jni/src/serverobject.cpp \
jni/src/shader.cpp \
jni/src/sky.cpp \
- jni/src/sound.cpp \
- jni/src/sound_openal.cpp \
jni/src/staticobject.cpp \
jni/src/subgame.cpp \
jni/src/tileanimation.cpp \
jni/src/client/hud.cpp \
jni/src/client/inputhandler.cpp \
jni/src/client/renderingengine.cpp \
+ jni/src/client/sound.cpp \
+ jni/src/client/sound_openal.cpp \
jni/src/client/tile.cpp \
jni/src/client/joystick_controller.cpp \
jni/src/client/render/factory.cpp \
endif()
endif()
-if(USE_SOUND)
- set(sound_SRCS sound_openal.cpp)
- set(SOUND_INCLUDE_DIRS
- ${OPENAL_INCLUDE_DIR}
- ${VORBIS_INCLUDE_DIR}
- ${OGG_INCLUDE_DIR}
- )
- set(SOUND_LIBRARIES
- ${OPENAL_LIBRARY}
- ${VORBIS_LIBRARIES}
- )
-endif()
-
option(ENABLE_GLES "Enable OpenGL ES support" FALSE)
mark_as_advanced(ENABLE_GLES)
serverlist.cpp
serverobject.cpp
settings.cpp
- sound.cpp
staticobject.cpp
subgame.cpp
terminal_chat_console.cpp
${client_SRCS}
${common_SRCS}
${gui_SRCS}
- ${sound_SRCS}
${client_network_SRCS}
${client_irrlicht_changes_SRCS}
camera.cpp
#include "client/clientevent.h"
#include "client/gameui.h"
#include "client/renderingengine.h"
+#include "client/sound.h"
#include "client/tile.h"
#include "util/auth.h"
#include "util/directiontables.h"
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
+class ISoundManager;
class NodeDefManager;
//class IWritableCraftDefManager;
class ClientMediaDownloader;
+set(sound_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/sound.cpp)
+
+if(USE_SOUND)
+ set(sound_SRCS ${sound_SRCS}
+ ${CMAKE_CURRENT_SOURCE_DIR}/sound_openal.cpp)
+ set(SOUND_INCLUDE_DIRS
+ ${OPENAL_INCLUDE_DIR}
+ ${VORBIS_INCLUDE_DIR}
+ ${OGG_INCLUDE_DIR}
+ PARENT_SCOPE)
+ set(SOUND_LIBRARIES
+ ${OPENAL_LIBRARY}
+ ${VORBIS_LIBRARIES}
+ PARENT_SCOPE)
+endif()
+
set(client_SRCS
+ ${sound_SRCS}
${CMAKE_CURRENT_SOURCE_DIR}/meshgen/collector.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "sound.h"
+
+// Global DummySoundManager singleton
+DummySoundManager dummySoundManager;
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include <set>
+#include <string>
+#include "irr_v3d.h"
+#include "../sound.h"
+
+class OnDemandSoundFetcher
+{
+public:
+ virtual void fetchSounds(const std::string &name,
+ std::set<std::string> &dst_paths,
+ std::set<std::string> &dst_datas) = 0;
+};
+
+class ISoundManager
+{
+public:
+ virtual ~ISoundManager() = default;
+
+ // Multiple sounds can be loaded per name; when played, the sound
+ // should be chosen randomly from alternatives
+ // Return value determines success/failure
+ virtual bool loadSoundFile(
+ const std::string &name, const std::string &filepath) = 0;
+ virtual bool loadSoundData(
+ const std::string &name, const std::string &filedata) = 0;
+
+ virtual void updateListener(
+ const v3f &pos, const v3f &vel, const v3f &at, const v3f &up) = 0;
+ virtual void setListenerGain(float gain) = 0;
+
+ // playSound functions return -1 on failure, otherwise a handle to the
+ // sound. If name=="", call should be ignored without error.
+ virtual int playSound(const std::string &name, bool loop, float volume,
+ float fade = 0.0f, float pitch = 1.0f) = 0;
+ virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
+ float pitch = 1.0f) = 0;
+ virtual void stopSound(int sound) = 0;
+ virtual bool soundExists(int sound) = 0;
+ virtual void updateSoundPosition(int sound, v3f pos) = 0;
+ virtual bool updateSoundGain(int id, float gain) = 0;
+ virtual float getSoundGain(int id) = 0;
+ virtual void step(float dtime) = 0;
+ virtual void fadeSound(int sound, float step, float gain) = 0;
+
+ int playSound(const SimpleSoundSpec &spec, bool loop)
+ {
+ return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
+ }
+ int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
+ {
+ return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
+ }
+};
+
+class DummySoundManager : public ISoundManager
+{
+public:
+ virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
+ {
+ return true;
+ }
+ virtual bool loadSoundData(const std::string &name, const std::string &filedata)
+ {
+ return true;
+ }
+ void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
+ {
+ }
+ void setListenerGain(float gain) {}
+ int playSound(const std::string &name, bool loop, float volume, float fade,
