--- Minetest 0.4 mod: doors
--- See README.txt for licensing and other information.
---------------------------------------------------------------------------------
+doors = {}
-local WALLMX = 3
-local WALLMZ = 5
-local WALLPX = 2
-local WALLPZ = 4
-
---------------------------------------------------------------------------------
-
-minetest.register_alias('door', 'doors:door_wood')
-minetest.register_alias('door_wood', 'doors:door_wood')
-
-minetest.register_node( 'doors:door_wood', {
- description = 'Wooden Door',
- drawtype = 'signlike',
- tiles = { 'door_wood.png' },
- inventory_image = 'door_wood.png',
- wield_image = 'door_wood.png',
- paramtype2 = 'wallmounted',
- selection_box = { type = 'wallmounted' },
- groups = { choppy=2, dig_immediate=2 },
-})
-
-minetest.register_craft( {
- output = 'doors:door_wood',
- recipe = {
- { 'default:wood', 'default:wood' },
- { 'default:wood', 'default:wood' },
- { 'default:wood', 'default:wood' },
- },
-})
-
-minetest.register_craft({
- type = 'fuel',
- recipe = 'doors:door_wood',
- burntime = 30,
-})
-
-minetest.register_node( 'doors:door_wood_a_c', {
- Description = 'Top Closed Door',
- drawtype = 'signlike',
- tiles = { 'door_wood_a.png' },
- inventory_image = 'door_wood_a.png',
- paramtype = 'light',
- paramtype2 = 'wallmounted',
- walkable = true,
- selection_box = { type = "wallmounted", },
- groups = { choppy=2, dig_immediate=2 },
- legacy_wallmounted = true,
- drop = 'doors:door_wood',
-})
-
-minetest.register_node( 'doors:door_wood_b_c', {
- Description = 'Bottom Closed Door',
- drawtype = 'signlike',
- tiles = { 'door_wood_b.png' },
- inventory_image = 'door_wood_b.png',
- paramtype = 'light',
- paramtype2 = 'wallmounted',
- walkable = true,
- selection_box = { type = "wallmounted", },
- groups = { choppy=2, dig_immediate=2 },
- legacy_wallmounted = true,
- drop = 'doors:door_wood',
-})
-
-minetest.register_node( 'doors:door_wood_a_o', {
- Description = 'Top Open Door',
- drawtype = 'signlike',
- tiles = { 'door_wood_a_r.png' },
- inventory_image = 'door_wood_a_r.png',
- paramtype = 'light',
- paramtype2 = 'wallmounted',
- walkable = false,
- selection_box = { type = "wallmounted", },
- groups = { choppy=2, dig_immediate=2 },
- legacy_wallmounted = true,
- drop = 'doors:door_wood',
-})
-
-minetest.register_node( 'doors:door_wood_b_o', {
- Description = 'Bottom Open Door',
- drawtype = 'signlike',
- tiles = { 'door_wood_b_r.png' },
- inventory_image = 'door_wood_b_r.png',
- paramtype = 'light',
- paramtype2 = 'wallmounted',
- walkable = false,
- selection_box = { type = "wallmounted", },
- groups = { choppy=2, dig_immediate=2 },
- legacy_wallmounted = true,
- drop = 'doors:door_wood',
-})
-
---------------------------------------------------------------------------------
-
-local round = function( n )
- if n >= 0 then
- return math.floor( n + 0.5 )
- else
- return math.ceil( n - 0.5 )
+-- Registers a door
+-- name: The name of the door
+-- def: a table with the folowing fields:
+-- description
+-- inventory_image
+-- groups
+-- tiles_bottom: the tiles of the bottom part of the door {front, side}
+-- tiles_top: the tiles of the bottom part of the door {front, side}
+-- If the following fields are not defined the default values are used
+-- node_box_bottom
+-- node_box_top
+-- selection_box_bottom
+-- selection_box_top
+-- only_placer_can_open: if true only the player who placed the door can
+-- open it
+function doors:register_door(name, def)
+ def.groups.not_in_creative_inventory = 1
+
+ local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
+
+ if not def.node_box_bottom then
+ def.node_box_bottom = box
end
-end
-
-local on_door_placed = function( pos, node, placer )
- if node.name ~= 'doors:door_wood' then return end
-
- local upos = { x = pos.x, y = pos.y - 1, z = pos.z }
- local apos = { x = pos.x, y = pos.y + 1, z = pos.z }
- local und = minetest.env:get_node( upos )
- local abv = minetest.env:get_node( apos )
-
- local dir = placer:get_look_dir()
-
- if round( dir.x ) == 1 then
- newparam = WALLMX
- elseif round( dir.x ) == -1 then
- newparam = WALLPX
- elseif round( dir.z ) == 1 then
- newparam = WALLMZ
- elseif round( dir.z ) == -1 then
- newparam = WALLPZ
+ if not def.node_box_top then
