std::map<v3s16, BlockEmergeData *> blocks_enqueued;
std::map<u16, u16> peer_queue_count;
- //biome manager
+ //Mapgen-related structures
BiomeDefManager *biomedef;
+ std::vector<Ore *> ores;
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
~EmergeManager();
///////////////////////////////////////////////////////////////////////////////
+Ore *createOre(OreType type) {
+ switch (type) {
+ case ORE_SCATTER:
+ return new OreScatter;
+ case ORE_SHEET:
+ return new OreSheet;
+ //case ORE_CLAYLIKE: //TODO: implement this!
+ // return new OreClaylike;
+ default:
+ return NULL;
+ }
+}
+
+
+void Ore::resolveNodeNames(INodeDefManager *ndef) {
+ if (ore == CONTENT_IGNORE) {
+ ore = ndef->getId(ore_name);
+ if (ore == CONTENT_IGNORE) {
+ errorstream << "Ore::resolveNodeNames: ore node '"
+ << ore_name << "' not defined";
+ ore = CONTENT_AIR;
+ wherein = CONTENT_AIR;
+ }
+ }
+
+ if (wherein == CONTENT_IGNORE) {
+ wherein = ndef->getId(wherein_name);
+ if (wherein == CONTENT_IGNORE) {
+ errorstream << "Ore::resolveNodeNames: wherein node '"
+ << wherein_name << "' not defined";
+ ore = CONTENT_AIR;
+ wherein = CONTENT_AIR;
+ }
+ }
+}
+
+
+void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
+ if (nmin.Y > height_max || nmax.Y < height_min)
+ return;
+
+ resolveNodeNames(mg->ndef);
+
+ MapNode n_ore(ore);
+ ManualMapVoxelManipulator *vm = mg->vm;
+ PseudoRandom pr(blockseed);
+
+ int ymin = MYMAX(nmin.Y, height_min);
+ int ymax = MYMIN(nmax.Y, height_max);
+ if (clust_size >= ymax - ymin + 1)
+ return;
+
+ int volume = (nmax.X - nmin.X + 1) *
+ (nmax.Y - nmin.Y + 1) *
+ (nmax.Z - nmin.Z + 1);
+ int csize = clust_size;
+ int orechance = (csize * csize * csize) / clust_num_ores;
+ int nclusters = volume / clust_scarcity;
+
+ for (int i = 0; i != nclusters; i++) {
+ int x0 = pr.range(nmin.X, nmax.X - csize + 1);
+ int y0 = pr.range(ymin, ymax - csize + 1);
+ int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
+
+ if (np && (NoisePerlin3D(np, x0, y0, z0, mg->seed) < nthresh))
+ continue;
+
+ for (int z1 = 0; z1 != csize; z1++)
+ for (int y1 = 0; y1 != csize; y1++)
+ for (int x1 = 0; x1 != csize; x1++) {
+ if (pr.range(1, orechance) != 1)
+ continue;
+
+ u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
+ if (vm->m_data[i].getContent() == wherein)
+ vm->m_data[i] = n_ore;
+ }
+ }
+}
+
+
+void OreSheet::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
+ if (nmin.Y > height_max || nmax.Y < height_min)
+ return;
+
+ resolveNodeNames(mg->ndef);
+
+ MapNode n_ore(ore);
+ ManualMapVoxelManipulator *vm = mg->vm;
+ PseudoRandom pr(blockseed + 4234);
+
+ int ymin = MYMAX(nmin.Y, height_min);
+ int ymax = MYMIN(nmax.Y, height_max);
+
+ int x0 = nmin.X;
+ int z0 = nmin.Z;
+
+ int x1 = nmax.X;
+ int z1 = nmax.Z;
+
+ int max_height = clust_size;
+
+ int y_start = pr.range(ymin, ymax - max_height);
+
+ if (!noise) {
+ int sx = nmax.X - nmin.X + 1;
+ int sz = nmax.Z - nmin.Z + 1;
+ noise = new Noise(np, 0, sx, sz);
+ }
+ noise->seed = mg->seed + y_start;
+ noise->perlinMap2D(x0, z0);
+
+ int index = 0;
+ for (int z = z0; z != z1; z++)
+ for (int x = x0; x != x1; x++) {
+
+ if (noise->result[index++] < nthresh)
+ continue;
+
+ int height = max_height * (1. / pr.range(1, 3));
+ int y0 = y_start + pr.range(1, 3) - 1;
+ int y1 = y0 + height;
+ for (int y = y0; y != y1; y++) {
+ u32 i = vm->m_area.index(x, y, z);
+ if (!vm->m_area.contains(i))
+ continue;
+
+ if (vm->m_data[i].getContent() == wherein)
+ vm->m_data[i] = n_ore;
