jni/src/content/mods.cpp \
jni/src/content_nodemeta.cpp \
jni/src/content/packages.cpp \
- jni/src/content_sao.cpp \
jni/src/content/subgames.cpp \
jni/src/convert_json.cpp \
jni/src/craftdef.cpp \
jni/src/server.cpp \
jni/src/serverenvironment.cpp \
jni/src/serverlist.cpp \
+ jni/src/server/luaentity_sao.cpp \
jni/src/server/mods.cpp \
+ jni/src/server/player_sao.cpp \
jni/src/server/serveractiveobject.cpp \
+ jni/src/server/unit_sao.cpp \
jni/src/settings.cpp \
jni/src/staticobject.cpp \
jni/src/tileanimation.cpp \
collision.cpp
content_mapnode.cpp
content_nodemeta.cpp
- content_sao.cpp
convert_json.cpp
craftdef.cpp
debug.cpp
#include <sstream>
#include "clientiface.h"
-#include "content_sao.h"
#include "network/connection.h"
#include "network/serveropcodes.h"
#include "remoteplayer.h"
#include "serverenvironment.h"
#include "map.h"
#include "emerge.h"
+#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "log.h"
#include "util/srp.h"
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "content_sao.h"
-#include "util/serialize.h"
-#include "collision.h"
-#include "environment.h"
-#include "tool.h" // For ToolCapabilities
-#include "gamedef.h"
-#include "nodedef.h"
-#include "remoteplayer.h"
-#include "server.h"
-#include "scripting_server.h"
-#include "server/player_sao.h"
-#include "settings.h"
-#include <algorithm>
-#include <cmath>
-
-std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
-
-/*
- TestSAO
-*/
-
-class TestSAO : public ServerActiveObject
-{
-public:
- TestSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_timer1(0),
- m_age(0)
- {
- ServerActiveObject::registerType(getType(), create);
- }
- ActiveObjectType getType() const
- { return ACTIVEOBJECT_TYPE_TEST; }
-
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data)
- {
- return new TestSAO(env, pos);
- }
-
- void step(float dtime, bool send_recommended)
- {
- m_age += dtime;
- if(m_age > 10)
- {
- m_pending_removal = true;
- return;
- }
-
- m_base_position.Y += dtime * BS * 2;
- if(m_base_position.Y > 8*BS)
- m_base_position.Y = 2*BS;
-
- if (!send_recommended)
- return;
-
- m_timer1 -= dtime;
- if(m_timer1 < 0.0)
- {
- m_timer1 += 0.125;
-
- std::string data;
-
- data += itos(0); // 0 = position
- data += " ";
- data += itos(m_base_position.X);
- data += " ";
- data += itos(m_base_position.Y);
- data += " ";
- data += itos(m_base_position.Z);
-
- ActiveObjectMessage aom(getId(), false, data);
- m_messages_out.push(aom);
- }
- }
-
- bool getCollisionBox(aabb3f *toset) const { return false; }
-
- virtual bool getSelectionBox(aabb3f *toset) const { return false; }
-
- bool collideWithObjects() const { return false; }
-
-private:
- float m_timer1;
- float m_age;
-};
-
-// Prototype (registers item for deserialization)
-TestSAO proto_TestSAO(NULL, v3f(0,0,0));
-
-/*
- LuaEntitySAO
-*/
-
-// Prototype (registers item for deserialization)
-LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
-
-LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
- const std::string &name, const std::string &state):
- UnitSAO(env, pos),
- m_init_name(name),
- m_init_state(state)
-{
- // Only register type if no environment supplied
- if(env == NULL){
- ServerActiveObject::registerType(getType(), create);
- return;
- }
-}
-
-LuaEntitySAO::~LuaEntitySAO()
-{
- if(m_registered){
- m_env->getScriptIface()->luaentity_Remove(m_id);
- }
-
- for (u32 attached_particle_spawner : m_attached_particle_spawners) {
- m_env->deleteParticleSpawner(attached_particle_spawner, false);
- }
-}
-
-void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
-{
- ServerActiveObject::addedToEnvironment(dtime_s);
-
- // Create entity from name
- m_registered = m_env->getScriptIface()->
- luaentity_Add(m_id, m_init_name.c_str());
-
- if(m_registered){
- // Get properties
- m_env->getScriptIface()->
- luaentity_GetProperties(m_id, this, &m_prop);
- // Initialize HP from properties
- m_hp = m_prop.hp_max;
- // Activate entity, supplying serialized state
- m_env->getScriptIface()->
- luaentity_Activate(m_id, m_init_state, dtime_s);
- } else {
- m_prop.infotext = m_init_name;
- }
-}
-
-ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::string name;
- std::string state;
- u16 hp = 1;
- v3f velocity;
- v3f rotation;
-
- while (!data.empty()) { // breakable, run for one iteration
- std::istringstream is(data, std::ios::binary);
- // 'version' does not allow to incrementally extend the parameter list thus
- // we need another variable to build on top of 'version=1'. Ugly hack but works™
- u8 version2 = 0;
- u8 version = readU8(is);
-
- name = deSerializeString(is);
- state = deSerializeLongString(is);
-
- if (version < 1)
- break;
-
- hp = readU16(is);
- velocity = readV3F1000(is);
- // yaw must be yaw to be backwards-compatible
- rotation.Y = readF1000(is);
-
- if (is.good()) // EOF for old formats
- version2 = readU8(is);
-
- if (version2 < 1) // PROTOCOL_VERSION < 37
- break;
-
- // version2 >= 1
- rotation.X = readF1000(is);
- rotation.Z = readF1000(is);
-
- // if (version2 < 2)
- // break;
- // <read new values>
- break;
- }
- // create object
- infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
- << state << "\")" << std::endl;
- LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
- sao->m_hp = hp;
- sao->m_velocity = velocity;
- sao->m_rotation = rotation;
- return sao;
-}
-
-void LuaEntitySAO::step(float dtime, bool send_recommended)
-{
- if(!m_properties_sent)
- {
- m_properties_sent = true;
- std::string str = getPropertyPacket();
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
-
- // If attached, check that our parent is still there. If it isn't, detach.
