--- /dev/null
+-- Minetest 0.4 mod: farming
+-- See README.txt for licensing and other information.
+
+--
+-- Soil
+--
+minetest.register_node("farming:soil", {
+ description = "Soil",
+ tiles = {"farming_soil.png", "default_dirt.png"},
+ drop = "default:dirt",
+ is_ground_content = true,
+ groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("farming:soil_wet", {
+ description = "Wet Soil",
+ tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
+ drop = "default:dirt",
+ is_ground_content = true,
+ groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_abm({
+ nodenames = {"farming:soil", "farming:soil_wet"},
+ interval = 15,
+ chance = 4,
+ action = function(pos, node)
+ pos.y = pos.y+1
+ local nn = minetest.env:get_node(pos).name
+ pos.y = pos.y-1
+ if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable then
+ minetest.env:set_node(pos, {name="default:dirt"})
+ end
+ -- check if there is water nearby
+ if minetest.env:find_node_near(pos, 3, {"group:water"}) then
+ -- if it is dry soil turn it into wet soil
+ if node.name == "farming:soil" then
+ minetest.env:set_node(pos, {name="farming:soil_wet"})
+ end
+ else
+ -- turn it back into dirt if it is already dry
+ if node.name == "farming:soil" then
+ -- only turn it back if there is no plant on top of it
+ if minetest.get_item_group(nn, "plant") == 0 then
+ minetest.env:set_node(pos, {name="default:dirt"})
+ end
+
+ -- if its wet turn it back into dry soil
+ elseif node.name == "farming:soil_wet" then
+ minetest.env:set_node(pos, {name="farming:soil"})
+ end
+ end
+ end,
+})
+
+--
+-- Hoes
+--
+-- turns nodes with group soil=1 into soil; drop seeds if plowing grass
+local function hoe_on_use(itemstack, user, pointed_thing, uses)
+ local pt = pointed_thing
+ -- check if pointing at a node
+ if not pt then
+ return
+ end
+ if pt.type ~= "node" then
+ return
+ end
+
+ local under = minetest.env:get_node(pt.under)
+ local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
+ local above = minetest.env:get_node(p)
+
+ -- return if any of the nodes is not registered
+ if not minetest.registered_nodes[under.name] then
+ return
+ end
+ if not minetest.registered_nodes[above.name] then
+ return
+ end
+
+ -- check if the node above the pointed thing is air
+ if above.name ~= "air" then
+ return
+ end
+
+ -- check if pointing at dirt
+ if minetest.get_item_group(under.name, "soil") ~= 1 then
+ return
+ end
+
+ -- turn the node into soil, wear out item and play sound
+ minetest.env:set_node(pt.under, {name="farming:soil"})
+ minetest.sound_play("default_dig_crumbly", {
+ pos = pt.under,
+ gain = 0.5,
+ })
+ itemstack:add_wear(65535/(uses-1))
+ return itemstack
+end
+
+minetest.register_tool("farming:hoe_wood", {
+ description = "Wooden Hoe",
+ inventory_image = "farming_tool_woodhoe.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+ return hoe_on_use(itemstack, user, pointed_thing, 30)
+ end,
+})
+
+minetest.register_tool("farming:hoe_stone", {
+ description = "Stone Hoe",
+ inventory_image = "farming_tool_stonehoe.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+ return hoe_on_use(itemstack, user, pointed_thing, 90)
+ end,
+})
+
+minetest.register_tool("farming:hoe_steel", {
+ description = "Steel Hoe",
+ inventory_image = "farming_tool_steelhoe.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+ return hoe_on_use(itemstack, user, pointed_thing, 200)
+ end,
+})
+
+minetest.register_tool("farming:hoe_bronze", {
+ description = "Bronze Hoe",
+ inventory_image = "farming_tool_bronzehoe.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+ return hoe_on_use(itemstack, user, pointed_thing, 220)
+ end,
+})
+
+minetest.register_craft({
