* `spec` is a `SimpleSoundSpec`
* `parameters` is a sound parameter table
* `minetest.sound_stop(handle)`
+ * `handle` is a handle returned by `minetest.sound_play`
+* `minetest.sound_fade(handle, step, gain)`
+ * `handle` is a handle returned by `minetest.sound_play`
+ * `step` determines how fast a sound will fade.
+ Negative step will lower the sound volume, positive step will increase
+ the sound volume.
+ * `gain` the target gain for the fade.
### Timing
* `minetest.after(time, func, ...)`
return 1;
}
-// get_node(pos)
+// get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
int ModApiClient::l_get_node_or_nil(lua_State *L)
{
return 1;
}
+// get_langauge()
int ModApiClient::l_get_language(lua_State *L)
{
#ifdef _WIN32
return 2;
}
+// get_wielded_item()
int ModApiClient::l_get_wielded_item(lua_State *L)
{
Client *client = getClient(L);
return 1;
}
+// sound_play(spec, parameters)
int ModApiClient::l_sound_play(lua_State *L)
{
ISoundManager *sound = getClient(L)->getSoundManager();
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
+
float gain = 1.0f;
float pitch = 1.0f;
bool looped = false;
}
}
- handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch);
+ handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch);
lua_pushinteger(L, handle);
return 1;
}
+// sound_stop(handle)
int ModApiClient::l_sound_stop(lua_State *L)
{
- u32 handle = luaL_checkinteger(L, 1);
+ s32 handle = luaL_checkinteger(L, 1);
getClient(L)->getSoundManager()->stopSound(handle);
return 0;
}
+// sound_fade(handle, step, gain)
+int ModApiClient::l_sound_fade(lua_State *L)
+{
+ s32 handle = luaL_checkinteger(L, 1);
+ float step = readParam<float>(L, 2);
+ float gain = readParam<float>(L, 3);
+ getClient(L)->getSoundManager()->fadeSound(handle, step, gain);
+ return 0;
+}
+
// get_server_info()
int ModApiClient::l_get_server_info(lua_State *L)
{
API_FCT(get_meta);
API_FCT(sound_play);
API_FCT(sound_stop);
+ API_FCT(sound_fade);
API_FCT(get_server_info);
API_FCT(get_item_def);
API_FCT(get_node_def);
// get_node(pos)
static int l_get_node_or_nil(lua_State *L);
+ // get_language()
static int l_get_language(lua_State *L);
// get_wielded_item()
// get_meta(pos)
static int l_get_meta(lua_State *L);
+ // sound_play(spec, parameters)
static int l_sound_play(lua_State *L);
+ // sound_stop(handle)
static int l_sound_stop(lua_State *L);
+ // sound_fade(handle, step, gain)
+ static int l_sound_fade(lua_State *L);
+
// get_server_info()
static int l_get_server_info(lua_State *L);
void NodeMetaRef::clearMeta()
{
+ SANITY_CHECK(!m_is_local);
m_env->getMap().removeNodeMetadata(m_p);
}
void NodeMetaRef::reportMetadataChange(const std::string *name)
{
+ SANITY_CHECK(!m_is_local);
// NOTE: This same code is in rollback_interface.cpp
// Inform other things that the metadata has changed
NodeMetadata *meta = dynamic_cast<NodeMetadata*>(m_meta);