+ float pitch)
+ {
+ return 0;
+ }
+ int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
+ float pitch)
+ {
+ return 0;
+ }
+ void stopSound(int sound) {}
+ bool soundExists(int sound) { return false; }
+ void updateSoundPosition(int sound, v3f pos) {}
+ bool updateSoundGain(int id, float gain) { return false; }
+ float getSoundGain(int id) { return 0; }
+ void step(float dtime) {}
+ void fadeSound(int sound, float step, float gain) {}
+};
+
+// Global DummySoundManager singleton
+extern DummySoundManager dummySoundManager;
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+OpenAL support based on work by:
+Copyright (C) 2011 Sebastian 'Bahamada' Rühl
+Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
+Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; ifnot, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "sound_openal.h"
+
+#if defined(_WIN32)
+ #include <al.h>
+ #include <alc.h>
+ //#include <alext.h>
+#elif defined(__APPLE__)
+ #include <OpenAL/al.h>
+ #include <OpenAL/alc.h>
+ //#include <OpenAL/alext.h>
+#else
+ #include <AL/al.h>
+ #include <AL/alc.h>
+ #include <AL/alext.h>
+#endif
+#include <cmath>
+#include <vorbis/vorbisfile.h>
+#include <cassert>
+#include "log.h"
+#include "util/numeric.h" // myrand()
+#include "porting.h"
+#include <vector>
+#include <fstream>
+#include <unordered_map>
+#include <unordered_set>
+
+#define BUFFER_SIZE 30000
+
+std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
+
+typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
+typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;
+
+static void delete_alcdevice(ALCdevice *p)
+{
+ if (p)
+ alcCloseDevice(p);
+}
+
+static void delete_alccontext(ALCcontext *p)
+{
+ if (p) {
+ alcMakeContextCurrent(nullptr);
+ alcDestroyContext(p);
+ }
+}
+
+static const char *alErrorString(ALenum err)
+{
+ switch (err) {
+ case AL_NO_ERROR:
+ return "no error";
+ case AL_INVALID_NAME:
+ return "invalid name";
+ case AL_INVALID_ENUM:
+ return "invalid enum";
+ case AL_INVALID_VALUE:
+ return "invalid value";
+ case AL_INVALID_OPERATION:
+ return "invalid operation";
+ case AL_OUT_OF_MEMORY:
+ return "out of memory";
+ default:
+ return "<unknown OpenAL error>";
+ }
+}
+
+static ALenum warn_if_error(ALenum err, const char *desc)
+{
+ if(err == AL_NO_ERROR)
+ return err;
+ warningstream<<desc<<": "<<alErrorString(err)<<std::endl;
+ return err;
+}
+
+void f3_set(ALfloat *f3, v3f v)
+{
+ f3[0] = v.X;
+ f3[1] = v.Y;
+ f3[2] = v.Z;
+}
+
+struct SoundBuffer
+{
+ ALenum format;
+ ALsizei freq;
+ ALuint buffer_id;
+ std::vector<char> buffer;
+};
+
+SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
+ const std::string &filename_for_logging)
+{
+ int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
+ int bitStream;
+ long bytes;
+ char array[BUFFER_SIZE]; // Local fixed size array
+ vorbis_info *pInfo;
+
+ SoundBuffer *snd = new SoundBuffer;
+
+ // Get some information about the OGG file
+ pInfo = ov_info(oggFile, -1);
+
+ // Check the number of channels... always use 16-bit samples
+ if(pInfo->channels == 1)
+ snd->format = AL_FORMAT_MONO16;
+ else
+ snd->format = AL_FORMAT_STEREO16;
+
+ // The frequency of the sampling rate
+ snd->freq = pInfo->rate;
+
+ // Keep reading until all is read
+ do
+ {
+ // Read up to a buffer's worth of decoded sound data
+ bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);
+
+ if(bytes < 0)
+ {
+ ov_clear(oggFile);
+ infostream << "Audio: Error decoding "
+ << filename_for_logging << std::endl;
+ delete snd;
+ return nullptr;
+ }
+
+ // Append to end of buffer
+ snd->buffer.insert(snd->buffer.end(), array, array + bytes);
+ } while (bytes > 0);
+
+ alGenBuffers(1, &snd->buffer_id);
+ alBufferData(snd->buffer_id, snd->format,
+ &(snd->buffer[0]), snd->buffer.size(),
+ snd->freq);
+
+ ALenum error = alGetError();
+
+ if(error != AL_NO_ERROR){
+ infostream << "Audio: OpenAL error: " << alErrorString(error)
+ << "preparing sound buffer" << std::endl;
+ }
+
+ infostream << "Audio file "
+ << filename_for_logging << " loaded" << std::endl;
+
+ // Clean up!
+ ov_clear(oggFile);
+
+ return snd;
+}
+
+SoundBuffer *load_ogg_from_file(const std::string &path)
+{
+ OggVorbis_File oggFile;
+
+ // Try opening the given file.
