added new submenu for key assignment
authorteddydestodes <derkomtur@schattengang.net>
Wed, 1 Jun 2011 17:44:07 +0000 (19:44 +0200)
committerteddydestodes <derkomtur@schattengang.net>
Wed, 1 Jun 2011 17:44:07 +0000 (19:44 +0200)
configwriting/saving isn't complete and will break your config if you use fancy keys

src/CMakeLists.txt
src/guiKeyChangeMenu.cpp [new file with mode: 0644]
src/guiKeyChangeMenu.h [new file with mode: 0644]
src/guiMainMenu.cpp
src/guiMainMenu.h
src/guiMessageMenu.h
src/keycode.cpp
src/keycode.h

index 617a452b680beb258abe13878c6ed0327a1c2d85..9d5cf7d2cb9f7ce2b04153195dd9e20871f5dd25 100644 (file)
@@ -100,6 +100,7 @@ set(minetest_SRCS
        clientobject.cpp
        guiFurnaceMenu.cpp
        guiMainMenu.cpp
+       guiKeyChangeMenu.cpp
        guiMessageMenu.cpp
        guiTextInputMenu.cpp
        guiInventoryMenu.cpp
diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
new file mode 100644 (file)
index 0000000..3e594ae
--- /dev/null
@@ -0,0 +1,598 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "guiKeyChangeMenu.h"
+#include "debug.h"
+#include "serialization.h"
+#include "keycode.h"
+#include "main.h"
+#include <string>
+
+GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
+               gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
+       GUIModalMenu(env, parent, id, menumgr)
+{
+       activeKey = -1;
+       init_keys();
+}
+
+GUIKeyChangeMenu::~GUIKeyChangeMenu()
+{
+       removeChildren();
+}
+
+void GUIKeyChangeMenu::removeChildren()
+{
+       const core::list<gui::IGUIElement*> &children = getChildren();
+       core::list<gui::IGUIElement*> children_copy;
+       for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
+                       != children.end(); i++)
+       {
+               children_copy.push_back(*i);
+       }
+       for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
+                       != children_copy.end(); i++)
+       {
+               (*i)->remove();
+       }
+}
+
+void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
+{
+       /*
+        Remove stuff
+        */
+       removeChildren();
+
+       /*
+        Calculate new sizes and positions
+        */
+
+       v2s32 size(620, 430);
+
+       core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
+                       screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
+                       screensize.Y / 2 + size.Y / 2);
+
+       DesiredRect = rect;
+       recalculateAbsolutePosition(false);
+
+       v2s32 topleft(0, 0);
+
+       {
+               core::rect < s32 > rect(0, 0, 125, 20);
+               rect += topleft + v2s32(25, 3);
+               const wchar_t *text = L"KEYBINDINGS";
+               //gui::IGUIStaticText *t =
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+       v2s32 offset(25, 40);
+       // buttons
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Forward";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->forward = Environment->addButton(rect, this,
+                               GUI_ID_KEY_FORWARD_BUTTON,
+                               narrow_to_wide(KeyNames[key_forward]).c_str());
+       }
+
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Backward";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->backward = Environment->addButton(rect, this,
+                               GUI_ID_KEY_BACKWARD_BUTTON,
+                               narrow_to_wide(KeyNames[key_backward]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Left";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
+                               narrow_to_wide(KeyNames[key_left]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Right";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->right = Environment->addButton(rect, this,
+                               GUI_ID_KEY_RIGHT_BUTTON,
+                               narrow_to_wide(KeyNames[key_right]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Use";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
+                               narrow_to_wide(KeyNames[key_use]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Sneak";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->sneak = Environment->addButton(rect, this,
+                               GUI_ID_KEY_SNEAK_BUTTON,
+                               narrow_to_wide(KeyNames[key_sneak]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Jump";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
+                               narrow_to_wide(KeyNames[key_jump]).c_str());
+       }
+
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Inventory";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->inventory = Environment->addButton(rect, this,
+                               GUI_ID_KEY_INVENTORY_BUTTON,
+                               narrow_to_wide(KeyNames[key_inventory]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Chat";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
+                               narrow_to_wide(KeyNames[key_chat]).c_str());
+       }
+
+       //next col
+       offset = v2s32(250, 40);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Toggle fly";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
