configwriting/saving isn't complete and will break your config if you use fancy keys
clientobject.cpp
guiFurnaceMenu.cpp
guiMainMenu.cpp
+ guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp
--- /dev/null
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "guiKeyChangeMenu.h"
+#include "debug.h"
+#include "serialization.h"
+#include "keycode.h"
+#include "main.h"
+#include <string>
+
+GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
+ GUIModalMenu(env, parent, id, menumgr)
+{
+ activeKey = -1;
+ init_keys();
+}
+
+GUIKeyChangeMenu::~GUIKeyChangeMenu()
+{
+ removeChildren();
+}
+
+void GUIKeyChangeMenu::removeChildren()
+{
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
+ != children.end(); i++)
+ {
+ children_copy.push_back(*i);
+ }
+ for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
+ != children_copy.end(); i++)
+ {
+ (*i)->remove();
+ }
+}
+
+void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
+{
+ /*
+ Remove stuff
+ */
+ removeChildren();
+
+ /*
+ Calculate new sizes and positions
+ */
+
+ v2s32 size(620, 430);
+
+ core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
+ screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
+ screensize.Y / 2 + size.Y / 2);
+
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+
+ v2s32 topleft(0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 125, 20);
+ rect += topleft + v2s32(25, 3);
+ const wchar_t *text = L"KEYBINDINGS";
+ //gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+ v2s32 offset(25, 40);
+ // buttons
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Forward";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->forward = Environment->addButton(rect, this,
+ GUI_ID_KEY_FORWARD_BUTTON,
+ narrow_to_wide(KeyNames[key_forward]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Backward";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->backward = Environment->addButton(rect, this,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ narrow_to_wide(KeyNames[key_backward]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Left";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
+ narrow_to_wide(KeyNames[key_left]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Right";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->right = Environment->addButton(rect, this,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ narrow_to_wide(KeyNames[key_right]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Use";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
+ narrow_to_wide(KeyNames[key_use]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Sneak";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->sneak = Environment->addButton(rect, this,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ narrow_to_wide(KeyNames[key_sneak]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Jump";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
+ narrow_to_wide(KeyNames[key_jump]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Inventory";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->inventory = Environment->addButton(rect, this,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ narrow_to_wide(KeyNames[key_inventory]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Chat";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
+ narrow_to_wide(KeyNames[key_chat]).c_str());
+ }
+
+ //next col
+ offset = v2s32(250, 40);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Toggle fly";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
+ narrow_to_wide(KeyNames[key_fly]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Toggle fast";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
+ narrow_to_wide(KeyNames[key_fast]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Range select";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->range = Environment->addButton(rect, this,
+ GUI_ID_KEY_RANGE_BUTTON,
+ narrow_to_wide(KeyNames[key_range]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Print stacks";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
+ narrow_to_wide(KeyNames[key_dump]).c_str());
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+ }
+}
+
+void GUIKeyChangeMenu::drawMenu()
+{
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (!skin)
+ return;
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ video::SColor bgcolor(140, 0, 0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 620, 620);
+ rect += AbsoluteRect.UpperLeftCorner;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+
+ gui::IGUIElement::draw();
+}
+
+bool GUIKeyChangeMenu::acceptInput()
+{
+ g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
+ g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
+ g_settings.set("keymap_left", keycode_to_keyname(key_left));
+ g_settings.set("keymap_right", keycode_to_keyname(key_right));
+ g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
+ g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
+ g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
+ g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
+ g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
+ g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
+ g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
+ g_settings.set("keymap_special1", keycode_to_keyname(key_use));
+ g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
+ //clearKeyCache(); Y U NO SCOPE?!