+ // This requires libvorbis >= 1.3.2, as
+ // previous versions expect a non-const char *
+ if (ov_fopen(path.c_str(), &oggFile) != 0) {
+ infostream << "Audio: Error opening " << path
+ << " for decoding" << std::endl;
+ return nullptr;
+ }
+
+ return load_opened_ogg_file(&oggFile, path);
+}
+
+struct BufferSource {
+ const char *buf;
+ size_t cur_offset;
+ size_t len;
+};
+
+size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
+{
+ BufferSource *s = (BufferSource *)datasource;
+ size_t copied_size = MYMIN(s->len - s->cur_offset, size);
+ memcpy(ptr, s->buf + s->cur_offset, copied_size);
+ s->cur_offset += copied_size;
+ return copied_size;
+}
+
+int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
+{
+ BufferSource *s = (BufferSource *)datasource;
+ if (whence == SEEK_SET) {
+ if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
+ // offset out of bounds
+ return -1;
+ }
+ s->cur_offset = offset;
+ return 0;
+ } else if (whence == SEEK_CUR) {
+ if ((size_t)MYMIN(-offset, 0) > s->cur_offset
+ || s->cur_offset + offset > s->len) {
+ // offset out of bounds
+ return -1;
+ }
+ s->cur_offset += offset;
+ return 0;
+ }
+ // invalid whence param (SEEK_END doesn't have to be supported)
+ return -1;
+}
+
+long BufferSourceell_func(void *datasource)
+{
+ BufferSource *s = (BufferSource *)datasource;
+ return s->cur_offset;
+}
+
+static ov_callbacks g_buffer_ov_callbacks = {
+ &buffer_sound_read_func,
+ &buffer_sound_seek_func,
+ nullptr,
+ &BufferSourceell_func
+};
+
+SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
+{
+ OggVorbis_File oggFile;
+
+ BufferSource s;
+ s.buf = buf.c_str();
+ s.cur_offset = 0;
+ s.len = buf.size();
+
+ if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
+ infostream << "Audio: Error opening " << id_for_log
+ << " for decoding" << std::endl;
+ return nullptr;
+ }
+
+ return load_opened_ogg_file(&oggFile, id_for_log);
+}
+
+struct PlayingSound
+{
+ ALuint source_id;
+ bool loop;
+};
+
+class SoundManagerSingleton
+{
+public:
+ unique_ptr_alcdevice m_device;
+ unique_ptr_alccontext m_context;
+public:
+ SoundManagerSingleton() :
+ m_device(nullptr, delete_alcdevice),
+ m_context(nullptr, delete_alccontext)
+ {
+ if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
+ throw std::runtime_error("Audio: Global Initialization: Device Open");
+
+ if (!(m_context = unique_ptr_alccontext(
+ alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
+ throw std::runtime_error("Audio: Global Initialization: Context Create");
+ }
+
+ if (!alcMakeContextCurrent(m_context.get()))
+ throw std::runtime_error("Audio: Global Initialization: Context Current");
+
+ alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
+
+ if (alGetError() != AL_NO_ERROR)
+ throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
+
+ infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
+ << ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
+ << std::endl;
+ }
+
+ ~SoundManagerSingleton()
+ {
+ infostream << "Audio: Global Deinitialized." << std::endl;
+ }
+};
+
+class OpenALSoundManager: public ISoundManager
+{
+private:
+ OnDemandSoundFetcher *m_fetcher;
+ ALCdevice *m_device;
+ ALCcontext *m_context;
+ int m_next_id;
+ std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
+ std::unordered_map<int, PlayingSound*> m_sounds_playing;
+ struct FadeState {
+ FadeState() = default;
+
+ FadeState(float step, float current_gain, float target_gain):
+ step(step),
+ current_gain(current_gain),
+ target_gain(target_gain) {}
+ float step;
+ float current_gain;
+ float target_gain;
+ };
+
+ std::unordered_map<int, FadeState> m_sounds_fading;
+ float m_fade_delay;
+public:
+ OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
+ m_fetcher(fetcher),
+ m_device(smg->m_device.get()),
+ m_context(smg->m_context.get()),
+ m_next_id(1),
+ m_fade_delay(0)
+ {
+ infostream << "Audio: Initialized: OpenAL " << std::endl;
+ }
+
+ ~OpenALSoundManager()
+ {
+ infostream << "Audio: Deinitializing..." << std::endl;
+
+ std::unordered_set<int> source_del_list;
+
+ for (const auto &sp : m_sounds_playing)
+ source_del_list.insert(sp.second->source_id);
+
+ for (const auto &id : source_del_list)
+ deleteSound(id);
+
+ for (auto &buffer : m_buffers) {
+ for (SoundBuffer *sb : buffer.second) {
+ delete sb;
+ }
+ buffer.second.clear();
+ }
+ m_buffers.clear();
+
+ infostream << "Audio: Deinitialized." << std::endl;
+ }
+
+ void step(float dtime)
+ {
+ doFades(dtime);
+ }
+
+ void addBuffer(const std::string &name, SoundBuffer *buf)
+ {
+ std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
+ m_buffers.find(name);
+ if(i != m_buffers.end()){
+ i->second.push_back(buf);
+ return;
+ }
+ std::vector<SoundBuffer*> bufs;
+ bufs.push_back(buf);
+ m_buffers[name] = bufs;
+ }
+
+ SoundBuffer* getBuffer(const std::string &name)
+ {
+ std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
+ m_buffers.find(name);
+ if(i == m_buffers.end())
+ return nullptr;
+ std::vector<SoundBuffer*> &bufs = i->second;
+ int j = myrand() % bufs.size();
+ return bufs[j];
+ }
+
+ PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
+ float volume, float pitch)
+ {
+ infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
+ assert(buf);
+ PlayingSound *sound = new PlayingSound;
+ assert(sound);
+ warn_if_error(alGetError(), "before createPlayingSound");
+ alGenSources(1, &sound->source_id);
+ alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
+ alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
+ alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
+ alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+ alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
+ volume = std::fmax(0.0f, volume);
+ alSourcef(sound->source_id, AL_GAIN, volume);
+ alSourcef(sound->source_id, AL_PITCH, pitch);
+ alSourcePlay(sound->source_id);
+ warn_if_error(alGetError(), "createPlayingSound");
+ return sound;
+ }