+                               narrow_to_wide(KeyNames[key_fly]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Toggle fast";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
+                               narrow_to_wide(KeyNames[key_fast]).c_str());
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Range select";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->range = Environment->addButton(rect, this,
+                               GUI_ID_KEY_RANGE_BUTTON,
+                               narrow_to_wide(KeyNames[key_range]).c_str());
+       }
+
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               const wchar_t *text = L"Print stacks";
+               Environment->addStaticText(text, rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
+                               narrow_to_wide(KeyNames[key_dump]).c_str());
+       }
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
+               Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+       }
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
+               Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+       }
+}
+
+void GUIKeyChangeMenu::drawMenu()
+{
+       gui::IGUISkin* skin = Environment->getSkin();
+       if (!skin)
+               return;
+       video::IVideoDriver* driver = Environment->getVideoDriver();
+
+       video::SColor bgcolor(140, 0, 0, 0);
+
+       {
+               core::rect < s32 > rect(0, 0, 620, 620);
+               rect += AbsoluteRect.UpperLeftCorner;
+               driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+       }
+
+       gui::IGUIElement::draw();
+}
+
+bool GUIKeyChangeMenu::acceptInput()
+{
+       g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
+       g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
+       g_settings.set("keymap_left", keycode_to_keyname(key_left));
+       g_settings.set("keymap_right", keycode_to_keyname(key_right));
+       g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
+       g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
+       g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
+       g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
+       g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
+       g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
+       g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
+       g_settings.set("keymap_special1", keycode_to_keyname(key_use));
+       g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
+       //clearKeyCache(); Y U NO SCOPE?!
+       return true;
+}
+void GUIKeyChangeMenu::init_keys()
+{
+       key_forward = getKeySetting("keymap_forward");
+       key_backward = getKeySetting("keymap_backward");
+       key_left = getKeySetting("keymap_left");
+       key_right = getKeySetting("keymap_right");
+       key_jump = getKeySetting("keymap_jump");
+       key_sneak = getKeySetting("keymap_sneak");
+       key_inventory = getKeySetting("keymap_inventory");
+       key_chat = getKeySetting("keymap_chat");
+       key_range = getKeySetting("keymap_rangeselect");
+       key_fly = getKeySetting("keymap_freemove");
+       key_fast = getKeySetting("keymap_fastmove");
+       key_use = getKeySetting("keymap_special1");
+       key_dump = getKeySetting("keymap_print_debug_stacks");
+}
+
+bool GUIKeyChangeMenu::resetMenu()
+{
+       if (activeKey >= 0)
+       {
+               switch (activeKey)
+               {
+               case GUI_ID_KEY_FORWARD_BUTTON:
+                       this->forward->setText(
+                                       narrow_to_wide(KeyNames[key_forward]).c_str());
+                       break;
+               case GUI_ID_KEY_BACKWARD_BUTTON:
+                       this->backward->setText(
+                                       narrow_to_wide(KeyNames[key_backward]).c_str());
+                       break;
+               case GUI_ID_KEY_LEFT_BUTTON:
+                       this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+                       break;
+               case GUI_ID_KEY_RIGHT_BUTTON:
+                       this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+                       break;
+               case GUI_ID_KEY_JUMP_BUTTON:
+                       this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+                       break;
+               case GUI_ID_KEY_SNEAK_BUTTON:
+                       this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+                       break;
+               case GUI_ID_KEY_INVENTORY_BUTTON:
+                       this->inventory->setText(
+                                       narrow_to_wide(KeyNames[key_inventory]).c_str());
+                       break;
+               case GUI_ID_KEY_CHAT_BUTTON:
+                       this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+                       break;
+               case GUI_ID_KEY_RANGE_BUTTON:
+                       this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+                       break;
+               case GUI_ID_KEY_FLY_BUTTON:
