On Windows Release x64 bit build this changes:
ProfilerGraph::put
1.68% -> 0.061%
ProfilerGraph::draw
12% -> 17.%
So yes, there is a tradeoff between saving profiling data
(executed always) and drawing the profiler graph (executed very rarely).
But usually you don't have the profiler graph open.
color(color)
{}
};
- std::vector<Piece> m_log;
+ std::deque<Piece> m_log;
public:
u32 m_log_max_size;
{
std::map<std::string, Meta> m_meta;
- for (std::vector<Piece>::const_iterator k = m_log.begin();
+ for (std::deque<Piece>::const_iterator k = m_log.begin();
k != m_log.end(); ++k) {
const Piece &piece = *k;
float lastscaledvalue = 0.0;
bool lastscaledvalue_exists = false;
- for (std::vector<Piece>::const_iterator j = m_log.begin();
+ for (std::deque<Piece>::const_iterator j = m_log.begin();
j != m_log.end(); ++j) {
const Piece &piece = *j;
float value = 0;