- if(m_attachment_parent_id && !isAttached())
- {
- m_attachment_parent_id = 0;
- m_attachment_bone = "";
- m_attachment_position = v3f(0,0,0);
- m_attachment_rotation = v3f(0,0,0);
- sendPosition(false, true);
- }
-
- m_last_sent_position_timer += dtime;
-
- // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
- // If the object gets detached this comes into effect automatically from the last known origin
- if(isAttached())
- {
- v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
- m_base_position = pos;
- m_velocity = v3f(0,0,0);
- m_acceleration = v3f(0,0,0);
- }
- else
- {
- if(m_prop.physical){
- aabb3f box = m_prop.collisionbox;
- box.MinEdge *= BS;
- box.MaxEdge *= BS;
- collisionMoveResult moveresult;
- f32 pos_max_d = BS*0.25; // Distance per iteration
- v3f p_pos = m_base_position;
- v3f p_velocity = m_velocity;
- v3f p_acceleration = m_acceleration;
- moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
- pos_max_d, box, m_prop.stepheight, dtime,
- &p_pos, &p_velocity, p_acceleration,
- this, m_prop.collideWithObjects);
-
- // Apply results
- m_base_position = p_pos;
- m_velocity = p_velocity;
- m_acceleration = p_acceleration;
- } else {
- m_base_position += dtime * m_velocity + 0.5 * dtime
- * dtime * m_acceleration;
- m_velocity += dtime * m_acceleration;
- }
-
- if (m_prop.automatic_face_movement_dir &&
- (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
- float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
- + m_prop.automatic_face_movement_dir_offset;
- float max_rotation_per_sec =
- m_prop.automatic_face_movement_max_rotation_per_sec;
-
- if (max_rotation_per_sec > 0) {
- m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
- wrappedApproachShortest(m_rotation.Y, target_yaw,
- dtime * max_rotation_per_sec, 360.f);
- } else {
- // Negative values of max_rotation_per_sec mean disabled.
- m_rotation.Y = target_yaw;
- }
- }
- }
-
- if(m_registered){
- m_env->getScriptIface()->luaentity_Step(m_id, dtime);
- }
-
- if (!send_recommended)
- return;
-
- if(!isAttached())
- {
- // TODO: force send when acceleration changes enough?
- float minchange = 0.2*BS;
- if(m_last_sent_position_timer > 1.0){
- minchange = 0.01*BS;
- } else if(m_last_sent_position_timer > 0.2){
- minchange = 0.05*BS;
- }
- float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
- move_d += m_last_sent_move_precision;
- float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
- if (move_d > minchange || vel_d > minchange ||
- std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
- std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
- std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
-
- sendPosition(true, false);
- }
- }
-
- if (!m_armor_groups_sent) {
- m_armor_groups_sent = true;
- // create message and add to list
- m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
- }
-
- if (!m_animation_sent) {
- m_animation_sent = true;
- std::string str = generateUpdateAnimationCommand();
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
-
- if (!m_animation_speed_sent) {
- m_animation_speed_sent = true;
- std::string str = generateUpdateAnimationSpeedCommand();
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
-
- if (!m_bone_position_sent) {
- m_bone_position_sent = true;
- for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
- ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
- std::string str = generateUpdateBonePositionCommand((*ii).first,
- (*ii).second.X, (*ii).second.Y);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
- }
-
- if (!m_attachment_sent) {
- m_attachment_sent = true;
- std::string str = generateUpdateAttachmentCommand();
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
- }
-}
-
-std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
-{
- std::ostringstream os(std::ios::binary);
-
- // PROTOCOL_VERSION >= 37
- writeU8(os, 1); // version
- os << serializeString(""); // name
- writeU8(os, 0); // is_player
- writeU16(os, getId()); //id
- writeV3F32(os, m_base_position);
- writeV3F32(os, m_rotation);
- writeU16(os, m_hp);
-
- std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
- msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
- msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
- for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
- ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
- msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first,
- (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
- }
- msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
- int message_count = 4 + m_bone_position.size();
- for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
- (ii != m_attachment_child_ids.end()); ++ii) {
- if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
- message_count++;
- // TODO after a protocol bump: only send the object initialization data
- // to older clients (superfluous since this message exists)
- msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version));
- }
- }
-
- msg_os << serializeLongString(generateSetTextureModCommand());
- message_count++;
-
- writeU8(os, message_count);
- os.write(msg_os.str().c_str(), msg_os.str().size());
-
- // return result
- return os.str();
-}
-
-void LuaEntitySAO::getStaticData(std::string *result) const
-{
- verbosestream<<FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version must be 1 to keep backwards-compatibility. See version2
- writeU8(os, 1);
- // name
- os<<serializeString(m_init_name);
- // state
- if(m_registered){
- std::string state = m_env->getScriptIface()->
- luaentity_GetStaticdata(m_id);
- os<<serializeLongString(state);
- } else {
- os<<serializeLongString(m_init_state);
- }
- writeU16(os, m_hp);
- writeV3F1000(os, m_velocity);
- // yaw
- writeF1000(os, m_rotation.Y);
-
- // version2. Increase this variable for new values