+                       this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+                       break;
+               case GUI_ID_KEY_FAST_BUTTON:
+                       this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+                       break;
+               case GUI_ID_KEY_USE_BUTTON:
+                       this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+                       break;
+               case GUI_ID_KEY_DUMP_BUTTON:
+                       this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+                       break;
+               }
+               activeKey = -1;
+               return false;
+       }
+       return true;
+}
+bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
+{
+       if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
+                       && event.KeyInput.PressedDown)
+       {
+               if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
+               {
+                       this->forward->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_forward = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
+               {
+                       this->backward->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_backward = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
+               {
+                       this->left->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_left = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
+               {
+                       this->right->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_right = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
+               {
+                       this->jump->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_jump = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
+               {
+                       this->sneak->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_sneak = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
+               {
+                       this->inventory->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_inventory = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
+               {
+                       this->chat->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_chat = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
+               {
+                       this->range->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_range = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
+               {
+                       this->fly->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_fly = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
+               {
+                       this->fast->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_fast = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_USE_BUTTON)
+               {
+                       this->use->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_use = event.KeyInput.Key;
+               }
+               else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
+               {
+                       this->dump->setText(
+                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                       this->key_dump = event.KeyInput.Key;
+               }
+
+               activeKey = -1;
+               return true;
+       }
+       if (event.EventType == EET_GUI_EVENT)
+       {
+               if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
+                               && isVisible())
+               {
+                       if (!canTakeFocus(event.GUIEvent.Element))
+                       {
+                               dstream << "GUIMainMenu: Not allowing focus change."
+                                               << std::endl;
+                               // Returning true disables focus change
+                               return true;
+                       }
+               }
+               if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
+               {
+                       switch (event.GUIEvent.Caller->getID())
+                       {
+                       case GUI_ID_BACK_BUTTON: //back
+                               acceptInput();
+                               quitMenu();
+                               return true;
+                       case GUI_ID_ABORT_BUTTON: //abort
+                               quitMenu();
+                               return true;
