* g_extrusion_mesh_cache new() and grab() to be managed in constuctor only (#7235 partial)
This global was getting grab()-ed by each call to getItemMesh, incrementing its reference count. What was to be the final drop() in the destructor ended up with > 0 reference count, so memory not freed by Irrlicht.
const ContentFeatures &f = ndef->get(def.name);
content_t id = ndef->getId(def.name);
- if (!g_extrusion_mesh_cache) {
- g_extrusion_mesh_cache = new ExtrusionMeshCache();
- } else {
- g_extrusion_mesh_cache->grab();
- }
-
+ FATAL_ERROR_IF(!g_extrusion_mesh_cache, "Extrusion mesh cache is not yet initialized");
+
scene::SMesh *mesh = nullptr;
// Shading is on by default