- writeU8(os, 1); // PROTOCOL_VERSION >= 37
-
- writeF1000(os, m_rotation.X);
- writeF1000(os, m_rotation.Z);
-
- // <write new values>
-
- *result = os.str();
-}
-
-u16 LuaEntitySAO::punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch)
-{
- if (!m_registered) {
- // Delete unknown LuaEntities when punched
- m_pending_removal = true;
- return 0;
- }
-
- FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
-
- s32 old_hp = getHP();
- ItemStack selected_item, hand_item;
- ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
-
- PunchDamageResult result = getPunchDamage(
- m_armor_groups,
- toolcap,
- &tool_item,
- time_from_last_punch);
-
- bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
- time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
-
- if (!damage_handled) {
- if (result.did_punch) {
- setHP((s32)getHP() - result.damage,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
-
- // create message and add to list
- sendPunchCommand();
- }
- }
-
- if (getHP() == 0 && !isGone()) {
- clearParentAttachment();
- clearChildAttachments();
- m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
- m_pending_removal = true;
- }
-
- actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
- ", hp=" << puncher->getHP() << ") punched " <<
- getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
- "), damage=" << (old_hp - (s32)getHP()) <<
- (damage_handled ? " (handled by Lua)" : "") << std::endl;
-
- // TODO: give Lua control over wear
- return result.wear;
-}
-
-void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
-{
- if (!m_registered)
- return;
-
- m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
-}
-
-void LuaEntitySAO::setPos(const v3f &pos)
-{
- if(isAttached())
- return;
- m_base_position = pos;
- sendPosition(false, true);
-}
-
-void LuaEntitySAO::moveTo(v3f pos, bool continuous)
-{
- if(isAttached())
- return;
- m_base_position = pos;
- if(!continuous)
- sendPosition(true, true);
-}
-
-float LuaEntitySAO::getMinimumSavedMovement()
-{
- return 0.1 * BS;
-}
-
-std::string LuaEntitySAO::getDescription()
-{
- std::ostringstream oss;
- oss << "LuaEntitySAO \"" << m_init_name << "\" ";
- auto pos = floatToInt(m_base_position, BS);
- oss << "at " << PP(pos);
- return oss.str();
-}
-
-void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
-{
- m_hp = rangelim(hp, 0, U16_MAX);
-}
-
-u16 LuaEntitySAO::getHP() const
-{
- return m_hp;
-}
-
-void LuaEntitySAO::setVelocity(v3f velocity)
-{
- m_velocity = velocity;
-}
-
-v3f LuaEntitySAO::getVelocity()
-{
- return m_velocity;
-}
-
-void LuaEntitySAO::setAcceleration(v3f acceleration)
-{
- m_acceleration = acceleration;
-}
-
-v3f LuaEntitySAO::getAcceleration()
-{
- return m_acceleration;
-}
-
-void LuaEntitySAO::setTextureMod(const std::string &mod)
-{
- m_current_texture_modifier = mod;
- // create message and add to list
- m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
-}
-
-std::string LuaEntitySAO::getTextureMod() const
-{
- return m_current_texture_modifier;
-}
-
-
-std::string LuaEntitySAO::generateSetTextureModCommand() const
-{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, AO_CMD_SET_TEXTURE_MOD);
- // parameters
- os << serializeString(m_current_texture_modifier);
- return os.str();
-}
-
-std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
- f32 framelength, bool select_horiz_by_yawpitch)
-{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, AO_CMD_SET_SPRITE);
- // parameters
- writeV2S16(os, p);
- writeU16(os, num_frames);
- writeF32(os, framelength);
- writeU8(os, select_horiz_by_yawpitch);
- return os.str();
-}
-
-void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
- bool select_horiz_by_yawpitch)
-{
- std::string str = generateSetSpriteCommand(
- p,
- num_frames,
- framelength,
- select_horiz_by_yawpitch
- );
- // create message and add to list
- m_messages_out.emplace(getId(), true, str);
-}
-
-std::string LuaEntitySAO::getName()
-{
- return m_init_name;
-}
-
-std::string LuaEntitySAO::getPropertyPacket()
-{
- return generateSetPropertiesCommand(m_prop);
-}
-
-void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
-{
- // If the object is attached client-side, don't waste bandwidth sending its position to clients
- if(isAttached())
- return;
-
- m_last_sent_move_precision = m_base_position.getDistanceFrom(
- m_last_sent_position);
- m_last_sent_position_timer = 0;
- m_last_sent_position = m_base_position;
- m_last_sent_velocity = m_velocity;
- //m_last_sent_acceleration = m_acceleration;
- m_last_sent_rotation = m_rotation;
-
- float update_interval = m_env->getSendRecommendedInterval();
-
- std::string str = generateUpdatePositionCommand(
- m_base_position,
- m_velocity,
- m_acceleration,
- m_rotation,
- do_interpolate,
- is_movement_end,
- update_interval
- );
- // create message and add to list
- m_messages_out.emplace(getId(), false, str);
-}
-
-bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
-{
- if (m_prop.physical)
- {
- //update collision box
- toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
- toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
-
- toset->MinEdge += m_base_position;
- toset->MaxEdge += m_base_position;
-
- return true;
- }
-
- return false;
-}
-
-bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
-{
- if (!m_prop.is_visible || !m_prop.pointable) {
- return false;
- }
-
- toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
- toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
-
- return true;
-}
-
-bool LuaEntitySAO::collideWithObjects() const
-{
- return m_prop.collideWithObjects;
-}
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include "network/networkprotocol.h"
-#include "util/numeric.h"
-#include "server/unit_sao.h"
-#include "itemgroup.h"
-#include "constants.h"
-
-/*
- LuaEntitySAO needs some internals exposed.