+
+ PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
+ float volume, v3f pos, float pitch)
+ {
+ infostream << "OpenALSoundManager: Creating positional playing sound"
+ << std::endl;
+ assert(buf);
+ PlayingSound *sound = new PlayingSound;
+ assert(sound);
+ warn_if_error(alGetError(), "before createPlayingSoundAt");
+ alGenSources(1, &sound->source_id);
+ alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
+ alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
+ alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
+ alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+ // Use alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and set reference
+ // distance to clamp gain at <1 node distance, to avoid excessive
+ // volume when closer
+ alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
+ alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
+ // Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
+ // the previous value of 30 to the new value of 10
+ volume = std::fmax(0.0f, volume * 3.0f);
+ alSourcef(sound->source_id, AL_GAIN, volume);
+ alSourcef(sound->source_id, AL_PITCH, pitch);
+ alSourcePlay(sound->source_id);
+ warn_if_error(alGetError(), "createPlayingSoundAt");
+ return sound;
+ }
+
+ int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
+ {
+ assert(buf);
+ PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
+ if(!sound)
+ return -1;
+ int id = m_next_id++;
+ m_sounds_playing[id] = sound;
+ return id;
+ }
+
+ int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
+ float pitch)
+ {
+ assert(buf);
+ PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
+ if(!sound)
+ return -1;
+ int id = m_next_id++;
+ m_sounds_playing[id] = sound;
+ return id;
+ }
+
+ void deleteSound(int id)
+ {
+ std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
+ if(i == m_sounds_playing.end())
+ return;
+ PlayingSound *sound = i->second;
+
+ alDeleteSources(1, &sound->source_id);
+
+ delete sound;
+ m_sounds_playing.erase(id);
+ }
+
+ /* If buffer does not exist, consult the fetcher */
+ SoundBuffer* getFetchBuffer(const std::string &name)
+ {
+ SoundBuffer *buf = getBuffer(name);
+ if(buf)
+ return buf;
+ if(!m_fetcher)
+ return nullptr;
+ std::set<std::string> paths;
+ std::set<std::string> datas;
+ m_fetcher->fetchSounds(name, paths, datas);
+ for (const std::string &path : paths) {
+ loadSoundFile(name, path);
+ }
+ for (const std::string &data : datas) {
+ loadSoundData(name, data);
+ }
+ return getBuffer(name);
+ }
+
+ // Remove stopped sounds
+ void maintain()
+ {
+ verbosestream<<"OpenALSoundManager::maintain(): "
+ <<m_sounds_playing.size()<<" playing sounds, "
+ <<m_buffers.size()<<" sound names loaded"<<std::endl;
+ std::unordered_set<int> del_list;
+ for (const auto &sp : m_sounds_playing) {
+ int id = sp.first;
+ PlayingSound *sound = sp.second;
+ // If not playing, remove it
+ {
+ ALint state;
+ alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
+ if(state != AL_PLAYING){
+ del_list.insert(id);
+ }
+ }
+ }
+ if(!del_list.empty())
+ verbosestream<<"OpenALSoundManager::maintain(): deleting "
+ <<del_list.size()<<" playing sounds"<<std::endl;
+ for (int i : del_list) {
+ deleteSound(i);
+ }
+ }
+
+ /* Interface */
+
+ bool loadSoundFile(const std::string &name,
+ const std::string &filepath)
+ {
+ SoundBuffer *buf = load_ogg_from_file(filepath);
+ if (buf)
+ addBuffer(name, buf);
+ return false;
+ }
+
+ bool loadSoundData(const std::string &name,
+ const std::string &filedata)
+ {
+ SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
+ if (buf)
+ addBuffer(name, buf);
+ return false;
+ }
+
+ void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
+ {
+ alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
+ alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
+ ALfloat f[6];
+ f3_set(f, at);
+ f3_set(f+3, -up);
+ alListenerfv(AL_ORIENTATION, f);
+ warn_if_error(alGetError(), "updateListener");
+ }
+
+ void setListenerGain(float gain)
+ {
+ alListenerf(AL_GAIN, gain);
+ }
+
+ int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
+ {
+ maintain();
+ if (name.empty())
+ return 0;
+ SoundBuffer *buf = getFetchBuffer(name);
+ if(!buf){
+ infostream << "OpenALSoundManager: \"" << name << "\" not found."
+ << std::endl;
+ return -1;
+ }
+ int handle = -1;
+ if (fade > 0) {
+ handle = playSoundRaw(buf, loop, 0.0f, pitch);
+ fadeSound(handle, fade, volume);
+ } else {
+ handle = playSoundRaw(buf, loop, volume, pitch);
+ }
+ return handle;
+ }
+
+ int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
+ {
+ maintain();
+ if (name.empty())
+ return 0;
+ SoundBuffer *buf = getFetchBuffer(name);
+ if(!buf){
+ infostream << "OpenALSoundManager: \"" << name << "\" not found."
+ << std::endl;
+ return -1;
+ }
+ return playSoundRawAt(buf, loop, volume, pos, pitch);
+ }
+
+ void stopSound(int sound)
+ {
+ maintain();
+ deleteSound(sound);
+ }
+
+ void fadeSound(int soundid, float step, float gain)
+ {
+ m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
+ }
+
+ void doFades(float dtime)
+ {
+ m_fade_delay += dtime;
+
+ if (m_fade_delay < 0.1f)
+ return;
+
+ float chkGain = 0;
+ for (auto i = m_sounds_fading.begin();
+ i != m_sounds_fading.end();) {
+ if (i->second.step < 0.f)
+ chkGain = -(i->second.current_gain);
+ else
+ chkGain = i->second.current_gain;
+
+ if (chkGain < i->second.target_gain) {
+ i->second.current_gain += (i->second.step * m_fade_delay);
+ i->second.current_gain = rangelim(i->second.current_gain, 0, 1);
+
+ updateSoundGain(i->first, i->second.current_gain);
+ ++i;
+ } else {
+ if (i->second.target_gain <= 0.f)
+ stopSound(i->first);
+
+ m_sounds_fading.erase(i++);
+ }
+ }
+ m_fade_delay = 0;
+ }
+
+ bool soundExists(int sound)
+ {
+ maintain();
+ return (m_sounds_playing.count(sound) != 0);
+ }
+
+ void updateSoundPosition(int id, v3f pos)
+ {
+ auto i = m_sounds_playing.find(id);
+ if (i == m_sounds_playing.end())
