Floatland biomes: Simplify to grassland
authorparamat <paramat@users.noreply.github.com>
Tue, 1 Aug 2017 03:47:37 +0000 (04:47 +0100)
committerparamat <mat.gregory@virginmedia.com>
Sun, 6 Aug 2017 00:54:47 +0000 (01:54 +0100)
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.

mods/default/mapgen.lua
mods/flowers/mapgen.lua

index a6a4532e8e27139395f46a6b7373e4f3fdcdcc13..1fc2dc3411aae13241a3a5061eb5b6d3579d0eff 100644 (file)
@@ -1446,19 +1446,18 @@ end
 
 -- Biomes for floatlands
 -- Used when mgv7 'biomerepeat' flag is false
--- TODO Temporary simple biomes to be developed later
 
-function default.register_floatland_biomes(floatland_level, shadow_limit)
+-- TODO Temporary simple biomes to be replaced by special floatland biomes later.
 
-       -- Coniferous forest
+function default.register_floatland_biomes(floatland_level, shadow_limit)
 
        minetest.register_biome({
-               name = "floatland_coniferous_forest",
+               name = "floatland_grassland",
                --node_dust = "",
                node_top = "default:dirt_with_grass",
                depth_top = 1,
                node_filler = "default:dirt",
-               depth_filler = 3,
+               depth_filler = 1,
                --node_stone = "",
                --node_water_top = "",
                --depth_water_top = ,
@@ -1472,10 +1471,8 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
                humidity_point = 50,
        })
 
-       -- Coniferous forest ocean
-
        minetest.register_biome({
-               name = "floatland_coniferous_forest_ocean",
+               name = "floatland_grassland_ocean",
                --node_dust = "",
                node_top = "default:sand",
                depth_top = 1,
@@ -1607,7 +1604,7 @@ local function register_grass_decoration(offset, scale, length)
                },
                biomes = {"grassland", "grassland_dunes", "deciduous_forest",
                        "coniferous_forest", "coniferous_forest_dunes",
-                       "floatland_grassland", "floatland_coniferous_forest"},
+                       "floatland_grassland"},
                y_min = 1,
                y_max = 31000,
                decoration = "default:grass_" .. length,
@@ -1721,7 +1718,7 @@ function default.register_decorations()
                        octaves = 3,
                        persist = 0.66
                },
-               biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
+               biomes = {"taiga", "coniferous_forest"},
                y_min = 2,
                y_max = 31000,
                schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
index 92f9609baea317c87803697074c806aa205e31ae..6ea796cd02776a9476079695e40b2f359d26f955 100644 (file)
@@ -95,7 +95,7 @@ local function register_flower(seed, name)
                        persist = 0.6
                },
                biomes = {"grassland", "deciduous_forest", "coniferous_forest",
-                       "floatland_coniferous_forest"},
+                       "floatland_grassland"},
                y_min = 1,
                y_max = 31000,
                decoration = "flowers:"..name,
@@ -115,8 +115,7 @@ local function register_mushroom(name)
                        octaves = 3,
                        persist = 0.66
                },
-               biomes = {"deciduous_forest", "coniferous_forest",
-                       "floatland_coniferous_forest"},
+               biomes = {"deciduous_forest", "coniferous_forest"},
                y_min = 1,
                y_max = 31000,
                decoration = "flowers:"..name,