-*/
-
-class LuaEntitySAO : public UnitSAO
-{
-public:
- LuaEntitySAO(ServerEnvironment *env, v3f pos,
- const std::string &name, const std::string &state);
- ~LuaEntitySAO();
- ActiveObjectType getType() const
- { return ACTIVEOBJECT_TYPE_LUAENTITY; }
- ActiveObjectType getSendType() const
- { return ACTIVEOBJECT_TYPE_GENERIC; }
- virtual void addedToEnvironment(u32 dtime_s);
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data);
- void step(float dtime, bool send_recommended);
- std::string getClientInitializationData(u16 protocol_version);
- bool isStaticAllowed() const
- { return m_prop.static_save; }
- void getStaticData(std::string *result) const;
- u16 punch(v3f dir,
- const ToolCapabilities *toolcap = nullptr,
- ServerActiveObject *puncher = nullptr,
- float time_from_last_punch = 1000000.0f);
- void rightClick(ServerActiveObject *clicker);
- void setPos(const v3f &pos);
- void moveTo(v3f pos, bool continuous);
- float getMinimumSavedMovement();
- std::string getDescription();
- void setHP(s32 hp, const PlayerHPChangeReason &reason);
- u16 getHP() const;
-
- /* LuaEntitySAO-specific */
- void setVelocity(v3f velocity);
- void addVelocity(v3f velocity)
- {
- m_velocity += velocity;
- }
- v3f getVelocity();
- void setAcceleration(v3f acceleration);
- v3f getAcceleration();
-
- void setTextureMod(const std::string &mod);
- std::string getTextureMod() const;
- void setSprite(v2s16 p, int num_frames, float framelength,
- bool select_horiz_by_yawpitch);
- std::string getName();
- bool getCollisionBox(aabb3f *toset) const;
- bool getSelectionBox(aabb3f *toset) const;
- bool collideWithObjects() const;
-private:
- std::string getPropertyPacket();
- void sendPosition(bool do_interpolate, bool is_movement_end);
- std::string generateSetTextureModCommand() const;
- static std::string generateSetSpriteCommand(v2s16 p, u16 num_frames, f32 framelength,
- bool select_horiz_by_yawpitch);
-
- std::string m_init_name;
- std::string m_init_state;
- bool m_registered = false;
-
- v3f m_velocity;
- v3f m_acceleration;
-
- v3f m_last_sent_position;
- v3f m_last_sent_velocity;
- v3f m_last_sent_rotation;
- float m_last_sent_position_timer = 0.0f;
- float m_last_sent_move_precision = 0.0f;
- std::string m_current_texture_modifier = "";
-};
-
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-#include "content_sao.h"
#include "nodedef.h"
#include "emerge.h"
#include "voxelalgorithms.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
//#include "profiler.h" // For TimeTaker
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
//#include "profiler.h" // For TimeTaker
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
//#include "profiler.h" // For TimeTaker
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
//#include "profiler.h" // For TimeTaker
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
//#include "profiler.h" // For TimeTaker
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
//#include "profiler.h" // For TimeTaker
#include <cstdio>
#include <cstdarg>
#include "script/common/c_content.h"
-#include "content_sao.h"
#include <sstream>
#include "nodedef.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
-#include "content_sao.h"
#include "mapgen/treegen.h"
#include "emerge.h"
#include "pathfinder.h"
#include "face_position_cache.h"
#include "remoteplayer.h"
+#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#ifndef SERVER
#include "client/client.h"
#include "itemdef.h"
#include "nodedef.h"
#include "server.h"
-#include "content_sao.h"
#include "inventory.h"
#include "log.h"
#include "common/c_content.h"
#include "log.h"
#include "tool.h"
-#include "content_sao.h"
#include "remoteplayer.h"
#include "server.h"
#include "hud.h"
#include "scripting_server.h"
+#include "server/luaentity_sao.h"
#include "server/player_sao.h"
/*
set(server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/luaentity_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2020 Minetest core developers & community
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "luaentity_sao.h"
+#include "collision.h"
+#include "constants.h"
+#include "player_sao.h"
+#include "scripting_server.h"
+#include "server.h"
+#include "serverenvironment.h"
+
+LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
+ : UnitSAO(env, pos)
+{
+ std::string name;
+ std::string state;
+ u16 hp = 1;
+ v3f velocity;
+ v3f rotation;
+
+ while (!data.empty()) { // breakable, run for one iteration
+ std::istringstream is(data, std::ios::binary);
+ // 'version' does not allow to incrementally extend the parameter list thus
+ // we need another variable to build on top of 'version=1'. Ugly hack but works™
+ u8 version2 = 0;
+ u8 version = readU8(is);
+
+ name = deSerializeString(is);
+ state = deSerializeLongString(is);
+
+ if (version < 1)
+ break;
+
+ hp = readU16(is);
+ velocity = readV3F1000(is);
+ // yaw must be yaw to be backwards-compatible
+ rotation.Y = readF1000(is);
+
+ if (is.good()) // EOF for old formats
+ version2 = readU8(is);
+
+ if (version2 < 1) // PROTOCOL_VERSION < 37
+ break;
+
+ // version2 >= 1
+ rotation.X = readF1000(is);
+ rotation.Z = readF1000(is);
+
+ // if (version2 < 2)
+ // break;
+ // <read new values>
+ break;
+ }
+ // create object
+ infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
+ << state << "\")" << std::endl;
+
+ m_init_name = name;
+ m_init_state = state;
+ m_hp = hp;
+ m_velocity = velocity;
+ m_rotation = rotation;
+}
+
+LuaEntitySAO::~LuaEntitySAO()
+{
+ if(m_registered){
+ m_env->getScriptIface()->luaentity_Remove(m_id);
+ }
+
+ for (u32 attached_particle_spawner : m_attached_particle_spawners) {
+ m_env->deleteParticleSpawner(attached_particle_spawner, false);
+ }
+}
+
+void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
+{
+ ServerActiveObject::addedToEnvironment(dtime_s);
+
+ // Create entity from name
+ m_registered = m_env->getScriptIface()->
+ luaentity_Add(m_id, m_init_name.c_str());
+
+ if(m_registered){
+ // Get properties
+ m_env->getScriptIface()->
+ luaentity_GetProperties(m_id, this, &m_prop);
+ // Initialize HP from properties
+ m_hp = m_prop.hp_max;
+ // Activate entity, supplying serialized state
+ m_env->getScriptIface()->
+ luaentity_Activate(m_id, m_init_state, dtime_s);
+ } else {
+ m_prop.infotext = m_init_name;
+ }
+}
+
+void LuaEntitySAO::step(float dtime, bool send_recommended)
+{
+ if(!m_properties_sent)
+ {
+ m_properties_sent = true;
+ std::string str = getPropertyPacket();
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push(aom);
+ }
+
+ // If attached, check that our parent is still there. If it isn't, detach.