+ }
+ }
+}
+
+
void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
bool isliquid, wasliquid;
v3s16 em = vm->m_area.getExtent();
virtual MapgenParams *createMapgenParams() = 0;
};
+enum OreType {
+ ORE_SCATTER,
+ ORE_SHEET,
+ ORE_CLAYLIKE
+};
+
+class Ore {
+public:
+ std::string ore_name;
+ std::string wherein_name;
+
+ content_t ore;
+ content_t wherein; // the node to be replaced
+ s16 clust_scarcity; //
+ s16 clust_num_ores; // how many ore nodes are in a chunk
+ s16 clust_size; // how large (in nodes) a chunk of ore is
+ s16 height_min;
+ s16 height_max;
+ float nthresh; // threshhold for noise at which an ore is placed
+ NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
+ Noise *noise;
+
+ Ore() {
+ ore = CONTENT_IGNORE;
+ wherein = CONTENT_IGNORE;
+ np = NULL;
+ noise = NULL;
+ }
+
+ void resolveNodeNames(INodeDefManager *ndef);
+ virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
+};
+
+class OreScatter : public Ore {
+ void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+
+class OreSheet : public Ore {
+ void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+
+Ore *createOre(OreType type);
+
#endif
}
}
-MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params) : MapgenV6(mapgenid, params) {
+MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge)
+ : MapgenV6(mapgenid, params, emerge)
+{
noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Z);
noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Z);
noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Z);
NoiseIndev *noiseindev_float_islands2;
NoiseIndev *noiseindev_float_islands3;
- MapgenIndev(int mapgenid, MapgenIndevParams *params);
+ MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
~MapgenIndev();
void calculateNoise();
struct MapgenFactoryIndev : public MapgenFactoryV6 {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
- return new MapgenIndev(mgid, (MapgenIndevParams *)params);
+ return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
};
MapgenParams *createMapgenParams() {
///////////////////////////////////////////////////////////////////////////////
-MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
+MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) {
this->generating = false;
this->id = mapgenid;
+ this->emerge = emerge;
this->seed = (int)params->seed;
this->water_level = params->water_level;
if (flags & MG_TREES)
placeTreesAndJungleGrass();
+ // Generate the registered ores
+ for (unsigned int i = 0; i != emerge->ores.size(); i++) {
+ Ore *ore = emerge->ores[i];
+ ore->generate(this, blockseed + i, node_min, node_max);
+ }
+
// Calculate lighting
calcLighting(node_min, node_max);
noise_height_select->perlinMap2D(
x + 0.5 * noise_height_select->np->spread.X,
z + 0.5 * noise_height_select->np->spread.Z);
- }
-
- if (!(flags & MG_FLAT)) {
+
noise_mud->perlinMap2D(
x + 0.5 * noise_mud->np->spread.X,
z + 0.5 * noise_mud->np->spread.Z);
noise_mud->transformNoiseMap();
}
+
noise_beach->perlinMap2D(
x + 0.2 * noise_beach->np->spread.X,
z + 0.7 * noise_beach->np->spread.Z);
class MapgenV6 : public Mapgen {
public:
+ EmergeManager *emerge;
+
int ystride;
v3s16 csize;
u32 flags;
content_t c_desert_sand;
content_t c_desert_stone;
- MapgenV6(int mapgenid, MapgenV6Params *params);
+ MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
~MapgenV6();
void makeChunk(BlockMakeData *data);
struct MapgenFactoryV6 : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