+ return;
+ PlayingSound *sound = i->second;
+
+ alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
+ alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
+ alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+ alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
+ }
+
+ bool updateSoundGain(int id, float gain)
+ {
+ auto i = m_sounds_playing.find(id);
+ if (i == m_sounds_playing.end())
+ return false;
+
+ PlayingSound *sound = i->second;
+ alSourcef(sound->source_id, AL_GAIN, gain);
+ return true;
+ }
+
+ float getSoundGain(int id)
+ {
+ auto i = m_sounds_playing.find(id);
+ if (i == m_sounds_playing.end())
+ return 0;
+
+ PlayingSound *sound = i->second;
+ ALfloat gain;
+ alGetSourcef(sound->source_id, AL_GAIN, &gain);
+ return gain;
+ }
+};
+
+std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
+{
+ return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
+}
+
+ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
+{
+ return new OpenALSoundManager(smg, fetcher);
+};
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include <memory>
+
+#include "sound.h"
+
+class SoundManagerSingleton;
+extern std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
+
+std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton();
+ISoundManager *createOpenALSoundManager(
+ SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher);
#include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h"
#include "util/basic_macros.h"
+#include "client/sound.h"
#include "client/tile.h"
#include "environment.h"
#include "collision.h"
{
if (!m_animated_meshnode)
return;
-
+
m_animated_meshnode->setAnimationSpeed(m_animation_speed);
}
#include "script/scripting_client.h"
#if USE_SOUND
- #include "sound_openal.h"
+ #include "client/sound_openal.h"
+#else
+ #include "client/sound.h"
#endif
-
-
/*
Text input system
*/
class NodeDefManager;
class ICraftDefManager;
class ITextureSource;
-class ISoundManager;
class IShaderSource;
class MtEventManager;
class IRollbackManager;
#include "settings.h"
#include "guiMainMenu.h"
#include "sound.h"
-#include "sound_openal.h"
+#include "client/sound_openal.h"
#include "clouds.h"
#include "httpfetch.h"
#include "log.h"
#include "irrlichttypes.h"
#include "modalMenu.h"
#include "guiFormSpecMenu.h"
-#include "sound.h"
+#include "client/sound.h"
#include "client/tile.h"
#include "util/enriched_string.h"
#include "server.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
+#include "client/sound.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "script/scripting_client.h"
#include "chatmessage.h"
#include "client.h"
#include "client/clientevent.h"
+#include "client/sound.h"
#include "clientenvironment.h"
#include "common/c_content.h"
#include "common/c_converter.h"
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "sound.h"
-
-// Global DummySoundManager singleton
-DummySoundManager dummySoundManager;
-
-
#include <string>
#include "irrlichttypes_bloated.h"
-class OnDemandSoundFetcher
-{
-public:
- virtual void fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas) = 0;
-};
-
struct SimpleSoundSpec
{
SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
bool exists() const { return !name.empty(); }
- std::string name = "";
+ std::string name;
float gain = 1.0f;
float fade = 0.0f;
float pitch = 1.0f;
};
-
-class ISoundManager
-{
-public:
- virtual ~ISoundManager() = default;
-
- // Multiple sounds can be loaded per name; when played, the sound
- // should be chosen randomly from alternatives
- // Return value determines success/failure
- virtual bool loadSoundFile(
- const std::string &name, const std::string &filepath) = 0;
- virtual bool loadSoundData(
- const std::string &name, const std::string &filedata) = 0;
-
- virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
- virtual void setListenerGain(float gain) = 0;
-
- // playSound functions return -1 on failure, otherwise a handle to the
- // sound. If name=="", call should be ignored without error.
- virtual int playSound(const std::string &name, bool loop, float volume,
- float fade = 0.0f, float pitch = 1.0f) = 0;
- virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
- float pitch = 1.0f) = 0;
- virtual void stopSound(int sound) = 0;
- virtual bool soundExists(int sound) = 0;
- virtual void updateSoundPosition(int sound, v3f pos) = 0;
- virtual bool updateSoundGain(int id, float gain) = 0;
- virtual float getSoundGain(int id) = 0;
- virtual void step(float dtime) = 0;
- virtual void fadeSound(int sound, float step, float gain) = 0;
-
- int playSound(const SimpleSoundSpec &spec, bool loop)
- {
- return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
- }
- int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
- {
- return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
- }
-};
-
-class DummySoundManager : public ISoundManager
-{
-public:
- virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
- {
- return true;
- }
- virtual bool loadSoundData(const std::string &name, const std::string &filedata)
- {
- return true;
- }
- void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
- void setListenerGain(float gain) {}
- int playSound(const std::string &name, bool loop, float volume, float fade,
- float pitch)
- {
- return 0;
- }
- int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
- float pitch)
- {
- return 0;
- }
- void stopSound(int sound) {}
- bool soundExists(int sound) { return false; }
- void updateSoundPosition(int sound, v3f pos) {}
- bool updateSoundGain(int id, float gain) { return false; }
- float getSoundGain(int id) { return 0; }
- void step(float dtime) {}
- void fadeSound(int sound, float step, float gain) {}
-};
-
-// Global DummySoundManager singleton
-extern DummySoundManager dummySoundManager;
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-OpenAL support based on work by:
-Copyright (C) 2011 Sebastian 'Bahamada' Rühl
-Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
-Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; ifnot, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "sound_openal.h"
-
-#if defined(_WIN32)
- #include <al.h>
- #include <alc.h>
- //#include <alext.h>
-#elif defined(__APPLE__)
- #include <OpenAL/al.h>
- #include <OpenAL/alc.h>
- //#include <OpenAL/alext.h>
-#else
- #include <AL/al.h>
- #include <AL/alc.h>
- #include <AL/alext.h>
-#endif
-#include <cmath>
-#include <vorbis/vorbisfile.h>
-#include <cassert>
-#include "log.h"
-#include "util/numeric.h" // myrand()
-#include "porting.h"
-#include <vector>
-#include <fstream>
-#include <unordered_map>
-#include <unordered_set>
-
-#define BUFFER_SIZE 30000
-
-std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
-
-typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
-typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;
-
-static void delete_alcdevice(ALCdevice *p)
-{
- if (p)
- alcCloseDevice(p);
-}
-
-static void delete_alccontext(ALCcontext *p)
-{
- if (p) {
- alcMakeContextCurrent(nullptr);
- alcDestroyContext(p);
- }
-}
-
-static const char *alcErrorString(ALCenum err)
-{
- switch (err) {
- case ALC_NO_ERROR:
- return "no error";
- case ALC_INVALID_DEVICE:
- return "invalid device";
- case ALC_INVALID_CONTEXT:
- return "invalid context";
- case ALC_INVALID_ENUM:
- return "invalid enum";
- case ALC_INVALID_VALUE:
- return "invalid value";
- case ALC_OUT_OF_MEMORY:
- return "out of memory";
- default:
- return "<unknown OpenAL error>";
- }
-}
-
-static const char *alErrorString(ALenum err)
-{
- switch (err) {
- case AL_NO_ERROR:
- return "no error";
- case AL_INVALID_NAME:
- return "invalid name";
- case AL_INVALID_ENUM:
- return "invalid enum";
- case AL_INVALID_VALUE:
- return "invalid value";
- case AL_INVALID_OPERATION:
- return "invalid operation";
- case AL_OUT_OF_MEMORY:
- return "out of memory";
- default:
- return "<unknown OpenAL error>";
- }
-}
-
-static ALenum warn_if_error(ALenum err, const char *desc)
-{
- if(err == AL_NO_ERROR)
- return err;
- warningstream<<desc<<": "<<alErrorString(err)<<std::endl;
- return err;
-}
-
-void f3_set(ALfloat *f3, v3f v)
-{
- f3[0] = v.X;
- f3[1] = v.Y;
- f3[2] = v.Z;
-}
-
-struct SoundBuffer
-{
- ALenum format;
- ALsizei freq;
- ALuint buffer_id;
- std::vector<char> buffer;
-};
-
-SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
- const std::string &filename_for_logging)
-{
- int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
- int bitStream;
- long bytes;
- char array[BUFFER_SIZE]; // Local fixed size array
- vorbis_info *pInfo;
-
- SoundBuffer *snd = new SoundBuffer;
-
- // Get some information about the OGG file
- pInfo = ov_info(oggFile, -1);
-
- // Check the number of channels... always use 16-bit samples
- if(pInfo->channels == 1)
- snd->format = AL_FORMAT_MONO16;
- else
- snd->format = AL_FORMAT_STEREO16;
-
- // The frequency of the sampling rate
- snd->freq = pInfo->rate;
-
- // Keep reading until all is read
- do
- {
- // Read up to a buffer's worth of decoded sound data
- bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);
-
- if(bytes < 0)
- {
- ov_clear(oggFile);
- infostream << "Audio: Error decoding "
- << filename_for_logging << std::endl;
- delete snd;
- return nullptr;
- }
-
- // Append to end of buffer
- snd->buffer.insert(snd->buffer.end(), array, array + bytes);
- } while (bytes > 0);
-
- alGenBuffers(1, &snd->buffer_id);
- alBufferData(snd->buffer_id, snd->format,
- &(snd->buffer[0]), snd->buffer.size(),
- snd->freq);
-
- ALenum error = alGetError();
-
- if(error != AL_NO_ERROR){
- infostream << "Audio: OpenAL error: " << alErrorString(error)
- << "preparing sound buffer" << std::endl;
- }
-
- infostream << "Audio file "
- << filename_for_logging << " loaded" << std::endl;
-
- // Clean up!
- ov_clear(oggFile);
-
- return snd;
-}
-
-SoundBuffer *load_ogg_from_file(const std::string &path)
-{
- OggVorbis_File oggFile;
-
- // Try opening the given file.
- // This requires libvorbis >= 1.3.2, as
- // previous versions expect a non-const char *
- if (ov_fopen(path.c_str(), &oggFile) != 0) {
- infostream << "Audio: Error opening " << path
- << " for decoding" << std::endl;
- return nullptr;
- }
-
- return load_opened_ogg_file(&oggFile, path);
-}
-
-struct BufferSource {
- const char *buf;
- size_t cur_offset;
- size_t len;
-};
-
-size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
-{
- BufferSource *s = (BufferSource *)datasource;
- size_t copied_size = MYMIN(s->len - s->cur_offset, size);
- memcpy(ptr, s->buf + s->cur_offset, copied_size);
- s->cur_offset += copied_size;
- return copied_size;
-}
-
-int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
-{
- BufferSource *s = (BufferSource *)datasource;
- if (whence == SEEK_SET) {
- if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
- // offset out of bounds
- return -1;
- }
- s->cur_offset = offset;
- return 0;
- } else if (whence == SEEK_CUR) {
- if ((size_t)MYMIN(-offset, 0) > s->cur_offset
- || s->cur_offset + offset > s->len) {
- // offset out of bounds
- return -1;
- }
- s->cur_offset += offset;
- return 0;
- }
- // invalid whence param (SEEK_END doesn't have to be supported)
- return -1;
-}
-
-long BufferSourceell_func(void *datasource)
-{
- BufferSource *s = (BufferSource *)datasource;
- return s->cur_offset;
-}
-
-static ov_callbacks g_buffer_ov_callbacks = {
- &buffer_sound_read_func,
- &buffer_sound_seek_func,
- nullptr,
- &BufferSourceell_func
-};
-
-SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
-{
- OggVorbis_File oggFile;
-
- BufferSource s;
- s.buf = buf.c_str();
- s.cur_offset = 0;
- s.len = buf.size();
-
- if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
- infostream << "Audio: Error opening " << id_for_log
- << " for decoding" << std::endl;
- return nullptr;
- }
-
- return load_opened_ogg_file(&oggFile, id_for_log);
-}
-