+ if(m_attachment_parent_id && !isAttached())
+ {
+ m_attachment_parent_id = 0;
+ m_attachment_bone = "";
+ m_attachment_position = v3f(0,0,0);
+ m_attachment_rotation = v3f(0,0,0);
+ sendPosition(false, true);
+ }
+
+ m_last_sent_position_timer += dtime;
+
+ // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
+ // If the object gets detached this comes into effect automatically from the last known origin
+ if(isAttached())
+ {
+ v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
+ m_base_position = pos;
+ m_velocity = v3f(0,0,0);
+ m_acceleration = v3f(0,0,0);
+ }
+ else
+ {
+ if(m_prop.physical){
+ aabb3f box = m_prop.collisionbox;
+ box.MinEdge *= BS;
+ box.MaxEdge *= BS;
+ collisionMoveResult moveresult;
+ f32 pos_max_d = BS*0.25; // Distance per iteration
+ v3f p_pos = m_base_position;
+ v3f p_velocity = m_velocity;
+ v3f p_acceleration = m_acceleration;
+ moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
+ pos_max_d, box, m_prop.stepheight, dtime,
+ &p_pos, &p_velocity, p_acceleration,
+ this, m_prop.collideWithObjects);
+
+ // Apply results
+ m_base_position = p_pos;
+ m_velocity = p_velocity;
+ m_acceleration = p_acceleration;
+ } else {
+ m_base_position += dtime * m_velocity + 0.5 * dtime
+ * dtime * m_acceleration;
+ m_velocity += dtime * m_acceleration;
+ }
+
+ if (m_prop.automatic_face_movement_dir &&
+ (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
+ float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
+ + m_prop.automatic_face_movement_dir_offset;
+ float max_rotation_per_sec =
+ m_prop.automatic_face_movement_max_rotation_per_sec;
+
+ if (max_rotation_per_sec > 0) {
+ m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
+ wrappedApproachShortest(m_rotation.Y, target_yaw,
+ dtime * max_rotation_per_sec, 360.f);
+ } else {
+ // Negative values of max_rotation_per_sec mean disabled.
+ m_rotation.Y = target_yaw;
+ }
+ }
+ }
+
+ if(m_registered){
+ m_env->getScriptIface()->luaentity_Step(m_id, dtime);
+ }
+
+ if (!send_recommended)
+ return;
+
+ if(!isAttached())
+ {
+ // TODO: force send when acceleration changes enough?
+ float minchange = 0.2*BS;
+ if(m_last_sent_position_timer > 1.0){
+ minchange = 0.01*BS;
+ } else if(m_last_sent_position_timer > 0.2){
+ minchange = 0.05*BS;
+ }
+ float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+ move_d += m_last_sent_move_precision;
+ float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
+ if (move_d > minchange || vel_d > minchange ||
+ std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
+ std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
+ std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
+
+ sendPosition(true, false);
+ }
+ }
+
+ if (!m_armor_groups_sent) {
+ m_armor_groups_sent = true;
+ // create message and add to list
+ m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
+ }
+
+ if (!m_animation_sent) {
+ m_animation_sent = true;
+ std::string str = generateUpdateAnimationCommand();
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push(aom);
+ }
+
+ if (!m_animation_speed_sent) {
+ m_animation_speed_sent = true;
+ std::string str = generateUpdateAnimationSpeedCommand();
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push(aom);
+ }
+
+ if (!m_bone_position_sent) {
+ m_bone_position_sent = true;
+ for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
+ ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
+ std::string str = generateUpdateBonePositionCommand((*ii).first,
+ (*ii).second.X, (*ii).second.Y);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push(aom);
+ }
+ }
+
+ if (!m_attachment_sent) {
+ m_attachment_sent = true;
+ std::string str = generateUpdateAttachmentCommand();
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push(aom);
+ }
+}
+
+std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
+{
+ std::ostringstream os(std::ios::binary);
+
+ // PROTOCOL_VERSION >= 37
+ writeU8(os, 1); // version
+ os << serializeString(""); // name
+ writeU8(os, 0); // is_player
+ writeU16(os, getId()); //id
+ writeV3F32(os, m_base_position);
+ writeV3F32(os, m_rotation);
+ writeU16(os, m_hp);
+
+ std::ostringstream msg_os(std::ios::binary);
+ msg_os << serializeLongString(getPropertyPacket()); // message 1
+ msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
+ msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
+ for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
+ ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
+ msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first,
+ (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
+ }
+ msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
+ int message_count = 4 + m_bone_position.size();
+ for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
+ (ii != m_attachment_child_ids.end()); ++ii) {
+ if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
+ message_count++;
+ // TODO after a protocol bump: only send the object initialization data
+ // to older clients (superfluous since this message exists)
+ msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version));
+ }
+ }
+
+ msg_os << serializeLongString(generateSetTextureModCommand());
+ message_count++;
+
+ writeU8(os, message_count);
+ os.write(msg_os.str().c_str(), msg_os.str().size());
