void VoxelManipulator::addArea(const VoxelArea &area)
{
// Cancel if requested area has zero volume
- if(area.getExtent() == v3s16(0,0,0))
+ if (area.hasEmptyExtent())
return;
// Cancel if m_area already contains the requested area
// Calculate new area
VoxelArea new_area;
// New area is the requested area if m_area has zero volume
- if(m_area.getExtent() == v3s16(0,0,0))
+ if(m_area.hasEmptyExtent())
{
new_area = area;
}
void addArea(const VoxelArea &a)
{
- if(getExtent() == v3s16(0,0,0))
+ if (hasEmptyExtent())
{
*this = a;
return;
}
void addPoint(const v3s16 &p)
{
- if(getExtent() == v3s16(0,0,0))
+ if(hasEmptyExtent())
{
MinEdge = p;
MaxEdge = p;
{
return MaxEdge - MinEdge + v3s16(1,1,1);
}
+
+ /* Because MaxEdge and MinEdge are included in the voxel area an empty extent
+ * is not represented by (0, 0, 0), but instead (-1, -1, -1)
+ */
+ bool hasEmptyExtent() const
+ {
+ return MaxEdge - MinEdge == v3s16(-1, -1, -1);
+ }
+
s32 getVolume() const
{
v3s16 e = getExtent();
{
// No area contains an empty area
// NOTE: Algorithms depend on this, so do not change.
- if(a.getExtent() == v3s16(0,0,0))
+ if(a.hasEmptyExtent())
return false;
return(