-struct PlayingSound
-{
- ALuint source_id;
- bool loop;
-};
-
-class SoundManagerSingleton
-{
-public:
- unique_ptr_alcdevice m_device;
- unique_ptr_alccontext m_context;
-public:
- SoundManagerSingleton() :
- m_device(nullptr, delete_alcdevice),
- m_context(nullptr, delete_alccontext)
- {
- if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
- throw std::runtime_error("Audio: Global Initialization: Device Open");
-
- if (!(m_context = unique_ptr_alccontext(
- alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
- throw std::runtime_error("Audio: Global Initialization: Context Create");
- }
-
- if (!alcMakeContextCurrent(m_context.get()))
- throw std::runtime_error("Audio: Global Initialization: Context Current");
-
- alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
-
- if (alGetError() != AL_NO_ERROR)
- throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
-
- infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
- << ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
- << std::endl;
- }
-
- ~SoundManagerSingleton()
- {
- infostream << "Audio: Global Deinitialized." << std::endl;
- }
-};
-
-class OpenALSoundManager: public ISoundManager
-{
-private:
- OnDemandSoundFetcher *m_fetcher;
- ALCdevice *m_device;
- ALCcontext *m_context;
- int m_next_id;
- std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
- std::unordered_map<int, PlayingSound*> m_sounds_playing;
- v3f m_listener_pos;
- struct FadeState {
- FadeState() = default;
-
- FadeState(float step, float current_gain, float target_gain):
- step(step),
- current_gain(current_gain),
- target_gain(target_gain) {}
- float step;
- float current_gain;
- float target_gain;
- };
-
- std::unordered_map<int, FadeState> m_sounds_fading;
- float m_fade_delay;
-public:
- OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
- m_fetcher(fetcher),
- m_device(smg->m_device.get()),
- m_context(smg->m_context.get()),
- m_next_id(1),
- m_fade_delay(0)
- {
- infostream << "Audio: Initialized: OpenAL " << std::endl;
- }
-
- ~OpenALSoundManager()
- {
- infostream << "Audio: Deinitializing..." << std::endl;
-
- std::unordered_set<int> source_del_list;
-
- for (const auto &sp : m_sounds_playing)
- source_del_list.insert(sp.second->source_id);
-
- for (const auto &id : source_del_list)
- deleteSound(id);
-
- for (auto &buffer : m_buffers) {
- for (SoundBuffer *sb : buffer.second) {
- delete sb;
- }
- buffer.second.clear();
- }
- m_buffers.clear();
-
- infostream << "Audio: Deinitialized." << std::endl;
- }
-
- void step(float dtime)
- {
- doFades(dtime);
- }
-
- void addBuffer(const std::string &name, SoundBuffer *buf)
- {
- std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
- m_buffers.find(name);
- if(i != m_buffers.end()){
- i->second.push_back(buf);
- return;
- }
- std::vector<SoundBuffer*> bufs;
- bufs.push_back(buf);
- m_buffers[name] = bufs;
- }
-
- SoundBuffer* getBuffer(const std::string &name)
- {
- std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
- m_buffers.find(name);
- if(i == m_buffers.end())
- return nullptr;
- std::vector<SoundBuffer*> &bufs = i->second;
- int j = myrand() % bufs.size();
- return bufs[j];
- }
-
- PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
- float volume, float pitch)
- {
- infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
- assert(buf);
- PlayingSound *sound = new PlayingSound;
- assert(sound);
- warn_if_error(alGetError(), "before createPlayingSound");
- alGenSources(1, &sound->source_id);
- alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
- alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
- alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
- alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
- alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
- volume = std::fmax(0.0f, volume);
- alSourcef(sound->source_id, AL_GAIN, volume);
- alSourcef(sound->source_id, AL_PITCH, pitch);
- alSourcePlay(sound->source_id);
- warn_if_error(alGetError(), "createPlayingSound");
- return sound;
- }
-
- PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
- float volume, v3f pos, float pitch)
- {
- infostream << "OpenALSoundManager: Creating positional playing sound"
- << std::endl;
- assert(buf);
- PlayingSound *sound = new PlayingSound;
- assert(sound);
- warn_if_error(alGetError(), "before createPlayingSoundAt");
- alGenSources(1, &sound->source_id);
- alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
- alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
- alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
- alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
- // Use alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and set reference
- // distance to clamp gain at <1 node distance, to avoid excessive
- // volume when closer
- alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
- alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
- // Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
- // the previous value of 30 to the new value of 10
- volume = std::fmax(0.0f, volume * 3.0f);
- alSourcef(sound->source_id, AL_GAIN, volume);
- alSourcef(sound->source_id, AL_PITCH, pitch);
- alSourcePlay(sound->source_id);
- warn_if_error(alGetError(), "createPlayingSoundAt");
- return sound;
- }
-
- int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
- {
- assert(buf);
- PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
- if(!sound)
- return -1;
- int id = m_next_id++;
- m_sounds_playing[id] = sound;
- return id;
- }
-
- int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
- float pitch)
- {
- assert(buf);
- PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
- if(!sound)
- return -1;
- int id = m_next_id++;
- m_sounds_playing[id] = sound;
- return id;
- }
-
- void deleteSound(int id)
- {
- std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
- if(i == m_sounds_playing.end())
- return;
