if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
+
+ CHECK_CXX_COMPILER_FLAG("-Wno-type-limits" HAS_TYPE_LIMITS_WARNING)
+ if(HAS_TYPE_LIMITS_WARNING)
+ set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-type-limits")
+ endif(HAS_TYPE_LIMITS_WARNING)
endif()
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
{
ITextureSource *tsrc = gamedef->getTextureSource();
IItemDefManager *idef = gamedef->getItemDefManager();
- IShaderSource *shdrsrc = gamedef->getShaderSource();
+ //IShaderSource *shdrsrc = gamedef->getShaderSource();
INodeDefManager *ndef = gamedef->getNodeDefManager();
const ItemDefinition &def = item.getDefinition(idef);
const ContentFeatures &f = ndef->get(def.name);