key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
- key[KeyType::TOGGLE_FORCE_FOG_OFF] = getKeySetting("keymap_toggle_force_fog_off");
+ key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
settings->setDefault("keymap_cinematic", "");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
- settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
+ settings->setDefault("keymap_toggle_fog", "KEY_F3");
#if DEBUG
settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
#else
toggleMinimap(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
m_game_ui->toggleChat();
- } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
+ } else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
toggleFog();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera();
void Game::toggleFog()
{
- m_flags.force_fog_off = !m_flags.force_fog_off;
- if (m_flags.force_fog_off)
+ bool fog_enabled = g_settings->getBool("enable_fog");
+ g_settings->setBool("enable_fog", !fog_enabled);
+ if (fog_enabled)
m_game_ui->showTranslatedStatusText("Fog disabled");
else
m_game_ui->showTranslatedStatusText("Fog enabled");
camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
clouds->update(camera_node_position,
sky->getCloudColor());
- if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
- !m_flags.force_fog_off) {
+ if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
// if inside clouds, and fog enabled, use that as sky
// color(s)
video::SColor clouds_dark = clouds->getColor()
Fog
*/
- if (m_cache_enable_fog && !m_flags.force_fog_off) {
+ if (m_cache_enable_fog) {
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,