- PlayingSound *sound = i->second;
-
- alDeleteSources(1, &sound->source_id);
-
- delete sound;
- m_sounds_playing.erase(id);
- }
-
- /* If buffer does not exist, consult the fetcher */
- SoundBuffer* getFetchBuffer(const std::string &name)
- {
- SoundBuffer *buf = getBuffer(name);
- if(buf)
- return buf;
- if(!m_fetcher)
- return nullptr;
- std::set<std::string> paths;
- std::set<std::string> datas;
- m_fetcher->fetchSounds(name, paths, datas);
- for (const std::string &path : paths) {
- loadSoundFile(name, path);
- }
- for (const std::string &data : datas) {
- loadSoundData(name, data);
- }
- return getBuffer(name);
- }
-
- // Remove stopped sounds
- void maintain()
- {
- verbosestream<<"OpenALSoundManager::maintain(): "
- <<m_sounds_playing.size()<<" playing sounds, "
- <<m_buffers.size()<<" sound names loaded"<<std::endl;
- std::unordered_set<int> del_list;
- for (const auto &sp : m_sounds_playing) {
- int id = sp.first;
- PlayingSound *sound = sp.second;
- // If not playing, remove it
- {
- ALint state;
- alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
- if(state != AL_PLAYING){
- del_list.insert(id);
- }
- }
- }
- if(!del_list.empty())
- verbosestream<<"OpenALSoundManager::maintain(): deleting "
- <<del_list.size()<<" playing sounds"<<std::endl;
- for (int i : del_list) {
- deleteSound(i);
- }
- }
-
- /* Interface */
-
- bool loadSoundFile(const std::string &name,
- const std::string &filepath)
- {
- SoundBuffer *buf = load_ogg_from_file(filepath);
- if (buf)
- addBuffer(name, buf);
- return false;
- }
-
- bool loadSoundData(const std::string &name,
- const std::string &filedata)
- {
- SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
- if (buf)
- addBuffer(name, buf);
- return false;
- }
-
- void updateListener(v3f pos, v3f vel, v3f at, v3f up)
- {
- m_listener_pos = pos;
- alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
- alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
- ALfloat f[6];
- f3_set(f, at);
- f3_set(f+3, -up);
- alListenerfv(AL_ORIENTATION, f);
- warn_if_error(alGetError(), "updateListener");
- }
-
- void setListenerGain(float gain)
- {
- alListenerf(AL_GAIN, gain);
- }
-
- int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
- {
- maintain();
- if (name.empty())
- return 0;
- SoundBuffer *buf = getFetchBuffer(name);
- if(!buf){
- infostream << "OpenALSoundManager: \"" << name << "\" not found."
- << std::endl;
- return -1;
- }
- int handle = -1;
- if (fade > 0) {
- handle = playSoundRaw(buf, loop, 0.0f, pitch);
- fadeSound(handle, fade, volume);
- } else {
- handle = playSoundRaw(buf, loop, volume, pitch);
- }
- return handle;
- }
-
- int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
- {
- maintain();
- if (name.empty())
- return 0;
- SoundBuffer *buf = getFetchBuffer(name);
- if(!buf){
- infostream << "OpenALSoundManager: \"" << name << "\" not found."
- << std::endl;
- return -1;
- }
- return playSoundRawAt(buf, loop, volume, pos, pitch);
- }
-
- void stopSound(int sound)
- {
- maintain();
- deleteSound(sound);
- }
-
- void fadeSound(int soundid, float step, float gain)
- {
- m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
- }
-
- void doFades(float dtime)
- {
- m_fade_delay += dtime;
-
- if (m_fade_delay < 0.1f)
- return;
-
- float chkGain = 0;
- for (std::unordered_map<int, FadeState>::iterator i = m_sounds_fading.begin();
- i != m_sounds_fading.end();) {
- if (i->second.step < 0.f)
- chkGain = -(i->second.current_gain);
- else
- chkGain = i->second.current_gain;
-
- if (chkGain < i->second.target_gain) {
- i->second.current_gain += (i->second.step * m_fade_delay);
- i->second.current_gain = rangelim(i->second.current_gain, 0, 1);
-
- updateSoundGain(i->first, i->second.current_gain);
- ++i;
- } else {
- if (i->second.target_gain <= 0.f)
- stopSound(i->first);
-
- m_sounds_fading.erase(i++);
- }
- }
- m_fade_delay = 0;
- }
-
- bool soundExists(int sound)
- {
- maintain();
- return (m_sounds_playing.count(sound) != 0);
- }
-
- void updateSoundPosition(int id, v3f pos)
- {
- std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
- if (i == m_sounds_playing.end())
- return;
- PlayingSound *sound = i->second;
-
- alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
- alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
- alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
- alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
- }
-
- bool updateSoundGain(int id, float gain)
- {
- std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
- if (i == m_sounds_playing.end())
- return false;
-
- PlayingSound *sound = i->second;
- alSourcef(sound->source_id, AL_GAIN, gain);
- return true;
- }
-
- float getSoundGain(int id)
- {
- std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
- if (i == m_sounds_playing.end())
- return 0;
-
- PlayingSound *sound = i->second;
- ALfloat gain;
- alGetSourcef(sound->source_id, AL_GAIN, &gain);
- return gain;
- }
-};
-
-std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
-{
- return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
-}
-
-ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
-{
- return new OpenALSoundManager(smg, fetcher);
-};
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include <memory>
-
-#include "sound.h"
-
-class SoundManagerSingleton;
-extern std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
-
-std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton();
-ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher);
#include "test.h"
+#include "client/sound.h"
#include "nodedef.h"
#include "itemdef.h"
#include "gamedef.h"
src/chat_interface.h
src/client/clientlauncher.cpp
src/client/clientlauncher.h
+src/client/sound_openal.cpp
src/client.cpp
src/clientenvironment.cpp
src/clientenvironment.h
src/shader.h
src/sky.cpp
src/sound.cpp
-src/sound_openal.cpp
-src/sound_openal.h
src/staticobject.cpp
src/staticobject.h
src/subgame.cpp