+                       case GUI_ID_KEY_FORWARD_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->forward->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_BACKWARD_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->backward->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_LEFT_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->left->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_RIGHT_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->right->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_USE_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->use->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_FLY_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->fly->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_FAST_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->fast->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_JUMP_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->jump->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_CHAT_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->chat->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_SNEAK_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->sneak->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_INVENTORY_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->inventory->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_DUMP_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->dump->setText(L"press Key");
+                               break;
+                       case GUI_ID_KEY_RANGE_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->range->setText(L"press Key");
+                               break;
+                       }
+                       //Buttons
+
+               }
+       }
+       return Parent ? Parent->OnEvent(event) : false;
+}
+
diff --git a/src/guiKeyChangeMenu.h b/src/guiKeyChangeMenu.h
new file mode 100644 (file)
index 0000000..389ce7a
--- /dev/null
@@ -0,0 +1,133 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef GUIKEYCHANGEMENU_HEADER
+#define GUIKEYCHANGEMENU_HEADER
+
+#include "common_irrlicht.h"
+#include "utility.h"
+#include "modalMenu.h"
+#include "client.h"
+#include <string>
+
+static const char *KeyNames[] =
+       { "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
+                       "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+                       "-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+                       "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+                       "Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
+                       "Left", "Up", "Right", "Down", "Select", "Print", "Execute",
+                       "Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
+                       "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
+                       "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
+                       "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
+                       "Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
+                       "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
+                       "Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
+                       "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
+                       "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
+                       "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
+                       "Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
+                       "ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+       enum
+       {
+               GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+               //buttons
+               GUI_ID_KEY_FORWARD_BUTTON,
+               GUI_ID_KEY_BACKWARD_BUTTON,
+               GUI_ID_KEY_LEFT_BUTTON,
+               GUI_ID_KEY_RIGHT_BUTTON,
+               GUI_ID_KEY_USE_BUTTON,
+               GUI_ID_KEY_FLY_BUTTON,
+               GUI_ID_KEY_FAST_BUTTON,
+               GUI_ID_KEY_JUMP_BUTTON,
+               GUI_ID_KEY_CHAT_BUTTON,
+               GUI_ID_KEY_SNEAK_BUTTON,
+               GUI_ID_KEY_INVENTORY_BUTTON,
+               GUI_ID_KEY_DUMP_BUTTON,
+               GUI_ID_KEY_RANGE_BUTTON
+       };
+
+class GUIKeyChangeMenu: public GUIModalMenu
+{
+public:
+       GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
+                       s32 id, IMenuManager *menumgr);
+       ~GUIKeyChangeMenu();
+
+       void removeChildren();
+       /*
+        Remove and re-add (or reposition) stuff
+        */
+       void regenerateGui(v2u32 screensize);
+
+       void drawMenu();
+
+       bool acceptInput();
+
+       bool OnEvent(const SEvent& event);
+
+private:
+
+       void init_keys();
+
+       bool resetMenu();
+
+       gui::IGUIButton *forward;
+       gui::IGUIButton *backward;
+       gui::IGUIButton *left;
+       gui::IGUIButton *right;
+       gui::IGUIButton *use;
+       gui::IGUIButton *sneak;
+       gui::IGUIButton *jump;
+       gui::IGUIButton *inventory;
+       gui::IGUIButton *fly;
+       gui::IGUIButton *fast;
+       gui::IGUIButton *range;
+       gui::IGUIButton *dump;
+       gui::IGUIButton *chat;
+
+       u32 activeKey;
+       u32 key_forward;
+       u32 key_backward;
+       u32 key_left;
+       u32 key_right;
+       u32 key_use;
+       u32 key_sneak;
+       u32 key_jump;
+       u32 key_inventory;
+       u32 key_fly;
+       u32 key_fast;
+       u32 key_range;
+       u32 key_chat;
+       u32 key_dump;
+};
+
+#endif
+
index a30e006a63b468065685cd80286178be972fb9fb..cea32860bc9109d1e15962f11a456fdd0a0bef1b 100644 (file)
@@ -18,10 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "guiMainMenu.h"
+#include "guiKeyChangeMenu.h"
 #include "debug.h"
 #include "serialization.h"
 #include <string>
 
