == nil then
+ def.max_uses = 30
+ end
+ -- Register the tool
+ minetest.register_tool(name, {
+ description = def.description,
+ inventory_image = def.inventory_image,
+ on_use = function(itemstack, user, pointed_thing)
+ return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
+ end
+ })
+ -- Register its recipe
+ minetest.register_craft({
+ output = name:gsub(":", "", 1),
+ recipe = def.recipe
+ })
+end
+
+-- Seed placement
+farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
+ local pt = pointed_thing
+ -- check if pointing at a node
+ if not pt then
+ return
+ end
+ if pt.type ~= "node" then
+ return
+ end
+
+ local under = minetest.get_node(pt.under)
+ local above = minetest.get_node(pt.above)
+
+ -- return if any of the nodes is not registered
+ if not minetest.registered_nodes[under.name] then
+ return
+ end
+ if not minetest.registered_nodes[above.name] then
+ return
+ end
+
+ -- check if pointing at the top of the node
+ if pt.above.y ~= pt.under.y+1 then
+ return
+ end
+
+ -- check if you can replace the node above the pointed node
+ if not minetest.registered_nodes[above.name].buildable_to then
+ return
+ end
+
+ -- check if pointing at soil
+ if minetest.get_item_group(under.name, "soil") < 2 then
+ return
+ end
+
+ -- add the node and remove 1 item from the itemstack
+ minetest.add_node(pt.above, {name = plantname, param2 = 1})
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+end
+
+-- Register plants
+farming.register_plant = function(name, def)
+ local mname = name:split(":")[1]
+ local pname = name:split(":")[2]
+ -- Check def table
+ if def.description == nil then
+ def.description = "Seed"
+ end
+ if def.inventory_image == nil then
+ def.inventory_image = "unknown_item.png"
+ end
+ if def.steps == nil then
+ return nil
+ end
+ if def.minlight == nil then
+ def.minlight = 1
+ end
+ if def.maxlight == nil then
+ def.maxlight = 14
+ end
+ if not def.fertility then
+ def.fertility = {}
+ end
+ -- Register seed
+ local g = {seed = 1, snappy = 3, attached_node = 1}
+ for k, v in pairs(def.fertility) do
+ g[v] = 1
+ end
+ minetest.register_node(":" .. mname .. ":seed_" .. pname, {
+ description = def.description,
+ tiles = {def.inventory_image},
+ inventory_image = def.inventory_image,
+ wield_image = def.inventory_image,
+ drawtype = "signlike",
+ groups = g,
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ walkable = false,
+ sunlight_propagates = true,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ fertility = def.fertility,
+ on_place = function(itemstack, placer, pointed_thing)
+ return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
+ end
+ })
+ -- Seed -> plant
+ minetest.register_abm({
+ nodenames = {"group:seed"},
+ neighbors = {"group:soil"},
+ interval = 90,
+ chance = 2,
+ action = function(pos, node)
+ local seedferts = minetest.registered_nodes[node.name].fertility
+ local soilferts = {}
+ -- Collect fertilities of soil
+ for k, v in pairs(minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name].groups) do
+ if k == "grassland" or k == "desert" then
+ soilferts[k] = k
+ end
+ end
+ -- Cannot grow if no fertility match found
+ local fertmatch = false
+ for k, v in pairs(seedferts) do
+ if soilferts[v] ~= nil then
+ fertmatch = true
+ break
+ end
+ end
+
+ if fertmatch == true and minetest.get_item_group(minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name, "wet") ~= 0 then
+ minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"})
+ end
+ end
+ })
+ -- Register harvest
+ minetest.register_craftitem(":" .. mname .. ":" .. pname, {
+ description = pname:gsub("^%l", string.upper),
+ inventory_image = mname .. "_" .. pname .. ".png",
+ })
+ -- Register growing steps
+ for i=1,def.steps do
+ local drop = {
+ items = {
+ {items = {mname .. ":" .. pname}, rarity = 9 - i},
+ {items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
+ {items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
+ {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
+ }
+ }
+ local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
+ nodegroups[pname] = i
+ minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = drop,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ groups = nodegroups,
+ sounds = default.node_sound_leaves_defaults(),
+ })
+ end
+ -- Growing ABM
+ minetest.register_abm({
+ nodenames = {"group:" .. pname},
+ neighbors = {"group:soil"},
+ interval = 90,
+ chance = 2,
+ action = function(pos, node)
+ -- return if already full grown
+ if minetest.get_item_group(node.name, pname) == def.steps then
+ return
+ end
+
+ -- check if on wet soil
+ pos.y = pos.y - 1
+ local n = minetest.get_node(pos)
+ if minetest.get_item_group(n.name, "soil") < 3 then
+ return
+ end
+ pos.y = pos.y + 1
+
+ -- check light
+ if not minetest.get_node_light(pos) then
+ return
+ end
+ if minetest.get_node_light(pos) < def.minlight or minetest.get_node_light(pos) > def.maxlight then
+ return
+ end
+
+ -- grow
+ local height = minetest.get_item_group(node.name, pname) + 1
+ minetest.set_node(pos, {name = mname .. ":" .. pname .. "_" .. height})
+ end
+ })
+ -- Return
+ local r = {
+ seed = mname .. ":seed_" .. pname,
+ harvest = mname .. ":" .. pname
+ }
+ return r
+end
--- /dev/null
+farming.register_hoe(":farming:hoe_wood", {
+ description = "Wooden Hoe",
+ inventory_image = "farming_tool_woodhoe.png",
+ max_uses = 30,
+ recipe = {
+ {"group:wood", "group:wood"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
+
+farming.register_hoe(":farming:hoe_stone", {
+ description = "Stone Hoe",
+ inventory_image = "farming_tool_stonehoe.png",
+ max_uses = 90,
+ recipe = {
+ {"group:stone", "group:stone"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
+
+farming.register_hoe(":farming:hoe_steel", {
+ description = "Steel Hoe",
+ inventory_image = "farming_tool_steelhoe.png",
+ max_uses = 200,
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
+
+farming.register_hoe(":farming:hoe_bronze", {
+ description = "Bronze Hoe",
+ inventory_image = "farming_tool_bronzehoe.png",
+ max_uses = 220,
+ recipe = {
+ {"default:bronze_ingot", "default:bronze_ingot"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
+
+farming.register_hoe(":farming:hoe_mese", {
+ description = "Mese Hoe",
+ inventory_image = "farming_tool_mesehoe.png",
+ max_uses = 350,
+ recipe = {
+ {"default:mese_crystal", "default:mese_crystal"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
+
+farming.register_hoe(":farming:hoe_diamond", {
+ description = "Diamond Hoe",
+ inventory_image = "farming_tool_diamondhoe.png",
+ max_uses = 500,
+ recipe = {
+ {"default:diamond", "default:diamond"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
--- Minetest 0.4 mod: farming
--- See README.txt for licensing and other information.
