function minetest.node_dig(pos, node, digger)
local def = ItemStack({name=node.name}):get_definition()
- -- Check if def ~= 0 because we always want to be able to remove unknown nodes
- if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
+ if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
on_place = minetest.item_place,
on_drop = minetest.item_drop,
groups = {not_in_creative_inventory=1},
+ diggable = true,
})
minetest.register_node(":air", {