local function warn_invalid_static_spawnpoint()
if core.setting_get("static_spawnpoint") and
not core.setting_get_pos("static_spawnpoint") then
- core.log('error', "The static_spawnpoint setting is invalid: \""..
+ core.log("error", "The static_spawnpoint setting is invalid: \""..
core.setting_get("static_spawnpoint").."\"")
end
end
warn_invalid_static_spawnpoint()
-local function put_player_in_spawn(obj)
- warn_invalid_static_spawnpoint()
+local function put_player_in_spawn(player_obj)
local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
- core.log('action', "Moving "..obj:get_player_name()..
- " to static spawnpoint at "..
- core.pos_to_string(static_spawnpoint))
- obj:setpos(static_spawnpoint)
+ core.log("action", "Moving " .. player_obj:get_player_name() ..
+ " to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
+ player_obj:setpos(static_spawnpoint)
return true
end
-core.register_on_newplayer(function(obj)
- put_player_in_spawn(obj)
-end)
-
-core.register_on_respawnplayer(function(obj)
- return put_player_in_spawn(obj)
-end)
-
+core.register_on_newplayer(put_player_in_spawn)
+core.register_on_respawnplayer(put_player_in_spawn)