+ def.node_box_top = box
end
-
- if und.name == 'air' then
- minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
- minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
- elseif abv.name == 'air' then
- minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
- minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
- else
- minetest.env:remove_node( pos )
- placer:get_inventory():add_item( "main", 'doors:door_wood' )
- minetest.chat_send_player( placer:get_player_name(), 'not enough space' )
+ if not def.selection_box_bottom then
+ def.selection_box_bottom= box
end
-end
-
-local on_door_punched = function( pos, node, puncher )
- if string.find( node.name, 'doors:door_wood' ) == nil then return end
-
- local upos = { x = pos.x, y = pos.y - 1, z = pos.z }
- local apos = { x = pos.x, y = pos.y + 1, z = pos.z }
-
- if string.find( node.name, '_c', -2 ) ~= nil then
- if node.param2 == WALLPX then
- newparam = WALLMZ
- elseif node.param2 == WALLMZ then
- newparam = WALLMX
- elseif node.param2 == WALLMX then
- newparam = WALLPZ
- elseif node.param2 == WALLPZ then
- newparam = WALLPX
+ if not def.selection_box_top then
+ def.selection_box_top = box
+ end
+
+ minetest.register_craftitem(name, {
+ description = def.description,
+ inventory_image = def.inventory_image,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ if not pointed_thing.type == "node" then
+ return itemstack
+ end
+ local pt = pointed_thing.above
+ local pt2 = {x=pt.x, y=pt.y, z=pt.z}
+ pt2.y = pt2.y+1
+ if
+ not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or
+ not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or
+ not placer or
+ not placer:is_player()
+ then
+ return itemstack
+ end
+
+ local p2 = minetest.dir_to_facedir(placer:get_look_dir())
+ local pt3 = {x=pt.x, y=pt.y, z=pt.z}
+ if p2 == 0 then
+ pt3.x = pt3.x-1
+ elseif p2 == 1 then
+ pt3.z = pt3.z+1
+ elseif p2 == 2 then
+ pt3.x = pt3.x+1
+ elseif p2 == 3 then
+ pt3.z = pt3.z-1
+ end
+ if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then
+ minetest.env:set_node(pt, {name=name.."_b_1", param2=p2})
+ minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2})
+ else
+ minetest.env:set_node(pt, {name=name.."_b_2", param2=p2})
+ minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2})
+ end
+
+ if def.only_placer_can_open then
+ local pn = placer:get_player_name()
+ local meta = minetest.env:get_meta(pt)
+ meta:set_string("doors_owner", pn)
+ meta:set_string("infotext", "Owned by "..pn)
+ meta = minetest.env:get_meta(pt2)
+ meta:set_string("doors_owner", pn)
+ meta:set_string("infotext", "Owned by "..pn)
+ end
+
+ itemstack:take_item()
+ return itemstack
+ end,
+ })
+
+ local tt = def.tiles_top
+ local tb = def.tiles_bottom
+
+ local function after_dig_node(pos, name)
+ if minetest.env:get_node(pos).name == name then
+ minetest.env:remove_node(pos)
end
- elseif string.find( node.name, '_o', -2 ) ~= nil then
- if node.param2 == WALLMZ then
- newparam = WALLPX
- elseif node.param2 == WALLMX then
- newparam = WALLMZ
- elseif node.param2 == WALLPZ then
- newparam = WALLMX
- elseif node.param2 == WALLPX then
- newparam = WALLPZ
+ end
+
+ local function on_punch(pos, dir, check_name, replace, replace_dir, params)
+ pos.y = pos.y+dir
+ if not minetest.env:get_node(pos).name == check_name then
+ return
end
+ local p2 = minetest.env:get_node(pos).param2
+ p2 = params[p2+1]
+
+ local meta = minetest.env:get_meta(pos):to_table()
+ minetest.env:set_node(pos, {name=replace_dir, param2=p2})
+ minetest.env:get_meta(pos):from_table(meta)
+
+ pos.y = pos.y-dir
+ meta = minetest.env:get_meta(pos):to_table()
+ minetest.env:set_node(pos, {name=replace, param2=p2})
+ minetest.env:get_meta(pos):from_table(meta)
end
-
- if ( node.name == 'doors:door_wood_a_c' ) then
- minetest.env:add_node( pos, { name = 'doors:door_wood_a_o', param2 = newparam } )
- minetest.env:add_node( upos, { name = 'doors:door_wood_b_o', param2 = newparam } )
-
- elseif ( node.name == 'doors:door_wood_b_c' ) then
- minetest.env:add_node( pos, { name = 'doors:door_wood_b_o', param2 = newparam } )
- minetest.env:add_node( apos, { name = 'doors:door_wood_a_o', param2 = newparam } )
-
- elseif ( node.name == 'doors:door_wood_a_o' ) then
- minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
- minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
-
- elseif ( node.name == 'doors:door_wood_b_o' ) then
- minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
- minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
-
+
+ local function check_player_priv(pos, player)
+ if not def.only_placer_can_open then
+ return true
+ end
+ local meta = minetest.env:get_meta(pos)
+ local pn = player:get_player_name()
+ return meta:get_string("doors_owner") == pn
end
+
+ minetest.register_node(name.."_b_1", {
+ tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_bottom
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_bottom
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y+1
+ after_dig_node(pos, name.."_t_1")
+ end,
+
+ on_punch = function(pos, node, puncher)
+ if check_player_priv(pos, puncher) then
+ on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
+ end
+ end,
+
+ can_dig = check_player_priv,
+ })
+
+ minetest.register_node(name.."_t_1", {
+ tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_top
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_top
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y-1
+ after_dig_node(pos, name.."_b_1")
+ end,
+
+ on_punch = function(pos, node, puncher)
+ if check_player_priv(pos, puncher) then
+ on_punch(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
+ end
+ end,
+
+ can_dig = check_player_priv,
+ })
+
+ minetest.register_node(name.."_b_2", {
+ tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_bottom
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_bottom
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y+1
+ after_dig_node(pos, name.."_t_2")
+ end,
+
+ on_punch = function(pos, node, puncher)
+ if check_player_priv(pos, puncher) then
+ on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
+ end
+ end,
+
+ can_dig = check_player_priv,
+ })
+
+ minetest.register_node(name.."_t_2", {
+ tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_top
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_top
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y-1
+ after_dig_node(pos, name.."_b_2")
+ end,
+
+ on_punch = function(pos, node, puncher)
+ if check_player_priv(pos, puncher) then
+ on_punch(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
+ end
+ end,
+
+ can_dig = check_player_priv,
+ })
+
end
-local on_door_digged = function( pos, node, digger )
- local upos = { x = pos.x, y = pos.y - 1, z = pos.z }
- local apos = { x = pos.x, y = pos.y + 1, z = pos.z }
-
- if ( node.name == 'doors:door_wood_a_c' ) or ( node.name == 'doors:door_wood_a_o' ) then
- minetest.env:remove_node( upos )
- elseif ( node.name == 'doors:door_wood_b_c' ) or ( node.name == 'doors:door_wood_b_o' ) then
- minetest.env:remove_node( apos )
- end
-end
+doors:register_door("doors:door_wood", {
+ description = "Wooden Door",
+ inventory_image = "door_wood.png",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
+ tiles_bottom = {"door_wood_b.png", "door_brown.png"},
+ tiles_top = {"door_wood_a.png", "door_brown.png"},
+})
---------------------------------------------------------------------------------
+minetest.register_craft({
+ output = "doors:door_wood",
+ recipe = {
+ {"default:wood", "default:wood"},
+ {"default:wood", "default:wood"},
+ {"default:wood", "default:wood"}
+ }
+})
-minetest.register_on_placenode( on_door_placed )
-minetest.register_on_punchnode( on_door_punched )
-minetest.register_on_dignode( on_door_digged )
+doors:register_door("doors:door_steel", {
+ description = "Steel Door",
+ inventory_image = "door_steel.png",
+ groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
+ tiles_bottom = {"door_steel_b.png", "door_grey.png"},
+ tiles_top = {"door_steel_a.png", "door_grey.png"},
+ only_placer_can_open = true,
+})
---------------------------------------------------------------------------------
+minetest.register_craft({
+ output = "doors:door_steel",
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"}
+ }
+})
+minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
+minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
+minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
+minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")