#include <iostream>
#include <algorithm>
#include <sstream>
+#include <cmath>
#include <IFileSystem.h>
#include "threading/mutex_auto_lock.h"
#include "util/auth.h"
u32 keyPressed = myplayer->keyPressed;
// scaled by 80, so that pi can fit into a u8
u8 fov = clientMap->getCameraFov() * 80;
- u8 wanted_range = clientMap->getControl().wanted_range / MAP_BLOCKSIZE;
+ u8 wanted_range = std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE);
v3s32 position(pf.X, pf.Y, pf.Z);
v3s32 speed(sf.X, sf.Y, sf.Z);
[12+12+4] s32 yaw*100
[12+12+4+4] u32 keyPressed
[12+12+4+4+4] u8 fov*80
- [12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
+ [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
*/
*pkt << position << speed << pitch << yaw << keyPressed;
*pkt << fov << wanted_range;
if (draw_control->range_all) {
runData->fog_range = 100000 * BS;
} else {
- runData->fog_range = 0.9 * draw_control->wanted_range * BS;
+ runData->fog_range = draw_control->wanted_range * BS;
}
/*
[2+12+12+4] s32 yaw*100
[2+12+12+4+4] u32 keyPressed
[2+12+12+4+4+1] u8 fov*80
- [2+12+12+4+4+4+1] u8 wanted_range / MAP_BLOCKSIZE
+ [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
*/
TOSERVER_GOTBLOCKS = 0x24,