-
+-- Global farming namespace
farming = {}
+farming.path = minetest.get_modpath("farming")
---
--- Soil
---
-minetest.register_node("farming:soil", {
- description = "Soil",
- tiles = {"farming_soil.png", "default_dirt.png"},
- drop = "default:dirt",
- is_ground_content = true,
- groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
- sounds = default.node_sound_dirt_defaults(),
-})
-
-minetest.register_node("farming:soil_wet", {
- description = "Wet Soil",
- tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
- drop = "default:dirt",
- is_ground_content = true,
- groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
- sounds = default.node_sound_dirt_defaults(),
-})
-
-minetest.register_abm({
- nodenames = {"farming:soil", "farming:soil_wet"},
- interval = 15,
- chance = 4,
- action = function(pos, node)
- pos.y = pos.y+1
- local nn = minetest.get_node(pos).name
- pos.y = pos.y-1
- if minetest.registered_nodes[nn] and
- minetest.registered_nodes[nn].walkable and
- minetest.get_item_group(nn, "plant") == 0
- then
- minetest.set_node(pos, {name="default:dirt"})
- end
- -- check if there is water nearby
- if minetest.find_node_near(pos, 3, {"group:water"}) then
- -- if it is dry soil turn it into wet soil
- if node.name == "farming:soil" then
- minetest.set_node(pos, {name="farming:soil_wet"})
- end
- else
- -- turn it back into dirt if it is already dry
- if node.name == "farming:soil" then
- -- only turn it back if there is no plant on top of it
- if minetest.get_item_group(nn, "plant") == 0 then
- minetest.set_node(pos, {name="default:dirt"})
- end
-
- -- if its wet turn it back into dry soil
- elseif node.name == "farming:soil_wet" then
- minetest.set_node(pos, {name="farming:soil"})
- end
- end
- end,
-})
-
---
--- Hoes
---
--- turns nodes with group soil=1 into soil
-function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
- local pt = pointed_thing
- -- check if pointing at a node
- if not pt then
- return
- end
- if pt.type ~= "node" then
- return
- end
-
- local under = minetest.get_node(pt.under)
- local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
- local above = minetest.get_node(p)
-
- -- return if any of the nodes is not registered
- if not minetest.registered_nodes[under.name] then
- return
- end
- if not minetest.registered_nodes[above.name] then
- return
- end
-
- -- check if the node above the pointed thing is air
- if above.name ~= "air" then
- return
- end
-
- -- check if pointing at dirt
- if minetest.get_item_group(under.name, "soil") ~= 1 then
- return
- end
-
- -- turn the node into soil, wear out item and play sound
- minetest.set_node(pt.under, {name="farming:soil"})
- minetest.sound_play("default_dig_crumbly", {
- pos = pt.under,
- gain = 0.5,
- })
- itemstack:add_wear(65535/(uses-1))
- return itemstack
-end
-
-minetest.register_tool("farming:hoe_wood", {
- description = "Wooden Hoe",
- inventory_image = "farming_tool_woodhoe.png",
-
- on_use = function(itemstack, user, pointed_thing)
- return farming.hoe_on_use(itemstack, user, pointed_thing, 30)
- end,
-})
-
-minetest.register_tool("farming:hoe_stone", {
- description = "Stone Hoe",
- inventory_image = "farming_tool_stonehoe.png",
-
- on_use = function(itemstack, user, pointed_thing)
- return farming.hoe_on_use(itemstack, user, pointed_thing, 90)
- end,
-})
-
-minetest.register_tool("farming:hoe_steel", {
- description = "Steel Hoe",
- inventory_image = "farming_tool_steelhoe.png",
-
- on_use = function(itemstack, user, pointed_thing)
- return farming.hoe_on_use(itemstack, user, pointed_thing, 200)
- end,
-})
-
-minetest.register_tool("farming:hoe_bronze", {
- description = "Bronze Hoe",
- inventory_image = "farming_tool_bronzehoe.png",
-
- on_use = function(itemstack, user, pointed_thing)
- return farming.hoe_on_use(itemstack, user, pointed_thing, 220)
