Cavegen: Re-add small caves to CavesRandomWalk
authorkwolekr <kwolekr@minetest.net>
Wed, 11 May 2016 04:00:05 +0000 (00:00 -0400)
committerkwolekr <kwolekr@minetest.net>
Sat, 28 May 2016 03:23:58 +0000 (23:23 -0400)
src/cavegen.cpp
src/cavegen.h
src/mapgen.cpp
src/mapgen_valleys.cpp

index 25e8473bc7d180cecfa5bc80eb42daf3a3e05ac5..1beac6f27aa2469a0b9bd788f882349ea1daa6a5 100644 (file)
@@ -63,16 +63,17 @@ CavesRandomWalk::CavesRandomWalk(
 
 
 void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
-       PseudoRandom *ps, int max_stone_height, s16 *heightmap)
+       PseudoRandom *ps, bool is_large_cave, int max_stone_height, s16 *heightmap)
 {
        assert(vm);
        assert(ps);
 
-       this->vm        = vm;
-       this->ps        = ps;
-       this->node_min  = nmin;
-       this->node_max  = nmax;
-       this->heightmap = heightmap;
+       this->vm         = vm;
+       this->ps         = ps;
+       this->node_min   = nmin;
+       this->node_max   = nmax;
+       this->heightmap  = heightmap;
+       this->large_cave = is_large_cave;
 
        this->ystride = nmax.X - nmin.X + 1;
 
@@ -80,10 +81,17 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
        dswitchint = ps->range(1, 14);
        flooded    = ps->range(1, 2) == 2;
 
-       part_max_length_rs  = ps->range(2, 4);
-       tunnel_routepoints  = ps->range(5, ps->range(15, 30));
-       min_tunnel_diameter = 5;
-       max_tunnel_diameter = ps->range(7, ps->range(8, 24));
+       if (large_cave) {
+               part_max_length_rs = ps->range(2, 4);
+               tunnel_routepoints = ps->range(5, ps->range(15, 30));
+               min_tunnel_diameter = 5;
+               max_tunnel_diameter = ps->range(7, ps->range(8, 24));
+       } else {
+               part_max_length_rs = ps->range(2, 9);
+               tunnel_routepoints = ps->range(10, ps->range(15, 30));
+               min_tunnel_diameter = 2;
+               max_tunnel_diameter = ps->range(2, 6);
+       }
 
        large_cave_is_flat = (ps->range(0, 1) == 0);
 
@@ -108,13 +116,15 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
        // Limit maximum to area
        route_y_max = rangelim(route_y_max, 0, ar.Y - 1);
 
-       s16 minpos = 0;
-       if (node_min.Y < water_level && node_max.Y > water_level) {
-               minpos = water_level - max_tunnel_diameter / 3 - of.Y;
-               route_y_max = water_level + max_tunnel_diameter / 3 - of.Y;
+       if (large_cave) {
+               s16 minpos = 0;
+               if (node_min.Y < water_level && node_max.Y > water_level) {
+                       minpos = water_level - max_tunnel_diameter / 3 - of.Y;
+                       route_y_max = water_level + max_tunnel_diameter / 3 - of.Y;
+               }
+               route_y_min = ps->range(minpos, minpos + max_tunnel_diameter);
+               route_y_min = rangelim(route_y_min, 0, route_y_max);
        }
-       route_y_min = ps->range(minpos, minpos + max_tunnel_diameter);
-       route_y_min = rangelim(route_y_min, 0, route_y_max);
 
        s16 route_start_y_min = route_y_min;
        s16 route_start_y_max = route_y_max;
@@ -132,7 +142,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
        // Add generation notify begin event
        if (gennotify) {
                v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
-               GenNotifyType notifytype = GENNOTIFY_LARGECAVE_BEGIN;
+               GenNotifyType notifytype = large_cave ?
+                       GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
                gennotify->addEvent(notifytype, abs_pos);
        }
 
@@ -143,7 +154,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
        // Add generation notify end event
        if (gennotify) {
                v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
-               GenNotifyType notifytype = GENNOTIFY_LARGECAVE_END;
+               GenNotifyType notifytype = large_cave ?
+                       GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
                gennotify->addEvent(notifytype, abs_pos);
        }
 }
@@ -151,6 +163,15 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
 
 void CavesRandomWalk::makeTunnel(bool dirswitch)
 {
+       if (dirswitch && !large_cave) {
+               main_direction = v3f(
+                       ((float)(ps->next() % 20) - (float)10) / 10,
+                       ((float)(ps->next() % 20) - (float)10) / 30,
+                       ((float)(ps->next() % 20) - (float)10) / 10
+               );
+               main_direction *= (float)ps->range(0, 10) / 10;
+       }
+
        // Randomize size
        s16 min_d = min_tunnel_diameter;
        s16 max_d = max_tunnel_diameter;
@@ -158,19 +179,35 @@ void CavesRandomWalk::makeTunnel(bool dirswitch)
        s16 rs_part_max_length_rs = rs * part_max_length_rs;
 
