Spawn player 1 node higher to avoid spawning waist-deep in a possible
biome 'dust' node, such as tundra snowblock.
Tune default offset to spawn players in a more interesting location on the
mandelbrot sets, on a raised area that looks like a spawn platform.
Tune julia parameters to help avoid spawn search failing, especially for
fractal 6.
air_count = 0;
} else if (solid_below) { // Air above solid node
air_count++;
- if (air_count == 2)
+ // 3 to account for snowblock dust
+ if (air_count == 3)
return y - 2;
}
}
u16 fractal = 1;
u16 iterations = 11;
v3f scale = v3f(4096.0, 1024.0, 4096.0);
- v3f offset = v3f(1.79, 0.0, 0.0);
+ v3f offset = v3f(1.52, 0.0, 0.0);
float slice_w = 0.0f;
- float julia_x = 0.33f;
- float julia_y = 0.33f;
- float julia_z = 0.33f;
- float julia_w = 0.33f;
+ float julia_x = 0.267f;
+ float julia_y = 0.2f;
+ float julia_z = 0.133f;
+ float julia_w = 0.067f;
NoiseParams np_seabed;
NoiseParams np_filler_depth;
NoiseParams np_cave1;