+ output = "farming:hoe_wood",
+ recipe = {
+ {"group:wood", "group:wood"},
+ {"", "default:stick"},
+ {"", "default:stick"},
+ }
+})
+
+minetest.register_craft({
+ output = "farming:hoe_stone",
+ recipe = {
+ {"group:stone", "group:stone"},
+ {"", "default:stick"},
+ {"", "default:stick"},
+ }
+})
+
+minetest.register_craft({
+ output = "farming:hoe_steel",
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"", "default:stick"},
+ {"", "default:stick"},
+ }
+})
+
+minetest.register_craft({
+ output = "farming:hoe_bronze",
+ recipe = {
+ {"default:bronze_ingot", "default:bronze_ingot"},
+ {"", "default:stick"},
+ {"", "default:stick"},
+ }
+})
+
+--
+-- Override grass for drops
+--
+minetest.register_node(":default:grass_1", {
+ description = "Grass",
+ drawtype = "plantlike",
+ tiles = {"default_grass_1.png"},
+ -- use a bigger inventory image
+ inventory_image = "default_grass_3.png",
+ wield_image = "default_grass_3.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {'farming:seed'},rarity = 20},
+ {items = {'default:grass_1'}},
+ }
+ },
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ on_place = function(itemstack, placer, pointed_thing)
+ -- place a random grass node
+ local stack = ItemStack("default:grass_"..math.random(1,5))
+ local ret = minetest.item_place(stack, placer, pointed_thing)
+ return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
+ end,
+})
+
+for i=2,5 do
+ minetest.register_node(":default:grass_"..i, {
+ description = "Grass",
+ drawtype = "plantlike",
+ tiles = {"default_grass_"..i..".png"},
+ inventory_image = "default_grass_"..i..".png",
+ wield_image = "default_grass_"..i..".png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {'farming:seed_wheat'},rarity = 20},
+ {items = {'default:grass_1'}},
+ }
+ },
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ })
+end
+
+minetest.register_node(":default:junglegrass", {
+ description = "Jungle Grass",
+ drawtype = "plantlike",
+ visual_scale = 1.3,
+ tiles = {"default_junglegrass.png"},
+ inventory_image = "default_junglegrass.png",
+ wield_image = "default_junglegrass.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {'farming:seed_cotton'},rarity = 20},
+ {items = {'default:junglegrass'}},
+ }
+ },
+ groups = {snappy=3,flammable=2,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+})
+
+--
+-- Place seeds
+--
+local function place_seed(itemstack, placer, pointed_thing, plantname)
+ local pt = pointed_thing
+ -- check if pointing at a node
+ if not pt then
+ return
+ end
+ if pt.type ~= "node" then
+ return
+ end
+
+ local under = minetest.env:get_node(pt.under)
+ local above = minetest.env:get_node(pt.above)
+
+ -- return if any of the nodes is not registered
+ if not minetest.registered_nodes[under.name] then
+ return
+ end
+ if not minetest.registered_nodes[above.name] then
+ return
+ end
+
+ -- check if pointing at the top of the node
+ if pt.above.y ~= pt.under.y+1 then
+ return
+ end
+
+ -- check if you can replace the node above the pointed node
+ if not minetest.registered_nodes[above.name].buildable_to then
+ return
+ end
+
+ -- check if pointing at soil
+ if minetest.get_item_group(under.name, "soil") <= 1 then
+ return
+ end
+
+ -- add the node and remove 1 item from the itemstack
+ minetest.env:add_node(pt.above, {name=plantname})
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+end
+
+--
+-- Wheat
+--
+minetest.register_craftitem("farming:seed_wheat", {
+ description = "Wheat Seed",
+ inventory_image = "farming_wheat_seed.png",
+ on_place = function(itemstack, placer, pointed_thing)
+ return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
+ end,
+})
+
+minetest.register_craftitem("farming:wheat", {
