Move keychange/connect main menu buttons a bit
authorPerttu Ahola <celeron55@gmail.com>
Mon, 12 Mar 2012 23:02:25 +0000 (01:02 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Mon, 12 Mar 2012 23:02:25 +0000 (01:02 +0200)
src/guiMainMenu.cpp

index a0d8e93ec21f5f54800b845f685a9352532652b7..cfebc75d40ea8aa1871eb87a7bf8abdf32688a04 100644 (file)
@@ -266,7 +266,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
        {
                core::rect<s32> rect(0, 0, 180, 30);
                //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
-               rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
+               rect += topleft_client + v2s32(size_client.X-180-40, 150+25+25);
                Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
                        wgettext("Start Game / Connect"));
        }
@@ -275,7 +275,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
        {
                core::rect<s32> rect(0, 0, 100, 30);
                //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
-               rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
+               rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25+25);
                Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
                        wgettext("Change keys"));
        }