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Sneak: Fix sneaking on free-floating lower-half slabs
author
sfan5
<sfan5@live.de>
Wed, 29 Mar 2017 08:17:57 +0000
(10:17 +0200)
committer
sfan5
<sfan5@live.de>
Wed, 29 Mar 2017 08:19:49 +0000
(10:19 +0200)
src/localplayer.cpp
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diff --git
a/src/localplayer.cpp
b/src/localplayer.cpp
index dfb770d7ba5741946ee5a7d699e3f5c8ad653206..4bf3012dd9e78650a674180dda2d47af1499c969 100644
(file)
--- a/
src/localplayer.cpp
+++ b/
src/localplayer.cpp
@@
-324,7
+324,7
@@
void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
if (m_sneak_node_exists)
position_y_mod = m_sneak_node_bb_top.MaxEdge.Y - 0.05 * BS;
else
- position_y_mod = (
1.0
- 0.05) * BS;
+ position_y_mod = (
0.5
- 0.05) * BS;
v3s16 current_node = floatToInt(position - v3f(0, position_y_mod, 0), BS);
/*
Check the nodes under the player to see from which node the