+ description = "Wheat",
+ inventory_image = "farming_wheat.png",
+})
+
+minetest.register_craftitem("farming:flour", {
+ description = "Flour",
+ inventory_image = "farming_flour.png",
+})
+
+minetest.register_craftitem("farming:bread", {
+ description = "Bread",
+ inventory_image = "farming_bread.png",
+ on_use = minetest.item_eat(4),
+})
+
+minetest.register_craft({
+ type = "shapeless",
+ output = "farming:flour",
+ recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
+})
+
+minetest.register_craft({
+ type = "cooking",
+ cooktime = 15,
+ output = "farming:bread",
+ recipe = "farming:flour"
+})
+
+for i=1,8 do
+ local drop = {
+ items = {
+ {items = {'farming:wheat'},rarity=9-i},
+ {items = {'farming:wheat'},rarity=18-i*2},
+ {items = {'farming:seed_wheat'},rarity=9-i},
+ {items = {'farming:seed_wheat'},rarity=18-i*2},
+ }
+ }
+ minetest.register_node("farming:wheat_"..i, {
+ drawtype = "plantlike",
+ tiles = {"farming_wheat_"..i..".png"},
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = drop,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ })
+end
+
+minetest.register_abm({
+ nodenames = {"group:wheat"},
+ neighbors = {"group:soil"},
+ interval = 90,
+ chance = 2,
+ action = function(pos, node)
+ -- return if already full grown
+ if minetest.get_item_group(node.name, "wheat") == 8 then
+ return
+ end
+
+ -- check if on wet soil
+ pos.y = pos.y-1
+ local n = minetest.env:get_node(pos)
+ if minetest.get_item_group(n.name, "soil") < 3 then
+ return
+ end
+ pos.y = pos.y+1
+
+ -- check light
+ if not minetest.env:get_node_light(pos) then
+ return
+ end
+ if minetest.env:get_node_light(pos) < 13 then
+ return
+ end
+
+ -- grow
+ local height = minetest.get_item_group(node.name, "wheat") + 1
+ minetest.env:set_node(pos, {name="farming:wheat_"..height})
+ end
+})
+
+--
+-- Cotton
+--
+minetest.register_craftitem("farming:seed_cotton", {
+ description = "Cotton Seed",
+ inventory_image = "farming_cotton_seed.png",
+ on_place = function(itemstack, placer, pointed_thing)
+ return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
+ end,
+})
+
+minetest.register_craftitem("farming:string", {
+ description = "String",
+ inventory_image = "farming_string.png",
+})
+
+minetest.register_craft({
+ output = "wool:white",
+ recipe = {
+ {"farming:string", "farming:string"},
+ {"farming:string", "farming:string"},
+ }
+})
+
+for i=1,8 do
+ local drop = {
+ items = {
+ {items = {'farming:string'},rarity=9-i},
+ {items = {'farming:string'},rarity=18-i*2},
+ {items = {'farming:string'},rarity=27-i*3},
+ {items = {'farming:seed_cotton'},rarity=9-i},
+ {items = {'farming:seed_cotton'},rarity=18-i*2},
+ {items = {'farming:seed_cotton'},rarity=27-i*3},
+ }
+ }
+ minetest.register_node("farming:cotton_"..i, {
+ drawtype = "plantlike",
+ tiles = {"farming_cotton_"..i..".png"},
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = drop,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ })
+end
+
+minetest.register_abm({
+ nodenames = {"group:cotton"},
+ neighbors = {"group:soil"},
+ interval = 80,
+ chance = 2,
+ action = function(pos, node)
+ -- return if already full grown
+ if minetest.get_item_group(node.name, "cotton") == 8 then
+ return
+ end
+
+ -- check if on wet soil
+ pos.y = pos.y-1
+ local n = minetest.env:get_node(pos)
+ if minetest.get_item_group(n.name, "soil") < 3 then
+ return
+ end
+ pos.y = pos.y+1
+
+ -- check light
+ if not minetest.env:get_node_light(pos) then
+ return
+ end
+ if minetest.env:get_node_light(pos) < 13 then
+ return
+ end
+
+ -- grow
+ local height = minetest.get_item_group(node.name, "cotton") + 1
+ minetest.env:set_node(pos, {name="farming:cotton_"..height})
+ end
+})