+
+ // return result
+ return os.str();
+}
+
+void LuaEntitySAO::getStaticData(std::string *result) const
+{
+ verbosestream<<FUNCTION_NAME<<std::endl;
+ std::ostringstream os(std::ios::binary);
+ // version must be 1 to keep backwards-compatibility. See version2
+ writeU8(os, 1);
+ // name
+ os<<serializeString(m_init_name);
+ // state
+ if(m_registered){
+ std::string state = m_env->getScriptIface()->
+ luaentity_GetStaticdata(m_id);
+ os<<serializeLongString(state);
+ } else {
+ os<<serializeLongString(m_init_state);
+ }
+ writeU16(os, m_hp);
+ writeV3F1000(os, m_velocity);
+ // yaw
+ writeF1000(os, m_rotation.Y);
+
+ // version2. Increase this variable for new values
+ writeU8(os, 1); // PROTOCOL_VERSION >= 37
+
+ writeF1000(os, m_rotation.X);
+ writeF1000(os, m_rotation.Z);
+
+ // <write new values>
+
+ *result = os.str();
+}
+
+u16 LuaEntitySAO::punch(v3f dir,
+ const ToolCapabilities *toolcap,
+ ServerActiveObject *puncher,
+ float time_from_last_punch)
+{
+ if (!m_registered) {
+ // Delete unknown LuaEntities when punched
+ m_pending_removal = true;
+ return 0;
+ }
+
+ FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
+
+ s32 old_hp = getHP();
+ ItemStack selected_item, hand_item;
+ ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
+
+ PunchDamageResult result = getPunchDamage(
+ m_armor_groups,
+ toolcap,
+ &tool_item,
+ time_from_last_punch);
+
+ bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
+ time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
+
+ if (!damage_handled) {
+ if (result.did_punch) {
+ setHP((s32)getHP() - result.damage,
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
+
+ // create message and add to list
+ sendPunchCommand();
+ }
+ }
+
+ if (getHP() == 0 && !isGone()) {
+ clearParentAttachment();
+ clearChildAttachments();
+ m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
+ m_pending_removal = true;
+ }
+
+ actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
+ ", hp=" << puncher->getHP() << ") punched " <<
+ getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
+ "), damage=" << (old_hp - (s32)getHP()) <<
+ (damage_handled ? " (handled by Lua)" : "") << std::endl;
+
+ // TODO: give Lua control over wear
+ return result.wear;
+}
+
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
+{
+ if (!m_registered)
+ return;
+
+ m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
+}
+
+void LuaEntitySAO::setPos(const v3f &pos)
+{
+ if(isAttached())
+ return;
+ m_base_position = pos;
+ sendPosition(false, true);
+}
+
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
+{
+ if(isAttached())
+ return;
+ m_base_position = pos;
+ if(!continuous)
+ sendPosition(true, true);
+}
+
+float LuaEntitySAO::getMinimumSavedMovement()
+{
+ return 0.1 * BS;
+}
+
+std::string LuaEntitySAO::getDescription()
+{
+ std::ostringstream oss;
+ oss << "LuaEntitySAO \"" << m_init_name << "\" ";
+ auto pos = floatToInt(m_base_position, BS);
+ oss << "at " << PP(pos);
+ return oss.str();
+}
+
+void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
+{
+ m_hp = rangelim(hp, 0, U16_MAX);
+}
+
+u16 LuaEntitySAO::getHP() const
+{
+ return m_hp;
+}
+
+void LuaEntitySAO::setVelocity(v3f velocity)
+{
+ m_velocity = velocity;
+}
+
+v3f LuaEntitySAO::getVelocity()
+{
+ return m_velocity;
+}
+
+void LuaEntitySAO::setAcceleration(v3f acceleration)
+{
+ m_acceleration = acceleration;
+}
+
+v3f LuaEntitySAO::getAcceleration()
+{
+ return m_acceleration;
+}
+
+void LuaEntitySAO::setTextureMod(const std::string &mod)
+{
+ m_current_texture_modifier = mod;
+ // create message and add to list
+ m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
+}
+
+std::string LuaEntitySAO::getTextureMod() const
+{
+ return m_current_texture_modifier;
+}
+
+
+std::string LuaEntitySAO::generateSetTextureModCommand() const
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_SET_TEXTURE_MOD);
+ // parameters
+ os << serializeString(m_current_texture_modifier);
+ return os.str();
+}
+
+std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
+ f32 framelength, bool select_horiz_by_yawpitch)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_SET_SPRITE);
+ // parameters
+ writeV2S16(os, p);
+ writeU16(os, num_frames);
+ writeF32(os, framelength);
+ writeU8(os, select_horiz_by_yawpitch);
+ return os.str();
+}
+
+void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
+ bool select_horiz_by_yawpitch)
+{
+ std::string str = generateSetSpriteCommand(
+ p,
+ num_frames,
+ framelength,
+ select_horiz_by_yawpitch
+ );
+ // create message and add to list
+ m_messages_out.emplace(getId(), true, str);
+}
+
+std::string LuaEntitySAO::getName()
+{
+ return m_init_name;
+}
+
+std::string LuaEntitySAO::getPropertyPacket()
+{
+ return generateSetPropertiesCommand(m_prop);
+}
+
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+ // If the object is attached client-side, don't waste bandwidth sending its position to clients
+ if(isAttached())
+ return;
+
+ m_last_sent_move_precision = m_base_position.getDistanceFrom(
+ m_last_sent_position);
+ m_last_sent_position_timer = 0;
+ m_last_sent_position = m_base_position;
+ m_last_sent_velocity = m_velocity;
+ //m_last_sent_acceleration = m_acceleration;
+ m_last_sent_rotation = m_rotation;
+
