--- /dev/null
+-- Minetest 0.4 mod: doors
+-- See README.txt for licensing and other information.
+--------------------------------------------------------------------------------
+
+local WALLMX = 3
+local WALLMZ = 5
+local WALLPX = 2
+local WALLPZ = 4
+
+--------------------------------------------------------------------------------
+
+minetest.register_alias('door', 'doors:door_wood')
+minetest.register_alias('door_wood', 'doors:door_wood')
+
+minetest.register_node( 'doors:door_wood', {
+ description = 'Wooden Door',
+ drawtype = 'signlike',
+ tile_images = { 'door_wood.png' },
+ inventory_image = 'door_wood.png',
+ wield_image = 'door_wood.png',
+ paramtype2 = 'wallmounted',
+ selection_box = { type = 'wallmounted' },
+ groups = { choppy=2, dig_immediate=2 },
+})
+
+minetest.register_craft( {
+ output = 'doors:door_wood',
+ recipe = {
+ { 'default:wood', 'default:wood' },
+ { 'default:wood', 'default:wood' },
+ { 'default:wood', 'default:wood' },
+ },
+})
+
+minetest.register_craft({
+ type = 'fuel',
+ recipe = 'doors:door_wood',
+ burntime = 30,
+})
+
+minetest.register_node( 'doors:door_wood_a_c', {
+ Description = 'Top Closed Door',
+ drawtype = 'signlike',
+ tile_images = { 'door_wood_a.png' },
+ inventory_image = 'door_wood_a.png',
+ paramtype = 'light',
+ paramtype2 = 'wallmounted',
+ walkable = true,
+ selection_box = { type = "wallmounted", },
+ groups = { choppy=2, dig_immediate=2 },
+ legacy_wallmounted = true,
+ drop = 'doors:door_wood',
+})
+
+minetest.register_node( 'doors:door_wood_b_c', {
+ Description = 'Bottom Closed Door',
+ drawtype = 'signlike',
+ tile_images = { 'door_wood_b.png' },
+ inventory_image = 'door_wood_b.png',
+ paramtype = 'light',
+ paramtype2 = 'wallmounted',
+ walkable = true,
+ selection_box = { type = "wallmounted", },
+ groups = { choppy=2, dig_immediate=2 },
+ legacy_wallmounted = true,
+ drop = 'doors:door_wood',
+})
+
+minetest.register_node( 'doors:door_wood_a_o', {
+ Description = 'Top Open Door',
+ drawtype = 'signlike',
+ tile_images = { 'door_wood_a_r.png' },
+ inventory_image = 'door_wood_a_r.png',
+ paramtype = 'light',
+ paramtype2 = 'wallmounted',
+ walkable = false,
+ selection_box = { type = "wallmounted", },
+ groups = { choppy=2, dig_immediate=2 },
+ legacy_wallmounted = true,
+ drop = 'doors:door_wood',
+})
+
+minetest.register_node( 'doors:door_wood_b_o', {
+ Description = 'Bottom Open Door',
+ drawtype = 'signlike',
+ tile_images = { 'door_wood_b_r.png' },
+ inventory_image = 'door_wood_b_r.png',
+ paramtype = 'light',
+ paramtype2 = 'wallmounted',
+ walkable = false,
+ selection_box = { type = "wallmounted", },
+ groups = { choppy=2, dig_immediate=2 },
+ legacy_wallmounted = true,
+ drop = 'doors:door_wood',
+})
+
+--------------------------------------------------------------------------------
+
+local round = function( n )
+ if n >= 0 then
+ return math.floor( n + 0.5 )
+ else
+ return math.ceil( n - 0.5 )
+ end
+end
+
+local on_door_placed = function( pos, node, placer )
+ if node.name ~= 'doors:door_wood' then return end
+
+ upos = { x = pos.x, y = pos.y - 1, z = pos.z }
+ apos = { x = pos.x, y = pos.y + 1, z = pos.z }
+ und = minetest.env:get_node( upos )
+ abv = minetest.env:get_node( apos )
+
+ dir = placer:get_look_dir()
+
+ if round( dir.x ) == 1 then
+ newparam = WALLPX
+ elseif round( dir.x ) == -1 then
+ newparam = WALLMX
+ elseif round( dir.z ) == 1 then
+ newparam = WALLPZ
+ elseif round( dir.z ) == -1 then
+ newparam = WALLMZ
+ end
+
+ if und.name == 'air' then
+ minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
+ minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
+ elseif abv.name == 'air' then
+ minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
+ minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
+ else
+ minetest.env:remove_node( pos )
+ placer:get_inventory():add_item( "main", 'doors:door_wood' )
+ minetest.chat_send_player( placer:get_player_name(), 'not enough space' )
+ end
+end
+
+local on_door_punched = function( pos, node, puncher )
+ if string.find( node.name, 'doors:door_wood' ) == nil then return end
+
+ upos = { x = pos.x, y = pos.y - 1, z = pos.z }
+ apos = { x = pos.x, y = pos.y + 1, z = pos.z }
+
+ if string.find( node.name, '_c', -2 ) ~= nil then
+ if node.param2 == WALLPX then
+ newparam = WALLMZ
+ elseif node.param2 == WALLMZ then
+ newparam = WALLMX
+ elseif node.param2 == WALLMX then
+ newparam = WALLPZ
+ elseif node.param2 == WALLPZ then
+ newparam = WALLPX
+ end
+ elseif string.find( node.name, '_o', -2 ) ~= nil then
+ if node.param2 == WALLMZ then
+ newparam = WALLPX
+ elseif node.param2 == WALLMX then
+ newparam = WALLMZ
+ elseif node.param2 == WALLPZ then
+ newparam = WALLMX
+ elseif node.param2 == WALLPX then
+ newparam = WALLPZ
+ end
+ end
+
+ if ( node.name == 'doors:door_wood_a_c' ) then
+ minetest.env:add_node( pos, { name = 'doors:door_wood_a_o', param2 = newparam } )
+ minetest.env:add_node( upos, { name = 'doors:door_wood_b_o', param2 = newparam } )
+
+ elseif ( node.name == 'doors:door_wood_b_c' ) then
+ minetest.env:add_node( pos, { name = 'doors:door_wood_b_o', param2 = newparam } )
+ minetest.env:add_node( apos, { name = 'doors:door_wood_a_o', param2 = newparam } )
+
+ elseif ( node.name == 'doors:door_wood_a_o' ) then
+ minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
+ minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
+
+ elseif ( node.name == 'doors:door_wood_b_o' ) then
+ minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
+ minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
+
+ end
+end
+
+local on_door_digged = function( pos, node, digger )
+ upos = { x = pos.x, y = pos.y - 1, z = pos.z }
+ apos = { x = pos.x, y = pos.y + 1, z = pos.z }
+
+ if ( node.name == 'doors:door_wood_a_c' ) or ( node.name == 'doors:door_wood_a_o' ) then
+ minetest.env:remove_node( upos )
+ elseif ( node.name == 'doors:door_wood_b_c' ) or ( node.name == 'doors:door_wood_b_o' ) then
+ minetest.env:remove_node( apos )
+ end
+end
+
+--------------------------------------------------------------------------------
+
+minetest.register_on_placenode( on_door_placed )
+minetest.register_on_punchnode( on_door_punched )
+minetest.register_on_dignode( on_door_digged )
+
+--------------------------------------------------------------------------------
+