+ return true;
+}
+void GUIKeyChangeMenu::init_keys()
+{
+ key_forward = getKeySetting("keymap_forward");
+ key_backward = getKeySetting("keymap_backward");
+ key_left = getKeySetting("keymap_left");
+ key_right = getKeySetting("keymap_right");
+ key_jump = getKeySetting("keymap_jump");
+ key_sneak = getKeySetting("keymap_sneak");
+ key_inventory = getKeySetting("keymap_inventory");
+ key_chat = getKeySetting("keymap_chat");
+ key_range = getKeySetting("keymap_rangeselect");
+ key_fly = getKeySetting("keymap_freemove");
+ key_fast = getKeySetting("keymap_fastmove");
+ key_use = getKeySetting("keymap_special1");
+ key_dump = getKeySetting("keymap_print_debug_stacks");
+}
+
+bool GUIKeyChangeMenu::resetMenu()
+{
+ if (activeKey >= 0)
+ {
+ switch (activeKey)
+ {
+ case GUI_ID_KEY_FORWARD_BUTTON:
+ this->forward->setText(
+ narrow_to_wide(KeyNames[key_forward]).c_str());
+ break;
+ case GUI_ID_KEY_BACKWARD_BUTTON:
+ this->backward->setText(
+ narrow_to_wide(KeyNames[key_backward]).c_str());
+ break;
+ case GUI_ID_KEY_LEFT_BUTTON:
+ this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+ break;
+ case GUI_ID_KEY_RIGHT_BUTTON:
+ this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+ break;
+ case GUI_ID_KEY_JUMP_BUTTON:
+ this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+ break;
+ case GUI_ID_KEY_SNEAK_BUTTON:
+ this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+ break;
+ case GUI_ID_KEY_INVENTORY_BUTTON:
+ this->inventory->setText(
+ narrow_to_wide(KeyNames[key_inventory]).c_str());
+ break;
+ case GUI_ID_KEY_CHAT_BUTTON:
+ this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+ break;
+ case GUI_ID_KEY_RANGE_BUTTON:
+ this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+ break;
+ case GUI_ID_KEY_FLY_BUTTON:
+ this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+ break;
+ case GUI_ID_KEY_FAST_BUTTON:
+ this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+ break;
+ case GUI_ID_KEY_USE_BUTTON:
+ this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+ break;
+ case GUI_ID_KEY_DUMP_BUTTON:
+ this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+ break;
+ }
+ activeKey = -1;
+ return false;
+ }
+ return true;
+}
+bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
+{
+ if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
+ && event.KeyInput.PressedDown)
+ {
+ if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
+ {
+ this->forward->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_forward = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
+ {
+ this->backward->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_backward = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
+ {
+ this->left->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_left = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
+ {
+ this->right->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_right = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
+ {
+ this->jump->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_jump = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
+ {
+ this->sneak->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_sneak = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
+ {
+ this->inventory->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_inventory = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
+ {
+ this->chat->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_chat = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
+ {
+ this->range->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_range = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
+ {
+ this->fly->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_fly = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
+ {
+ this->fast->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_fast = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_USE_BUTTON)
+ {
+ this->use->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_use = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
+ {
+ this->dump->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_dump = event.KeyInput.Key;
+ }
+
+ activeKey = -1;
+ return true;
+ }
+ if (event.EventType == EET_GUI_EVENT)
+ {
+ if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
+ && isVisible())
+ {
+ if (!canTakeFocus(event.GUIEvent.Element))
+ {
+ dstream << "GUIMainMenu: Not allowing focus change."