        v3s16 maxlen;
-       maxlen = v3s16(
-               rs_part_max_length_rs,
-               rs_part_max_length_rs / 2,
-               rs_part_max_length_rs
-       );
+       if (large_cave) {
+               maxlen = v3s16(
+                       rs_part_max_length_rs,
+                       rs_part_max_length_rs / 2,
+                       rs_part_max_length_rs
+               );
+       } else {
+               maxlen = v3s16(
+                       rs_part_max_length_rs,
+                       ps->range(1, rs_part_max_length_rs),
+                       rs_part_max_length_rs
+               );
+       }
 
        v3f vec;
        // Jump downward sometimes
-       vec = v3f(
-               (float)(ps->next() % maxlen.X) - (float)maxlen.X / 2,
-               (float)(ps->next() % maxlen.Y) - (float)maxlen.Y / 2,
-               (float)(ps->next() % maxlen.Z) - (float)maxlen.Z / 2
-       );
+       if (!large_cave && ps->range(0, 12) == 0) {
+               vec = v3f(
+                       (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+                       (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y,
+                       (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+               );
+       } else {
+               vec = v3f(
+                       (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+                       (float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2,
+                       (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+               );
+       }
 
        // Do not make caves that are above ground.
        // It is only necessary to check the startpoint and endpoint.
@@ -240,6 +277,8 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
                d1 += ps->range(-1, 1);
        }
 
+       bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2;
+
        for (s16 z0 = d0; z0 <= d1; z0++) {
                s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
                for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
@@ -248,6 +287,10 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
                        s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
 
                        for (s16 y0 = -si2; y0 <= si2; y0++) {
+                               // Make better floors in small caves
+                               if (flat_cave_floor && y0 <= -rs / 2 && rs <= 7)
+                                       continue;
+
                                if (large_cave_is_flat) {
                                        // Make large caves not so tall
                                        if (rs > 7 && abs(y0) >= rs / 3)
@@ -265,15 +308,23 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
                                if (!ndef->get(c).is_ground_content)
                                        continue;
 
-                               int full_ymin = node_min.Y - MAP_BLOCKSIZE;
-                               int full_ymax = node_max.Y + MAP_BLOCKSIZE;
+                               if (large_cave) {
+                                       int full_ymin = node_min.Y - MAP_BLOCKSIZE;
+                                       int full_ymax = node_max.Y + MAP_BLOCKSIZE;
+
+                                       if (flooded && full_ymin < water_level && full_ymax > water_level)
+                                               vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
+                                       else if (flooded && full_ymax < water_level)
+                                               vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
+                                       else
+                                               vm->m_data[i] = airnode;
+                               } else {
+                                       if (c == CONTENT_IGNORE)
+                                               continue;
 
-                               if (flooded && full_ymin < water_level && full_ymax > water_level)
-                                       vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
-                               else if (flooded && full_ymax < water_level)
-                                       vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
-                               else
                                        vm->m_data[i] = airnode;
+                                       vm->m_flags[i] |= VMANIP_FLAG_CAVE;
+                               }
                        }
                }
        }
index 2db5e9d4fda77c65672d8e1a955136ecf9fe9ed2..e250ad4527990c953486a1636951fee33233e5d4 100644 (file)
@@ -60,6 +60,7 @@ public:
        int dswitchint;
        int part_max_length_rs;
 
+       bool large_cave;
        bool large_cave_is_flat;
        bool flooded;
 
@@ -93,8 +94,8 @@ public:
        // vm and ps are mandatory parameters.
        // If heightmap is NULL, the surface level at all points is assumed to
        // be water_level.
-       void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
-               PseudoRandom *ps, int max_stone_height, s16 *heightmap);
+       void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
+                       bool is_large_cave, int max_stone_height, s16 *heightmap);
 
 private:
        void makeTunnel(bool dirswitch);
index 7e74ad642e1f94db15b2a8fea997c4c83e2340dc..09671d845d717ac48730c67a41f96d1523424940 100644 (file)
@@ -602,7 +602,7 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
                CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
                        c_water_source, CONTENT_IGNORE);
 
-               cave.makeCave(vm, node_min, node_max, &ps, max_stone_y, heightmap);
+               cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
        }
 }
 
index af7a8b1536906cd1a13c8b08412a5c855b01a38c..699554ecd6a594f0539a54938ad0c589b7c9d56b 100644 (file)
@@ -844,7 +844,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
                        CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
                                c_water_source, c_lava_source);
 
-                       cave.makeCave(vm, node_min, node_max, &ps, max_stone_y, heightmap);
+                       cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
                }
        }
 }