if (aom.id == 0)
break;
- std::vector<ActiveObjectMessage>* message_list = NULL;
+ std::vector<ActiveObjectMessage>* message_list = nullptr;
std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
n = buffered_messages.find(aom.id);
if (n == buffered_messages.end()) {
}
m_clients.lock();
- RemoteClientMap clients = m_clients.getClientList();
+ const RemoteClientMap &clients = m_clients.getClientList();
// Route data to every client
- for (std::unordered_map<u16, RemoteClient*>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = i->second;
+ for (const auto &client_it : clients) {
+ RemoteClient *client = client_it.second;
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
- for (std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator
- j = buffered_messages.begin();
- j != buffered_messages.end(); ++j) {
+ for (const auto &buffered_message : buffered_messages) {
// If object is not known by client, skip it
- u16 id = j->first;
+ u16 id = buffered_message.first;
if (client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
// Get message list of object
- std::vector<ActiveObjectMessage>* list = j->second;
+ std::vector<ActiveObjectMessage>* list = buffered_message.second;
// Go through every message
- for (std::vector<ActiveObjectMessage>::iterator
- k = list->begin(); k != list->end(); ++k) {
+ for (const ActiveObjectMessage &aom : *list) {
// Compose the full new data with header
- ActiveObjectMessage aom = *k;
std::string new_data;
// Add object id
char buf[2];
// Add data
new_data += serializeString(aom.datastring);
// Add data to buffer
- if(aom.reliable)
+ if (aom.reliable)
reliable_data += new_data;
else
unreliable_data += new_data;
reliable_data and unreliable_data are now ready.
Send them.
*/
- if(reliable_data.size() > 0) {
+ if (!reliable_data.empty()) {
SendActiveObjectMessages(client->peer_id, reliable_data);
}
- if(unreliable_data.size() > 0) {
+ if (!unreliable_data.empty()) {
SendActiveObjectMessages(client->peer_id, unreliable_data, false);
}
}
m_clients.unlock();
// Clear buffered_messages
- for (std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator
- i = buffered_messages.begin();
- i != buffered_messages.end(); ++i) {
- delete i->second;
+ for (auto &buffered_message : buffered_messages) {
+ delete buffered_message.second;
}
}
// We'll log the amount of each
Profiler prof;
- while(m_unsent_map_edit_queue.size() != 0)
- {
+ while (!m_unsent_map_edit_queue.empty()) {
MapEditEvent* event = m_unsent_map_edit_queue.front();
m_unsent_map_edit_queue.pop();
case MEET_OTHER:
infostream << "Server: MEET_OTHER" << std::endl;
prof.add("MEET_OTHER", 1);
- for(std::set<v3s16>::iterator
- i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i) {
- setBlockNotSent(*i);
+ for (const v3s16 &modified_block : event->modified_blocks) {
+ setBlockNotSent(modified_block);
}
break;
default:
/*
Set blocks not sent to far players
*/
- if(!far_players.empty()) {
+ if (!far_players.empty()) {
// Convert list format to that wanted by SetBlocksNotSent
std::map<v3s16, MapBlock*> modified_blocks2;
- for(std::set<v3s16>::iterator
- i = event->modified_blocks.begin();
- i != event->modified_blocks.end(); ++i) {
- modified_blocks2[*i] =
- m_env->getMap().getBlockNoCreateNoEx(*i);
+ for (const v3s16 &modified_block : event->modified_blocks) {
+ modified_blocks2[modified_block] =
+ m_env->getMap().getBlockNoCreateNoEx(modified_block);
}
// Set blocks not sent
- for(std::vector<u16>::iterator
- i = far_players.begin();
- i != far_players.end(); ++i) {
- if(RemoteClient *client = getClient(*i))
+ for (const u16 far_player : far_players) {
+ if (RemoteClient *client = getClient(far_player))
client->SetBlocksNotSent(modified_blocks2);
}
}
delete event;
-
- /*// Don't send too many at a time
- count++;
- if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
- break;*/
}
- if(event_count >= 5){
- infostream<<"Server: MapEditEvents:"<<std::endl;
+ if (event_count >= 5) {
+ infostream << "Server: MapEditEvents:" << std::endl;
prof.print(infostream);
- } else if(event_count != 0){
- verbosestream<<"Server: MapEditEvents:"<<std::endl;
+ } else if (event_count != 0) {
+ verbosestream << "Server: MapEditEvents:" << std::endl;
prof.print(verbosestream);
}
if (!playerSend)
return;
- RemotePlayer *player =
- dynamic_cast<RemotePlayer *>(m_env->getPlayer(loc.name.c_str()));
+ RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
if (!player)
return;
v3f p_f = intToFloat(p, BS);
std::vector<u16> clients = m_clients.getClientIDs();
- for(std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) {
+ for (const u16 client_id : clients) {
if (far_players) {
// Get player
- if (RemotePlayer *player = m_env->getPlayer(*i)) {
+ if (RemotePlayer *player = m_env->getPlayer(client_id)) {
PlayerSAO *sao = player->getPlayerSAO();
if (!sao)
continue;
// If player is far away, only set modified blocks not sent
v3f player_pos = sao->getBasePosition();
if(player_pos.getDistanceFrom(p_f) > maxd) {
- far_players->push_back(*i);
+ far_players->push_back(client_id);
continue;
}
}
NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
m_clients.lock();
- RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
- if (client != 0) {
+ RemoteClient* client = m_clients.lockedGetClientNoEx(client_id);
+ if (client) {
pkt << p << n.param0 << n.param1 << n.param2
<< (u8) (remove_metadata ? 0 : 1);
}
// Send as reliable
if (pkt.getSize() > 0)
- m_clients.send(*i, 0, &pkt, true);
+ m_clients.send(client_id, 0, &pkt, true);
}
}
{
std::vector<u16> clients = m_clients.getClientIDs();
m_clients.lock();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
+ for (const u16 i : clients) {
+ RemoteClient *client = m_clients.lockedGetClientNoEx(i);
client->SetBlockNotSent(p);
}
m_clients.unlock();
s32 total_sending = 0;
{
- ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
+ ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending");
std::vector<u16> clients = m_clients.getClientIDs();
m_clients.lock();
- for(std::vector<u16>::iterator i = clients.begin();
- i != clients.end(); ++i) {
- RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
+ for (const u16 client_id : clients) {
+ RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);
- if (client == NULL)
+ if (!client)
continue;
total_sending += client->SendingCount();