+
+
 GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
                gui::IGUIElement* parent, s32 id,
                IMenuManager *menumgr,
@@ -34,6 +37,10 @@ GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
        m_gamecallback(gamecallback)
 {
        assert(m_data);
+       this->env = env;
+       this->parent = parent;
+       this->id = id;
+       this->menumgr = menumgr;
 }
 
 GUIMainMenu::~GUIMainMenu()
@@ -70,35 +77,35 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
        
        // Client options
        {
-               gui::IGUIElement *e = getElementFromId(258);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
                if(e != NULL)
                        text_name = e->getText();
                else
                        text_name = m_data->name;
        }
        {
-               gui::IGUIElement *e = getElementFromId(256);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
                if(e != NULL)
                        text_address = e->getText();
                else
                        text_address = m_data->address;
        }
        {
-               gui::IGUIElement *e = getElementFromId(257);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
                if(e != NULL)
                        text_port = e->getText();
                else
                        text_port = m_data->port;
        }
        {
-               gui::IGUIElement *e = getElementFromId(263);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
                else
                        fancy_trees = m_data->fancy_trees;
        }
        {
-               gui::IGUIElement *e = getElementFromId(262);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
                else
@@ -107,14 +114,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
        
        // Server options
        {
-               gui::IGUIElement *e = getElementFromId(259);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
                else
                        creative_mode = m_data->creative_mode;
        }
        {
-               gui::IGUIElement *e = getElementFromId(261);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
                else
@@ -175,7 +182,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
                core::rect<s32> rect(0, 0, 230, 30);
                rect += topleft_client + v2s32(160, 50);
                gui::IGUIElement *e = 
-               Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
+               Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
                if(text_name == L"")
                        Environment->setFocus(e);
        }
@@ -198,7 +205,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
                core::rect<s32> rect(0, 0, 230, 30);
                rect += topleft_client + v2s32(160, 100);
                gui::IGUIElement *e = 
-               Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
+               Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
                if(text_name != L"")
                        Environment->setFocus(e);
        }
@@ -206,7 +213,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
                core::rect<s32> rect(0, 0, 120, 30);
                //rect += topleft_client + v2s32(160+250+20, 125);
                rect += topleft_client + v2s32(size_client.X-60-100, 100);
-               Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
+               Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
        }
        {
                core::rect<s32> rect(0, 0, 400, 20);
@@ -217,13 +224,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
        {
                core::rect<s32> rect(0, 0, 250, 30);
                rect += topleft_client + v2s32(35, 150);
-               Environment->addCheckBox(fancy_trees, rect, this, 263,
+               Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
                                L"Fancy trees");
        }
        {
                core::rect<s32> rect(0, 0, 250, 30);
                rect += topleft_client + v2s32(35, 150+30);
-               Environment->addCheckBox(smooth_lighting, rect, this, 262,
+               Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
                                L"Smooth Lighting");
        }
        // Start game button
@@ -231,9 +238,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
                core::rect<s32> rect(0, 0, 180, 30);
                //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
                rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
-               Environment->addButton(rect, this, 257, L"Start Game / Connect");
+               Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, L"Start Game / Connect");
        }
 
+       // Key change button
+       {
+               core::rect<s32> rect(0, 0, 100, 30);
+               //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
+               rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
+               Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, L"Change keys");
+       }
        /*
                Server section
        */
@@ -254,19 +268,19 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
        {
                core::rect<s32> rect(0, 0, 250, 30);
                rect += topleft_server + v2s32(35, 30);
-               Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
+               Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB, L"Creative Mode");
        }
        {
                core::rect<s32> rect(0, 0, 250, 30);
                rect += topleft_server + v2s32(35, 60);
-               Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
+               Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB, L"Enable Damage");
        }
        // Map delete button
        {
                core::rect<s32> rect(0, 0, 130, 30);
                //rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
                rect += topleft_server + v2s32(40, 100+25);
-               Environment->addButton(rect, this, 260, L"Delete map");
+               Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON, L"Delete map");
        }
 }
 
@@ -300,7 +314,7 @@ void GUIMainMenu::drawMenu()
 void GUIMainMenu::acceptInput()
 {
        {
-               gui::IGUIElement *e = getElementFromId(258);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
                if(e != NULL)
                        m_data->name = e->getText();
        }
@@ -310,32 +324,32 @@ void GUIMainMenu::acceptInput()
                        m_data->password = e->getText();
        }
        {
-               gui::IGUIElement *e = getElementFromId(256);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
                if(e != NULL)
                        m_data->address = e->getText();
        }
        {
-               gui::IGUIElement *e = getElementFromId(257);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
                if(e != NULL)
                        m_data->port = e->getText();
        }
        {
-               gui::IGUIElement *e = getElementFromId(259);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
        }
        {
-               gui::IGUIElement *e = getElementFromId(261);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
        }
        {
-               gui::IGUIElement *e = getElementFromId(262);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
        }
        {
-               gui::IGUIElement *e = getElementFromId(263);
+               gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
                if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
                        m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
        }
@@ -377,11 +391,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
                {
                        switch(event.GUIEvent.Caller->getID())
                        {
-                       case 257: // Start game
+                       case GUI_ID_JOIN_GAME_BUTTON: // Start game
                                acceptInput();
                                quitMenu();
                                return true;
-                       case 260: // Delete map
+                       case GUI_ID_CHANGE_KEYS_BUTTON: {
+                               GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
+                               kmenu->drop();
+                               return true;
+                       }
+                       case GUI_ID_DELETE_MAP_BUTTON: // Delete map
                                // Don't accept input data, just set deletion request
                                m_data->delete_map = true;
                                m_accepted = true;
@@ -393,7 +412,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
                {
                        switch(event.GUIEvent.Caller->getID())
                        {
-                               case 256: case 257: case 258: case 264:
+                               case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
                                acceptInput();
                                quitMenu();
                                return true;
index edd519024fb6a56879538d6cf144183f92f4c18b..6c028c6e5e60f18bed4a690adaa8bf28ea6affb4 100644 (file)
@@ -1,21 +1,21 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Minetest-c55
+ Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
 