- end,
-})
-
-minetest.register_tool("farming:hoe_mese", {
- description = "Mese Hoe",
- inventory_image = "farming_tool_mesehoe.png",
-
- on_use = function(itemstack, user, pointed_thing)
- return farming.hoe_on_use(itemstack, user, pointed_thing, 350)
- end,
-})
-
-minetest.register_tool("farming:hoe_diamond", {
- description = "Diamond Hoe",
- inventory_image = "farming_tool_diamondhoe.png",
-
- on_use = function(itemstack, user, pointed_thing)
- return farming.hoe_on_use(itemstack, user, pointed_thing, 500)
- end,
-})
-
-minetest.register_craft({
- output = "farming:hoe_wood",
- recipe = {
- {"group:wood", "group:wood"},
- {"", "group:stick"},
- {"", "group:stick"},
- }
-})
-
-minetest.register_craft({
- output = "farming:hoe_stone",
- recipe = {
- {"group:stone", "group:stone"},
- {"", "group:stick"},
- {"", "group:stick"},
- }
-})
-
-minetest.register_craft({
- output = "farming:hoe_steel",
- recipe = {
- {"default:steel_ingot", "default:steel_ingot"},
- {"", "group:stick"},
- {"", "group:stick"},
- }
-})
-
-minetest.register_craft({
- output = "farming:hoe_bronze",
- recipe = {
- {"default:bronze_ingot", "default:bronze_ingot"},
- {"", "group:stick"},
- {"", "group:stick"},
- }
-})
-
-minetest.register_craft({
- output = "farming:hoe_mese",
- recipe = {
- {"default:mese_crystal", "default:mese_crystal"},
- {"", "group:stick"},
- {"", "group:stick"},
- }
-})
+-- Load files
+dofile(farming.path .. "/api.lua")
+dofile(farming.path .. "/nodes.lua")
+dofile(farming.path .. "/hoes.lua")
-minetest.register_craft({
- output = "farming:hoe_diamond",
- recipe = {
- {"default:diamond", "default:diamond"},
- {"", "group:stick"},
- {"", "group:stick"},
- }
-})
-
---
--- Override grass for drops
---
-for i = 1, 5 do
-
- minetest.override_item("default:grass_"..i, {drop = {
- max_items = 1,
- items = {
- {items = {'farming:seed_wheat'},rarity = 5},
- {items = {'default:grass_1'}},
- }
- }})
-end
-
-minetest.override_item("default:junglegrass", {drop = {
- max_items = 1,
- items = {
- {items = {'farming:seed_cotton'},rarity = 8},
- {items = {'default:junglegrass'}},
- }
- }})
-
---
--- Place seeds
---
-local function place_seed(itemstack, placer, pointed_thing, plantname)
- local pt = pointed_thing
- -- check if pointing at a node
- if not pt then
- return
- end
- if pt.type ~= "node" then
- return
- end
-
- local under = minetest.get_node(pt.under)
- local above = minetest.get_node(pt.above)
-
- -- return if any of the nodes is not registered
- if not minetest.registered_nodes[under.name] then
- return
- end
- if not minetest.registered_nodes[above.name] then
- return
- end
-
- -- check if pointing at the top of the node
- if pt.above.y ~= pt.under.y+1 then
- return
- end
-
- -- check if you can replace the node above the pointed node
- if not minetest.registered_nodes[above.name].buildable_to then
- return
- end
-
- -- check if pointing at soil
- if minetest.get_item_group(under.name, "soil") <= 1 then
- return
- end
-
- -- add the node and remove 1 item from the itemstack
- minetest.add_node(pt.above, {name=plantname})
- if not minetest.setting_getbool("creative_mode") then
- itemstack:take_item()
- end
- return itemstack
-end
-
---
--- Wheat
---
-minetest.register_craftitem("farming:seed_wheat", {
- description = "Wheat Seed",
+-- WHEAT
+farming.register_plant("farming:wheat", {
+ description = "Wheat seed",
inventory_image = "farming_wheat_seed.png",
- on_place = function(itemstack, placer, pointed_thing)
- return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
- end,
+ steps = 8,
+ minlight = 13,
+ maxlight = LIGHT_MAX,
+ fertility = {"grassland"}
})
-
-minetest.register_craftitem("farming:wheat", {
- description = "Wheat",
- inventory_image = "farming_wheat.png",
-})
-
