Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
android:label="Minetest"
android:launchMode="singleTask"
android:configChanges="orientation|keyboardHidden"
- android:screenOrientation="landscape"
+ android:screenOrientation="sensorLandscape"
android:clearTaskOnLaunch="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
-include $(PATHCFGFILE)
+#use interim target variable to switch leveldb on or off
+ifeq ($(HAVE_LEVELDB),1)
+ LEVELDB_TARGET = $(LEVELDB_LIB)
+endif
+
.PHONY : debug release reconfig delconfig \
leveldb_download clean_leveldb leveldb\
irrlicht_download clean_irrlicht irrlicht \
$(OPENSSL_TIMESTAMP) curl_binary \
$(ROOT)/jni/src/android_version.h
-#use interim target variable to switch leveldb on or off
-ifeq ($(HAVE_LEVELDB),1)
- LEVELDB_TARGET = $(LEVELDB_LIB)
-endif
-
debug : $(PATHCFGFILE)
export NDEBUG=; \
export BUILD_TYPE=debug; \
exit 1; \
fi; \
echo "ANDROID_NDK = $$ANDROID_NDK" > ${PATHCFGFILE}; \
- echo "NDK_MODULE_PATH = $$ANDROID_NDK/tools" >> ${PATHCFGFILE}; \
+ echo "NDK_MODULE_PATH = $$ANDROID_NDK/toolchains" >> ${PATHCFGFILE}; \
echo "+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++";\
- echo "+ Note: NDK_MODULE_PATH is set to $$ANDROID_NDK/tools"; \
+ echo "+ Note: NDK_MODULE_PATH is set to $$ANDROID_NDK/toolchains"; \
echo "+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++";\
echo "Please specify path of ANDROID SDK"; \
echo "e.g. /home/user/adt-bundle-linux-x86_64-20131030/sdk/"; \
jni/src/mapblock_mesh.cpp \
jni/src/mapgen.cpp \
jni/src/mapgen_singlenode.cpp \
+ jni/src/mapgen_v5.cpp \
jni/src/mapgen_v6.cpp \
jni/src/mapgen_v7.cpp \
jni/src/mapnode.cpp \
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
- g_touchscreengui->init(tsrc, porting::getDisplayDensity());
+ g_touchscreengui->init(texture_src, porting::getDisplayDensity());
#endif
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
- camera_yaw = g_touchscreengui->getYaw();
- camera_pitch = g_touchscreengui->getPitch();
+ cam->camera_yaw = g_touchscreengui->getYaw();
+ cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
{
size_t front = 0;
- while (isspace(s[front]))
+ while (std::isspace(s[front]))
++front;
size_t back = s.size();
- while (back > front && isspace(s[back-1]))
+ while (back > front && std::isspace(s[back-1]))
--back;
return s.substr(front, back - front);
inline bool is_number(const std::string &tocheck)
{
for (size_t i = 0; i < tocheck.size(); i++)
- if (!isdigit(tocheck[i]))
+ if (!std::isdigit(tocheck[i]))
return false;
return !tocheck.empty();