For several years now, the lua script lock has been completely broken.
This commit fixes the main issue (creation of a temporary rather than
scoped object), and fixes a subsequent deadlock issue caused by
nested script API calls by adding support for recursive mutexes.
ScriptApiBase
*/
-ScriptApiBase::ScriptApiBase()
+ScriptApiBase::ScriptApiBase() :
+ m_luastackmutex(true)
{
#ifdef SCRIPTAPI_LOCK_DEBUG
- m_locked = false;
+ m_lock_recursion_count = 0;
#endif
m_luastack = luaL_newstate();
// - runs the callbacks
// - replaces the table and arguments with the return value,
// computed depending on mode
+// This function must only be called with scriptlock held (i.e. inside of a
+// code block with SCRIPTAPI_PRECHECKHEADER declared)
void ScriptApiBase::runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn)
{
+#ifdef SCRIPTAPI_LOCK_DEBUG
+ assert(m_lock_recursion_count > 0);
+#endif
lua_State *L = getStack();
FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");
}
#include "irrlichttypes.h"
+#include "threads.h"
#include "threading/mutex.h"
#include "threading/mutex_auto_lock.h"
#include "common/c_types.h"
std::string m_last_run_mod;
bool m_secure;
#ifdef SCRIPTAPI_LOCK_DEBUG
- bool m_locked;
+ int m_lock_recursion_count;
+ threadid_t m_owning_thread;
#endif
private:
#ifdef SCRIPTAPI_LOCK_DEBUG
#include "debug.h" // assert()
+
class LockChecker {
public:
- LockChecker(bool *variable) {
- assert(*variable == false);
+ LockChecker(int *recursion_counter, threadid_t *owning_thread)
+ {
+ m_lock_recursion_counter = recursion_counter;
+ m_owning_thread = owning_thread;
+ m_original_level = *recursion_counter;
+
+ if (*m_lock_recursion_counter > 0)
+ assert(thr_is_current_thread(*m_owning_thread));
+ else
+ *m_owning_thread = thr_get_current_thread_id();
- m_variable = variable;
- *m_variable = true;
+ (*m_lock_recursion_counter)++;
}
- ~LockChecker() {
- *m_variable = false;
+
+ ~LockChecker()
+ {
+ assert(thr_is_current_thread(*m_owning_thread));
+ assert(*m_lock_recursion_counter > 0);
+
+ (*m_lock_recursion_counter)--;
+
+ assert(*m_lock_recursion_counter == m_original_level);
}
+
private:
- bool *m_variable;
+ int *m_lock_recursion_counter;
+ int m_original_level;
+ threadid_t *m_owning_thread;
};
-#define SCRIPTAPI_LOCK_CHECK LockChecker(&(this->m_locked))
+#define SCRIPTAPI_LOCK_CHECK \
+ LockChecker scriptlock_checker( \
+ &this->m_lock_recursion_count, \
+ &this->m_owning_thread)
+
#else
-#define SCRIPTAPI_LOCK_CHECK while(0)
+ #define SCRIPTAPI_LOCK_CHECK while(0)
#endif
#define SCRIPTAPI_PRECHECKHEADER \
- MutexAutoLock(this->m_luastackmutex); \
+ MutexAutoLock scriptlock(this->m_luastackmutex); \
SCRIPTAPI_LOCK_CHECK; \
realityCheck(); \
lua_State *L = getStack(); \
#define UNUSED(expr) do { (void)(expr); } while (0)
-
-Mutex::Mutex()
+Mutex::Mutex(bool recursive)
{
#ifdef _WIN32
+ // Windows critical sections are recursive by default
+ UNUSED(recursive);
+
InitializeCriticalSection(&mutex);
#else
- int ret = pthread_mutex_init(&mutex, NULL);
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+
+ if (recursive)
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+
+ int ret = pthread_mutex_init(&mutex, &attr);
assert(!ret);
UNUSED(ret);
+
+ pthread_mutexattr_destroy(&attr);
#endif
}
class Mutex
{
public:
- Mutex();
+ Mutex(bool recursive=false);
~Mutex();
void lock();
void unlock();