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Use pause_fps_max also on multiplayer
author
SmallJoker
<st.rentsch@hotmail.com>
Mon, 14 Jul 2014 16:48:36 +0000
(18:48 +0200)
committer
sapier
<Sapier at GMX dot net>
Fri, 22 Aug 2014 20:52:20 +0000
(22:52 +0200)
src/game.cpp
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diff --git
a/src/game.cpp
b/src/game.cpp
index e25210337c1615feded3f4514640f111e17f4c60..6c16372cc4bdc30f958b3a2c5927cfbcd3f5ee55 100644
(file)
--- a/
src/game.cpp
+++ b/
src/game.cpp
@@
-1060,9
+1060,7
@@
static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
- if (singleplayermode) {
- (*cur_formspec)->doPause = true;
- }
+ (*cur_formspec)->doPause = true;
}
/******************************************************************************/