deco_type = "simple", -- See "Decoration types"
place_on = "default:dirt_with_grass",
^ Node that decoration can be placed on
- divlen = 8,
- ^ Number of divisions made in the chunk being generated
+ sidelen = 8,
+ ^ Size of divisions made in the chunk being generated.
+ ^ If the chunk size is not evenly divisible by sidelen, sidelen is made equal to the chunk size.
fill_ratio = 0.02,
^ Ratio of the area to be uniformly filled by the decoration.
^ Used only if noise_params is not specified.
int carea_size = nmax.X - nmin.X + 1;
// Divide area into parts
- s16 sidelen = carea_size / divlen;
- float area = sidelen * sidelen;
+ if (carea_size % sidelen) {
+ errorstream << "Decoration::placeDeco: chunk size is not divisible by "
+ "sidelen; setting sidelen to " << carea_size << std::endl;
+ sidelen = carea_size;
+ }
+
+ s16 divlen = carea_size / sidelen;
+ int area = sidelen * sidelen;
for (s16 z0 = 0; z0 < divlen; z0++)
for (s16 x0 = 0; x0 < divlen; x0++) {
int mapseed;
std::string place_on_name;
content_t c_place_on;
- s16 divlen;
+ s16 sidelen;
float fill_ratio;
NoiseParams *np;
deco->c_place_on = CONTENT_IGNORE;
deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
- deco->divlen = getintfield_default(L, index, "divlen", 8);
+ deco->sidelen = getintfield_default(L, index, "sidelen", 8);
deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
lua_getfield(L, index, "noise_params");
break; }
}
- if (deco->divlen <= 0) {
- errorstream << "register_decoration: divlen must be "
+ if (deco->sidelen <= 0) {
+ errorstream << "register_decoration: sidelen must be "
"greater than 0" << std::endl;
delete deco;
return 0;