end
if ctrl.left then
if ctrl.down then
- self.object:setyaw(yaw - math.pi / 120 - dtime * math.pi / 120)
+ self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
- self.object:setyaw(yaw + math.pi / 120 + dtime * math.pi / 120)
+ self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
end
if ctrl.right then
if ctrl.down then
- self.object:setyaw(yaw + math.pi / 120 + dtime * math.pi / 120)
+ self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
- self.object:setyaw(yaw - math.pi / 120 - dtime*math.pi/120)
+ self.object:setyaw(yaw - (1 + dtime) * 0.03)
end
end
end
local velo = self.object:getvelocity()
- if self.v == 0 and velo.x == 0 and velo.z == 0 then
+ if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
return
end
local s = get_sign(self.v)
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
self.v = 0
+ new_acce = {x = 0, y = 1, z = 0}
+ else
+ new_acce = {x = 0, y = -9.8, z = 0} -- freefall in air -9.81
end
- new_acce = {x = 0, y = -10, z = 0}
new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
else
p.y = p.y + 1
new_velo = get_velocity(self.v, self.object:getyaw(), y)
else
new_acce = {x = 0, y = 0, z = 0}
- if math.abs(self.object:getvelocity().y) < 1 then
+ if math.abs(self.object:getvelocity().y) <= 2 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)