+ << std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ }
+ if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
+ {
+ switch (event.GUIEvent.Caller->getID())
+ {
+ case GUI_ID_BACK_BUTTON: //back
+ acceptInput();
+ quitMenu();
+ return true;
+ case GUI_ID_ABORT_BUTTON: //abort
+ quitMenu();
+ return true;
+ case GUI_ID_KEY_FORWARD_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->forward->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_BACKWARD_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->backward->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_LEFT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->left->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_RIGHT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->right->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_USE_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->use->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_FLY_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->fly->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_FAST_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->fast->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_JUMP_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->jump->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_CHAT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->chat->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_SNEAK_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->sneak->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_INVENTORY_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->inventory->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_DUMP_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->dump->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_RANGE_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->range->setText(L"press Key");
+ break;
+ }
+ //Buttons
+
+ }
+ }
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
--- /dev/null
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef GUIKEYCHANGEMENU_HEADER
+#define GUIKEYCHANGEMENU_HEADER
+
+#include "common_irrlicht.h"
+#include "utility.h"
+#include "modalMenu.h"
+#include "client.h"
+#include <string>
+
+static const char *KeyNames[] =
+ { "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
+ "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+ "-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+ "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+ "Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
+ "Left", "Up", "Right", "Down", "Select", "Print", "Execute",
+ "Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
+ "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
+ "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
+ "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
+ "Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
+ "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
+ "Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
+ "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
+ "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
+ "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
+ "-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
+ "Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
+ "ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+ enum
+ {
+ GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+ //buttons
+ GUI_ID_KEY_FORWARD_BUTTON,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ GUI_ID_KEY_LEFT_BUTTON,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ GUI_ID_KEY_USE_BUTTON,
+ GUI_ID_KEY_FLY_BUTTON,
+ GUI_ID_KEY_FAST_BUTTON,
+ GUI_ID_KEY_JUMP_BUTTON,
+ GUI_ID_KEY_CHAT_BUTTON,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_DUMP_BUTTON,
+ GUI_ID_KEY_RANGE_BUTTON
+ };
+
+class GUIKeyChangeMenu: public GUIModalMenu
+{
+public:
+ GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
+ s32 id, IMenuManager *menumgr);
+ ~GUIKeyChangeMenu();
+
+ void removeChildren();
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void regenerateGui(v2u32 screensize);
+
+ void drawMenu();
+
+ bool acceptInput();
+
+ bool OnEvent(const SEvent& event);
+
+private:
+
+ void init_keys();
+
+ bool resetMenu();
+
+ gui::IGUIButton *forward;
+ gui::IGUIButton *backward;
+ gui::IGUIButton *left;
+ gui::IGUIButton *right;
+ gui::IGUIButton *use;
+ gui::IGUIButton *sneak;
+ gui::IGUIButton *jump;
+ gui::IGUIButton *inventory;
+ gui::IGUIButton *fly;
+ gui::IGUIButton *fast;
+ gui::IGUIButton *range;
+ gui::IGUIButton *dump;
+ gui::IGUIButton *chat;
+
+ u32 activeKey;
+ u32 key_forward;
+ u32 key_backward;
+ u32 key_left;
+ u32 key_right;
+ u32 key_use;
+ u32 key_sneak;
+ u32 key_jump;
+ u32 key_inventory;
+ u32 key_fly;
+ u32 key_fast;
+ u32 key_range;
+ u32 key_chat;
+ u32 key_dump;
+};
+
+#endif
+
*/
#include "guiMainMenu.h"
+#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
+
+
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
m_gamecallback(gamecallback)
{
assert(m_data);
+ this->env = env;
+ this->parent = parent;
+ this->id = id;
+ this->menumgr = menumgr;
}