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
 
 #ifndef GUIMAINMENU_HEADER
 #define GUIMAINMENU_HEADER
@@ -27,21 +27,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 // For IGameCallback
 #include "guiPauseMenu.h"
 
+enum
+{
+       GUI_ID_QUIT_BUTTON = 101,
+       GUI_ID_NAME_INPUT,
+       GUI_ID_ADDRESS_INPUT,
+       GUI_ID_PORT_INPUT,
+       GUI_ID_FANCYTREE_CB,
+       GUI_ID_SMOOTH_LIGHTING_CB,
+       GUI_ID_DAMAGE_CB,
+       GUI_ID_CREATIVE_CB,
+       GUI_ID_JOIN_GAME_BUTTON,
+       GUI_ID_CHANGE_KEYS_BUTTON,
+       GUI_ID_DELETE_MAP_BUTTON
+};
+
 struct MainMenuData
 {
-       MainMenuData():
+       MainMenuData() :
                // Client opts
-               fancy_trees(false),
-               smooth_lighting(false),
-               // Server opts
-               creative_mode(false),
-               enable_damage(false),
-               // Actions
-               delete_map(false)
-       {}
+                               fancy_trees(false), smooth_lighting(false),
+                               // Server opts
+                               creative_mode(false), enable_damage(false),
+                               // Actions
+                               delete_map(false)
+       {
+       }
 
        // These are in the native format of the gui elements
-       
+
        // Client options
        std::wstring address;
        std::wstring port;
@@ -56,20 +70,23 @@ struct MainMenuData
        bool delete_map;
 };
 
-class GUIMainMenu : public GUIModalMenu
+class GUIMainMenu: public GUIModalMenu
 {
 public:
-       GUIMainMenu(gui::IGUIEnvironment* env,
-                       gui::IGUIElement* parent, s32 id,
-                       IMenuManager *menumgr,
-                       MainMenuData *data,
+       GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
+                       IMenuManager *menumgr, MainMenuData *data,
                        IGameCallback *gamecallback);
        ~GUIMainMenu();
-       
+
+       gui::IGUIEnvironment* env;
+       gui::IGUIElement* parent;
+       s32 id;
+       IMenuManager *menumgr;
+
        void removeChildren();
        /*
-               Remove and re-add (or reposition) stuff
-       */
+        Remove and re-add (or reposition) stuff
+        */
        void regenerateGui(v2u32 screensize);
 
        void drawMenu();
@@ -82,7 +99,7 @@ public:
        }
 
        bool OnEvent(const SEvent& event);
-       
+
 private:
        MainMenuData *m_data;
        bool m_accepted;
index 82c40ce096a0247b15ad77f901c303fff184a79b..8f48b66269259545f4aaa3893da1a42224d082a5 100644 (file)
@@ -1,21 +1,21 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Minetest-c55
+ Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
 
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
 
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
 
 #ifndef GUIMESSAGEMENU_HEADER
 #define GUIMESSAGEMENU_HEADER
@@ -25,19 +25,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "utility.h"
 #include <string>
 
-class GUIMessageMenu : public GUIModalMenu
+class GUIMessageMenu: public GUIModalMenu
 {
 public:
-       GUIMessageMenu(gui::IGUIEnvironment* env,
-                       gui::IGUIElement* parent, s32 id,
-                       IMenuManager *menumgr,
-                       std::wstring message_text);
+       GUIMessageMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
+                       IMenuManager *menumgr, std::wstring message_text);
        ~GUIMessageMenu();
-       
+
        void removeChildren();
        /*
-               Remove and re-add (or reposition) stuff
-       */
+        Remove and re-add (or reposition) stuff
+        */
        void regenerateGui(v2u32 screensize);
 
        void drawMenu();
@@ -45,13 +43,13 @@ public:
        bool OnEvent(const SEvent& event);
 
