#include "settings.h"
#include "log.h"
+std::string getGameName(const std::string &game_path)
+{
+ std::string conf_path = game_path + DIR_DELIM + "game.conf";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if(!succeeded)
+ return "";
+ if(!conf.exists("name"))
+ return "";
+ return conf.get("name");
+}
+
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
if(user != share || user_game)
mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
// TODO: Read proper name from game_path/game.conf
- std::string game_name = id;
+ std::string game_name = getGameName(game_path);
+ if(game_name == "")
+ game_name = id;
return SubgameSpec(id, game_path, mods_paths, game_name);
}