Fixes for Android build errors. Enable sensor landscape rotation.
authorKodexKy <kodexky@gmail.com>
Mon, 3 Nov 2014 21:25:37 +0000 (16:55 -0430)
committerCraig Robbins <kde.psych@gmail.com>
Tue, 25 Nov 2014 03:28:51 +0000 (13:28 +1000)
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
build/android/AndroidManifest.xml.template
build/android/Makefile
build/android/jni/Android.mk
src/game.cpp
src/util/string.h

index dcffa35f60a8691506a29f893f80ea8714bf5712..0f20618974aa3d08eb360260492b02dac0b35d7c 100644 (file)
@@ -15,7 +15,7 @@
                android:label="Minetest"
                android:launchMode="singleTask"
                android:configChanges="orientation|keyboardHidden"
-               android:screenOrientation="landscape"
+               android:screenOrientation="sensorLandscape"
                android:clearTaskOnLaunch="true">
                <intent-filter>
                        <action android:name="android.intent.action.MAIN" />
index ba6ab3b7449e78af31d9d3ec7d6d030356485b5f..12e4872de2527c7bd5996001454e819cbbd40393 100644 (file)
@@ -125,6 +125,11 @@ FREETYPE_URL_GIT = https://github.com/cdave1/freetype2-android
 
 -include $(PATHCFGFILE)
 
+#use interim target variable to switch leveldb on or off
+ifeq ($(HAVE_LEVELDB),1)
+       LEVELDB_TARGET = $(LEVELDB_LIB)
+endif
+
 .PHONY : debug release reconfig delconfig \
        leveldb_download clean_leveldb leveldb\
        irrlicht_download clean_irrlicht irrlicht \
@@ -140,11 +145,6 @@ FREETYPE_URL_GIT = https://github.com/cdave1/freetype2-android
        $(OPENSSL_TIMESTAMP) curl_binary \
        $(ROOT)/jni/src/android_version.h
        
-#use interim target variable to switch leveldb on or off
-ifeq ($(HAVE_LEVELDB),1)
-       LEVELDB_TARGET = $(LEVELDB_LIB)
-endif
-
 debug : $(PATHCFGFILE)
        export NDEBUG=;                                                            \
        export BUILD_TYPE=debug;                                                   \
@@ -172,9 +172,9 @@ $(PATHCFGFILE) :
                exit 1;                                                                \
        fi;                                                                        \
        echo "ANDROID_NDK = $$ANDROID_NDK" > ${PATHCFGFILE};                       \
-       echo "NDK_MODULE_PATH = $$ANDROID_NDK/tools" >> ${PATHCFGFILE};            \
+       echo "NDK_MODULE_PATH = $$ANDROID_NDK/toolchains" >> ${PATHCFGFILE};            \
        echo "+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++";\
-       echo "+ Note: NDK_MODULE_PATH is set to $$ANDROID_NDK/tools";              \
+       echo "+ Note: NDK_MODULE_PATH is set to $$ANDROID_NDK/toolchains";              \
        echo "+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++";\
        echo "Please specify path of ANDROID SDK";                                 \
        echo "e.g. /home/user/adt-bundle-linux-x86_64-20131030/sdk/";              \
index d23630c6ba2382d75c4f202d43450afc0179c0a7..6c6ba63882594b9aea7f74c9e92e71c227692dc6 100644 (file)
@@ -159,6 +159,7 @@ LOCAL_SRC_FILES :=                                \
                jni/src/mapblock_mesh.cpp                 \
                jni/src/mapgen.cpp                        \
                jni/src/mapgen_singlenode.cpp             \
+               jni/src/mapgen_v5.cpp                     \
                jni/src/mapgen_v6.cpp                     \
                jni/src/mapgen_v7.cpp                     \
                jni/src/mapnode.cpp                       \
index 2c969b931ba176f996b17bcaf5ef44e4da490ecb..4518c1612f3943ef8aabd0926e3c1965a9b2c9de 100644 (file)
@@ -2061,7 +2061,7 @@ bool Game::initGui(std::wstring *error_message)
 #ifdef HAVE_TOUCHSCREENGUI
 
        if (g_touchscreengui)
-               g_touchscreengui->init(tsrc, porting::getDisplayDensity());
+               g_touchscreengui->init(texture_src, porting::getDisplayDensity());
 
 #endif
 
@@ -2852,8 +2852,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
 #ifdef HAVE_TOUCHSCREENGUI
 
                if (g_touchscreengui) {
-                       camera_yaw   = g_touchscreengui->getYaw();
-                       camera_pitch = g_touchscreengui->getPitch();
+                       cam->camera_yaw   = g_touchscreengui->getYaw();
+                       cam->camera_pitch = g_touchscreengui->getPitch();
                } else {
 #endif
                        s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
index f4337062e0adff6799f89c504ce45783f39d27db..52ef8c16433a8877db8d67caa2eb87b2b96978c4 100644 (file)
@@ -212,11 +212,11 @@ inline std::string trim(const std::string &s)
 {
        size_t front = 0;
 
-       while (isspace(s[front]))
+       while (std::isspace(s[front]))
                ++front;
 
        size_t back = s.size();
-       while (back > front && isspace(s[back-1]))
+       while (back > front && std::isspace(s[back-1]))
                --back;
 
        return s.substr(front, back - front);
@@ -481,7 +481,7 @@ inline std::string unescape_string(std::string &s)
 inline bool is_number(const std::string &tocheck)
 {
        for (size_t i = 0; i < tocheck.size(); i++)
-           if (!isdigit(tocheck[i]))
+           if (!std::isdigit(tocheck[i]))
                return false;
 
        return !tocheck.empty();