minetest.register_craftitem("farming:flour", {
description = "Flour",
inventory_image = "farming_flour.png",
recipe = "farming:flour"
})
-for i=1,8 do
- local drop = {
- items = {
- {items = {'farming:wheat'},rarity=9-i},
- {items = {'farming:wheat'},rarity=18-i*2},
- {items = {'farming:seed_wheat'},rarity=9-i},
- {items = {'farming:seed_wheat'},rarity=18-i*2},
- }
- }
- minetest.register_node("farming:wheat_"..i, {
- drawtype = "plantlike",
- waving = 1,
- tiles = {"farming_wheat_"..i..".png"},
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = drop,
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
- groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
- })
-end
-
-minetest.register_abm({
- nodenames = {"group:wheat"},
- neighbors = {"group:soil"},
- interval = 90,
- chance = 2,
- action = function(pos, node)
- -- return if already full grown
- if minetest.get_item_group(node.name, "wheat") == 8 then
- return
- end
-
- -- check if on wet soil
- pos.y = pos.y-1
- local n = minetest.get_node(pos)
- if minetest.get_item_group(n.name, "soil") < 3 then
- return
- end
- pos.y = pos.y+1
-
- -- check light
- if not minetest.get_node_light(pos) then
- return
- end
- if minetest.get_node_light(pos) < 13 then
- return
- end
-
- -- grow
- local height = minetest.get_item_group(node.name, "wheat") + 1
- minetest.set_node(pos, {name="farming:wheat_"..height})
- end
-})
-
---
-- Cotton
---
-minetest.register_craftitem("farming:seed_cotton", {
- description = "Cotton Seed",
+farming.register_plant("farming:cotton", {
+ description = "Cotton seed",
inventory_image = "farming_cotton_seed.png",
- on_place = function(itemstack, placer, pointed_thing)
- return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
- end,
+ steps = 8,
+ minlight = 13,
+ maxlight = LIGHT_MAX,
+ fertility = {"grassland", "desert"}
})
minetest.register_craftitem("farming:string", {
description = "String",
- inventory_image = "farming_string.png",
+ inventory_image = "farming_cotton.png",
})
minetest.register_craft({
output = "wool:white",
recipe = {
- {"farming:string", "farming:string"},
- {"farming:string", "farming:string"},
+ {"farming:cotton", "farming:cotton"},
+ {"farming:cotton", "farming:cotton"},
}
})
-
-for i=1,8 do
- local drop = {
- items = {
- {items = {'farming:string'},rarity=9-i},
- {items = {'farming:string'},rarity=18-i*2},
- {items = {'farming:string'},rarity=27-i*3},
- {items = {'farming:seed_cotton'},rarity=9-i},
- {items = {'farming:seed_cotton'},rarity=18-i*2},
- {items = {'farming:seed_cotton'},rarity=27-i*3},
- }
- }
- minetest.register_node("farming:cotton_"..i, {
- drawtype = "plantlike",
- waving = 1,
- tiles = {"farming_cotton_"..i..".png"},
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = drop,
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
- groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
- })
-end
-
-minetest.register_abm({
- nodenames = {"group:cotton"},
- neighbors = {"group:soil"},
- interval = 80,
- chance = 2,
- action = function(pos, node)
- -- return if already full grown
- if minetest.get_item_group(node.name, "cotton") == 8 then
- return
- end
-
- -- check if on wet soil
- pos.y = pos.y-1
- local n = minetest.get_node(pos)
- if minetest.get_item_group(n.name, "soil") < 3 then
- return
- end
- pos.y = pos.y+1
-
- -- check light
- if not minetest.get_node_light(pos) then
- return
- end
- if minetest.get_node_light(pos) < 13 then
- return
- end
-
- -- grow
- local height = minetest.get_item_group(node.name, "cotton") + 1
- minetest.set_node(pos, {name="farming:cotton_"..height})
- end
-})
--- /dev/null
+minetest.override_item("default:dirt", {
+ groups = {crumbly=3,soil=1},
+ soil = {
+ base = "default:dirt",
+ dry = "farming:soil",
+ wet = "farming:soil_wet"
+ }
+})
+
+minetest.override_item("default:dirt_with_grass", {