+ float update_interval = m_env->getSendRecommendedInterval();
+
+ std::string str = generateUpdatePositionCommand(
+ m_base_position,
+ m_velocity,
+ m_acceleration,
+ m_rotation,
+ do_interpolate,
+ is_movement_end,
+ update_interval
+ );
+ // create message and add to list
+ m_messages_out.emplace(getId(), false, str);
+}
+
+bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
+{
+ if (m_prop.physical)
+ {
+ //update collision box
+ toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
+ toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
+
+ toset->MinEdge += m_base_position;
+ toset->MaxEdge += m_base_position;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
+{
+ if (!m_prop.is_visible || !m_prop.pointable) {
+ return false;
+ }
+
+ toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
+ toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
+
+ return true;
+}
+
+bool LuaEntitySAO::collideWithObjects() const
+{
+ return m_prop.collideWithObjects;
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2020 Minetest core developers & community
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "unit_sao.h"
+
+class LuaEntitySAO : public UnitSAO
+{
+public:
+ LuaEntitySAO() = delete;
+ // Used by the environment to load SAO
+ LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data);
+ // Used by the Lua API
+ LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name,
+ const std::string &state) :
+ UnitSAO(env, pos),
+ m_init_name(name), m_init_state(state)
+ {
+ }
+ ~LuaEntitySAO();
+ ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; }
+ ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
+ virtual void addedToEnvironment(u32 dtime_s);
+ void step(float dtime, bool send_recommended);
+ std::string getClientInitializationData(u16 protocol_version);
+ bool isStaticAllowed() const { return m_prop.static_save; }
+ void getStaticData(std::string *result) const;
+ u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr,
+ ServerActiveObject *puncher = nullptr,
+ float time_from_last_punch = 1000000.0f);
+ void rightClick(ServerActiveObject *clicker);
+ void setPos(const v3f &pos);
+ void moveTo(v3f pos, bool continuous);
+ float getMinimumSavedMovement();
+ std::string getDescription();
+ void setHP(s32 hp, const PlayerHPChangeReason &reason);
+ u16 getHP() const;
+
+ /* LuaEntitySAO-specific */
+ void setVelocity(v3f velocity);
+ void addVelocity(v3f velocity) { m_velocity += velocity; }
+ v3f getVelocity();
+ void setAcceleration(v3f acceleration);
+ v3f getAcceleration();
+
+ void setTextureMod(const std::string &mod);
+ std::string getTextureMod() const;
+ void setSprite(v2s16 p, int num_frames, float framelength,
+ bool select_horiz_by_yawpitch);
+ std::string getName();
+ bool getCollisionBox(aabb3f *toset) const;
+ bool getSelectionBox(aabb3f *toset) const;
+ bool collideWithObjects() const;
+
+private:
+ std::string getPropertyPacket();
+ void sendPosition(bool do_interpolate, bool is_movement_end);
+ std::string generateSetTextureModCommand() const;
+ static std::string generateSetSpriteCommand(v2s16 p, u16 num_frames,
+ f32 framelength, bool select_horiz_by_yawpitch);
+
+ std::string m_init_name;
+ std::string m_init_state;
+ bool m_registered = false;
+
+ v3f m_velocity;
+ v3f m_acceleration;
+
+ v3f m_last_sent_position;
+ v3f m_last_sent_velocity;
+ v3f m_last_sent_rotation;
+ float m_last_sent_position_timer = 0.0f;
+ float m_last_sent_move_precision = 0.0f;
+ std::string m_current_texture_modifier = "";
+};
-
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#pragma once
+
#include "constants.h"
#include "network/networkprotocol.h"
#include "unit_sao.h"
{
float m_pool = 15.0f;
float m_max = 15.0f;
+
public:
LagPool() = default;
void setMax(float new_max)
{
m_max = new_max;
- if(m_pool > new_max)
+ if (m_pool > new_max)
m_pool = new_max;
}
void add(float dtime)
{
m_pool -= dtime;
- if(m_pool < 0)
+ if (m_pool < 0)
m_pool = 0;
}
- void empty()
- {
- m_pool = m_max;
- }
+ void empty() { m_pool = m_max; }
bool grab(float dtime)
{
- if(dtime <= 0)
+ if (dtime <= 0)
return true;
- if(m_pool + dtime > m_max)
+ if (m_pool + dtime > m_max)
return false;
m_pool += dtime;
return true;
PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
bool is_singleplayer);
- ActiveObjectType getType() const
- { return ACTIVEOBJECT_TYPE_PLAYER; }
- ActiveObjectType getSendType() const
- { return ACTIVEOBJECT_TYPE_GENERIC; }
+ ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; }
+ ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
std::string getDescription();
/*
Interaction interface
*/
- u16 punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch);
+ u16 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher,
+ float time_from_last_punch);
void rightClick(ServerActiveObject *clicker) {}
void setHP(s32 hp, const PlayerHPChangeReason &reason);
void setHPRaw(u16 hp) { m_hp = hp; }
// Cheat prevention
- v3f getLastGoodPosition() const
- {
- return m_last_good_position;
- }
+ v3f getLastGoodPosition() const { return m_last_good_position; }
float resetTimeFromLastPunch()
{
float r = m_time_from_last_punch;
m_nocheat_dig_pos = p;
m_nocheat_dig_time = 0;
}
- v3s16 getNoCheatDigPos()
- {
- return m_nocheat_dig_pos;
- }
- float getNoCheatDigTime()