GUIMainMenu::~GUIMainMenu()
// Client options
{
- gui::IGUIElement *e = getElementFromId(258);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
text_name = e->getText();
else
text_name = m_data->name;
}
{
- gui::IGUIElement *e = getElementFromId(256);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
text_address = e->getText();
else
text_address = m_data->address;
}
{
- gui::IGUIElement *e = getElementFromId(257);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
text_port = e->getText();
else
text_port = m_data->port;
}
{
- gui::IGUIElement *e = getElementFromId(263);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
else
fancy_trees = m_data->fancy_trees;
}
{
- gui::IGUIElement *e = getElementFromId(262);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
else
// Server options
{
- gui::IGUIElement *e = getElementFromId(259);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
else
creative_mode = m_data->creative_mode;
}
{
- gui::IGUIElement *e = getElementFromId(261);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
else
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 50);
gui::IGUIElement *e =
- Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
+ Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
if(text_name == L"")
Environment->setFocus(e);
}
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 100);
gui::IGUIElement *e =
- Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
+ Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
if(text_name != L"")
Environment->setFocus(e);
}
core::rect<s32> rect(0, 0, 120, 30);
//rect += topleft_client + v2s32(160+250+20, 125);
rect += topleft_client + v2s32(size_client.X-60-100, 100);
- Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
+ Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
}
{
core::rect<s32> rect(0, 0, 400, 20);
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
- Environment->addCheckBox(fancy_trees, rect, this, 263,
+ Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
L"Fancy trees");
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+30);
- Environment->addCheckBox(smooth_lighting, rect, this, 262,
+ Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
L"Smooth Lighting");
}
// Start game button
core::rect<s32> rect(0, 0, 180, 30);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
- Environment->addButton(rect, this, 257, L"Start Game / Connect");
+ Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, L"Start Game / Connect");
}
+ // Key change button
+ {
+ core::rect<s32> rect(0, 0, 100, 30);
+ //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
+ rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
+ Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, L"Change keys");
+ }
/*
Server section
*/
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 30);
- Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
+ Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB, L"Creative Mode");
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 60);
- Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
+ Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB, L"Enable Damage");
}
// Map delete button
{
core::rect<s32> rect(0, 0, 130, 30);
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
rect += topleft_server + v2s32(40, 100+25);
- Environment->addButton(rect, this, 260, L"Delete map");
+ Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON, L"Delete map");
}
}
void GUIMainMenu::acceptInput()
{
{
- gui::IGUIElement *e = getElementFromId(258);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
m_data->name = e->getText();
}
m_data->password = e->getText();
}
{
- gui::IGUIElement *e = getElementFromId(256);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
m_data->address = e->getText();
}
{
- gui::IGUIElement *e = getElementFromId(257);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
m_data->port = e->getText();
}
{
- gui::IGUIElement *e = getElementFromId(259);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(261);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(262);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(263);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
{
switch(event.GUIEvent.Caller->getID())
{
- case 257: // Start game
+ case GUI_ID_JOIN_GAME_BUTTON: // Start game
acceptInput();
quitMenu();
return true;
- case 260: // Delete map
+ case GUI_ID_CHANGE_KEYS_BUTTON: {
+ GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
+ kmenu->drop();
+ return true;
+ }
+ case GUI_ID_DELETE_MAP_BUTTON: // Delete map
// Don't accept input data, just set deletion request
m_data->delete_map = true;
m_accepted = true;
{
switch(event.GUIEvent.Caller->getID())
{
- case 256: case 257: case 258: case 264:
+ case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
acceptInput();
quitMenu();
return true;
/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Minetest-c55
+ Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
// For IGameCallback
#include "guiPauseMenu.h"
+enum
+{
+ GUI_ID_QUIT_BUTTON = 101,
+ GUI_ID_NAME_INPUT,
+ GUI_ID_ADDRESS_INPUT,
+ GUI_ID_PORT_INPUT,
