node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
+ sound_open_door = sound play for open door, OPTIONAL,
+ sound_close_door = sound play for close door, OPTIONAL,
only_placer_can_open = true/false,
^ If true, only placer can open the door (locked for others)
}
def.selection_box_top = box
end
+ if not def.sound_close_door then
+ def.sound_close_door = "door_close"
+ end
+ if not def.sound_open_door then
+ def.sound_open_door = "door_open"
+ end
+
+
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
pos.y = pos.y-dir
minetest.swap_node(pos, {name=replace, param2=p2})
- local snd_1 = "_close"
- local snd_2 = "_open"
+ local snd_1 = def.sound_close_door
+ local snd_2 = def.sound_open_door
if params[1] == 3 then
- snd_1 = "_open"
- snd_2 = "_close"
+ snd_1 = def.sound_open_door
+ snd_2 = def.sound_close_door
end
if is_right(pos) then
- minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
- minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
+ minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end