Add texture overriding
authorrubenwardy <rubenwardy@gmail.com>
Mon, 30 Mar 2015 10:55:29 +0000 (11:55 +0100)
committerest31 <MTest31@outlook.com>
Tue, 19 May 2015 19:27:07 +0000 (21:27 +0200)
doc/texture_overrides.txt [new file with mode: 0644]
src/client.cpp
src/nodedef.cpp
src/nodedef.h
src/server.cpp

diff --git a/doc/texture_overrides.txt b/doc/texture_overrides.txt
new file mode 100644 (file)
index 0000000..5595911
--- /dev/null
@@ -0,0 +1,35 @@
+Texture Overrides
+=================
+
+You can override the textures of a node from a texture pack using
+texture overrides. To do this, create a file in a texture pack
+called override.txt
+
+Basic Format
+------------
+
+Each line in an override.txt file is a rule. It consists of
+
+       nodename face-selector texture
+
+For example,
+
+       default:dirt_with_grass sides default_stone.png
+
+You can use ^ operators as usual:
+
+       default:dirt_with_grass sides default_stone.png^[brighten
+
+Face Selectors
+--------------
+
+| face-selector | behavior                                          |
+|---------------|---------------------------------------------------|
+| left          | x-                                                |
+| right         | x+                                                |
+| front         | z-                                                |
+| back          | z+                                                |
+| top           | z+                                                |
+| bottom        | z-                                                |
+| sides         | x-, x+, z-, z+                                    |
+| all           | All faces. You can also use '*' instead of 'all'. |
index 780b07872d4d90a9cc6dbadf0d9f3d5fdba2e169..1d0245c45d9bda53f11df6ab48a3d45483fab062 100644 (file)
@@ -1741,6 +1741,9 @@ void Client::afterContentReceived(IrrlichtDevice *device)
        text = wgettext("Initializing nodes...");
        draw_load_screen(text, device, guienv, 0, 72);
        m_nodedef->updateAliases(m_itemdef);
+       std::string texture_path = g_settings->get("texture_path");
+       if (texture_path != "" && fs::IsDir(texture_path))
+               m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
        m_nodedef->setNodeRegistrationStatus(true);
        m_nodedef->runNodeResolveCallbacks();
        delete[] text;
index ac432d19671680ee531948b47b7bd495156cf1ab..6c2e96c4f47d4d5f554b2f1c25c965be83896188 100644 (file)
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "exceptions.h"
 #include "debug.h"
 #include "gamedef.h"
+#include <fstream> // Used in applyTextureOverrides()
 
 /*
        NodeBox
@@ -397,6 +398,7 @@ public:
        virtual content_t set(const std::string &name, const ContentFeatures &def);
        virtual content_t allocateDummy(const std::string &name);
        virtual void updateAliases(IItemDefManager *idef);
+       virtual void applyTextureOverrides(const std::string &override_filepath);
        virtual void updateTextures(IGameDef *gamedef,
                void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
                void *progress_cbk_args);
@@ -670,7 +672,7 @@ content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &d
                        j = m_group_to_items.find(group_name);
                if (j == m_group_to_items.end()) {
                        m_group_to_items[group_name].push_back(
-                                       std::make_pair(id, i->second));
+                               std::make_pair(id, i->second));
                } else {
                        GroupItems &items = j->second;
                        items.push_back(std::make_pair(id, i->second));
@@ -700,7 +702,66 @@ void CNodeDefManager::updateAliases(IItemDefManager *idef)
                content_t id;
                if (m_name_id_mapping.getId(convert_to, id)) {
                        m_name_id_mapping_with_aliases.insert(
-                                       std::make_pair(name, id));
+                               std::make_pair(name, id));
+               }
+       }
+}
+
+void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath)
+{
+       infostream << "CNodeDefManager::applyTextureOverrides(): Applying "
+               "overrides to textures from " << override_filepath << std::endl;
+
+       std::ifstream infile(override_filepath.c_str());
+       std::string line;
+       int line_c = 0;
+       while (std::getline(infile, line)) {
+               line_c++;
+               if (trim(line) == "")
+                       continue;
+               std::vector<std::string> splitted = str_split(line, ' ');
+               if (splitted.size() != 3) {
+                       errorstream << override_filepath
+                               << ":" << line_c << " Could not apply texture override \""
+                               << line << "\": Syntax error" << std::endl;
+                       continue;
+               }
+
+               content_t id;
+               if (!getId(splitted[0], id)) {
+                       errorstream << override_filepath
+                               << ":" << line_c << " Could not apply texture override \""
+                               << line << "\": Unknown node \""
+                               << splitted[0] << "\"" << std::endl;
+                       continue;
+               }
+
+               ContentFeatures &nodedef = m_content_features[id];
+
+               if (splitted[1] == "top")
+                       nodedef.tiledef[0].name = splitted[2];
+               else if (splitted[1] == "bottom")
+                       nodedef.tiledef[1].name = splitted[2];
+               else if (splitted[1] == "right")
+                       nodedef.tiledef[2].name = splitted[2];
+               else if (splitted[1] == "left")
+                       nodedef.tiledef[3].name = splitted[2];
+               else if (splitted[1] == "back")
+                       nodedef.tiledef[4].name = splitted[2];
+               else if (splitted[1] == "front")
+                       nodedef.tiledef[5].name = splitted[2];
+               else if (splitted[1] == "all" || splitted[1] == "*")
+                       for (int i = 0; i < 6; i++)
+                               nodedef.tiledef[i].name = splitted[2];
+               else if (splitted[1] == "sides")
+                       for (int i = 2; i < 6; i++)
+                               nodedef.tiledef[i].name = splitted[2];
+               else {
+                       errorstream << override_filepath
+                               << ":" << line_c << " Could not apply texture override \""
+                               << line << "\": Unknown node side \""
+                               << splitted[1] << "\"" << std::endl;
+                       continue;
                }
        }
 }
index 68f6c8c378f3b4d41dace78abb1a8f96009fa8f3..3a5e5228df632d9a8ba69c0712ce2125eb6ecb44 100644 (file)
@@ -335,6 +335,11 @@ public:
        */
        virtual void updateAliases(IItemDefManager *idef)=0;
 
+       /*
+               Override textures from servers with ones specified in texturepack/override.txt
+       */
+       virtual void applyTextureOverrides(const std::string &override_filepath)=0;
+
        /*
                Update tile textures to latest return values of TextueSource.
        */
@@ -378,4 +383,3 @@ public:
 };
 
 #endif
-
index 22b7d38f2fd7bc8a16e5f954eaffa4cbda2fb37a..2a34c86753006296dd37d09a4947a91eb0eae61f 100644 (file)
@@ -335,6 +335,11 @@ Server::Server(
        // Apply item aliases in the node definition manager
        m_nodedef->updateAliases(m_itemdef);
 
+       // Apply texture overrides from texturepack/override.txt
+       std::string texture_path = g_settings->get("texture_path");
+       if (texture_path != "" && fs::IsDir(texture_path))
+               m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
+
        m_nodedef->setNodeRegistrationStatus(true);
 
        // Perform pending node name resolutions
@@ -3397,5 +3402,3 @@ void dedicated_server_loop(Server &server, bool &kill)
                }
        }
 }
-
-