- {
- return m_nocheat_dig_time;
- }
- void noCheatDigEnd()
- {
- m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
- }
- LagPool& getDigPool()
- {
- return m_dig_pool;
- }
+ v3s16 getNoCheatDigPos() { return m_nocheat_dig_pos; }
+ float getNoCheatDigTime() { return m_nocheat_dig_time; }
+ void noCheatDigEnd() { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); }
+ LagPool &getDigPool() { return m_dig_pool; }
void setMaxSpeedOverride(const v3f &vel);
// Returns true if cheated
bool checkMovementCheat();
// Other
- void updatePrivileges(const std::set<std::string> &privs,
- bool is_singleplayer)
+ void updatePrivileges(const std::set<std::string> &privs, bool is_singleplayer)
{
m_privs = privs;
m_is_singleplayer = is_singleplayer;
s16 m_wanted_range = 0.0f;
Metadata m_meta;
+
public:
float m_physics_override_speed = 1.0f;
float m_physics_override_jump = 1.0f;
bool m_physics_override_sent = false;
};
-
-struct PlayerHPChangeReason {
- enum Type : u8 {
+struct PlayerHPChangeReason
+{
+ enum Type : u8
+ {
SET_HP,
PLAYER_PUNCH,
FALL,
// For NODE_DAMAGE
std::string node;
- inline bool hasLuaReference() const
- {
- return lua_reference >= 0;
- }
+ inline bool hasLuaReference() const { return lua_reference >= 0; }
bool setTypeFromString(const std::string &typestr)
{
}
}
- PlayerHPChangeReason(Type type):
- type(type)
- {}
+ PlayerHPChangeReason(Type type) : type(type) {}
- PlayerHPChangeReason(Type type, ServerActiveObject *object):
+ PlayerHPChangeReason(Type type, ServerActiveObject *object) :
type(type), object(object)
- {}
+ {
+ }
- PlayerHPChangeReason(Type type, std::string node):
- type(type), node(node)
- {}
+ PlayerHPChangeReason(Type type, std::string node) : type(type), node(node) {}
};
{
}
-ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
- ServerEnvironment *env, u16 id, v3f pos,
- const std::string &data)
-{
- // Find factory function
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
- if(n == m_types.end()) {
- // These are 0.3 entity types, return without error.
- if (ACTIVEOBJECT_TYPE_ITEM <= type && type <= ACTIVEOBJECT_TYPE_MOBV2) {
- return NULL;
- }
-
- // If factory is not found, just return.
- warningstream<<"ServerActiveObject: No factory for type="
- <<type<<std::endl;
- return NULL;
- }
-
- Factory f = n->second;
- ServerActiveObject *object = (*f)(env, pos, data);
- return object;
-}
-
-void ServerActiveObject::registerType(u16 type, Factory f)
-{
- std::map<u16, Factory>::iterator n;
- n = m_types.find(type);
- if(n != m_types.end())
- return;
- m_types[type] = f;
-}
-
float ServerActiveObject::getMinimumSavedMovement()
{
return 2.0*BS;
virtual void onAttach(int parent_id) {}
virtual void onDetach(int parent_id) {}
- // Used for creating objects based on type
- typedef ServerActiveObject* (*Factory)
- (ServerEnvironment *env, v3f pos,
- const std::string &data);
- static void registerType(u16 type, Factory f);
-
ServerEnvironment *m_env;
v3f m_base_position;
std::unordered_set<u32> m_attached_particle_spawners;
Queue of messages to be sent to the client
*/
std::queue<ActiveObjectMessage> m_messages_out;
-
-private:
- // Used for creating objects based on type
- static std::map<u16, Factory> m_types;
};
#if USE_POSTGRESQL
#include "database/database-postgresql.h"
#endif
+#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
}
}
+ServerActiveObject* ServerEnvironment::createSAO(ActiveObjectType type, v3f pos,
+ const std::string &data)
+{
+ switch (type) {
+ case ACTIVEOBJECT_TYPE_LUAENTITY:
+ return new LuaEntitySAO(this, pos, data);
+ default:
+ warningstream << "ServerActiveObject: No factory for type=" << type << std::endl;
+ }
+ return nullptr;
+}
+
/*
Convert stored objects from blocks near the players to active.
*/
std::vector<StaticObject> new_stored;
for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
// Create an active object from the data
- ServerActiveObject *obj = ServerActiveObject::create
- ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
+ ServerActiveObject *obj = createSAO((ActiveObjectType) s_obj.type, s_obj.pos,
+ s_obj.data);
// If couldn't create object, store static data back.
- if(obj == NULL) {
+ if (!obj) {
errorstream<<"ServerEnvironment::activateObjects(): "
<<"failed to create active object from static object "
<<"in block "<<PP(s_obj.pos/BS)
IntervalLimiter m_particle_management_interval;
std::unordered_map<u32, float> m_particle_spawners;
std::unordered_map<u32, u16> m_particle_spawner_attachments;
+
+ ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data);
};
#include "staticobject.h"
#include "util/serialize.h"
-#include "content_sao.h"
+#include "server/serveractiveobject.h"
StaticObject::StaticObject(const ServerActiveObject *s_obj, const v3f &pos_):
type(s_obj->getType()),
#include "exceptions.h"
#include "remoteplayer.h"
-#include "content_sao.h"
#include "server.h"
class TestPlayer : public TestBase
src/content_mapnode.cpp
src/content_nodemeta.cpp
src/content_nodemeta.h
-src/content_sao.cpp
-src/content_sao.h
src/convert_json.cpp
src/convert_json.h
src/craftdef.cpp
src/server.h
src/serverlist.cpp
src/serverlist.h
+src/server/luaentity_sao.cpp
+src/server/player_sao.cpp
src/server/serveractiveobject.cpp
src/server/serveractiveobject.h
src/settings.cpp