+ groups = {crumbly=3,soil=1},
+ soil = {
+ base = "default:dirt_with_grass",
+ dry = "farming:soil",
+ wet = "farming:soil_wet"
+ }
+})
+
+minetest.register_node("farming:soil", {
+ description = "Soil",
+ tiles = {"farming_soil.png", "default_dirt.png"},
+ drop = "default:dirt",
+ is_ground_content = true,
+ groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1},
+ sounds = default.node_sound_dirt_defaults(),
+ soil = {
+ base = "default:dirt",
+ dry = "farming:soil",
+ wet = "farming:soil_wet"
+ }
+})
+
+minetest.register_node("farming:soil_wet", {
+ description = "Wet Soil",
+ tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
+ drop = "default:dirt",
+ is_ground_content = true,
+ groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1},
+ sounds = default.node_sound_dirt_defaults(),
+ soil = {
+ base = "default:dirt",
+ dry = "farming:soil",
+ wet = "farming:soil_wet"
+ }
+})
+
+minetest.override_item("default:desert_sand", {
+ groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
+ soil = {
+ base = "default:desert_sand",
+ dry = "farming:desert_sand_soil",
+ wet = "farming:desert_sand_soil_wet"
+ }
+})
+minetest.register_node("farming:desert_sand_soil", {
+ description = "Desert Sand",
+ tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
+ is_ground_content = true,
+ groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1},
+ sounds = default.node_sound_sand_defaults(),
+ soil = {
+ base = "default:desert_sand",
+ dry = "farming:desert_sand_soil",
+ wet = "farming:desert_sand_soil_wet"
+ }
+})
+
+minetest.register_node("farming:desert_sand_soil_wet", {
+ description = "Desert Sand",
+ drop = "default:desert_sand",
+ tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
+ is_ground_content = true,
+ groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1},
+ sounds = default.node_sound_sand_defaults(),
+ soil = {
+ base = "default:desert_sand",
+ dry = "farming:desert_sand_soil",
+ wet = "farming:desert_sand_soil_wet"
+ }
+})
+
+minetest.register_abm({
+ nodenames = {"group:soil", "group:wet"},
+ interval = 5,
+ chance = 10,
+ action = function(pos, node)
+ pos.y = pos.y+1
+ local nn = minetest.get_node(pos).name
+ node = minetest.registered_nodes[node.name]
+ pos.y = pos.y-1
+
+ if node.soil == nil or node.soil.wet == nil or node.soil.base == nil or node.soil.dry == nil then
+ minetest.log("error", "Could not process soil information of node " .. nn)
+ return
+ end
+
+ if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 and node.name ~= node.soil.base then
+ minetest.set_node(pos, {name = node.soil.base})
+ end
+ -- check if there is water nearby
+ if minetest.find_node_near(pos, 3, {"group:water"}) then
+ -- if it is dry soil and not base node, turn it into wet soil
+ if node.name ~= node.soil.base and minetest.get_item_group(node.name, "wet") == 0 then
+ minetest.set_node(pos, {name = node.soil.wet})
+ end
+ else
+ -- turn it back into base if it is already dry
+ if minetest.get_item_group(node.name, "wet") == 0 then
+ -- only turn it back if there is no plant/seed on top of it
+ if minetest.get_item_group(nn, "plant") == 0 and minetest.get_item_group(nn, "seed") == 0 then
+ minetest.set_node(pos, {name = node.soil.base})
+ end
+
+ -- if its wet turn it back into dry soil
+ elseif minetest.get_item_group(node.name, "wet") == 1 then
+ minetest.set_node(pos, {name = node.soil.dry})
+ end
+ end
+ end,
+})
+
+
+for i = 1, 5 do
+ minetest.override_item("default:grass_"..i, {drop = {
+ max_items = 1,
+ items = {
+ {items = {'farming:seed_wheat'},rarity = 5},
+ {items = {'default:grass_1'}},
+ }
+ }})
+end
+
+minetest.override_item("default:junglegrass", {drop = {
+ max_items = 1,
+ items = {
+ {items = {'farming:seed_cotton'},rarity = 8},
+ {items = {'default:junglegrass'}},
+ }
+}})