+ GUI_ID_FANCYTREE_CB,
+ GUI_ID_SMOOTH_LIGHTING_CB,
+ GUI_ID_DAMAGE_CB,
+ GUI_ID_CREATIVE_CB,
+ GUI_ID_JOIN_GAME_BUTTON,
+ GUI_ID_CHANGE_KEYS_BUTTON,
+ GUI_ID_DELETE_MAP_BUTTON
+};
+
struct MainMenuData
{
- MainMenuData():
+ MainMenuData() :
// Client opts
- fancy_trees(false),
- smooth_lighting(false),
- // Server opts
- creative_mode(false),
- enable_damage(false),
- // Actions
- delete_map(false)
- {}
+ fancy_trees(false), smooth_lighting(false),
+ // Server opts
+ creative_mode(false), enable_damage(false),
+ // Actions
+ delete_map(false)
+ {
+ }
// These are in the native format of the gui elements
-
+
// Client options
std::wstring address;
std::wstring port;
bool delete_map;
};
-class GUIMainMenu : public GUIModalMenu
+class GUIMainMenu: public GUIModalMenu
{
public:
- GUIMainMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- MainMenuData *data,
+ GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr, MainMenuData *data,
IGameCallback *gamecallback);
~GUIMainMenu();
-
+
+ gui::IGUIEnvironment* env;
+ gui::IGUIElement* parent;
+ s32 id;
+ IMenuManager *menumgr;
+
void removeChildren();
/*
- Remove and re-add (or reposition) stuff
- */
+ Remove and re-add (or reposition) stuff
+ */
void regenerateGui(v2u32 screensize);
void drawMenu();
}
bool OnEvent(const SEvent& event);
-
+
private:
MainMenuData *m_data;
bool m_accepted;
/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Minetest-c55
+ Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
#ifndef GUIMESSAGEMENU_HEADER
#define GUIMESSAGEMENU_HEADER
#include "utility.h"
#include <string>
-class GUIMessageMenu : public GUIModalMenu
+class GUIMessageMenu: public GUIModalMenu
{
public:
- GUIMessageMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- std::wstring message_text);
+ GUIMessageMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr, std::wstring message_text);
~GUIMessageMenu();
-
+
void removeChildren();
/*
- Remove and re-add (or reposition) stuff
- */
+ Remove and re-add (or reposition) stuff
+ */
void regenerateGui(v2u32 screensize);
void drawMenu();
bool OnEvent(const SEvent& event);
/*
- true = ok'd
- */
+ true = ok'd
+ */
bool getStatus()
{
return m_status;
}
-
+
private:
std::wstring m_message_text;
bool m_status;
/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Minetest-c55
+ Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
#include "keycode.h"
#include "main.h" // For g_settings
-
#define CHECKKEY(x){if(strcmp(name, #x)==0) return irr::x;}
irr::EKEY_CODE keyname_to_keycode(const char *name)
return irr::KEY_KEY_CODES_COUNT;
}
+static const char *KeyNames[] =
+{ "-", "KEY_LBUTTON", "KEY_RBUTTON", "Cancel", "Middle Button", "X Button 1",
+ "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+ "-", "KEY_SHIFT", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+ "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+ "Accept", "Mode Change", "KEY_SPACE", "Priot", "Next", "KEY_END",
+ "KEY_HOME", "Left", "Up", "Right", "Down", "Select", "KEY_PRINT",
+ "Execute", "Snapshot", "Insert", "Delete", "Help", "KEY_KEY_0",
+ "KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5",
+ "KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-",
+ "-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D",
+ "KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I",
+ "KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N",
+ "KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S",
+ "KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X",
+ "KEY_KEY_Y", "KEY_KEY_Z", "Left Windows", "Right Windows", "Apps", "-",
+ "Sleep", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3",
+ "KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7",
+ "KEY_NUMPAD8", "KEY_NUMPAD9", "Numpad *", "Numpad +", "Numpad /",
+ "Numpad -", "Numpad .", "Numpad /", "KEY_F1", "KEY_F2", "KEY_F3",
+ "KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
+ "KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16",
+ "KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22",
+ "KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-",
+ "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "Left Control",
+ "Right Control", "Left Menu", "Right Menu", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
+ "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+
+std::string keycode_to_keyname(s32 keycode)
+{
+ return KeyNames[keycode];
+}
/*
- Key config
-*/
+ Key config
+ */
// A simple cache for quicker lookup
core::map<std::string, irr::EKEY_CODE> g_key_setting_cache;
{
core::map<std::string, irr::EKEY_CODE>::Node *n;
n = g_key_setting_cache.find(settingname);
- if(n)
+ if (n)
return n->getValue();
irr::EKEY_CODE c = keyname_to_keycode(g_settings.get(settingname).c_str());
g_key_setting_cache.insert(settingname, c);
return c;
}
+void clearKeyCache()
+{
+ g_key_setting_cache.clear();
+}
#define KEYCODE_HEADER
#include "common_irrlicht.h"
+#include <string>
irr::EKEY_CODE keyname_to_keycode(const char *name);
// Key configuration getter
irr::EKEY_CODE getKeySetting(const char *settingname);
-
+std::string keycode_to_keyname(s32 keycode);
+void clearCache();
#endif