- return new MapgenV6(mgid, (MapgenV6Params *)params);
+ return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
};
MapgenParams *createMapgenParams() {
#include "settings.h" // For accessing g_settings
#include "main.h" // For g_settings
#include "biome.h"
+#include "emerge.h"
#include "script.h"
#include "rollback.h"
{0, NULL},
};
+struct EnumString es_OreType[] =
+{
+ {ORE_SCATTER, "scatter"},
+ {ORE_SHEET, "sheet"},
+ {ORE_CLAYLIKE, "claylike"},
+ {0, NULL},
+};
+
/*****************************************************************************/
/* Parameters */
/*****************************************************************************/
{
luaL_checktype(L, 1, LUA_TTABLE);
int index = 1;
- if (!lua_istable(L, index))
- throw LuaError(L, "register_biome_groups: parameter is not a table");
BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
if (!bmgr) {
}
+static int l_register_ore(lua_State *L)
+{
+ int index = 1;
+ luaL_checktype(L, index, LUA_TTABLE);
+
+ IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
+ EmergeManager *emerge = get_server(L)->getEmergeManager();
+
+ enum OreType oretype = (OreType)getenumfield(L, index,
+ "ore_type", es_OreType, ORE_SCATTER);
+ Ore *ore = createOre(oretype);
+
+ ore->ore_name = getstringfield_default(L, index, "ore", "");
+ ore->wherein_name = getstringfield_default(L, index, "wherein", "");
+ ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 0);
+ ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 0);
+ ore->clust_size = getintfield_default(L, index, "clust_size", 0);
+ ore->height_min = getintfield_default(L, index, "height_min", 0);
+ ore->height_max = getintfield_default(L, index, "height_max", 0);
+ ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
+
+ lua_getfield(L, index, "noise_params");
+ ore->np = read_noiseparams(L, -1);
+ lua_pop(L, 1);
+
+ ore->noise = NULL;
+
+ emerge->ores.push_back(ore);
+
+ verbosestream << "register_ore: ore '" << ore->ore_name
+ << "' registered" << std::endl;
+ return 0;
+}
+
// setting_set(name, value)
static int l_setting_set(lua_State *L)
{"register_craft", l_register_craft},
{"register_biome", l_register_biome},
{"register_biome_groups", l_register_biome_groups},
+ {"register_ore", l_register_ore},
{"setting_set", l_setting_set},
{"setting_get", l_setting_get},
{"setting_getbool", l_setting_getbool},
np->scale = getfloatfield_default(L, index, "scale", 0.0);
lua_getfield(L, index, "spread");
np->spread = read_v3f(L, -1);
+ lua_pop(L, 1);
np->seed = getintfield_default(L, index, "seed", 0);
np->octaves = getintfield_default(L, index, "octaves", 0);
np->persist = getfloatfield_default(L, index, "persist", 0.0);
return np;
}
+
/*
LuaPseudoRandom
*/
m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
m_thread(this),
- //m_emergethread(this),
m_time_of_day_send_timer(0),
m_uptime(0),
m_shutdown_requested(false),
// Create biome definition manager
m_biomedef = new BiomeDefManager(this);
-
+
+ // Create emerge manager
+ m_emerge = new EmergeManager(this, m_biomedef);
+
// Create rollback manager
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
m_rollback = createRollbackManager(rollback_path, this);
// Add default biomes after nodedef had its aliases added
m_biomedef->addDefaultBiomes();
- // Create emerge manager
- m_emerge = new EmergeManager(this, m_biomedef);
-
// Initialize Environment
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
m_env = new ServerEnvironment(servermap, m_lua, this, this);