        /*
-               true = ok'd
-       */
+        true = ok'd
+        */
        bool getStatus()
        {
                return m_status;
        }
-       
+
 private:
        std::wstring m_message_text;
        bool m_status;
index ad3c0b4018bf074dabf120eb5bb18f479fe50fe8..993426053cebea4b074053d33c2dbc5d758b8e67 100644 (file)
@@ -1,25 +1,24 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Minetest-c55
+ Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
 
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
 
 #include "keycode.h"
 #include "main.h" // For g_settings
-
 #define CHECKKEY(x){if(strcmp(name, #x)==0) return irr::x;}
 
 irr::EKEY_CODE keyname_to_keycode(const char *name)
@@ -171,9 +170,48 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
        return irr::KEY_KEY_CODES_COUNT;
 }
 
+static const char *KeyNames[] =
+{ "-", "KEY_LBUTTON", "KEY_RBUTTON", "Cancel", "Middle Button", "X Button 1",
+               "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+               "-", "KEY_SHIFT", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+               "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+               "Accept", "Mode Change", "KEY_SPACE", "Priot", "Next", "KEY_END",
+               "KEY_HOME", "Left", "Up", "Right", "Down", "Select", "KEY_PRINT",
+               "Execute", "Snapshot", "Insert", "Delete", "Help", "KEY_KEY_0",
+               "KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5",
+               "KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-",
+               "-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D",
+               "KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I",
+               "KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N",
+               "KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S",
+               "KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X",
+               "KEY_KEY_Y", "KEY_KEY_Z", "Left Windows", "Right Windows", "Apps", "-",
+               "Sleep", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3",
+               "KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7",
+               "KEY_NUMPAD8", "KEY_NUMPAD9", "Numpad *", "Numpad +", "Numpad /",
+               "Numpad -", "Numpad .", "Numpad /", "KEY_F1", "KEY_F2", "KEY_F3",
+               "KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
+               "KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16",
+               "KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22",
+               "KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-",
+               "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+               "-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "Left Control",
+               "Right Control", "Left Menu", "Right Menu", "-", "-", "-", "-", "-",
+               "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+               "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", "-", "-", "-",
+               "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+               "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+               "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+               "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
+               "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+
+std::string keycode_to_keyname(s32 keycode)
+{
+       return KeyNames[keycode];
+}
 /*
      Key config
-*/
+ Key config
+ */
 
 // A simple cache for quicker lookup
 core::map<std::string, irr::EKEY_CODE> g_key_setting_cache;
@@ -182,11 +220,15 @@ irr::EKEY_CODE getKeySetting(const char *settingname)
 {
        core::map<std::string, irr::EKEY_CODE>::Node *n;
        n = g_key_setting_cache.find(settingname);
-       if(n)
+       if (n)
                return n->getValue();
        irr::EKEY_CODE c = keyname_to_keycode(g_settings.get(settingname).c_str());
        g_key_setting_cache.insert(settingname, c);
        return c;
 }
 
+void clearKeyCache()
+{
+       g_key_setting_cache.clear();
+}
 
index f19fe344282c77c8f999b2ddffe7cbb286a9d38b..614f2e584ca45aac937710f786d0219122fb27d5 100644 (file)
@@ -21,11 +21,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define KEYCODE_HEADER
 
 #include "common_irrlicht.h"
+#include <string>
 
 irr::EKEY_CODE keyname_to_keycode(const char *name);
 
 // Key configuration getter
 irr::EKEY_CODE getKeySetting(const char *settingname);
-
+std::string keycode_to_keyname(s32 keycode);
+void clearCache();
 #endif